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- if(_root.menuMusicOn != true)
- {
- _root.sound.attachSound("song1");
- _root.sound.start(0,16000);
- _root.menuMusicOn = true;
- }
- _root.enemoDe = 31;
- _root.hardah = "No Harder";
- _root.hardining = 1;
- _root.levelLimit = "Infinite";
- _root.modeo = "Classic";
- _root.enemyKind = "Random";
- _root.enemyLim = "No Limit";
- _root.bossLev = 10;
- _root.bossMes = _root.bossLev + " Levels";
- stop();
-