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- Swch pal 1.0
- This is a simple program I wrote to convert the quake palette from one
- to another. This program is used to convert all the graphic data from
- the old palette to the new one that you plan to use.
- Usage:
- swchpal myfile.ext
- if you do not include a filename it will use pak0.pak.
- You may convert:
- Pak All the graphics in this archive are done, it's recursive.
- Wad2 This uses the type indicator in the wad file.
- spr converts the sprites.
- BSP converts the textures in the BSP files.
- Lmp usually converts the graphics in these.(used on wad's data too)
- Mdl converts the skins to the new palette.
-
- If you put a pak file in a pak file, I don't know what quake does, but this
- program will follow it too. The palette entry in Wad files are converted.
- but to the RGB triplets, not the index numbers (The right way).
- If you have any questions or comments, just e-mail me at
- ABay@teir.com.
-
- If you just copy your pak files to a new directory, you need to modify pak0
- so that the palette and colormap entries are not what they are called. Quake
- will use them first, not the ones in the \gfx directory.
-
- You will see a lot of neat stuff go by, and if you want to you may redirect
- it to a file by adding >output.txt to the command. Just hit enter a few times
- so that it won't stop forever on you. Then you may read a lot of interesting
- information.
-
- Remember to put the lmp's in the gfx dir to use them.
- Only the first 768 bytes of the newpal.pal are really used.
-
- Planned features:
- Command line parameter to change the size of the fullbrights(to 0 if desired).
- only converting certain types of files in the pak, or only of a size <X.
- (for converting most graphics but not the levels, so you can make a
- quicker conversion to your levels.)
- Option to remove those huge BSP files.(same reason/ files space.)
-
-
- Share & Enjoy!
- Andy Bay
-