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- SCARYFISH VERSION 2
- INSTRUCTIONS
-
- ScaryFish Version 2 is an exciting multi-species fishing game for
- 1-4 players. The game is extremely realistic except for the lack
- of mosquitoes, jet skis, pollution, overfishing, or looney
- activists. Anglers will appreciate the realism, but you can
- enjoy the game even if you never fish in real life. The game
- simulates the excitement of exploring a world filled with fishing
- holes, choosing presentations, casting, anticipating the bite or
- strike of a fish, and fighting fish once they are hooked. The
- game has a variety of options for where you fish, mode of play,
- and presentation including rod and reel, line, bait/lures, and
- accessories. The multi-species aspect of the game makes it
- extremely exciting and suspenseful; you never know what species
- will bite your line next. You might be innocently fishing for
- Bluegill or Crappie when suddenly... a huge Catfish or Gar runs
- off with your line! Or you might be fishing for Bass, fighting
- what you think is a trophy Largemouth, but when you land the fish
- it turns out to be a Carp! As you play the game a number of
- humorous mishaps might occur such as tipping the boat or catching
- something that isn't even a fish!
-
- You can run this game over and over without mastering it or
- getting tired of it. The results will be different every time
- you play since as in real life, luck is a factor along with
- skill, strategy, patience, and reflexes.
-
- If you're new to this game, see the paragraphs "Getting Started"
- and "A Few Hints" later in this file.
- _________________________________________________________________
-
- Configuration Menu
- This lets you change and save preferred settings for the game's
- text colors, sound, etc. Usually the default settings will be
- fine and some values can be changed elsewhere in the program.
- When you leave this menu the program will ask if you want to
- save your custom settings; if you say Y the program will save
- a file called SCARY23.CFG and load these settings as the default
- every time you start the game.
-
- -Text
- Choose between 16 colors, black & white, or b&w high intensity.
-
- -Sound
- Turn it off if you are running the game at work and don't want
- the boss to hear the sound at the beginning of sessions.
-
- -Show Rod After Cast
- If you have a slow machine (under 20 MHz), you might prefer to
- set this to "No" if rod animation is slow on your machine.
-
- -Toggle S-O-A-LCR Fish Alarm
- Only matters if you own a state-of-the-art depthfinder.
-
- _________________________________________________________________
-
- The "Screensaver"
- Some people pay $30 or more for tropical fish aquarium screen-
- saver programs. This game includes a "screensaver" simulating a
- deep 10000 gallon tank filled with the types of fish pursued by
- anglers. This feature cycles through twelve different species
- distributions, showing each set of fish for about a minute. The
- individual fish will be different each time you view the
- "screensaver". The fish have different sizes for a given
- species; occasionally a real "lunker" will appear! Press any
- key to move from the "screensaver" to the main menu.
-
- -Screensaver Attributes
- -Background Color: Black, Dark Blue, Dark Cyan, or Brown.
- -Number Of Fish: 1-32, or varying for the number at hole.
- -Length: How many minutes it shows each distribution
- before moving to another distribution.
-
- _________________________________________________________________
-
- Create New Character
- You must have a player character before playing the game. If
- running from a floppy drive, be sure the disk is not write-
- protected. At the prompt, type the name for your character (the
- first 8 letters/digits must be unique for each player character).
- The game keeps track of population dynamics for each character,
- so one person's fishing success will not be lessened as a result
- of another person "fishing out" several holes. Each character is
- given an extremely generous initial endowment including a rod and
- reel, the necessary tackle to begin fishing, assorted bait and
- lures, and a large sum of money for future purchases at the
- stores. You can access characters from different disks or
- directories by specifying a path such as 'A:\' or 'C:\GAMES\'.
- _________________________________________________________________
-
- Visit Local Store
- After you select "Go Fishin'" from the main menu and select your
- character, choose "Visit Local Store" to buy bait and equipment.
- Each world has its own store. You will get to shop at the store
- for the world at which your character currently resides (you
- begin at City Bait & Tackle). Buying stuff at the stores can be
- a lot of fun and is a good outlet for "tackleholism". There are
- nine categories of item:
-
- Bait: worms, minnows, etc. Buy a lot since it gets lost quickly!
- Line: available in different line tests
- Lures: many different artifical lures are available
- Misc: hooks, sinkers, bobbers, leaders, and other useful items
- Motors: let you move around faster in water
- Rods: each rod has a recommended line range. Choose between
- casting or spinning depending on the type of reels you use.
- Reels: each reel has a recommended line range. Use spinning
- reels with spinning rods; use baitcast and spincast reels
- with casting rods.
- Trips: tickets to fish at other worlds. Local Bass Lakes and
- Medium-Sized River are shareware worlds. You can buy
- tickets to the "*" worlds, but you won't be able to use
- them until you register. Some are one-time trips (Local
- Bass Lakes and Medium-Sized River) which send you back to
- the "base" world, while others (Minnesota Lakes, Ozark/
- Mid-South Reservoir) are trips to "base" worlds which let
- you stay as long as you want.
-
- Note: User-created worlds are handled a bit differently
- than PMP Software worlds. For user-created worlds, you
- don't buy trip tickets. Instead, you purchase the trip
- right before you move to the world. The program will
- tell you the cost of the trip and whether the world is
- a base world.
-
- Visual Aids: Polarized glasses let you see deeper in the water.
- LCRs (fishfinders) let you see what's underwater.
-
- If an item isn't available at a given store, it will be listed
- as "Not Available"; you must go to another world's store to
- obtain that item. Some items are available only at registered
- user stores but wouldn't be very useful at the shareware worlds.
-
- Don't worry about spending too much money at the stores, since
- you get monetary rewards for your fishing success in the game.
-
- The "Visit Store" option from the main menu only lets you visit
- stores at the "base" worlds. To visit a store at a non-base
- world, select the "Visit Local Store" option from "Go Fishin'".
- _________________________________________________________________
-
- View Records
- The game maintains a list of records including biggest fish, most
- points, most fish, and other categories. If you do well in the
- game you might set some new records. "The Top 20" shows the
- heaviest fish caught in the game. Getting a "Biggest Of A
- Species" record is a challenge, especially the #1 fish (the world
- record in real life). "Most Points" is the best measure of
- success in the game. The "IFGA" records honor the biggest fish
- for a given line class. You might dread the possibility of
- setting one of the "Records You Won't Brag About!"
- _________________________________________________________________
-
- Registration Info
- This lets you know how to register and get full enjoyment from
- the game. Send a filled-out printout of the file ORDER.FRM
- with payment to the author to receive the benefits of registra-
- tion including access to more worlds, species, and tackle, a
- hardcopy user manual, and notification of major updates. With
- the release of the Make Your Own Worlds Utility and SCHTKR,
- registered users in theory have access to an unlimited number
- of worlds!
- _________________________________________________________________
- _________________________________________________________________
-
- Go Fishin'
-
- Modes of Play and Tournament Options
- The game has two main modes of play: the "relaxing" mode for 1
- player, and the competitive tournament mode for 1-4 players.
- Both modes let you choose the length of the session (1-4 hours).
- The "relaxing" mode has few rules, but the tournament mode has a
- variety of options. You can choose which species count: all
- species, black bass, or custom (over 2 billion combinations).
- Distribution of winnings can be proportional based on the
- relative success of the players, or winner-takes-all. For daily
- limits and minimum length limits, you can choose between no
- limits, suggested limits, or custom limits. If daily limits
- exist, you can decide whether to allow culling (replacing the
- smallest fish in a limit catch as opposed to deciding whether a
- fish counts right when you catch it). Scoring can be determined
- by most points (the best measure of success) or by most pounds.
- Each player can contribute to a "pot" for highest score, most
- fish, or biggest fish of the session.
- _________________________________________________________________
-
- Getting Started
- You can play the game once you create a character. To fish at
- a world other than City Park Lake, go to the store and purchase a
- trip to another world. Registered users can fish at any world
- for which the player has a ticket. Non-registered users can fish
- at Local Bass Lakes or Medium-Sized River if the player has a
- ticket. Players can fish at City Park Lake at no charge. Once
- you choose the world and the game accepts your choice, you will
- be asked the length of the session: 1-4 hours. Under the default
- settings a game will last about 15 minutes (real life) for each
- session hour for each player.
-
- Here are some suggestions on what to buy the first time your
- character goes to the store:
- -at least one $5 trip (Local Bass Lakes or Medium-Sized River)
- -a rod other than the "El Cheapo"
- -some more line (maybe 3 units of 100 feet, 8 or 10 LB test)
- -some more bait (gets stolen quickly!) and maybe a few lures
- _________________________________________________________________
-
- Moving Around In The World
- You will move around in the world to reach the fishing holes.
- Each hole is marked with a big 'X'; just move to an X square and
- the game will ask if you want to fish there at that time. Some
- holes are accessible by land while others must be reached by
- boat. Here are the key controls:
-
- Cursor/Arrow keys: move in direction of arrow. If you make a bad
- move, the term "cursor" might have a double meaning!
- E/e: Enter boat if on same square as boat / Exit boat if in still
- water
- m: turn Motor on/off (if you have one)
- Spacebar: Get global coordinates if you have a coordinate finder.
- S/s: toggle Sound on or off
- F10 or D: End the session in relaxing mode
- "weigh-in" in tournament mode
- F1: Help (shows these controls)
-
- The worlds contain many terrain types including forest, grass,
- still water, flowing water, and various obstacles. Moving takes
- a different amount of time for each terrain; for example, you'll
- move faster on roads than through forests. In moving water, your
- time will vary depending upon whether you move with or against
- the flow. The amount of time you have left appears to the right
- of the display of terrains. When playing in the tournament mode,
- be sure to make it back to the starting point before time runs
- out; you are charged 500 points per minute late and disqualified
- if over 15 minutes late!
-
- The game will let you know if you can't move somewhere. Some
- terrain is impassible in all situations (hills & cliffs), some
- terrain requires a boat, and some requires being on foot. Don't
- run your boat over water obstacles such as logs or rocks. You
- are allowed three such klutzy moves before the possibility of an
- "incident" exists.
- _________________________________________________________________
-
- When At A Fishing Hole
- Once you reach a fishing hole and decide to fish, you'll see the
- close-up terrain of the hole. If you reach the hole by boat,
- you'll be in the middle; if you reach the hole by foot, you'll be
- at the edge from which you arrived. At a hole you have the
- following options:
-
- New Rig: lets you choose which rod, reel, line, bait/lure, and
- accessories to use. Changing your rig will cause a
- slight time deduction.
- Move within hole: lets you move within the hole; similar to
- moving in the worlds. When at a hole, the
- current does not push you.
- Cast: Use the arrow keys to select where you want to cast, as if
- you were fishing there in real life. Some people might
- cast to structure such as a log or rocks, others might fish
- the edge of strong current, and others might cast to water
- of a given depth. Move the cursor where you think the fish
- are, and press <Enter> when at the desired spot. The game
- doesn't make you control the rod and reel movements of
- casting.
- The accuracy of your cast is based on the rod and reel you use,
- the weight of your rig, and the distance of the cast. Mismatched
- tackle could result in an errant cast. Insufficient weight could
- have the cast fall short, so a bobber or sinker is often
- necessary when using natural bait. Spinning tackle is best at
- casting light rigs.
-
- Change Speedup Factor: You can speed up the time between bites,
- but the faster the speedup factor, the shorter the bites
- last. Default is 4.
- Exit Hole: puts you back in the main world.
- _________________________________________________________________
-
- After Making A Cast - Screen Display
- The screen will show the water as if you were to the upper left
- of the screen just out of view. Each hole has a value for water
- clarity; you can see a certain distance down into the water.
- Sometimes you can see the bottom, and often you can see some of
- the fish at the hole. If you make an extremely long cast, a
- vertical bar will split the screen so you can view the water
- where your rig is. Your bait/lure is represented by an X-crossed
- rectangle. If you use a bobber, you can see it (unless a big
- fish has pulled it out of view or you put on too much weight
- causing it to sink).
-
- After Making A Cast - Controls
-
- <Enter>: Reel in one turn of the handle (different amount of line
- per reel)
- Spacebar: Set the hook; do this when you get a bite
- A-Z, a-z (any letter key): put reel on freespool
- Alt-A: disable/enable Antireverse; rarely used
- Alt-S: Set rod down; some people think this increases the number
- of fish that bite; don't let a big fish pull your rod in!
- Alt-D: show Depthfinder Display (LCR) / stop showing it
- Alt-F: Toggle Fish Alarm if you have a State-O-The-Art LCR
- Alt-R: show Rod / stop showing it (rod animation slow on very
- slow machines)
- right/left arrow: adjust drag up/down 1%
- up/down arrow: adjust drag up/down 5%
- Esc: Reel in all the way and return to options for at a hole
- F1: Help (shows these controls)
-
- When using natural bait, you can either still-fish (not reel in)
- or use a retrieve. If you use lures and want anything to bite,
- have some type of retrieve. Each time you press <Enter> you
- crank the reel once. Some people use a steady retrive while
- others use start-and-stop or jigging retrieves.
-
- When a fish bites or strikes, the chance you feel the hit depends
- on the line test, the rod sensitivity, and the speed of the
- current. When the word "BITE" appears or you hear a tone
- representing the size of the bite, press the spacebar to set the
- hook. You might be too late, you might be fast enough but fail
- to set the hook, or you might successfully hook the fish. Your
- chance of setting the hook depends on such factors as the species
- of the fish biting, rod quality, and bait/lure used.
- _________________________________________________________________
-
- Fighting a Fish
- Once you hook a fish, keep an eye on three values to the right of
- the screen:
-
- Force On Line: Try not to let the force exceed the line's
- breaking strength!
- Line Out: To land a fish, you must tire him out and bring this
- value to 0.
- Drag: The left value is the dial setting which you control
- (20-100); the right one is the effective setting. Pressing
- a freespool or antireverse key can lower the effective
- setting below 20 for emergencies. A stuck drag has an
- effective setting of 100.
-
- Use the same keys as above ('After making a cast - Controls').
- Pressing the spacebar increases pressure on the fish and raises
- the rod tip. Pressing the <Enter> key lowers the rod tip and
- reels in line if possible. The arrow keys modify the drag. When
- you hook a huge fish and the force on line skyrockets, you'll
- understand why 26 keys activate the freespool! With big fish or
- light line, you might not be able to reel in much line until the
- fish tires. Just as in real life, it takes practice to land
- large fish.
-
- If you land the fish, you will see a report of the species,
- length, weight, and point value. If you're playing in
- tournament mode with daily limits and no culling allowed, you
- will have to decide whether to count the fish as part of your
- limit. The fish are released immediately after being caught.
- ________________________________________________________________
-
- End Of Session
- When time is up or all player(s) have quit, the game will report
- session statistics, fees such as late penalties and motor costs,
- and broken records. For each player, the computer will report
- detailed stats on fish caught for the session. You can save a
- printable report if desired (each report has a unique filename).
- The computer will report player earnings and any tournament
- winners or pot values. If running from a floppy drive, keep the
- disk in because the game will save the progress of the
- character(s).
- ________________________________________________________________
-
- A Few Hints
-
- Natural bait (worm, minnow, etc) usually produces faster action
- than artificial lures. However, bait gets lost quickly.
-
- Unless you know what you're doing, don't hold down keys or press
- a bunch of keys in advance, since the program maintains the
- buffer for keys pressed.
-
- When moving around in a long stretch of similar-looking terrain,
- it might seem as if you're not moving, but you are still moving
- unless given a message to the contrary.
-
- If you fish at the same hole over and over again, you might
- temporarily fish it out. Don't worry if action seems to have
- terminated, since the holes will recover over time. Go to a
- variety of holes; registered users have access to many more holes
- and are therefore less likely to fish them out.
-
- When fishing at night, add to the realism by turning down the
- contrast or brightness of your monitor!
-
- Register to get access to more holes, more hints, and many other
- benefits.
- _________________________________________________________________
-
- The Registered User Worlds
- Basic registration gives you access to five huge additional
- worlds with well over 100 new holes. Here is a short
- description:
-
- Mississippi River (base world): A huge river with good numbers
- of panfish and catfish (including flatheads and blues), sur-
- prisingly good bass fishing, and many other species including
- drum, walleye, and white bass. Includes main channel areas,
- backwaters, wingdams, and tailwaters. No barges or pollution!
-
- Ozark/Mid-South Reservoir (base world): A highland/hill-land
- reservoir like Lake Of The Ozarks or Dale Hollow. Over two
- dozen species including all species of bass (LM, SM, spotted,
- striped, white, & rock), panfish, and catfish. Includes a main
- reservoir area, a trout park, and fantastic tailwater holes.
-
- Minnesota Lakes (base world): A group of northern lakes with
- many species of gamefish including large- and smallmouth bass,
- walleye, northern pike, maybe even muskellunge. Includes a
- wide variety of habitat ranging from barren rocky areas to
- weedy swamps. Crystal-clear water lets you see fish way down!
-
- In addition, two "mystery" worlds exist. These worlds are
- located in pristine wilderness areas and provide some of the
- game's best fishing. Most of the salmonoid (trout or salmon)
- holes are located at these worlds. Most people opt for the
- maximum session length at these worlds.
- _____________________________________________________________
-
- The Sequel Worlds! Over 120 holes at six new worlds, requires
- ScaryFish 2.1 or later and must be registered to access them:
-
- Stocked Reservoir - A sizable impoundment stocked with many
- species. Includes islands, a spillway, and streams with a
- number of trout holes. An instance of this world is included
- as a sample file with the Make Your Own Worlds Utility.
-
- Appalachian Stream - Treacherous rapids, rough terrain, and
- great smallmouth and trout fishing. Empties into a TVA
- reservoir with several diverse fishing holes.
-
- Wisconsin Wilderness - A huge north central world with a
- diversity of habitat. Contains a fictional stretch of Lake
- Michigan, streams, lakes, and flowages. The diverse fishery
- includes excellent opportunities for trout, salmon, and musky.
-
- Gulf Coast - One of the "scariest" worlds to date, this enormous
- world contains both fresh- and saltwater species. Includes
- inshore saltwater areas, a river and delta, tidal bays, and a
- large freshwater bayou.
-
- The Sequel Worlds also have two "mystery" worlds. The names of
- the mystery worlds can be discovered by reading the Records
- Contest results files.
-
-