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-
- Jedi Knights version .99D Sep 1996
- Program & Design by Martin Nelson and Ken Mills
- Jedi Knights (c) Copyright 1996 All Rights Reserved
-
- DISCLAIMER
- ====================================================================
- The authors have taken every precaution to insure that no harm
- or damage will occur on computer systems operating this package.
- Nevertheless, the author shall NOT be held liable for whatever
- may happen on your computer system or to any computer systems
- which connects to your own as a result of operating this package.
- The user assumes full responsibility for the correct operation of
- this software package, whether harm or damage results from software
- error, hardware malfunction, or operator error. NO warranties are
- offered, expressly stated or implied, including without limitation
- or restriction any warranties of operation for a particular purpose
- and or merchantability.If you do NOT agree with this then do NOT use
- this program.
-
- THE LICENSE AGREEMENT
- ====================================================================
- Jedi Knights (c) is copyrighted by Martin Nelson
- and retains full rights to said software.This game is Shareware
- and is Limited till Registerd.
-
- The Shareware concept is simple. Try it before you Buy it.
-
- We hope you will Register soon after you install the game on your
- system. The Registered features are well worth the effort.
-
- The archive must include ALL files listed in the archive contents.
- The archive name, filedate, and internal file descriptions may not
- be changed or Modified in anyway.Doing so will void The Licensing
- Agreement of Jedi Knights.
-
- Jedi Knights cannot be Altered,Changed,Transferred or Sold.Doing
- so Will Void Our Licensing Agreement.
-
-
- MY INTRODUCTION:
- ===========================================================
- Jedi Knights is Based on a Starwars Theme and if you like lord you
- will really like my game.This is a RPG type game with lots of hacking
- and Slashing.Online Player Fights e.t.c.You can also get married and
- so on.Thier is 12 levels in the Game.This is Limited to 6 till Registerd
- Jedi Knights Design was Based on the Starwars movie and other stuff
- that i came up with.This door game Supports Desqview, os2, & Win95 and
- any system that use DOOR.SYS or DOORINFO.DEF and meny others.
-
-
- WHY YOU SHOULD REGISTER THIS GAME?
- ===================================================================
- When You Register this Door Game,you will get you own Key ? And full
- Us of all its Capabilitys.This Door can't Be WON till Registerd.Other
- Then That it is fully functional in it's present state, but not all
- features will work.It will also offset My Costs in Writing This Door.
-
- Why would you register my Door?
-
- * It's the BEST StarWars RPG game Out for Online use.
- * Your Users will love it as they Do LORD.
- * Removes the UNREGISTERD BBS and replaces with YOUR BBS name.
- * A one time registration fee. With Free updates as they come out till
- major version releases (verion 1.0 to 2.0) at which time you must
- register
- * Keeps me Working on Better Doors.Also helps me to buy Smokes :)
-
- See REGISTER.DOC on how to register this Killer game.
-
- REQUIREMENTS:
- ===================================================================
- At this point in time the only requirements are FILES=20 (or more)
- in your config.sys file and ANSI.SYS. SHARE must also be loaded IF
- you intend to use the game in a multi-node environment OR under
- DesqView. A FOSSIL DRIVER *is* required to run this game. Time Slicing
- support is Provided to MOST common multi-taskers.
-
- NOTE:DESQVIEW users Should have DVANSI loaded Prior to
- Running this Door.
-
- Jedi Knights has Built in ansi/avatar/rip detect, if you have users that
- insist on using avatar resave the ansi files as avatar.
-
- Jedi Knights requires DOS SHARE to be loaded for multi-line use.
-
- FILES INCLUDED:
- ====================================================================
- Below is a listing of all the files for the this Game.If you are
- missing ANY of these files, the archive may have been altered.
-
- Files marked (+) are not needed for Jedi Knights to work properly.
-
-
- JEDI.EXE - Main executable.
- + SYSOP.DOC - The file you are reading.
- JEDICFG - The Config/Reseting of the game and Editor.
- JKANSI.ZIP - Ansi screens Needed for this door
- ENEMY.DAT -Needed in order to run.
- + FILE_ID.DIZ - File Description
- + Whats.new - What has been Fixed
- + Read.1st - All most read even for first time Users.
- + Register.Doc - Docs on How to Register this Door
- Dfcvt.exe - For Microcosm 1.70 Sysops, fixes their Dorinfo1.def so that
- all doors written with eDOOR will work. Even if you don't
- run Microcosm and you have problems with the door working
- remotely try this before throwing in the towel. Dfcvt.exe is
- freeware, if you wish to add it in any distrubtion package
- you must have prior permission to do so.
-
- POSSIBLE FILES CREATED BY JEDI.EXE OR JEDICFG.EXE
- ====================================================================
- MAINT.DAT - Created by Jedicfg.exe, must exist for maintance to run
- MAIL.DAT - Data file that contains personal messages between players
- USERS.DAT - Players data
- NEWS.ANS - ASCII text file that contains daily happenings
- SCORES.ANS - created everytime a player exits the game with a complete
- player listing
- GOSSIP.ANS - ASCII text file that contains the conversations from the
- Cantina
-
- ==================================================================
- THE COMMANDLINE GAME SWITCHES
- ==================================================================
- /L This tells JEDI.EXE to load up in LOCAL mode.
- This is good for testing or when a sysop just wants to "try out" the
- door without messing with his BBS setup. The /L mode will ask the
- user for his name and run the door in local mode.
-
- Use this to test your door to see if things are working properly.
-
- /Nx (where x is 1..9) This specifies a "node number".
- Some bbs software support multinode environments in which you must
- know the node number of the drop file to use. For example, Wildcat
- uses Door.sys If you specified JEDI.EXE /N%WCNODEID% for MultiNode
- use.
-
- /Bx Where x is the locked baud rate, locked baud rates of up to
- 115200 are accepted, 0 for no locked baud rate
-
- /D? Path to drop file (i.e. jedi /Dc:\doors\jedi)
-
- Example: JEDI /L Will run in local Mode.
-
- Sample batchfile:
-
- @ECHO OFF
- COPY DOOR.SYS C:\WILDCAT\DOORS\JEDI
- CD\WILDCAT\DOORS\JEDI
- JEDI.EXE /N%WCNODEID% /Dc:wildcat\doors\jedi
- DEL DOOR.SYS
- CD\WILDCAT
-
- Sample cfg File:
- THE WHATEVER.BBS -NAME OF YOUR BBS
- JOHN DOE -NAME OF SYSOP
- DORINFO.DEF -DROP FILE TYPE DORINFO.DEF=DORINFO#.DEF DOOR.SYS=DOOR.SYS
- 38400 -YOUR LOCKED BAUD RATE (0 = NO LOCKED BAUD RATE)
-
- THAT WAS EASY?
-
-
- CREDITS:
- --------
- This relatively small section is just to recognize the
- people who have made this door a possibility.
-
- *-----------------------------------------------------------------*
- JEDI KNIGHTS BETA TEAM MEMBERS
- *-----------------------------------------------------------------*
- Name Fidonet# BBSname & number Modem Speeds & #
- -------------------------------------------------------------------
- MARTIN NELSON N/A JEDI KNIGHTS BBS 33.6(6i9)735-3225
- ===================================================================
- *KEN MILLS 1:202/254 THE COBRA'S NEST 33.6(619)748-1150
- *ROBERT STONER 1:270/1005 GRANTS TOMB BBS 33.6(717)597-5915
- PAUL N/A INTER REVALOTION 28.8(6i9)432-6225
- TARL N/A COUNTER EARTH 14.4(619)740-0802
- RIPPER N/A THE GAS CHAMBER 33.6(619)738-9918
-
- Boards With a (*) Are Freq Sites.Magic Name: JEDI
- *-----------------------------------------------------------------*
- SPECIAL THANKS GO TO
- *-----------------------------------------------------------------*
- Dink/Enigma : for help with TP7 and suppling me with the all-mighty
- eDOOR
- Check out http://www.nether.net/~booyaka via the world wide for
- bbs utils by Enigma
- Fiend (Mike Fricker) : for help with TP7
- Author of Iniquity BBS Software
- Xevious (Blake Binkley) : Ideas and coding
- Shrink : Ansis
- EVERYONE IN THE BETA TEAM : ideas and bug reports
-
-
- L.O.R.D. is a copyright of Robinson Technologies
-
- Iniquity is a copyright of Mike Fricker
-
- DESQview is a registered trademark of Quarterdeck Office Systems.
-
- Turbo Pascal 7.0 (r) of Borland International Inc.
-
- eDOOR is a copyright of Tom Fotherby
-
- Starwars is a registered trademark of Lucas Arts ltd
-
- The Starwars characters contained within this game are a registered
- trademark of Lucas Arts ltd and the aurthors of the various starwars books
-
- My hats off to those names mentioned in the Beta team list. Without
- them, this game would just be a mess. Thanks everyone
-
- Thanks Ken Mills for Fixing my forth grade grammer and for helping me
- Get Somewere With this Door. Also i want to Thank him for all the Smokes.
-
-
- Where to Reach me at
- =================================
- Martin Nelson (Skywalker) sysop of Jedi Realms (6i9)735-3225
- Internet email skywalkr@geocities.com
- Netmail me through fidonet at The Cobra's Nest bbs
- at 1:202/254
- you can also find us occasionally in #spiff on IRC
-
- Feel Free to mail me with any Questions you might have about this
- game as long as you have registered it.
-
- Please notify me of any bugs you find.
-
- This game is freqable from the Cobra's Nest BBS 1:202/254 Magic Name: JEDI
-