37="Module %s designed for 3D Exploration's new version"
38="Module %s loading error"
39="Loading Plugins"
40="Value from %g to %g must be entered."
41="Input error!"
42="e3_PARAM, type mismatch, ID:%d"
43="ABSTRACT method invoked"
44="dxbmp32.dll - load failed"
45="Read File: %s"
46="Read Object: %s"
47="CHUNK read error"
48="CHUNK id invalid"
49="CHUNK size invalid"
50="Material not found. Default used"
51="Invalid face index in material list"
52="Flipped:%s"
53="May be invalid animation data"
54="Loading"
55="Processing"
56="File loaded in %d milliseconds"
57="Triang32.dll load failed. All polygons will be skiped"
58="Triangulation Error (002)"
59="Triangulation:Reference to vertex %d when valid range is from 0 to %d"
60="Triangulation Error (001)"
61="%d non flatness quadrangless converted to triangles"
;Protection
62="Invalid registration key"
63="UNREGISTERED VERSION"
64="INTERNAL VERSION (internal X Dimension use only )"
65="Unregistered"
66="RegisterICON: NULL icon handle"
; Keyframe Aniamtion
67="Position"
68="Rotation"
69="Scale"
70="Morph"
71="%s , %d keys"
72="Pivot point(%g,%g,%g)"
73="Animation:"
74="Post Transform"
75="Translation(%g,%g,%g)"
76="Rotation(%g,%g,%g)"
77="Scale(%g,%g,%g)"
78="time: %03g "
79="time: %03g\tpos(%g,%g,%g)"
80="time: %03g\tscale(%g,%g,%g)"
81="time: %03g\taxis(%g,%g,%g) angle:%g░"
82="time: %03g\tAngle (x:%g░ y:%g░ z:%g░)"
; Z Buffer
90="Software Z buffer by X Dimension Software"
91="X Dimension Software"
92="Software Z buffer"
;
99="3D Exploration"
100="Read Error"
101="Texture point count != Vertex count"
102="Material library %s not found"
; Direct-X
110="ProgressiveMesh not supported"
111="TOKEN: %s - skiped"
112="TOKEN Type [%d]- not supported"
113="DirectX signature not found"
114="DirectX version not supported"
115="Compressed DirectX not supported yet"
116="Unsupported float format"
117="Unknown template:%s"
118="DirectX parse error, code [%d]"
119="Frame read error"
120=", - expected"
121="; - expected"
122="template of type :%s not found in declaration of another template"
123="']' expected in ASCII template"
124="'[' expected in ASCII template"
125="ReadTextureFileName failed"
126="Unhandled token:%d"
127="Token name is too long"
128="At line [%d] %s"
140="Wavefront Export"
141="Separate objects will be exported as groups.\nInternal textures (from MDL, MTS files) may be saved as bmp file in same directory."
142="Generate &material file (*.mtl)"
143="Save vertex &normals"
; 3DS Import/Export
149="3D Studio Import"
150="Some files may have incorrect pivot points, so to ignore these uncheck 'Read Pivot Points'"
151="Read Key Frame Data"
152="Read Pivot Points"
153="Read Animation"
154="Auto Detect Invalid Animation"
155="Fix objects that have 'Bad Parity' (mirror transforms)"
156="3DS Export"
157="Remove UV scale, offset from materials"
158="Save &hierarchy information"
159="Save smooth groups data"
; X - Export
160="Direct X Export"
161="Internal textures (from MDL, MTS files) will be saved as bmp files in the same folder as the texture files."
162="&Texture Coordinates"
163="Save &materials"
164="Save &normals"
165="Flip normals"
166="T&riangles only"
167="Save Templ&ates"
168="Add top level frame"
169="No Frames"
170="Texture files:"
171="Rescale bitmaps"
172="A&SCII mode"
173="Store links to existing files"
174="Convert non-PPM and non-BMP files"
175="Save all textures as BMP files"
176="Save all textures as PPM files"
; X - Import
180="Direct X Import"
181="Join Equal Materials"
182="Use Direct X camera position"
183="Read Animation Data"
;3ds export
184="Save all textures as :"
185="Save local matrix"
; Animation Trackbar
300="Backward Play"
301="Stop Play"
302="Forward Play"
303="Restore original data/ignore keyframe"
304="Select sequence"
400="&Close"
401="OK"
402="Cancel"
403="Width"
404="Height"
405="Help"
; Raytracer
500="ON"
501="OFF"
502="Reflection"
503="Refraction"
504="Shadows"
505="V Buffer"
506="Spatial Buffer"
507="Hidden Geometry"
508="Settings"
509="Value"
510="X:%d,Y:%d"
511="Image Size"
512="Adaptive"
513="Anti Aliasing"
514="Rendering time : %g"
515="Rendering PASS - %d/%d"
516="Rendering"
517="None"
518="Adaptive"
519="2 x 2"
520="3 x 3"
521="4 x 4"
522="5 x 5"
523="6 x 6"
524="7 x 7"
525="8 x 8"
530="Preparing"
531="Close on finish"
532="Render settings:"
533="Triangles:"
534="Memory Used:"
535="Preparing Objects"
536="Raytracing"
;Raytrace Render Preferences
537="Raytrace Render Preferences"
538="Anti-Aliasing"
539="&Render"
540="Filter texture maps"
541="Force 2 - sided polygons"
542="Shadows"
543="Reflection"
544="Refraction"
545="Show render statistic window"
; About box
600="About 3D Exploration"
601="Copyright ⌐ 1999-2000 X Dimension Software, LLC"
602="This product licensed to:\n %s"
603="Rasterizing Engine and Graphics Pipeline\nbased on Xd-Graphics Library.\n\nPortions of this software are based in part on the work of the Independent JPEG Group.\n\nThis software uses the PolyBoolean library\n(C) 1998-1999 Michael Leonov (http://members.xoom.com/msleonov/pb.html)"
604="Loaded plugins:"
605="Mail to"
606="for support"
607="Visit"
608="for updates"
609="\nPlease register your personal copy."
610="\nPlease retry your registration."
611="\nPlease download NEW version."
612="Version %s %s"
613="Version"
614="Description"
615="File"
; Reminder Dialog
620="You can freely use this software for 30 days. After this trial period, you must purchase the fully working version."
621="Don't forget to visit our WEB site!"
622="Infos, News, New Versions, Downloads, Online Ordering"