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- //v0.9
-
- //suggested experience per killed guy
-
- #define E_E_Afrit 100
- #define E_E_Stalker 200
- #define E_E_StalkerShooter 300
- #define E_E_IceGuy 150
- #define E_E_Reiver 350
- #define E_E_Bishop 175
- #define E_E_Centaur 200
- #define E_E_Slaughter 300
- #define E_E_Ettin 50
- #define E_E_GreenSerpant 150
- #define E_E_BrownSerpant 250
-
- //suggested experience per bos guy. this may vary...
-
- #define E_E_B_Wyvern 1000
- #define E_E_B_Heresiarch 5000
- #define E_E_B_Korax 20000
-
- //experience per level+\/magic\/ levels
- //F-M-C
- #define E_LEVEL_1 2000 //1-1-1
- #define E_LEVEL_2 4000 //1-2-2
- #define E_LEVEL_3 8000 //1-3-3
- #define E_LEVEL_4 15000 //2-4-3
- #define E_LEVEL_5 30000 //2-5-4
- #define E_LEVEL_6 60000 //3-6-5
- #define E_LEVEL_7 125000 //3-7-5
- #define E_LEVEL_8 250000 //4-8-6
- #define E_LEVEL_9 500000 //4-9-7
- #define E_LEVEL_10 1000000 //5-10-7
- #define E_LEVEL_11 2000000 //5-11-8
- #define E_LEVEL_12 4000000 //6-11-9
- #define E_LEVEL_13 8000000 //6-11-9
- #define E_LEVEL_14 15000000 //7-11-10
- #define E_LEVEL_15 30000000 //7-11-11
- #define E_LEVEL_16 60000000 //8-11-11
- #define E_LEVEL_17 125000000 //8-11-11
- #define E_LEVEL_18 250000000 //9-11-11
- #define E_LEVEL_19 500000000 //9-11-11
- #define E_LEVEL_20 1000000000 //10-11-11
- #define E_LEVEL_IMMORTAL 2000000000 //infinity-infinity-infinty
-
- //suggested magic level per actual level (above)
-
- //suggested MAGIC level per spell
-
- #define L_S_Dragonskin 5
- #define L_S_Boots 3
- #define L_S_Wings 10
- #define L_S_Repulser 1
- #define L_S_Chaos 6
- #define L_S_Banishment 8
- #define L_S_Icon 11
- #define L_S_DarkServant 9
- #define L_S_Porkalator 7
- #define L_S_KraterOfMight 4
- #define L_S_Torch 2
- //define L_S_Flask 1 <-\ decided these wouldn't end up being spells
- //define L_S_Vase 6 <---/
-
- //suggested gp per spell/artifact
-
- #define G_S_Dragonskin 300
- #define G_S_Boots 400
- #define G_S_Wings 40000
- #define G_S_Repulser 50
- #define G_S_Chaos 5000
- #define G_S_Banishment 1750
- #define G_S_Icon 60000
- #define G_S_DarkServant 20000
- #define G_S_Porkalator 15000
- #define G_S_Flechette 50
- #define G_S_KraterOfMight 2000
- #define G_S_Torch 200
-
- //suggested gp per weapon
-
- #define G_W_F_Axe 500
- #define G_W_F_Hammer 3000
- #define G_W_F_Quietus 900000
- #define G_W_F_Quietus_1 15000
- //define G_W_F_Quietus_2 N/A
- //define G_W_F_Quietus_3 N/A
- #define G_W_M_Staff 750
- #define G_W_M_Firestorm 2500
- #define G_W_M_Wraithverge 1000000
- #define G_W_M_Wraithverge_1 25000
- //define G_W_M_Wraithverge_2 N/A
- //define G_W_M_Wraithverge_3 N/A
- #define G_W_C_FrostShards 300
- #define G_W_C_ArcOfDeath 3500
- #define G_W_C_BloodScorge 9000000
- #define G_W_C_BloodScorge_1 15000
- //define G_W_C_BloodScorge_2 N/A
- //define G_W_C_BloodScorge_3 N/A
-
- //suggested gp per armor
-
- #define G_A_MeshArmor 600
- #define G_A_Shield 500
- #define G_A_Amulet 400
- #define G_A_Helm 200
-
- //suggested gp per healing
-
- #define G_H_Vial 50
- #define G_H_Flask 250
- #define G_H_Urn 1000
-
- //suggested gp per gem
-
- #define G_G_B_Blue 500
- #define G_G_B_Green 1000
- #define G_G_B_Red 2000
- #define G_G_B_RedBig 5000
-
- //suggested gp per misc. (varies too much to set)
-
- //define G_M_RoomForNight
- //define G_M_RoomForEver
-