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- shotCount++;
- depth = shotCount % 100 + 100;
- _root.attachMovie("lazerrechts","sparo" + shotCount,depth);
- _root["sparo" + shotCount]._x = _root.player._x + (_width + 57);
- _root["sparo" + shotCount]._y = _root.player._y;
- _root["sparo" + shotCount]._y -= 2;
- _root["sparo" + shotCount]._x -= 5;
- _root.player.player2.player3.fire.play();
- if(_root.board.ammunition >= 1)
- {
- _root.board.ammunition -= 1;
- }
-