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- _root.game.onEnterFrame = _global.cameraLogic;
- _root.game.player.onEnterFrame = _global.playerLogic;
- _root.game.combo.onEnterFrame = _global.comboLogic;
- for(n in _root.game)
- {
- if(n.substring(0,4) == "boss")
- {
- _root.game[n].onEnterFrame = _global.penguinAI;
- _root.game[n].speed = 6;
- _root.game[n].dir = 1;
- _root.game[n].state = "stand";
- _root.game[n].jumping = false;
- _root.game[n].health = 200;
- _root.game[n].range = 0;
- _root.game[n].stength = 5;
- _root.game[n].enemyHeight = 50;
- _root.game[n].enemyWidth = 50;
- _root.game[n].attackCount = 0;
- _root.game[n].fallCount = 0;
- _root.game[n].dy = 0;
- _root.game[n].enemy_y = _root.game[n]._y;
- }
- if(n.substring(0,7) == "item_br")
- {
- _root.game[n].onEnterFrame = _global.itemLogic;
- }
- if(n.substring(0,6) == "health")
- {
- _root.game[n].onEnterFrame = _global.lifeLogic;
- }
- }
- stop();
- _root.gravity = 5;
- _root.globalGravity = 5;
- _root.FPS = 0;
- _root.fpsSet = false;
- _root.frameCount = 0;
- _root.gotoLast = "level1c";
- _root.camDelay = 0;
- _root.camHeight = 270;
- _root.camJump = 4;
- _root.camMin = 250;
- _root.camMax = 2150;
- _root.camOffset = 0;
- _root.camZoom = 100;
- _root.playerDx = 0;
- _root.playerDy = 0;
- _root.playerDir = 1;
- _root.playerSpeed = 19;
- _root.playerState = "fall";
- _root.playerJumping = true;
- _root.playerAttacking = false;
- _root.playerShooting = false;
- _root.playerSwinging = false;
- _root.playerInvincible = false;
- _root.playerLives = 3;
- _root.playerOnElevator = false;
- if(_root.playerHealth == undefined || _root.playerHealth <= 0)
- {
- _root.playerHealth = 100;
- }
- _root.playerStrength = 10;
- _root.playerHeight = 75;
- _root.playerWidth = 50;
- _root.weaponCount = 1000;
- _root.currentWeapon = "batarang";
- _root.comboMeter = false;
- _root.bgScroll = 6;
- _root.key_z = false;
- _root.key_x = false;
- _root.key_c = false;
-