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- threshold = 15;
- compromised = 0;
- shots = 1;
- gameover = 0;
- playerspeed = 5;
- gun_radius = getProperty("/gun_o", _height) / 2;
- shotspeed = 15;
- shotpower = 1;
- score = 0;
- starttime = getTimer();
- time = 60;
- wave = 2;
- play();
-