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- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 - By Devon Brooks and Blazing Fire Software │
- │ =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= │
- └───────────────────────────────────────────────────────────────────────────┘
-
- Realm of Kisom is a Multi-Player, Mutil-Node, Real-Time FRPG BBS DoorGame
- for use with Bulletin Board Systems (BBS). We'll call it ROK for short.
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Introduction │
- └───────────────────────────────────────────────────────────────────────────┘
-
- The idea of a Kingdom complete with all of it's background, history, and
- resources first came to me around Christmas of '95 when I was explaining
- to my parents, aunts, and uncles how I create and market computer games.
- When asked what I was going to do next for my game, I said I didn't know
- what I was going to do. The suggestion came up for a Real-Time fantasy
- Kingdom with a background, history, storyline, multiple game outcomes, &
- multiple possible scenarios. I went on from there. Dubbed the Realm Of
- Kisom this game comes packed all that you SHOULD expect from a DoorGame.
- I have tried very hard to make this game simply the *BEST* in Fantasy RP
- Game's for BBS's. I am *VERY* proud of the work that I have done on ROK.
-
- Thought maybe you'd like to know how I came up with the game idea. :-)
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Table Of Contents │
- └───────────────────────────────────────────────────────────────────────────┘
-
- Realm Of Kisom and Blazing Fire Software Product Disclaimer ..... Page 1
- Files That Should be Present in the ROKV101.ZIP Archive ......... Page 2
- How to use ROKCFG.EXE to personally customize your ROK Game ..... Page 3
- Registration Information, Pricing, and ROK Code Information ..... Page 4
- Installing Realm of Kisom for use on Bulletin Board Systems ..... Page 5
- Troubleshooting, Hints, Tips, and things to do before you ask ... Page 6
- ROK Notes, Information, and things the SysOp should know ........ Page 7
- How to contact Devon Brooks, the Author of Realm of Kisom ....... Page 8
- Credits and Thank You's to anyone who contributed to ROK ........ Page 9
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 1 - Realm of Kisom Disclaimer │
- └───────────────────────────────────────────────────────────────────────────┘
-
- The author of this game, Devon Brooks, has taken great precautions to
- ensure that this product will work fine on any computer system. But,
- I still cannot guarantee that it will not do damage to your computer.
- Therefore, Devon Brooks - of Blazing Fire Software, cannot & will not
- be held responsible should anything happen while running this copy of
- Realm of Kisom. You use this program, like everything else, at your
- own risk. Hopefully, though, ROK will cause you no problems at all.
-
- Realm of Kisom is (c) Devon Brooks, Blazing Fire Software. The *.ZIP
- file can and is encouraged to be distributed among all other SysOp's,
- friends, whatever - so long as the original archive remains umodified
- in it's shareware format. The distribution archive is in ZIP format,
- however, you may re-archive it in ARJ, RAR, or any other archiver, so
- long as the above conditions are met.
-
- It's a crime to hack, modify, change, or alter any .EXE, .OVR, or any
- other file contained in this archive whether it be a simple text file
- or the main game's executable. Anyone comitting a crime against the
- author's product, Realm of Kisom, from Blazing Fire Software, will be
- held liable for this crime, and possible criminal action on behalf of
- the author will be invoked upon the person(s).
-
- You have my permission (in fact, I strongly encourage it) to make the
- Realm of Kisom available for FREQ or Download on your BBS, so long as
- the contents of the archive remain umodified in its shareware format.
-
- You are free to put this copy of Realm of Kisom on any ShareWare CD-
- ROM disk, provided that when you create updates of this CD, you will
- include the latest version of Realm of Kisom at that present time.
-
- Under no circumstances should anyone, other than the author, receive
- any form of currency (money) when ROK Reg. Codes or Archive is given
- to another person, without the written permission from Devon Brooks.
-
- I personally dislike having to put disclaimers when I write programs.
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 2 - ROKV101.ZIP Contents │
- └───────────────────────────────────────────────────────────────────────────┘
-
- The following is a list of files that should be contained within the
- ROKV101.ZIP archive. If one or more of these files is NOT present in
- this archive - please download a fresh copy of the latest version in
- one of the many FREQ sites (listed in FREQSITE.DOC), or on The Inner
- City BBS (the author's BBS) at 1-306-694-5864. The latest version of
- Realm of Kisom is always available on the BFS Web Site. The address
- is given in the ROK Notes Section (Page 7).
-
- In alphabetical order :
-
- 100TO101.EXE - The conversion program for updating ROK v1.00's user records
- to ROK v1.01's new format. Must be used for v1.01 to run
- properly.
- BADWORDS.DAT - This is the file containing the list of BadWords that the
- SysOp wants ROK to check for in his/her ROK game when users
- make comments.
- BETA_APP.DOC - This is a form to fill out if you wish to become a Beta
- Tester for ROK, or become a Distribution Site for Blazing
- Fire Software. Fill this out, and send it to me. Ways of
- contacting me are given on Page 8 (How to Contact Devon
- Brooks, The Author).
- BUGRPT.FRM - Bug Report/Comment/Suggestion Form. You don't HAVE to use
- this, but it's there for your convenience if you wish.
- CONTACT.DOC - How to get in contact with Devon Brooks, The Author of ROK.
- FILE_ID.DIZ - An ASCII Description of the main features of ROK. This is
- primarily used as the file to be displayed if you put ROK
- up for download in your File Areas.
- FREQSITE.DOC - Places where you can FREQ the latest version of ROK.
- * GANGS.DAT - This is a record of all the Gangs currently in existance.
- This file is not included in the ROKV101.ZIP archive, it is
- created when the first Gang is formed in ROK.
- HISTORY.ROK - History File of all previous versions of ROK. What was
- fixed in those versions, comments, etc.
- LOCAL.BAT - Simple batch file which will run ROK in Local Mode. It runs
- ROK with the command line of "ROK.EXE 0", which runs Local
- Mode. It's basically so that the SysOp doesn't have to type
- the parameters and stuff all the time.
- * NODE0.DAT - ROK's *Local* Data File. Even though there is only one word
- in this file ("Local"), it is necessary to run in Local Mode.
- (To run in Local Mode, type "ROK.EXE 0" on the command line)
- * NODE1.DAT - ROK's Node Data File. You need one NODE*.DAT for every node
- on your BBS. NODE*.DAT's are explained below.
- NOW_OFF.EXE - Turns *ALL* OnNow Flags off. This is useful for Singe-Line
- BBS's. Call in the batch file that runs ROK.
- * PALACE.TXT - Palace of Kisom Conversation File.
- * REBEL.TXT - Rebel's Corner Conversation File.
- REGISTER.DOC - Realm of Kisom registration form. When you are registering
- ROK, this is the file to fill out and mail to The Author.
- Please read the ROK Documentation (ROK.DOC) for registration
- information, pricing, and a special 50% off the price offer!
- * ROK.DAT - ROK Global Data File, contains global variable information.
- This file does not come with the ROK Archive. It is created
- after you run ROKCFG.EXE for the first time.
- ROK.DOC - Realm of Kisom Documentation. What you are reading now.
- * ROK.EXE - ROK's Main Executable file.
- * ROK.OVR - ROK's OverLay file. Used by ROK.EXE.
- ROKPROMO.ANS - Ansi File for usage on a BBS to advertise ROK.
- * ROKCFG.EXE - Configuration Program. Setup Nodes, SysOp Maintenance,
- Seven Editors, Game Options Configuration, and more.
- * ROKINN.TXT - Inn of Casimonda Conversation file.
- * ROKMENU.DAT - ROK ANSI Menu File. Fully customizable, whether you're
- Registered or not. You may *NOT* distribute the ROK archive
- if you've modified this file, though.
- * ROKMON.DAT - Field Monster Data file. All 200 Monsters are in this file.
- Fully customizable in ROKCFG.EXE when Registered.
- Q_AND_A.DOC - Frequently Asked Questions (FAQ) that will hopefully answer
- some questions/problems you might have with ROK.
- SAMPLE.BAT - Sample Bat File to run ROK on either a multi-node or single-
- line BBS system. Batch files are fully explained here in the
- ROK documentation, but for those who dislike reading the
- manual, I've included this.
- UPGRADE.DOC - Upgrading documentation for upgrading to ROK v1.01.
- TESTERS.DOC - List of people who Beta Tested ROK. Thanks a bunch guys!
- * TRAINER.DAT - Level Master's Data File. All 20 Level Masters are in this
- file. Fully customizable in ROKCFG.EXE when registered.
- WHATSNEW.101 - List of changes/fixes in this update, ROK v1.01.
-
- A "*" (without the "") by the Filename means that it is required for
- Realm of Kisom to run.
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 3 - ROKCFG.EXE Explained │
- └───────────────────────────────────────────────────────────────────────────┘
-
- Configuring Realm of Kisom, in my opinion, is as easy as 1-2-3, but,
- I will explain it as best as I can should you need any assistance.
-
- If ROKCFG.EXE is being run for the first time, or the ROK.DAT doesn't
- exist, then you will be presented with the following screen:
-
- ** ERROR READING THE ROK.DAT FILE **
-
- Since this is the first version of Realm of Kisom, this will undoubtedly
- be the first time you've run this game. Thus, simply select Choice (1)
- to begin the installation procedure.
-
- √ (1) Create a new ROK.DAT file using the default variables
- (2) Skip the installation of Realm of Kisom and quit to DOS
-
- You have two choices (1 or 2). Since this is the first time you are
- running ROKCFG.EXE, press 1, or Enter. In almost every ROKCFG.EXE
- Menu, the "√" (checkmark) exists beside each option. Pressing UP Key
- or DOWN Key will move this checkmark up or down between the available
- options. Pressing Enter on the option that the checkmark is on will
- invoke that option just as if you had hit the key in the () brackets.
- This makes it simpler for you to choose the options you want instead
- of searching for the correct keys to press.
-
- After you choose Selection 1, the following line will appear:
-
- ROK.DAT has been created using the default variables set by the author.
-
- This is basically self explanatory, but in short, it means that the
- ROK Global Variable File (ROK.DAT) has been created using the default
- values that the author has implemented. These vars are configurable.
-
- After a key press, the following screen will appear:
-
- ** Realm of Kisom Configuration V1.01 **
-
- √ (G)ame Options (Editable)
- (S)etup Node(s) for BBS's
- (M)iscellaneous Maintenance
- (R)ealm of Kisom Editors Menu
- (E)nter Registration Codes
-
- (Q)uit ROK Config & Save Changes
-
- An explanation of each option (briefly):
-
- (G)ame Options - Allows you to change various settings in the game.
- (S)etup Node(s) - Configure all of your BBS nodes (lines). This is
- where you define your drop file, com port, etc...
- (M)isc Maintenance- This menu is where the SysOp can perform various
- functions that affect the game.
- (R)OK Editors Menu- This is the menu where you can edit various records
- in the game. Currently, these editors include:
- Player, Monster, Level, Conversation, Atma, Inn of
- Casimonda, Kingdom, Gangs, and the HRH. All editors
- are fully functional. However, if you're running an
- unregistered version, any changes you make will not
- be saved.
- (E)nter ROK Codes - When you register your copy of Realm of Kisom, you
- will receive three lines of code completely unique
- to your SysOp & BBS Name. This where you enter these
- codes to register your copy of Realm of Kisom.
- (Q)uit ROKCFG.EXE - This will save any changes you've made while in
- ROKCFG.EXE (except for the editors if you are
- running an unregistered version), and exit the
- program completely.
-
- In chronological order, I will do my best to explain each option.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (G)ame Options (Editable) explained:
-
- The following screen will appear upon entering this option:
-
- ** Realm of Kisom Configuration Version 1.01 - Game Options **
-
- √ (1) Multi-Node Capability Support is xx.
- (2) Standard Number of Field Fights given daily is xx.
- (3) Standard Number of Player Fights given daily is xx.
- (4) CleanMode Support (Turn ON to remove "mature" parts) is xx.
- (5) Support to Transfer Funds between Bank Accounts is xx.
- (6) Max Gold available to transfer between Bank Accounts is xx.
- (7) Number of times a player can transfer funds per day is xx.
- (8) Support for players to Commit Suicide is xx.
- (9) Days users will have to wait to play again after suicide is xx.
- (0) Support for players to take weapons after a player victory is xx.
-
- (R) Reset the current Realm of Kisom game COMPLETELY.
-
- (Q) Quit to Main ROK Configuration Menu
-
- An explanation of each option in this menu:
-
- (1) Multi-Node Capability Support is (ON/OFF).
-
- Toggling this option between ON or OFF will set the Multi-Node
- Capabiltiies in ROK ON or OFF. Setting this to ON will enable
- Multi-Node Real-Time Online Battles between two persons who're
- in the game at the same time battling each other. Set this to
- OFF if you run a single node system. If you have two or more
- nodes that run on your BBS, set this to ON.
-
- (2) Standard Number of Field Fights given daily is (xx).
-
- (xx) stands for any given number. If it is an unregistered version,
- this value will be 15. You cannot change this option until you have
- registered your copy of Realm of Kisom. If you have registered, you
- may change this to anything you like. However, a desirable amount of
- fights is somewhere between 15-40. 40 is a bit high, but if you want
- a game where players can advance quickly, this is about as high as I
- would set the value.
-
- (3) Standard Number of Player Fights given daily is (xx).
-
- (xx) stands for any given number. This is the same as Option (2) in
- the same menu, but is for the number of times a player can challenge
- another player in one day. 3 is the value set by the author, and if
- it is an unregistered version, you cannot change this value. If you
- have registered, you may change this value to whatever you wish. A
- desirable amount is between 3-5, since attacking other players let's
- players gain experience quickly - thus advancing them further in the
- game faster.
-
- (4) CleanMode Support (Turn ON to remove "mature" parts) is (ON/OFF).
-
- Recently, Bill Clinton, President of the United States of America,
- passed a bill known as the TeleCommunications Decency Act - or TDA
- for short. In short, this means that if you abide by the law, you
- must set this to ON - which removes the more "mature" parts in the
- game. I do not live in USA, I live in Canada, so I don't have to
- abide by this law. However, since a large majority of my customers
- are from USA, this option is needed.
-
- What exactly is disabled when this is toggled to ON? Players cannot
- flirt with NPC's (Non-Playing Characters). Male players can flirt
- with Hope and females can flirt with Logan when CleanMode is toggled
- to OFF. If this is turned ON, no players at all can flirt with any
- NPC in the game. Also, when flirting with other human characters in
- the game players cannot ask if they wish to meet in a bedroom in the
- Inn of Casimonda for a "adult" encounter.
-
- (5) Support to Transfer Funds between Bank Accounts is (ON/OFF).
-
- In many cases, where a player is ready to challenge Sakar Kane and
- restart his character afterwards, he/she will want to have someone
- else have some money for them to save for he/she for after his/her
- character gets reset. Should this other "accomplice" decide to
- give the money back after that character is reset - that character
- would now have a definite head start in the game. Having a vast
- amount of money at the start of the game would let a player level-
- up much quicker than any other player, thus unbalancing the entire
- game. If you dislike the idea of players abusing this option, then
- set this option to OFF.
-
- (6) Max Gold available to transfer between Bank Accounts is (xx).
-
- (xx) stands for any given number. If Option 5 in the same menu is
- toggled to an ON setting, then you can set the amount of gold that
- can be transfered between the players. An ON setting in Option 5,
- mixed with the correct amount value creates a usable option within
- the game without the possibilty of unbalance. (Explained in Option
- (5) of this menu)
-
- (7) Number of times a player can transfer funds per day is (xx).
-
- (xx) stands for any given number. If Option 5 in the same menu is
- toggled to an ON setting, then you can set the number of times per
- day a player can transfer funds from their bank account to another
- player's account. The default value set by the author is $150,000,
- but you may change this to whatever you wish, even in unregistered
- versions. Do not set this too high, though, as it will definitely
- unbalance the game very quickly when players start abusing it.
-
- (8) Support for players to Commit Suicide is xx.
-
- Somewhere within the Realm (HINT: Press "*" from Main Street), players
- can find Acro, a person who is willing to assist in suicide. Basically,
- this is a Toggle for the SysOp to Enable/Disable the ability for players
- to commit suicide if they wish to do so.
-
- (9) Days users will have to wait to play again after suicide is xx.
-
- From what I have heard from other SysOp's, some users will create a player,
- do stupid things in the game, then commit suicide, repeat, etc. This is the
- reason for this option. It will check to see if the username as committed
- suicide then check to see if s/he has waited the required days before a new
- character can be created. Basically, it's to make the SysOp's life easier.
-
- (0) Support for players to take weapons after a player victory is xx.
-
- Many players have asked for a feature to steal the opponents weapon after
- s/he has won in a player battle against another player. Likewise, many
- SysOp's do not like this in the game. Thus, I've implemented it - to suit
- the requests of many players. And, I've created this toggle for SysOp's
- who dislike weapon-stealing in their games to disable it. Fullfills both
- suggestions - the best of both worlds! :-)
-
- (R) Reset the current Realm of Kisom game COMPLETELY.
-
- This option is also pretty self explanatory. If your player file
- has somehow become corrupted - or you wish to start a new game of
- Realm Of Kisom, simply use this option. Basically, the only thing
- this option does is delete the file called PLAYER.DAT which holds
- every player's record in ROK. Deleting this file manually will
- also reset the current ROK Game. This option will also reset the
- Chat Files (ROKINN.TXT, REBEL.TXT, & PALACE.TXT), & set the Guild
- Spells back to normal (not available to be learned).
-
- You will be prompted to input a Yes/No answer to check if you are
- absolutely sure you wish to reset the game, so you do not have to
- worry if you accidentally hit the (R) key.
-
- (Q) Quit to Main ROK Configuration Menu
-
- This option will save any changes you've made while in the Game
- Options menu, and return to the Main Configuration Menu.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (S)etup Node(s) for BBS's explained:
-
- The following screen will appear upon entering this option:
-
- ** Realm of Kisom Version 1.01 - Node #(x) Setup **
-
- √ (1) BBS System Name : (Name)
- (2) BBS Software Type : (Type)
- (4) Com Routines : (Type)
- (5) Com Port Number : (Port)
-
- ([) Move Back a Node (]) Move Forward a Node (Q)uit to Menu
-
- An explanation of each option in this menu:
-
- (1) BBS System Name.
-
- This option is where you define your BBS Name. This can be any
- length, and it is not case sensitive. This is also compared to
- your SysOp Name and your ROK Registration code to see if it's a
- valid code. If you do not define your BBS Name here, it really
- doesn't matter - though it wouldn't hurt to take that few extra
- seconds to type it in here your BBS Name must be entered in the
- (E)nter Registration Codes menu from the Main Config. Menu when
- entering your Registration Codes.
-
- (2) BBS Software Type.
-
- This option is where you define your BBS Software Type, thus,
- also defining your Drop File Type. Supported Drop Files for
- Realm of Kisom is the following:
-
- DOORSYS - The DOOR.SYS format (Wildcat!,GAP,TAG, etc)
- DORINFO1 - Remote Access,others(uses DORINFO1.DEF)
- RBBS - Rbbs version 16.1+ (uses DORINFOx.DEF)
- QUICK - Quickbbs,Force,R.A. (uses DORINFOx.DEF)
- PCB14 - Pcboard version 14
- PCB15 - Pcboard version 15
- PHOENIX - Phoenix bbs (uses INFO.BBS)
- SPITFIRE - Spitfires bbs (uses SFDOORS.DAT)
- WWIV - WWIV bbs (uses CHAIN.TXT)
- TRIBBS - TriBBS software (uses TRIBBS.SYS)
- 2AM - JUMPER.DAT
-
- To my knowledge, almost every BBS Software Type can run ROK on their
- system. If your BBS Type is not listed in the above list try setting
- this to DOORSYS or DORINFO1. If neither of these work, consult your
- BBS Documentation for information on their specific drop file type &
- try again from there with the correct information.
-
- (3) Com Routines.
-
- There are four different types of Communications Routines supported by
- Realm of Kisom. These are: Fossil, XFossil, DigiBoard, and Internal.
-
- An explanation of each type (they can be confusing!):
-
- (1) Fossil Driver: This is the standard setting for most BBS's. If
- you have problems with the com routine's in ROK,
- and you have this option configured to something
- other than FOSSIL try setting this to FOSSIL and
- see how it works then.
-
- Just what does FOSSIL do? In short, FOSSIL will
- initialize the detected FOSSIL that is loaded at
- the time. This means that it will reset the BNU
- or SIO.SYS (or whatever you're running) and then
- proceed with the game. If an error is given at
- this point - then I suggest changing to Internal
- DDPlus Com Routines and it should work perfectly.
-
- I have never ran a BBS under Windows 3.x or 95,
- but from what I have heard, if you're running a
- BBS under a DOS Window, or a straight DOS-Based
- BBS, I recommend BNU Fossil Driver. If you are
- running your BBS under OS/2 I recommend SIO.SYS
- made by Ray Gwinn.
-
- (2) XFossil : XFossil is nearly the same as FOSSIL, but with one
- difference. XFossil will NOT Initialize the FOSSIL
- that is loaded at that present time. This means
- that when the detected FOSSIL is loaded - it won't
- re-initialize it at all. This type is rarely used,
- but if nothing else works, try this one.
-
- (3) Internal Com : This option is used for Internal DDPlus Com Routines.
- DDPlus is the DoorDriver used with Realm of Kisom, so
- this option should work perfectly fine for you. When
- FOSSIL is used sometimes there will be an error given
- similar to this:
-
- "FOSSIL was not initialized properly! You should
- change it to INTERNAL Com Routines."
-
- If you get this error, change it to the Internal Com
- Routines and see if it works. Since DDPlus is almost
- part of the entire ROK Game, this FOSSIL Type should
- have no problems whatsoever.
-
- (4) Com Port Number.
-
- This is where you can define the Com Port that your modem is connected
- to. If your BBS passes the Com Port to the drop file it creates (check
- your BBS Software Documentation), then you need not have to define it.
-
- ([) Move Back A Node. (]) Move Forward A Node.
-
- Each node created makes a NODE*.DAT in your ROK Directory, where *
- is for the current node number. ROK comes with a NODE1.DAT. When
- you hit either "[" or "]", if that NODE*.DAT doesn't exist then it
- will be created. This is sort of hard to explain, so I'll give an
- example:
-
- NODE1.DAT, NODE2.DAT, and NODE3.DAT exists. You are currently
- editting NODE3.DAT. If you hit "[", it will save the changes
- you've made to NODE3.DAT, and call up NODE2.DAT, since you've
- moved back a node. If you hit "]", it will save the changes
- you've made to NODE2.DAT, and call up NODE3.DAT, since you've
- moved forward a node. If you hit "]" again, since NODE4.DAT
- does not exist it will be created with the variables with the
- that was in NODE3.DAT.
-
- I hope that example explains how it works. You can create up to 999
- Nodes. That's right a BBS with 999 nodes can run ROK! (In theory :-)
-
- When executing ROK, you run it with the command line "ROK.EXE *",
- where * is the node number. The * is the number used in NODE*.DAT,
- which is explained above. If NODE*.DAT does not exist, ROK will
- give an error, and exit the program.
-
- (Q)uit to Menu.
-
- This will save any changes you've made to the NODE*.DAT that you are
- currently editting and return you to the Main ROK Configuration Menu.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (M)iscellaneous Maintenance:
-
- The following screen will appear upon entering this option:
-
- ** Realm of Kisom Configuration Version 1.01 **
-
- √ (D)ivorce *ALL* Married Players In The Realm
- (T)urn "On Now" Statistic OFF For *ALL* Players
- (O)pening ANSI/RIP Screens Are (ENABLED/DISABLED)
-
- (Q)uit To Main ROK Configuration Menu
-
- An explanation of each option in this menu:
-
- (D)ivorce *ALL* Married Players In The Realm.
-
- One of the best options in the Realm of Kisom is that opposite sexed
- players (Male/Female) can interact with each other in adult methods.
-
- When writing mail, if a player has enough Charisma Points, then he/she
- will be able to propose to another player of the opposite sex. Should
- that other player accept the proposal, then those two players will now
- be considered as a Married Couple: Husband and Wife, just like in real
- life! However, though extensive testing has been done to ensure that
- no problems should come about when this option is utilized by players,
- the chance of errors happening is great. This is where this feature
- comes in handy. If the marriages are not working correctly, simply use
- this option, and it will divorce EVERY player in the Realm, instantly!
-
- Another one of the many things ROK offers to make the SysOp's life easier.
-
- (T)urn "On Now" Statistic OFF For *ALL* Players.
-
- The "OnNow" flag is used for the Multi-Node Capability side of ROK.
- With this flag, when players are online - this lets ROK know that a
- Multi-Node Online Battle is about to take place.
-
- If something should happen to ROK while a player is in the game, like
- an abnormal exit, for example, and for some strange reason, the OnNow
- flag is NOT reset so the player is no longer online then ROK will not
- know if that player is online or not. Thus, if another player comes
- in, and sees this player online, and challenges him/her the game will
- then "lock" up - since ROK tries to activate an Online Battle between
- the two players when one of them really isn't there at all.
-
- I hope the above example helps explain this. Extensive testing has been
- done to ensure that under almost any circumstances, the OnNow flag will
- be reset to show that the player is no longer in the game. However, if
- the flag is not reset, then use this option. It will reset all player's
- OnNow Flag to zero, meaning that no one is in the game at that time.
-
- Another one of the many things ROK offers to make the SysOp's life easier.
-
- (O)pening ANSI/RIP Screens Are (ENABLED/DISABLED).
-
- This has to be one of the best Toggles installed in ROK. If you are
- running your BBS on a slower modem (anything less than 9600 Baud) or
- you have callers who are running at 2400 Baud - then disabling these
- Introduction screens is a must, since most of them are quite long, &
- intricate. They are of professional quality. It will take up quite
- a bit of the users time for the entire screen to scroll down at 2400
- Baud, so this Toggle is here for you if you wish to disable them.
-
- (Q)uit To Menu.
-
- This will write the Global Variable File (ROK.DAT) with the any
- changes you might have made and return you to the Main Realm of
- Kisom configuration menu.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (R)ealm of Kisom Editors Menu explained:
-
- The following screen will appear upon entering this option:
-
- ** ROK v1.01 - Editors **
-
- √ (1) Player Editor
- (2) Monster Editor
- (3) Level Editor
- (4) Conversation Editor
- (5) "Atma" Editor
- (6) Inn Editor
- (7) Kingdom Editor
- (8) Gangs Editor
- (9) HRH Editor
-
- (R)eturn to Main Menu
-
- {*} NOTE - All Editors are functional upon registration!
-
- An explanation of each option in this menu:
-
- (1) Player Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the User Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- The following screen will appear upon entering this option:
-
- ** Realm of Kisom Version 1.01 Player Editor - ROK Player Account #(x) **
-
- (1) Player's Real Name : (2) Gold On Hand :
- (3) Player's Game Alias : (4) Gold In Bank :
- (5) Current Hit Points : (6) Field Fights :
- (7) Maximum Hit Points : (8) Player Fights :
- (9) Strength Points : (0) Defense Points :
- (A) Charisma Points : (B) Current Level :
- (C) Player's Experience : (D) Player Gender :
- (E) Social Ranking : (F) Where Sleeping :
- (G) Player's Status : (H) Flirted In Inn :
- (I) Weapon Number : (J) Armour Number :
- (K) Current Weapon Name : (L) Armour Name :
- (M) Flirted With Player : (N) Current Guild :
-
- (!) Find User Name (@) Edit Guild Skills (#) Delete Player
- ([) Back Up One Account (]) Advance One Account (R) Return To Menu
-
- Your wish, Mortal? :
-
- An explanation of each option in this menu:
-
- (1) Player's Real Name.
-
- This is the Player's REAL Name, as defined from your BBS Software's
- Drop File. It can be an actual name like Devon Brooks, or an alias,
- like Kasumi. This option should almost never be changed, unless you
- are porting your BBS's user database from Real Names to Aliases, or
- vice versa.
-
- (2) Gold On Hand.
-
- This is how much gold this player currently has on hand. When changing
- this value, do NOT include Comma's (,). Simply enter the value, like
- 100000 (for $100,000), for example, and it will work fine. If a "$" or
- ",", or any other non-digit value is entered anywhere in the new value,
- the value will not be changed, and will remain the same as before.
-
- (3) Player's Game Alias.
-
- This is the Player's ROK Game Alias. This will not have any impact
- on the Player's REAL Name from the BBS. This is simply the Alias
- that the player uses in ROK.
-
- Unless a user mispelt his/her name in the game, this option should
- almost never be changed. The reason? Simple. Mail routines use
- the player's ALIAS as the Messenger, NOT the Record Number. This
- is the same for Gangs. It uses the Alias of the player - not the
- Record Number. This means that if a this player wrote a message to
- someone, then changed his/her name, when the recipient of that msg
- receives it, it will create a dummy record for the previous names'
- account -- because THAT Alias doesn't exist anymore.
-
- I hope that explains the dangers involved in alias changing.
-
- (4) Gold In Bank.
-
- This is how much gold this player currently has in the Bank of Kisom.
- When changing this value, do NOT include Comma's (,). Simply enter
- the value, like 100000 (for $100,000), for example - and it will work
- fine. If a "$", or ",", or any othner non-digit value is entered in
- the new value, the value will not be changed and will remain the same
- as before.
-
- (5) Current Hit Points.
-
- This is how many Hit Points this player currently has. For example,
- a level one player starts out with (20 of 20) Hit Points. If he/she
- challenged another player, and won, but lost 7 Hit Points during the
- battle, then he/she would now have (13 of 20) Hit Points.
-
- (6) Field Fights.
-
- This is how many Field Fights this player has remaining for today to
- use. If it is an unregistered copy of Realm of Kisom, each player
- will receive 15 Fights/day. When registered, the SysOp can set the
- amount of Fights he/she desires for the players to receive.
-
- (7) Maximum Hit Points.
-
- This is how much Maximum Hit Points this player currently has. This
- is used in conjunction with Current Hit Points, in the form of (x of
- y), where x is Current HP, and y is Max HP. For example: (10 of 20)
- means that this player has 10 Current HP, out of a maximum of 20 HP.
-
- The only time that Maximum HP is changed in the game is when a player
- advances a level in the Training Center of Level Advancement, or in a
- random event somewhere through the Realm of Kisom.
-
- The Maximum Hit Points variable is used when a player enters the
- Health Revival Hut to check how much Hit Points are needed to be
- healed for the player.
-
- (8) Player Fights.
-
- This is how many Player Fights this player has remaining for today to
- use. If it is an unregistered copy of Realm of Kisom each player will
- receive 3 Player Fights/day. When registered, the SysOp can set the
- amount of Player Fights he/she desires for the players to receive.
-
- (9) Strength Points.
-
- This value is used to measure the bodily strength on this player. It
- is used to determine the damage that this player will do to a monster
- or another player. There are also other factors when determining the
- damage, but this is the main one. Basically, the higher the strength,
- the greater the damage done.
-
- Both Strength AND Defense play a VITAL role in the battles throughout ROK.
-
- (0) Defense Points.
-
- This value is used to measure the amount of wounds that a player can
- receive compared to the damage that they do. It is used to determine
- the damage they receive when attacked by another player / monster in
- the game. Basically, the higher the defense, the less damage taken
- when attacked.
-
- Both Strength AND Defense play a VITAL role in the battles throughout ROK.
-
- (A) Charisma Points.
-
- Charisma is the general appearance of one's character, their voice,
- their body, their hair, basically their overall good-looking-meter.
-
- In ROK, Charisma is used throughout the Realm. When players flirt
- with each other, it is used as a "measure" of how other players can
- determine if they accept their flirtatious method of communication.
-
- It is also used when flirting with NPC's in the game, like Logan or
- Hope. If you have enough Charisma, eventually you will be able to
- propose marriage - to another player in the game, or to an NPC. It
- is an option which really doesn't affect the game - but fun for the
- players nonetheless.
-
- (B) Current Level.
-
- This is the current Level of Experience that this player is at.
-
- I strongly recommend NOT to change this value unless you know what
- each level's advancements rewards are (player gains 10 strength at
- level 2, 30 strength at level 3, etc). Changing this value without
- knowing how to increase the other statistics will most likely kill
- this player daily - simply because he/she cannot survive against a
- monster in the Fields.
-
- (C) Player's Experience.
-
- This is the amount of Experience (XP) that this player has gained
- while playing ROK. Each player starts out with 0 experience, and
- works their way up. Once they've reached a certain amount of XP,
- they can challenge their level master. Should they win, they will
- then advance one level until they've reached their ultimate goal,
- Level 20. XP is gained all over ROK, but mainly in the Fields and
- during Player Battles. The higher the Experience, the more levels
- this player can advance.
-
- Maximum Experience a player can have is 999,999,999 (in theory only).
-
- (D) Player's Gender.
-
- When selecting this option, you are not prompted for an input. Rather,
- this is a Toggle, meaning that it cycles between two possilbe answers,
- since the two acceptable Sexes are MALE or FEMALE. An example, if this
- player is MALE, when this option is selected this player will now be a
- FEMALE, and vice versa if the player was a FEMALE at the time.
-
- (E) Social Ranking.
-
- The King in Realm of Kisom has the ability to promote mere commoners
- to a "Social Ranking", or a place in the King's Court. These three
- rankings are: Squire (low), Duke (middle), Prince (high). This means
- that each of these three positions can be held by ONE player, & only
- only player. For example:
-
- Position "Prince" : Positiion Available
- Position "Duke" : Sir Valiantis Banic
- Position "Squire" : Edgar The Great
-
- From the above example, you can see that both the Duke and the Squire
- positions are currently occupied by two different players. The Prince
- position is currently unoccupied meaning that it can be filled by any
- player in the Realm - except for "Sir Valiantis Banic" and "Edgar The
- Great", because they already have a Ranking.
-
- I hope that example explains how the Social Ranking variable works.
-
- Just what does these rankings give players? Basically, the only thing
- it lets these players do is sleep in the Palace of Kisom - instead of
- the Inn of Casimonda or the Fields. Should other players still wish
- to kill these players sleeping in the Palace, it will cost dearly.
-
- Position "King" : $1,000,000 to Bribe Guards
- Position "Prince" : $500,000 to Bribe Gaurds
- Position "Duke" : $250,000 to Bribe Gaurds
- Position "Squire" : $100,000 to Bribe Gaurds
-
- As you can see, it will cost a player quite a bit of Gold to Bribe the
- Palace Guard to let them in and attack a player sleeping in the Palace
- of Kisom. Since each of the three Social Ranking Positions can be held
- by three different players, and the King is another player the maximum
- possible number of players sleeping in the Palace is four.
-
- {*} NOTE - Please make sure that when you change this Ranking to a
- Prince, Duke, or Squire - that NO other player has this
- ranking also, as it will cause MANY problems in ROK!
-
- (F) Where Sleeping.
-
- When a player is quitting the game, he/she could have three possible
- choices of where to spend the night, depending on whether or not he/
- she has a Social Ranking given from the King. These places are:
-
- The Fields: It will cost you nothing to stay here. When quitting the
- game, if you exit normally from Main Street, you will be
- put in the Fields automatically. Players most often will
- attack other players who're staying in the Fields before
- shelling out Gold to bribe their way past the Bartendar,
- or the Palace Guards to attack a sleeping player.
- The Inn : Depending on your Level of Experience, it will cost you
- anywhere from $200 to $25,000 to spend the night in the
- Inn of Casimonda. Here, you can safely sleep, unless of
- course, another player bribes the Bartendar so that he/
- she can attack you. This is often enough deterrent that
- players will leave a sleeping player alone, though.
- The Palace: If a player is the King of Kisom - or a player has a Social
- Ranking given from the King (see the above option) then he/
- she can spend the night in the Palace of Kisom. A player
- whos sleeping here is basically ensured that they will have
- a good night's sleep without being attacked. Another player
- can - however, bribe the Palace Guards into letting them in
- the Palace and attack a sleeping player. The costs are:
-
- Position "King" : $1,000,000 to Bribe Guards
- Position "Prince" : $500,000 to Bribe Gaurds
- Position "Duke" : $250,000 to Bribe Gaurds
- Position "Squire" : $100,000 to Bribe Gaurds
-
- As you can see, it will cost a player quite a bit of Gold to Bribe the
- Palace Guard to let them in and attack a player sleeping in the Palace
- of Kisom. Since each of the three Social Ranking Positions can be held
- by three different players, and the King is another player the maximum
- possible number of players sleeping in the Palace is four.
-
- (G) Player's Status.
-
- During the course of the game, each player can have two different status
- definitions - Alive, or Dead. There is also one other, OnNow, which is
- used in Multi-Node Online Battles in the game, but the only two that you
- have to worry about is Alive or Dead. Alive, meaning that the player is
- sleeping somewhere in the Realm (in the Inn, Fields, or the Palace), and
- can be attacked by another player at any time. Dead, well, this is self-
- explanatory. It means that this character has died for today, and cannot
- play again until maintenance is run when the first player enters ROK the
- next day. Maintenance is where all players get ressurected by "The Gods
- of War." (I just LOVE Greek Mythology...)
-
- (H) Flirted In Inn.
-
- This variable can be a bit tricky to understand if you're relating it to
- other Flirting variable (Flirted With Player, see below). This variable
- is very simple to explain. Has this player flirted with Hope or Logan in
- in the Inn of Casimonda today? In ROK, if CleanMode is OFF, then players
- are eligible to "flirt" with NPC's (Non-Playing-Characters) in the game.
- Two of these NPC's are Hope (Males flirt with her), & Logan (females can
- flirt with him). This can either be TRUE, meaning that they have flirted
- in the Inn today or FALSE meaning they have not flirted in the Inn. This
- variable is always set to FALSE when Maintenance is run.
-
- (I) Weapon Number.
-
- In the Realm of Kisom, it is vital for players to attain superb weaponry
- if they wish to eventually challenge and defeat Sakar Kane, or, for that
- matter, survive in the Fields or against other players. Thus, a Weapon
- Shop exists. Here, you can choose between 20 available weapons. This is
- where the Weapon Number comes in. This number equals the number of the
- weapon that this player is currently using.
-
- (J) Armour Number.
-
- Like Weapon Number, this is a vital area for players to utiltize to their
- advantage. There is 20 Armour Types available in the Armour Shop. This
- number equals the number of the armour that this player is using.
-
- (K) Current Weapon Name.
-
- This variable has no affect whatsoever on the Weapon Number variable.
- Rather, this is simply the name of the weapon. The game does indeed
- give distinct names to each of it's 20 weapons - but if you wish, you
- may change it to whatever you like by using this option.
-
- (L) Armour Name.
-
- This variable has no affect whatsoever on the Armour Number variable.
- Rather, this is simply the name of the Armour. The game does indeed
- give distinct names to each of it's 20 armours - but if you wish, you
- may change it to whatever you like by using this option.
-
- (M) Flirted With Player.
-
- This is the other half of the Flirting variable in ROK. Writing mail
- to other players is one of the funnest things ever to do in doorgames
- today. Thus, this is also in ROK. Here, you can also "flirt" with
- members of the opposite sex. If CleanMode is ON then the more "adult"
- flirting options are disabled. When writing flirtatious mail - this
- variable is turned to TRUE. This is set to FALSE upon Maintance run.
-
- (N) Current Guild.
-
- In the Realm of Kisom - there are five different Character Classes for
- players to choose from. They are: Paladin, Cleric, Sorcerer, Assassin,
- and Warrior. Each of these classes also has a Guild to go with them,
- complete with a GuildMaster (a human player from the Realm) & distinct
- characteristics in each of these Guilds. A brief run down of each of
- these Guilds (they are fully explained in Page 7 - ROK Info & Notes) :
-
- Paladin's Guild : Paladin's are holy knights. Holy, meaning that they
- worship God, and follow the Church. They can only
- do good deeds - any evil act cannot be committed at
- all. They also have some Clerical Spells, including
- the all-important Heal Wounds spell. There are five
- Spells available to Paladin's. Players can have 3
- of these at any given time in the game. These three
- spells chosen by the GuildMaster.
- Cleric's Guild : Cleric's, like Paladin's, are Holy - meaning that they
- follow the Church, and worship God. They too can only
- do good deads, any evil act cannot be committed at all.
- They have a broader range of Clerical Spells. In total,
- there are 10 to choose from. Players can have 5 spells
- at any given time in the game. These five spells are
- chosen by the GuildMaster.
- Sorcerer's Guild : Sorcerer's are Mages of the Medieval Times. They dwell
- in the Mystical Arts possessing the most powerful magic
- in all of the Realm of Kisom. If they can survive with
- this ability - the Sorcerer can easily be the strongest
- character in the game. In total 10 Spells are available
- for Sorcerer's to choose from. Of these 10, players can
- have 5 of them at any given time in the game. These ten
- Spells are chosen by the GuildMaster.
- Assassin's Guild : An Assassin has to be the funnest character class to
- play in ROK. They do not have spells - nor a great
- amount of strength. However, they do possess one of
- the most unique options in ROK - "Techniques". This
- is the coolest way to get back at another player, in
- odd, and strange methods. There are five different
- Techniques available to choose from. Of these five,
- players can have 3 of them at any given time. These
- three are chosen by the GuildMaster.
- Warrior's Guild : The Warrior is the class to choose if you're unsure
- what class to pick. It is basically the "default"
- class. Basically, the Warrior can train his or her
- skills - and receive a random bonus on one of their
- attributes (stats). Also, the Warrior can exchange
- points between two or more different stats. Meaning
- for example, they could take Ten Hit Points and add
- it to their Strength Total. That would mean they
- now have 10 extra Strength - and 10 less Hit Points
- than they used to. There are five different stats
- that a Warrior can take/give points to. Hit Points,
- Defense, Strength, Charisma, and Field Fights. Of
- these five, players can trade between three of them
- at any given time. These three are selected by the
- GuildMaster.
-
- The above was a brief explanation of each of the five different Guilds in
- Realm of Kisom. As you can see, each of them has a GuildMaster (a human
- player from the game), and each has distinct characteristics. These make
- ROK generally more enjoyable. There's also a neat little storyline to go
- along with how these Guild's (named the Guilds of Astradam) were created.
-
- When changing the Guilds variable, *PLEASE* make sure that this player is
- NOT the GuildMaster, as it will surely mess up your game quickly. What I
- mean by this is that if you are editting a player who is currently in the
- Paladin's Guild and wish to change him to the Sorcerer's Guild, then make
- sure that he/she is NOT the GuildMaster of the Paladin's Guild as it will
- definitely screw up your game.
-
- (!) Find User Name.
-
- This option lets the person running ROKCFG.EXE to search the entire data
- file (PLAYER.DAT) for a specific BBS User Name (not the ROK Game alias).
- If no alias is found, it will tell you this, and return back to the same
- account record. When it has found a name, it will prompt you to see if
- the full name is correct, in a Yes/No answer format. If you answer Yes,
- then it will load that account. You can use a FULL or PARTIAL name here.
-
- (@) Edit Guild Skills.
-
- The following screen will appear upon entering this option:
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- ** Realm of Kisom Version 1.01 Player Editor - ROK Player Account #(x) **
-
- (1) Prayed to the Gods today? : (2) Spells Chosen :
- (3) Unused Warrior Skill's Left : (4) Spells Remaining :
-
- (R)eturn to Main Player Editor Menu
-
- An explanation of each option in this menu:
-
- (1) Prayed to the Gods today?
-
- If a player is in the Paladin's, Cleric's, or Sorcerer's Guild, there is
- an option to pray to their Diety (demi-God). In reward for praying, they
- receive a random bonus on one of their statistics attributes. Setting
- this to FALSE will let the player pray today. Likewise, a TRUE setting
- will not let the player pray again until maintenance is ran the next day.
-
- (2) Spells Chosen.
-
- This is how many spells this player has already chosen. It is not
- recommended to change this value, as it could unbalance the game very
- quickly.
-
- (3) Unused Warrior Skills Left.
-
- This stat, obviously, is for Warrior's only. Warrior's special ability
- is that they can take points away from a stat and add it to another one.
- This is explained above in the Current Guild Option in the Player Editor.
- Thus, this is how many unused points this player has remaining available
- to distribute.
-
- (4) Spells Remaining.
-
- The GuildMaster of each Guild selects "Spells". Paladin's, Cleric's, and
- Sorcerer's have spells they can learn, while Assassin's have "Techniques",
- and Warriors have tradeable attributes. Increasing this value will let
- this player have more spells available to learn. It is not recommended
- that you change this value, as it could unbalance the game quite quickly.
-
- (R)eturn to Main Player Editor Menu.
-
- This option will simply return to to the Player Editor Menu.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (#) Delete Player.
-
- This option will delete the current player record completely. Right now,
- it will simply change all of the information to blank - Real Name, Alias,
- Weapon/Armour, etc, but a blank account will still exist in this spot. If
- need be, I will include an option to totally erase blank records from the
- PLAYER.DAT, but at this point in time there really is no need for such an
- option.
-
- {*} NOTE - Do not worry if you accidentally press the "#" key. It will
- prompt you for a Y/N answer to check if you are sure you wish to delete
- this player.
-
- ([) Back Up One Account.
-
- If you are running an registered copy, it will save changes to the current
- user record, and back up one account record. The same goes for an unreg-
- istered copy, except it won't save the changes you may have made. What I
- mean by "backing up one account" is this - An example:
-
- You are currently editting User Account #8 - John Doe's Account. Pressing
- the "[" key will load account #7, whoever's account that may be. Again, if
- it's a registered copy, it will save changes, but if it is an unregistered
- copy, it won't.
-
- (]) Advance One Account.
-
- If you are running an registered copy, it will save changes to the current
- user record, and advance one account record. The same goes for an unreg-
- istered copy, except it won't save the changes you may have made. What I
- mean by "advancing one account" is this - An example:
-
- You are currently editting User Account #8 - John Doe's Account. Pressing
- the "]" key will load account #9, whoever's account that may be. Again, if
- it's a registered copy, it will save changes, but if it is an unregistered
- copy, it won't.
-
- (R) Return To Menu.
-
- If you are running a registered copy of ROK it will save any changes you
- may have made to the current player record, and return to to the Editors
- Menu. If you are running an unregistered copy of Realm of Kisom, it will
- not save any changes you have made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (2) Monster Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the Mon. Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- The following screen will appear upon entering this option:
-
- ** ROK V1.01 Monster Editor - Account #(x) **
-
- (1) Monster Name :
- (2) Hand Gold :
- (3) Weapon Name :
- (4) Strength :
- (5) Experience :
- (6) Hit Points :
-
- ([) Back One (]) Ahead One (R) Return To Menu
-
- Your wish, Mortal? :
-
- An explanation of each option in this menu:
-
- (1) Monster Name.
-
- This is simply the name of the current monster. It can be anything
- from a simple ameoba, to something like the Grim Reaper.
-
- (2) Hand Gold.
-
- This is how much Gold the player receives when s/he kills this monster.
- For example, if this monster had $500 Gold, the player would receive
- $500 should s/he win when fighting this monster.
-
- (3) Weapon Name.
-
- Like Monster Name, this is simply the weapon that this monster uses
- to attack enemies. It can be anything at all. It is displayed to
- the character upon first screen when they battle.
-
- (4) Strength.
-
- This is the range of attack that this monster does. ROK calculates
- each monsters strength randomly. Thus, there is a wide range of attack
- damage values that can be given. In short, the higher this number is,
- the greater the damage done.
-
- (5) Experience.
-
- Like Hand Gold, this is how much experience a character gets as a
- reward when this monster is defeated. For example, if this value
- was 100, when a character kills this monster, s/he would then get
- 100 Experience.
-
- (6) Hit Points.
-
- This is simply how many Hit Points (HP) this monster has. The higher
- the value will usually mean the harder to defeat. When a player attacks
- a monster, the damage inflicted from these attacks is subtracted from
- this HP value. When this HP value reaches 0 or below, then the monster
- is killed. Pretty simple.
-
- ([) Back One.
-
- If you are running an registered copy, it will save changes to the current
- mon. record, and back up one account record. The same goes for an unreg-
- istered copy, except it won't save the changes you may have made. What I
- mean by "backing up one account" is this - An example:
-
- You are currently editting Mon. Account #8 - John Doe's Account. Pressing
- the "[" key will load account #7, whoever's account that may be. Again, if
- it's a registered copy, it will save changes, but if it is an unregistered
- copy, it won't.
-
- (]) Ahead One.
-
- If you are running an registered copy, it will save changes to the current
- mon. record, and advance one account record. The same goes for an unreg-
- istered copy, except it won't save the changes you may have made. What I
- mean by "advancing one account" is this - An example:
-
- You are currently editting Mon. Account #8 - John Doe's Account. Pressing
- the "]" key will load account #9, whoever's account that may be. Again, if
- it's a registered copy, it will save changes, but if it is an unregistered
- copy, it won't.
-
- (R) Return to Menu
-
- If you are running a registered copy of ROK it will save any changes you
- may have made to the current monster record and return to to the Editors
- Menu. If you are running an unregistered copy of Realm of Kisom, it will
- not save any changes you have made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (3) Level Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the Lev. Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- The following screen will appear upon entering this option:
-
- ** ROK V1.01 Level Editor - Level #(x) **
-
- (1) Master's Name :
- (2) Experience Req :
- (3) Weapon Name :
- (4) Strength Pts. :
- (5) Health Points :
- (6) Defense Points :
-
- ([) Back One (]) Ahead One (R) Return To Menu
-
- Your wish, Mortal? :
-
- An explanation of each option in this menu:
-
- (1) Master's Name.
-
- This is simply the name of the Level Master. Nothing more, nothing less.
-
- (2) Experience Req.
-
- This is the Experience required before a player can challenge this master
- and advance a level. For example, if this value was 1,000, then a player
- would need at least 1,000 before s/he can challenge this master & advance
- a level.
-
- (3) Weapon Name.
-
- This is simply the name of the Weapon that the Level Master uses in
- battles. This has no effect on the strength meter, though.
-
- (4) Strength Pts.
-
- This is the range of attack that this master does. ROK calculates
- each masters strength randomly. Thus, there is a wide range of attack
- damage values that can be given. In short, the higher this number is,
- the greater the damage done.
-
- (5) Health Points.
-
- This is simply how many Hit Points (HP) this master has. The higher
- the value will usually mean the harder to defeat. When a player attacks
- a monster, the damage inflicted from these attacks is subtracted from
- this HP value. When this HP value reaches 0 or below, then the master
- is defeated, and the player advances one level.
-
- (6) Defense Points.
-
- This value is subtracted from the damage inflicted from a player's
- attack. For example, if the damage inflicted was 500, and this master's
- defense was 250, then the damage would now be 250.
-
- ([) Back One.
-
- If you are running an registered copy, it will save changes to the current
- mas. record, and back up one account record. The same goes for an unreg-
- istered copy, except it won't save the changes you may have made. What I
- mean by "backing up one account" is this - An example:
-
- You are currently editting Mas. Account #8 - John Doe's Account. Pressing
- the "[" key will load account #7, whoever's account that may be. Again, if
- it's a registered copy, it will save changes, but if it is an unregistered
- copy, it won't.
-
- (]) Ahead One.
-
- If you are running an registered copy, it will save changes to the current
- mas. record, and advance one account record. The same goes for an unreg-
- istered copy, except it won't save the changes you may have made. What I
- mean by "advancing one account" is this - An example:
-
- You are currently editting Mas. Account #8 - John Doe's Account. Pressing
- the "]" key will load account #9, whoever's account that may be. Again, if
- it's a registered copy, it will save changes, but if it is an unregistered
- copy, it won't.
-
- (R) Return To Menu.
-
- If you are running a registered copy of ROK it will save any changes you
- may have made to the current master record, and return to to the Editors
- Menu. If you are running an unregistered copy of Realm of Kisom, it will
- not save any changes you have made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (4) Conversation Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- this editor will simply display the Chat File then return
- to the Editors Menu.
-
- The following line will appear upon entering this option:
-
- Edit which Conversation File? <I>nn/<R>ebel Corner/<P>alace :
-
- <I>nn will display "ROKINN.TXT", <R>ebel Corner will display "REBEL.TXT",
- and <P>alace will display "PALACE.TXT". For all files, this is the screen
- that appears:
-
- ** ROK v1.01 - Editting Conversation File - (filename) **
-
- <name><action>:
- (1) "<line>"
- <name><action>:
- (2) "<line>"
- <name><action>:
- (3) "<line>"
- <name><action>:
- (4) "<line>"
- <name><action>:
- (5) "<line>"
- <name><action>:
- (6) "<line>"
-
- Edit which Line (1..6), or <Q>uit back to the Editors Menu :
-
- Pressing <Q> will return you to the Editors Menu.
-
- Choosing 1..6 will bring this up:
-
- Old Line: "<old line text> "
- New Line: " "
-
- After you press ENTER, it will replace the line in the file with the
- new line you just entered. That's basically it, in a nut shell. :-)
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (5) "Atma" Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the Atma Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- {*} NOTE - "Atma" is explained on Page 7 (ROK Info & Notes).
-
- The following screen will appear upon entering this option:
-
- ** ROK v1.01 - Atma Editor **
-
- √ (1) Allow Players to Fight Atma? :
- (2) Experience Reward When Killed :
- (3) Atma's Legendary Weapon Name :
- (4) Atma's Strength Points Rating :
- (5) Atma's Defensive Pts. Rating :
- (6) Atma's Maximum Health Points :
-
- (R) Return to the Editors Menu
-
- An explanation of each option in this menu:
-
- (1) Allow Players to Fight Atma?
-
- This is whether or not you want to let your players fight Atma.
-
- (2) Experience Reward When Killed.
-
- If Atma is defeated, this value is given to the player as an Experience
- Reward. Since Atma is supposedly a supreme enemy, this value is quite
- high. However, change as you so desire.
-
- (3) Atma's Legendary Weapon Name.
-
- This is the Weapon that the player receives for a day if s/he defeats
- Atma. Basically, it's supposedly a Legendary Weapon, like "Excalibur",
- King Arthur's ultimate weapon. This weapon is three times as strong as
- the highest possible weapon sold in the Weapon Shop. However, a player
- who receives this weapon is only allowed to use it for one day, to make
- it fair to other players.
-
- (4) Atma's Strength Points Rating.
-
- ROK calculates Atma's attack damage using this value. Basically, the
- higher the value, the more damage Atma will do to a player. Since Atma
- is a supreme enemy, this value is higher than normal.
-
- (5) Atma's Defensive Pts. Rating.
-
- ROK subtracts the player's damage by this value - Atma's defense. In
- short, the higher the value, the less damage a player will inflict on
- Atma. Since Atma is a supreme enemy, this value is quite high.
-
- (6) Atma's Maximum Health Points.
-
- This is simply how many HP Atma has. The damage inflicted from a player
- is subtracted from this value. When this value is less than or equal to
- 0, Atma is defeated. Since Atma is a supreme enemy, this value is quite
- high. Basically, the higher the HP, the harder it is to kill Atma.
-
- (R) Return to the Editors Menu.
-
- If you are running a registered copy of ROK it will save any changes you
- may have made to the Atma record, and return you to the Editors Menu. If
- If you are running an unregistered copy of ROK it won't save any changes
- you've made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (6) Inn Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the Inn Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- {*} NOTE - The Inn Ownership (Buying/Selling) is explained on Page 7
- (ROK Info & Notes).
-
- The following screen will appear upon entering this option:
-
- ** ROK v1.01 - Inn Editor **
-
- √ (1) Allow Inn For Sale? :
- (2) Current Owner Name :
- (3) Cost To Buy The Inn :
- (4) Price To Get A Room :
-
- (R) Return to the Editors Menu
-
- An explanation of each option in this menu:
-
- (1) Allow Inn For Sale?
-
- This is a toggle for the SysOp to enable/disable the buying and selling
- of the Inn of Casimonda between players. Enabling this will let players
- own the Inn, set the prices of sleeping, and receive the subsequent Gold
- they get from being owner.
-
- (2) Current Owner Name.
-
- This is simply the owner of the Inn at the current time. If no one owns
- the Inn, then "Logan" (an NPC) owns it. Players must first purchase the
- Inn from him, then that player owns it.
-
- (3) Cost To Buy The Inn.
-
- Just as it says, this is how much Gold a player will have to pay to buy
- the Inn of Casimonda from another player or an NPC. This Gold is depositted
- into the Owner's account when the sale is made.
-
- (4) Price To Get A Room.
-
- This value is multiplied by the player's level. The result is the cost
- they must pay to the Owner if they wish to spend the night in the Inn.
-
- For example, if this value was $500, then a level one would pay $500 to
- spend the night, a level two would pay $1000, 3 would pay $1500, etc...
-
- This is also the value that is used when other players wish to attack a
- sleeping guest by bribing Logan, the Bartender. The same calculation is
- used as explaned above.
-
- (R) Return to the Editors Menu.
-
- If you are running a registered copy of ROK it will save any changes you
- may have made to the Inn Record - and return you to the Editors Menu. If
- If you are running an unregistered copy of ROK it won't save any changes
- you've made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (7) Kingdom Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the Inn Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- The following screen will appear upon entering this option:
-
- ** ROK v1.01 - Kingdom Editor **
-
- √ (1) Kingdom Gold :
- (2) Kingdom Soldiers :
- (3) Rebel's Gold :
- (4) Rebel's Soldiers :
-
- (R) Return to the Editors Menu
-
- An explanation of each option in this menu:
-
- (1) Kingdom Gold.
-
- This is the amount of Gold that the Kingdom has saved up. The King/Queen
- uses this to hire new Soldiers, or just to use it for their own purposes.
-
- (2) Kingdom Soldiers.
-
- This is the amount of Soldiers the Kingdom has in their Army. This is used
- when/if the Kingdom is invaded from another Realm such as Aphrenam/Ishkan,
- or when someone instigates a Rebellion in the Realm.
-
- (3) Rebel's Gold.
-
- Like Kingdom Gold, this is the total amount of Gold that the Rebel's have
- saved up. It's used to hire Soldiers into the Rebel's Army.
-
- (4) Rebel's Soldiers.
-
- Again, like Kingdom Soldiers, this is the amount of Soldiers in the Rebel's
- Army. This is used when a player instigates a Rebellion in the Realm.
-
- (R) Return to the Editors Menu.
-
- If you are running a registered copy of ROK it will save any changes you
- may have made and return you to the Editors Menu. If you are running an
- an unregistered copy of ROK it won't save any changes you've made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (8) Gangs Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the Gangs Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- When entering this option, if GANGS.DAT exist, it will list all Gangs
- that currently exist in the Realm. After that it will prompt you for
- which Gang you would like to edit. When you've chosen, the following
- screen will appear:
-
- ** ROK V1.01 - Editting Gang: (Gang Name) **
-
- √ (1) Current Gang Name :
- (2) Gang Leader :
- (3) Second Gang Member :
- (4) Third Gang Member :
- (5) Gang Password :
-
- (E) Edit Different Gang
-
- (R) Return to the Editors Menu
-
- An explanation of each option in this menu:
-
- (1) Current Gang Name.
-
- This is the name of the Gang. I made this edittable because some users
- might put bad words in the name, so here is where you can configure it.
-
- (2) Gang Leader.
-
- The first member of the Gang is also the leader. This player probably
- was the one who formed this Gang originally.
-
- (3) Second Gang Member.
-
- Second Gang Member, just as it says. If the Gang Leader abandons the
- Gang, or is kicked out, then this player takes over the Leader's spot.
-
- (4) Third Gang Member.
-
- Third Member in the Gang. If something happens to the second member,
- like s/he abandons the Gang, or is kicked out, then this player will
- take over the Second Member position.
-
- (5) Gang Password.
-
- This line is what is needed for other players to enter the Gang -- a
- "Password". It could be anything, 15 characters or less. The password
- is set when the Gang is formed, but can be changed at any time in the
- Team Options menu.
-
- (E) Edit Different Gang.
-
- This will start you over at the beginning of the Gangs Editor, where it
- will list the Gangs and ask you which one to edit. If you're running a
- registered copy of ROK it will save your changes that you may have made
- to this Gang before you start editting a new one.
-
- (R) Return to the Editors Menu.
-
- If you are running a registered copy of ROK it will save any changes you
- may have made and return you to the Editors Menu. If you are running an
- an unregistered copy of ROK it won't save any changes you've made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (9) HRH Editor explained:
-
- {*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
- any changes you make while in the HRH Editor will not be
- saved. You can view what the editor is like to give you a
- feel of what the editor can do upon registering the game.
-
- {*} NOTE - The HRH Ownership (Buying/Selling) is explained on Page 7
- (ROK Info & Notes).
-
- The following screen will appear upon entering this option:
-
- ** ROK v1.01 - HRH Editor **
-
- √ (1) Allow HRH For Sale? :
- (2) Current Owner Name :
- (3) Cost To Buy The HRH :
-
- (R) Return to the Editors Menu
-
- An explanation of each option in this menu:
-
- (1) Allow HRH For Sale?
-
- This is a toggle for the SysOp to enable/disable the buying and selling
- of the Health Revival Hut between players. Enabling this will let players
- own the HRH and receive 10% of all profits spent healing there from players.
-
- (2) Current Owner Name.
-
- This is simply the owner of the HRH at the current time. If no one owns
- the Inn then "Othello" (an NPC) owns it. Players must first purchase the
- HRH from him, then that player owns it.
-
- (3) Cost To Buy The HRH.
-
- Just as it says, this is how much Gold a player will have to pay to buy
- the Health Revival Hut from another player or an NPC. This amount is
- depositted into the Owner's account when the sale is made.
-
- (R) Return to the Editors Menu.
-
- If you are running a registered copy of ROK it will save any changes you
- may have made to the Inn Record - and return you to the Editors Menu. If
- If you are running an unregistered copy of ROK it won't save any changes
- you've made.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (E)nter Registration Codes explained:
-
- The following screen will appear upon entering this option:
-
- ** Registering Realm of Kisom Version 1.01 **
-
- (1) SysOp And BBS Name :
- (2) Registration Line #1 :
- (3) Registration Line #2 :
- (4) Registration Line #3 :
-
- (Q) Quit to Main ROK Configuration Menu
-
- If you're running an unregistered copy of ROK, then this line will appear:
-
- UNREGISTERED COPY. PLEASE CONSIDER REGISTERING REALM OF KISOM.
-
- If you're running a registererd copy of ROK, then this line will appear:
-
- REGISTERED COPY! THANK YOU FOR REGISTERING REALM OF KISOM!
-
- An explanation of each option in this menu:
-
- (1) SysOp And BBS Name.
-
- These lines will appear when you select this option:
-
- "SysOp Name, BBS Name" - Example: "Devon Brooks, The Inner City BBS"
-
- Your SysOp & BBS Name :
-
- From the example shown, you know that you must put your SysOp Name/Alias,
- then a Comma ",", then your BBS Name. This string is used to check the
- validity of your registration codes.
-
- (2) Registration Line #1 (3) Registration Line #2 (4) Registration Line #3.
-
- This is where you enter your lines of registration codes. If it works,
- after you've entered the last line, this line should appear:
-
- REGISTERED COPY! THANK YOU FOR REGISTERING REALM OF KISOM!
-
- If you've entered your codes correctly, and it still doesn't say that your
- game is registered, then consult Page 7 (ROK Notes) for information on how
- to contact the author regarding faulty registration codes.
-
- (Q) Quit to Main ROK Configuration Menu.
-
- This will save any changes you may have made to ROK.DAT and return to
- to the Main ROK Configuration Menu.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- (Q)uit ROK Config & Save Changes explained:
-
- This will save any changes you may have made to the ROK.DAT file,
- exit the program, and return you to your Operating System prompt.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Whew! I hope that explains ROKCFG.EXE fully! :-)
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 4 - Registration Information │
- └───────────────────────────────────────────────────────────────────────────┘
-
- Realm of Kisom is distributed in a "ShareWare" format. What does ShareWare
- mean? Basically, it means that you, as a Consumer, are allowed to test ROK
- for as long as you wish. An unregistered copy of ROK is fully functional
- to an extent - half the game. Once players reach Level 10, they will not be
- allowed to continue until it is registered. That is the only restriction in
- ROK, though, except for the Editors.
-
- Just what does someone get when they register? This:
-
- * You will receive a Registration Code for YOUR SysOp Name or Alias, and
- YOUR BBS Name -- Easily entered in the (E)nter Registration Codes option
- in ROKCFG.EXE.
- * Twice as many Levels, Level Masters, and Enemies!
- * Players can advance past Level 10 and finish the game.
- * Players can access the "secret" ending within the game.
- * You can customize how many Field Fights and Player Fights your users
- are allowed to have per day.
- * Supporting *quality* ShareWare, such as this, helps create a better
- ShareWare market for *ALL* ShareWare authors and their products.
- * Player Editor in ROKCFG.EXE is fully functional. Edit almost EVERY
- aspect of each player record in your ROK Game!
- * Monster Editor in ROKCFG.EXE is fully functional. Customize the ROK
- enemies to suit your desires! Every variable in the Monster Record
- is configurable when registered!
- * Level Editor in ROKCFG.EXE is fully functional. Edit the amount of
- Experience that is needed for a player to advance to a certain level.
- Customize your game so that it will take players quite a bit of time,
- or no time at all to advance levels! Every variable in the Level Master's
- record is fully configurable when registered!
- * Conversation Editor in ROKCFG.EXE is fully functional. Edit lines of
- text in the Inn or Rebel's Corner conversation. View what your players
- are saying, monitor swear words, change as you wish - all in just a few
- key presses when you register your copy of Realm of Kisom!
- * "Atma" Editor in ROKCFG.EXE is fully functional. Customize Atma from a
- strong Warrior to an even stronger Warrior, or even a weaker Warrior!
- Rename Atma's Legendary Weapon to suit what you wish! Atma's entire
- variable record is fully configurable when registered!
- * Inn Editor in ROKCFG.EXE is fully functional. Set the prices for players
- to sleep in the Inn, or the bribing prices for players to pay to Logan to
- attack a sleeping guest! Toggle the Inn buying/selling ON/OFF, set the
- current selling price, and set the Current Owner's Name! The entire Inn
- variable record is fully configurable when registered!
- * Possibly best of all - Free Updates! Registering ROK is a one-time
- thing. Pay the $20.00 once, and that's it! Your registered for life.
- All future versions of ROK will work with your registration codes.
- * You are entitled to a higher level of assistance should anything go
- wrong while you run ROK. I fully support my product to unregistered
- SysOp's, but if I know that you've registered, chances are I'll be a
- little more eager to serve and help you out, if I can. Don't get me
- wrong, I'm eager to help unregistered SysOp's as well. :)
-
- The great thing about ShareWare is that you know what you are going to be
- receiving if you register your copy of Realm of Kisom. If you dislike an
- option/feature in ROK, or you've found a bug, do not send money expecting
- that the registration code will make it work better. Registering ROK will
- only allow players to play the other half of the game - it doesn't unlock
- any "Registered-Only" features within the game.
-
- Even if you're NOT a SysOp, you can still register Realm of Kisom for the
- same price. It doesn't matter to me at all. If you want ROK registered
- to a name without a BBS Name, specify that when you fill out REGISTER.DOC
- and I will be more than happy to do that for you!
-
- {*} NOTE - If you do not have a printer on your computer, simply
- take a piece of paper, and write down the following information:
-
- SysOp Name : Your Address :
- BBS Name : State/Province :
- Voice Phone Number : Postal Code :
- BBS Phone Number : Suggestion(s) :
-
- You CAN do it this way if you wish, but I would prefer a typed
- form as its much easier to read than some people's hand writing.
-
- The current asking price of registration is $20.00. I accept BOTH USA
- and Canadian funds. If you are a US citizen, you can exchange your US
- Funds into Canadian, and the cost will drop by nearly $5.00 due to the
- poor Canadian vs. American dollar rate.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- However, I do grant a special offer to those who wish to register ROK:
-
- If you and a friend would like to register ROK together, then you are
- entitled to a HUGE discount! This is how to attain this special offer:
-
- ** INSTEAD OF $20.00, THE COST DROPS TO $10.00! A SAVINGS OF 50%! **
-
- First, each of you fill out a seperate registration form. Include the
- information you wish, just as if you were registering normally. Next,
- put BOTH forms in the same envelope. Then, since you are entitled to
- receive the 50% off deal - each person place their registration amount
- in the same envelope. That way, when I open the envelope, I know that
- you and this other person have registered together, thus entitling you
- to the 50% off deal. If both forms are not together in the same order,
- you will not receive the 50% off deal, and I will return your money to
- you at no charge to you.
-
- This offer works for any amounts of people. 2 People together would
- make the order in the envelope $20.00 - $10.00 each. 4 People would
- make the order in the envelope $40.00 - $10.00 each. It works for
- all amounts of people. If 10 SysOp's wanted to register ROK together,
- together, it would be $100.00 - $10.00 each. Great deal, hey? :-)
-
- I hope that explains how the deal works. If you have any questions,
- feel free to contact me. Contact methods are given on Page 8 (How to
- Contact Devon Brooks, The Author). I'd me more than happy to help you
- out and answer any questions you might have!
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Since I live in Canada, mail will take a little longer to get to me if
- you are sending it from the United States. There is a date on the Reg
- Form to tell me what the average time is for mail to get to me. It's
- about 1 and a half weeks for mail to reach me. So, give me some time,
- and your registration code usually be return to you within 24 hours of
- me receiving it. Please allow 2-4 weeks for your code to be returned
- to you. If it takes longer than this, by all means, please contact me
- and ask me what the hold up is. For some southern states, it may take
- even longer than four weeks to return the registration code to you.
-
- At this time, we do not have an OnLine Registration Site set up. However,
- one is in the works. It should be up and running very soon, hopefully. :)
-
- If you wish to register ROK, fill out REGISTER.DOC, and mail it to the
- address given on Page 8 (How to Contact Devon Brooks, The Author).
-
- {*} NOTE - A few comments have come up recently regarding the postage
- required for US residents to send mail to Canada. In some
- areas 46 cents is what is needed. Others require 56 cents.
- It differs from every area. Please check how much postage
- is needed and then apply the stamps accordingly. This will
- help your registration get to BFS faster.
-
- ** Please consider registering Realm of Kisom if you haven't already! **
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 5 - Installing Realm of Kisom │
- └───────────────────────────────────────────────────────────────────────────┘
-
- Installing Realm of Kisom is *very* easy. Simply follow these steps:
-
- 1. It is suggested to create a seperate ROK directory.
- 2. Unzip the ROKV094D.ZIP file into this directory.
- 3. Run ROKCFG.EXE. Create the ROK.DAT file, if it asks you to.
- 4. In ROKCFG.EXE, go into (S)etup Node(s) for BBS's. Here, create
- as many NODE*.DAT files as you wish. There must be one NODE*.DAT
- file for every Node you run on your BBS. (IE, if you have 10 Nodes,
- you will need NODE1.DAT, NODE2.DAT ... all the way to NODE10.DAT)
- In this menu, it allows you to configure your BBS Drop File type,
- Com Port, and Com Routines.
-
- {*} NOTE - Don't worry. You won't have to manually edit all your
- nodes. When you create a new node, it uses the previous
- node's values.
-
- 5. Setup your BBS to run ROK. Consult your BBS Software Documentation
- for information on running doorgames, and executing batch files.
-
- For single-line BBS's, this is the suggested batch file setup:
-
- @ECHO OFF - Do not display what is happening
- CD\BBS\DOORS\ROK - Change Dir to the ROK Directory
- COPY \BBS\<dropfile> - Copy your DropFile into the ROK Dir
- NOW_OFF.EXE - Turn "OnNow" Flags off for all players
- ROK.EXE 1 - Run ROK on Node #1 (for one-node BBS's)
- CD\BBS - Return to the BBS Directory
- EXIT - Exit back to the BBS
-
- For Multi-Node BBS's (more than one Node), this is the suggested
- batch file setup:
-
- @ECHO OFF - Do not display what is happening
- CD\BBS\DOORS\ROK - Change Dir to the ROK Directory
- ROK.EXE * /P<pathtodropfile> - Run ROK.EXE, where "*" is the Node Number,
- and the /P<path> tells ROK where the Drop
- File is (with or without the trailing back-
- slash <"\">).
- CD\BBS - Return to the BBS Directory
- EXIT - Exit back to the BBS
-
- {*} NOTE - It is *not* necessary to copy the dropfile into the ROK
- directory. If do not want to copy it, then you *must*
- use this command line to call ROK:
-
- ROK.EXE * /P<pathtodropfile>
-
- Where "*" is the node number (consult your BBS Software
- Documentation for information regarding passing the node
- number to command line). The <pathtodropfile> does not
- need a trailing backslash (\) at the end, but if you put
- it there, it won't hurt either.
-
- That's it! Pretty simple, hey? :-) If you have any questions regarding
- installing Realm of Kisom, please, by all means contact me and feel free
- to ask me anything you like. Ways to contact me are given on Page 8 (How
- to contact Devon Brooks, The Author).
-
- I hope that fully explains how to install Realm of Kisom on your BBS!
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 6 - Troubleshooting, Hints, & Tips │
- └───────────────────────────────────────────────────────────────────────────┘
-
- This section is here to answer some Frequently Asked Questions.
-
- Question: "When a user tries to access ROK on my BBS, it doesn't do
- anything, and simply returns them to the BBS!"
-
- Answer : This is most likely caused by your ROK Batch file not executing
- ROK properly. See the above section for information on how to
- setup your batch file.
-
- {*} NOTE - ROK *might* not be getting enough Memory! Here's a
- way to check if this is the problem: If, in the ROK
- batch file, you have "@ECHO OFF", delete that, then
- run ROK again. It should know show you what's going
- on when it tries to execute ROK from your BBS. See
- where it executes the command line - and if it says
- something like: "Not enough memory to run program",
- then that's the problem! :-) If you are unsure of
- just how much Memory your BBS takes up, run MEM.EXE
- in the batch file and see. Then, consult your BBS
- Documentation for info on reducing memory usage. It
- should then work for you. ROK automatically loads
- most of it's files into EMS, if it's available.
-
- Question: "ROK has the OnNow flag ON for a user who isn't even in the
- game! Another user enters, challenges that person, and ROK
- screws up there! Help!"
-
- Answer : This error is caused by an Abnormal Exit from the game. Either
- ROK had an error, a lock-up, power failure, etc. This does not
- happen when a user drops carrier, though, ROK is smart that way.
-
- For Single-Line BBS's, the solution is *very* simple. Run
- NOW_OFF.EXE in the batch file that runs ROK (explained above).
- This will turn the OnNow flag off for every user *before* a
- user enters the game.
-
- For Multi-Node BBS's, this is the fix. You can run NOW_OFF.EXE
- if you wish. However, a more important step is to notify your
- users that after seven seconds of no response from the other end
- of the online duel, a player can choose to leave the fight.
-
- What the heck am I talking about? Here's an example to help:
-
- Player A has had an abnormal exit from the game. The OnNow flag
- for this character has remained "ON". Player B enters the game,
- sees that Player A is online, and challenges that player. After
- seven seconds of Player A not responding in the fight - Player B
- can choose to leave it. It's very simple! After this Player A
- doesn't respond, Player B should know that Player A isn't really
- online.
-
- Hope that explains it! :-)
-
- Question: "Why the heck are there so many MSG*_*.DAT files?"
-
- Answer : Those are Message Data Files. They're mail waiting to be read
- by certain players.
-
- Question: "I cannot figure out how to pass the correct Node Number to the
- batch file ROK command line! Help!"
-
- Answer : Each BBS Software is different. Almost all of them use a symbol
- to represent a Node Number. You will have to consult your BBS
- Software Documentation to see how to do it. Sorry I can't be of
- any more assistance in this area.
-
- Question: "ROK locks up at the Introduction ANSI/RIP Screen!"
-
- Answer : Well, I don't have a clue why this should happen. If this is a
- persistant error, there is a Toggle to disable showing it. It's
- in ROKCFG.EXE's (M)iscellaneous Maintenance Menu. Simply Toggle
- it to OFF, and you should have no more problems.
-
- {*} NOTE - You can experiment with the three different FOSSIL
- Driver types (explained above), that may cause the
- Into ANSI/RIP lockups to go away.
-
- Question: "A player was able to marry someone who wasn't even in the game!"
-
- Answer : In ROKCFG.EXE's (M)iscellaneous Maintenance Menu, there is an
- option to Divorce *ALL* Married Players in the Realm. If this
- error should ever happen, simply run this option, and everything
- should be fine.
-
- Question: "My registration code doesn't work! Help me out, please!"
-
- Answer : Extensive testing has been done to ensure that your registration
- code *should* work. However, if it does not, DON'T PANIC! :-)
-
- Simply contact the me, and I'd be more than happy to help you out
- with this problem. Ways of contacting me are given on Page 8 (How
- to Contact Devon Brooks, The Author).
-
- Question: "I don't know how to change my US funds into Canadian Funds!"
-
- Answer : Don't bother! I accept BOTH Canadian AND US Funds in registration
- forms!
-
- Question: "I use DORINFO1.DEF as my dropfile. I use it to run all my
- nodes. ROK doesn't recognize that it's supposed to be Node #2
- with a DORINFO1.DEF file! Help!"
-
- Answer : Most BBS Softwares that support DORINFO also support DOOR.SYS.
- If your BBS Supports both of these, try changing it to DOOR.SYS.
- If not, then run ROK with this command line:
-
- ROK.EXE * /P<pathtodropfile>
-
- Where "*" is the node number, /P<pathtodropfile> tells ROK where
- to look for the DropFile. It does not matter if this path has the
- trailing backslash ("\") or not.
-
- I think that should work, hopefully.
-
- Question: "I want to run Maintenance today - again!"
-
- Answer : Simply delete TIME.DAT from your ROK Directory. The next time
- ROK is ran, Maintenance will execute again.
-
- Question: "I have a bug report that isn't addressed anywhere in your ROK
- documentation!"
-
- Answer : Fabulous! Fill out BUGRPT.FRM. Send this to me. Ways of
- contacting me are given on Page 8 (How to Contact Devon Brooks,
- The Author). *Please* be as clear as possible when explaining
- the report! Also, please print, if you can, or write neatly! :)
-
- Question: "I'm stumped. Nothing seems to work!"
-
- Answer : Consult Page 7 (ROK Info & Notes). There, it will give you the
- ROK Command Line Parameters. This, hopefully, will help you out.
-
- I hope I have covered most of the topics here. If your question is not
- addressed, then feel free to contact me. Ways of contacting me are given
- on Page 8 (How to Contact Devon Brooks, The Author).
-
- Alternatively, you may call my BBS - The Inner City BBS, at 1-306-694-5864.
- There is an entire message base setup for ROK alone (Msg.Area #4). This is
- the area to discuss comments/suggestions on how to improve ROK, bug reports
- and more. Almost everything is addressed in this area.
-
- Hopefully, soon, there will be a ROK Echo available on Plannet Connect.
- When it is available, I will hopefully be addressing messages in there.
-
- ** Hope that helps! **
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 7 - ROK Notes, Information, Etc. │
- └───────────────────────────────────────────────────────────────────────────┘
-
- The latest version of ROK can always be FREQed from 1:140/129, using
- the Magic Name of "ROK". I run on a 33.6k Modem, so it should take
- less than 2-3 minutes for you to get the latest version! It is also
- available on the BFS Internet WWW Site (address is given below).
-
- In case you are wondering just what ROK supports, here's a list of them:
-
- * DesqView, OS/2, Windows 3.1, Windows 3.11, Windows NT, Windows 95, and
- several other major Multi-Tasking Systems. All should work fine!
- * Support for most BBS DropFile types. These include:
-
- DOORSYS - The DOOR.SYS format (Wildcat!,GAP,TAG, etc)
- DORINFO1 - Remote Access,others(uses DORINFO1.DEF)
- RBBS - Rbbs version 16.1+ (uses DORINFOx.DEF)
- QUICK - Quickbbs,Force,R.A. (uses DORINFOx.DEF)
- PCB14 - Pcboard version 14
- PCB15 - Pcboard version 15
- PHOENIX - Phoenix bbs (uses INFO.BBS)
- SPITFIRE - Spitfires bbs (uses SFDOORS.DAT)
- WWIV - WWIV bbs (uses CHAIN.TXT)
- TRIBBS - TriBBS software (uses TRIBBS.SYS)
- 2AM - JUMPER.DAT
-
- * IRQ Supports 0-15!
- * Modem Baud Rates up to 115,200 Baud!
- * Locked Baud Rates.
- * CTS/RTS Flow Handshaking.
- * Three types of Communications! (FOSSIL, XFOSSIL, Internal Com, all
- explained above)
- * *TRUE* Multi-Node Support! One-On-One battles, yell at opponents,
- and more! "Smart" play allows one opponent in the battle to escape
- after seven seconds of inactivity from the other player!
- * Automatic RIP Detection. Full Support. Beautifully drawn RIP Graphics.
- Professionally drawn. The best in any doorgame today!
- * *NO* External Maintenance Program! It's all automatic upon first player
- login on a new day.
- * On average, at standard settings, players will use 10 minutes to play
- their turns for the day! Makes more time to do other stuff on the BBS,
- as well as encouraging them to come back for more in the future!
- * SysOp-To-User Chat! F2 To Chat, ESCape to exit.
- * Simply the *BEST* combination of Editors in *ANY* doorgame today! *SEVEN*
- powerful editors in ROKCFG.EXE lets you fully customize almost everything
- in the game! Simply the *BEST* Editors ever created for a door game!
- * *FIVE* Different Character Classes! Paladin, Cleric, Sorcerer, Assassin,
- and Warrior! Completely unique from each other. This lets players choose
- and create their OWN destiny!
- * Wide variety of Spells for Paladin's, Cleric's, and Sorcerer's! Also a
- great range of Techniques for Assassin's!
- * "Never Reset" type of play. When a player defeats Sakar Kane and wins the
- game, only that player is reset. All other players remain the same.
- * Great co-ordination of colors. Makes the game "feel" great!
- * Powerful mail writing routines. Unlimitted message length!
- * *MANY* *MANY* *MANY* Secrets to discover all over the Realm of Kisom!
- * Many interactive Random Events all over the Realm. Simply unequaled.
- * Free upgrades for registered SysOp's! Registration is a one-time thing.
- * Powerful Local Mode availability. OnLine duels, yells, etc, all as if
- you were actually on another node on the BBS!
- * Registration is only $20.00! Simply the greatest value for a doorgame
- such as this. The author accepts BOTH Canadian AND US Funds!
- * Unequaled Kingdom-To-Rebel fighting!
- * Wide range of attack damage gives lower-level players a fighting chance
- against higher level opponents!
- * Eight Different Medieval-Style Rankings for players! It's actually like
- you are there in a Medieval Realm! Rankings include: King, Queen, Prince,
- Princess, Duke, Dutchess, Squire, and Squiress!
- * EGO's - New unique approach to gaming NOT found in any other doorgame!
- * "Senate" - Players can vote on which EGO to be built! Another of ROK's
- many unique features NOT found in any other doorgame! (explained below)
- * Rich, in-depth storyline, with a deep background & history!
- * Several possible scenarios. The game can go several different ways!
- * 10 Different, completely unique possible game endings. One "secret"
- ending as well!
- * Buy/Sell the Inn of Casimonda! Set the prices for players to sleep in
- the Inn! Just one of ROK's many unique options NOT found in any other
- doorgame!
- * 20 different, completely unique Weapons & Armours!
- * Fully customizable game when the SysOp has registered! Set the number
- of Field and Player fights per day. Configure the Level Master's to
- let the game advance more slowly, or quicker!
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- One of the most unique options in ROK is called EGO support. What the
- heck is EGO support, you ask? Well, here's an explanation:
-
- EGO stands for "Extra Game Option."
-
- The King/Queen of Kisom can construct "Buildings". These Buildings are
- called EGO's. These EGO's are coded into the game by Devon Brooks (The
- Author), NOT a 3rd Party Programmer. Each EGO costs a certain amount of
- Gold. Once this requirement of Gold is met, then this EGO can now be
- accessable for all players, and a new EGO can be constructed. As new
- ideas come up, possible future EGO's will be added by The Author.
-
- When the King/Queen decides which EGO to be built - one day is allocated
- for the players in the game to vote Yes/No to be in favour of or opposed
- to the building of this EGO. If the majority of players do not want the
- EGO to be built - then they will get to decide which EGO they want to be
- built. Basically, it's a "Senate" type of thing. If the players vote
- against the King/Queen, then the Senate will overrule the King and build
- a new EGO, just as the players requested.
-
- ** Don't make the mistake, EGO's are *NOT* IGM's! **
-
- Rather, EGO's are options within the game. At this point in time, I am
- not allowing 3rd Party Programmers to create EGO's for ROK. By looking
- at other games, IGM's cause nothing but problems. However, I'm always
- open to change, so this opinion on 3rd Party Programmers *could* change.
-
- Hope that explains how EGO's work!
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Another one of the many unique features of ROK is the five different
- character classes available to players. An explanation of each class:
-
- Paladin - This type of character can do only good deeds. Since Paladin's
- are Holy Knights, they worship God. Paladin's also can wield a
- limited amount of Clerical Spells; the first five of ten can be
- accessed by all Paladin's - three of which are available at the
- same time. These five spells are: Heal Wounds, View Other Char,
- Enchant Weapon, Enchant Armour, and Cure All Diseases. *All* of
- these spells are explained in the next class (Cleric), how they
- work, what they do, etc.
-
- Cleric - Like Paladin's, this type of character can also do only good
- deeds. Since Cleric's are Holy, they worship God. Cleric's
- wield a wide variety of Spells - five of which are available
- at the same time. These ten spells are - Heal Wounds, View
- Other Char, Enchant Weapon, Enchant Armour, Cure All Diseases,
- Holy Hammer, White Lore, Blindness, God's Divine, and Complete
- Healing. Here's a complete explanation of each of these spells:
-
- Heal Wounds - This will Heal *half* of all the wounds that a
- character has and let the player choose another
- option in the battle. For example, if a player
- had (10 of 20) HP, casting this spell will heal
- 5 HP since that is half of what this player has
- sustained as damage. After this spell is cast,
- the player will then be able to choose another
- option in the battle.
-
- View Other Char - Casting this spell will enable you to view
- another character's statistics. This screen
- is the same as if it a player viewing his or
- her statistics, but it will have the desired
- character's stats. Usefulness? Well, it's
- easy to see which players have Gold on their
- Hand, their strength, etc, before they attack
- them.
-
- Enchant Weapon - Just as the spell says, casting this will give
- a player a 10% bonus on his/her attack damage.
- Cast this once any time in your turn, and it's
- duration will last until you quit the game.
-
- Enchant Armour - Like Enchant Armour, casting this spell will
- give a player a 10% bonus on his/her Armour.
- This means that 10% will be subtracted from
- the damage received from a Monster/Player.
- Cast this once any time in your turn, and it's
- duration will last until you quit the game.
-
- Cure All Dieseases - Anther one of ROK's many unique features is
- that players have the ability to Cure/Bless
- other players. If a player is cursed, then
- he/she must find a cure. Casting this spell
- will Cure All Diseases, just as it says.
-
- Holy Hammer - A mythical spell known only has "Holy Hammer" was
- thought to be a Spell wielded by the Cleric's. It
- has the potential to do 5 times as much damage as
- a normal attack.
-
- White Lore - Pure energy, White Lore is the central focus of the
- Cleric's faith in the Good Lord. This blast has the
- potential to do 6 times as much damage as a normal
- attack.
-
- Blindness - Just as the spell name says, this flash of light can
- effectively "blind" the opponent, thus reducing his/
- her chance of hitting you by 50%.
-
- God's Divine - Calling upon forces of Divinity, God's Divine is
- the most potent spell in the Cleric's aresenal.
- Seemingly from God himself, this blast of energy
- has the potential of doing 8 times as much damage
- as a normal attack.
-
- Complete Healing - Just as the spell name says, casting this will
- heal a player of his wounds completely then
- let the player choose another option in the
- battle. For example, if a player had (1 of
- 100) HP, this spell would heal 99 HP, since
- that is the wounds sustained. Simply the
- most powerful non-offensive spell available
- to Cleric's,
-
- Sorcerer - This type of character, if trained correctly, could be the most
- powerful character in the entire game, easily. Sorcerer's wield
- "Black" Magic, or magic opposed to Paladin's/Cleric's. If a
- player is patient with this character, in time, Sorcerer's grow
- to be simply the most powerful character. Sorcerer's wield a
- wide variety of Spells, five of which are available at the same
- time. These ten spells are - Magic Missile, Shield, Befriend
- Enemy, Flaming Ball, Black Lore, Dispel Magic, Ice Storm, Clone
- Self, Meteor Storm, and Reincarnation. A complete explanation
- of each of these spells:
-
- Magic Missile - M. Missile has the potential of doing 5 times
- as much damage as a normal attack. Basically,
- this spell creates a "Missile", and shoots it
- at the desired target.
-
- Shield - This spell will effectively reduce the damage taken
- from an enemy by 25%. Meaning, that if an opponent
- hit you for 100 Damage - this spell would reduce it
- to 75. Quite useful.
-
- Befriend Enemy - One of the best spells that Sorcerer's can
- wield - Befriend Enemy lets you escape the
- battle instantaneously. Just as it says,
- you "Befriend" your opponent, & the battle
- does not continue. *Very* useful if you're
- in a battle you cannot win.
-
- Flaming Ball - Casting a large ball of fire - this spell has the
- potential to do 6 times as much damage as a normal
- attack. Just as it says, a large Ball of fire is
- hurled at the opponent.
-
- Black Lore - Pure energy - Black Lore is the central focus of the
- Sorcerer's faith in their Dieties. This blast has
- the potential to do 7 times as much damage as normal
- attacks.
-
- Dispel Magic - Another one of the most useful spells that they
- can wield, Sorcerer's have the ability to disable
- opponent's usage of spells by casting Dispel Magic.
-
- Ice Storm - Just as the spell says, this spell will cause a
- large storm of Ice to be shattered over the opponent.
- This spell has the potential to do 9 times as much
- damage as a normal attack.
-
- Clone Self - Just as the spell says, this spell will "Clone"
- the caster's character. On subsequent Normal
- attacks - your "Clone" will also attack - doing
- twice as much damage as before.
-
- Meteor Storm - The most potent spell in the entire game, Meteor
- Storm can do the most damage of all spells. It
- has the potential to do 12 times as much damage
- as a normal attack. Calling upon the heavens,
- this spell rains Meteors upon the desired target.
-
- Reincarnation - Possibly the most useful spell in the Sorcerer's
- arsenal, Reincarnation does just that: bring you
- back to life if you die. Casting this spell any
- time during your turn - and if you die somewhere
- in the game, this spell will automatically bring
- you back to life, just as if you had not died at
- all. Simply the most useful spell to have.
-
- Assassin - This type of character is the funnest character to player in the
- game. They do not possess potent spells. Rather, they wield a
- unique feature - "Techniques". These Techniques can be used to
- harm other players - in "odd" ways. Like I said, this character
- is the funnest to play! Assassin's can wield a wide variety of
- Techniques - 3 of these can be available at the same time. These
- five Techniques are: Steal Hand Money, Scar Facial Area, View C.
- Stats, Mutilate Remains, and Destroy Bank Account. A complete
- explanation of each of these Techniques:
-
- Steal Hand Money - Just as it says - using this Technique will
- have the chance of stealing a player's Gold
- on hand.
-
- Scar Facial Area - Using this Technique will have the chance of
- scarring a player, or reducing their Charisma.
-
- View Character Stats - This Technique, like the Spell, will view
- another character's statistics. If used
- in conjunction with the Steal Hand Money,
- this will let the char know which players
- have more money to steal from.
-
- Mutilate Remains - Possibly one of the most unique Techniques
- available to Assassin's, Mutiliate Remains
- will have a chance to kill a sleeping player
- without the need of a battle. In short, this
- Technique will end the character's turn for
- today.
-
- Destroy Bank Account - Just as it says this Technique will have
- the chance to destroy a players Bank of
- Kisom account - thus, cutting off much-
- needed Gold. Using this Technique will
- also end the character's turn for today.
-
- Warrior - The Warriors are "default" characters in the Realm. Usually,
- this class is picked because players cannot decide which one
- to choose. The Warriors are like Paladin's except they can't
- wield any spells. They *can*, however, Train once/day, and
- receive a random bonus on one of their attributes. Warriors
- also posses a feature in ROK - the transferring of attribute
- points. What does this mean? It means, for example, that a
- Warrior can take 10 points away from HP, and add it onto the
- Strength. Thus, this character would now have 10 less HP, &
- 10 more strength. There are five possible attributes that a
- Warrior can trade between - three of them are a available at
- the same time. These five attributes are: Strength, Defense,
- Charisma, HP, and Field Fights. Warrior's can trade points
- between these attributes. Hope that explains how it works!
-
- I hope that explains what each Guild Class does!
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- In case you're wondering, here's a bit of ROK Nostalgia:
-
- First Playable : May 22nd, 1996.
- Beta Releases : Ten beta versions.
- Public Releases : Two, with this release of ROK v1.01.
- Internal Versions : About 2,000,000. :-)
- Date ROK Started : January 1st, 1996.
- Total Hours of Work : About 650 hours.
- v1.01 Release Date : October 21st, 1996.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Like in other popular doorgames, ROK supports BadWords.Dat. Most of
- you already know what this is, so I won't bother explaining it. Up
- to eight words can be in the BadWords.Dat file. It *MUST* be in this
- format for it to work properly:
-
- <badword>|<goodword>
-
- The badword is first, followed by a pipe "|", then the good word to
- replace the badword with.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Just like in a Medieval Kingdom, ROK supports the ability for the King/
- Queen of Kisom to assing "Social Rankings". What are Social Rankings,
- you ask? They are rankings in the eyes of the Kingdom, such as "Duke",
- "Squire", "Baron", etc.
-
- The King/Queen of Kisom can give out six rankings. These are: Prince,
- Princess, Duke, Dutchess, Squire, and Squiress. As you can see from
- the names, three rankings are for Males, and three are for females.
-
- What are the advantages when a player receives a Social Ranking? In
- short, this gives the player the ability to sleep in the Palace. It
- lets them sleep at night knowing that it'll take a large sum of Gold
- for a player to Bribe the Palace Guard's into letting them challenge
- a sleeping guest. That is the advantage a Social Ranking gives to
- players. That and the recognition in the Listings of Characters that
- it shows their Rankings.
-
- If a player has a Social Ranking, or is the King/Queen, they cannot
- enter the (R)ebel's Corner from the Main Menu.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- ROK supports many "Command Line Parameters". These Parameters are on
- the same line that you call ROK.EXE with, if you didn't know. These
- are the list of Parameters:
-
- (These can be used in any order)
-
- * - Where * is the node number you wish to
- call ROK on. (explained above)
- 0 - Run ROK in Local Mode.
- /Bxxx - Specify Locked Baud Rate. (Example: /B38400)
- /R - Forces RIP Graphics to be Enabled.
- /Pyyy - Specify Path to your Drop File. This can be with
- or without the Trailing Backslash. This parameter
- *must* be used on Multi-Node BBS's. (explained above)
- /E - Load files into EMS. ROK automatically loads most
- of it's files into EMS, if it is available, so this
- might save just a tad more memory. Maybe.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- ROK boasts the best RIP Graphics of all doorgames today. If you don't
- know what RIP is, here's a brief explanation:
-
- RIP stands for "Remote Imaging Protocal".
-
- At this time, ROK supports only RipTerm 1.54, since 2.00 is *not* very
- popular, unfortunately. If 2.00 picks up in popularity or I see a wide
- demand for it, then I will make ROK support both versions.
-
- RIP is a form of Graphics, like ANSI, except it is in VGA mode, with
- 16 Color Graphics. At this time, I do not know of a 256 Color RIP
- Graphics Program, that is why only the 16 Colors.
-
- To view the RIP Screens, you will need a RIP Terminal Program. RipTerm
- is suggested, but another that I know of supports it - Telix for Windows.
- I've heard that a version of Telemate also supports RIP, but I'm not sure
- on this one.
-
- What advantages does RIP have? It allows the user to view some beautifully
- drawn artwork in the game instead of ANSI menus, and use a mouse instead of
- pressing the keyboard to execute a command.
-
- Regardless of whether or not your BBS Software supports RIP Graphics, ROK
- does. This means that even if your BBS can't run RIP Graphics, ROK will
- still be able to show off it's the beautiful artwork to your users.
-
- Some tips on how to get players to use the game in RIP Graphics:
-
- 1. Announce that the game has RIP Graphics.
- 2. Place RipTerm v1.54 online in your File Areas for the users to download.
- 3. Encourage them to test it out once, and if they like it, chances are
- they'll continue playing it in RIP mode.
-
- I hope the RIP Graphics section of this game is used. It really is a great
- feature in the game!
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Another one of ROK's many unique features is "Atma".
-
- Atma is made of pure energy, focused on one soul purpose - players.
- Basically, users will be able to challenge Atma once/day. Since Atma
- is one of the strongest enemies in the game, his default variables are
- quite high, even close to that of Sakar Kane.
-
- If players are able to defeat Atma, their reward is that they can keep
- Atma's legendary weapon name - for the day, to make it fair to other
- players. Upon maintenance the next day, the player's old weapon will
- be back in their hands, and they will be able to challenge Atma again.
-
- The weapon is three times as powerful as the most expensive weapon in
- ROK - the Ultimate Blade. It cannot be sold, however. :-)
-
- Atma is fully configurable in the ROKCFG.EXE's Editors Menu. All
- changes will be saved when Realm of Kisom is registered.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Another one of ROK's many unique features is that players can Buy and
- Sell the Inn of Casimonda.
-
- If no player owns the Inn, then Logan, an NPC, will be the owner. The
- default price for a player to purchase the Inn of Casimonda is $100,000.
- From there, the price will increase by 33% for another player to buy the
- Inn from that player.
-
- Each time the Inn is bought, the price will increase by 33%.
-
- How does one purchase the Inn from another player/Logan? First of all,
- you will need the required amount of Gold. Secondly, you will have to
- defeat the Owner in a FIST-FIGHT Battle. In short, this means that both
- players will not be able to use their weapons in the battle. The reason
- for this? Simple. Higher level players with more Gold will be able to
- easily defeat lower level players who Own the Inn. Should the player
- who wishes to purchase the Inn win the fist-fight battle, s/he will then
- pay the required Gold to the previous Owner, and then acquire the rights
- to the Ownership.
-
- If Logan is the Owner, a player will not have to fight him, though. :-)
-
- Hope that explains how it is bought and sold!
-
- What are the advantages of owning the Inn? Owners are able to set the
- prices that players will have to pay to spend the night. All profits
- made go straight to the Owner's bank account.
-
- No matter what, if you Own the Inn, when it is sold, you will *always*
- make a profit, since the price always increases by 33%.
-
- The Inn prices, ownership name, and a toggle to enable/disable the buying
- and selling of the Inn is fully configurable in ROKCFG.EXE's Editors Menu.
- All changes will be saved when Realm of Kisom is registered.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- In case you are wondering, 3% of all taxes collected go straight to the
- King's Bank Account. The rest goes toward "Kingdom Maintenance". :-)
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- I am 100% convinced that ROK will become an instant hit on your BBS.
-
- Here are some ways for you to encourage users to try out ROK:
-
- * Don't play the game yourself. If players know that the SysOp is
- playing, chances are some of them will quit. Even if you're playing
- fair, most of them will assume that you're cheating, and quit.
- * Try not to run too many Doors on your BBS. Even if you have a lot
- of doors, if you have 30 Door users, chances are there will be only
- 3 to 5 players in each door. Limitting the amount of doors will
- make the players choose the same game all the time to play. Even if
- you only have ROK online, chances are most players will call more to
- your BBS because they *know* they will find players in your game.
- * Advertise the game in your opening BBS Screen. This will let players
- know that the game has been installed on your BBS. Let them know that
- it's a great game, RIP Compatible, etc. Chances are, from your promo,
- that they'll join up right away. A file is included in the archive to
- help you with this promotion - the ANSI Filename is "ROKPROMO.ANS".
- * Make it easily accessable. Nothing's worse than hitting three to four
- keys to reach the door game's menu. I have it available right from the
- Main Menu on my BBS, and it works great!
- * When you register, don't overdo the amount of Field/Player Fights you
- are giving out per day. Too much and the game goes way too quickly.
- The default (15 Field Fights, 3 Player Fights) is there to make ROK run
- at a balanced pace.
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- ** I hope those notes help you out if you're having problems! **
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 8 - Contacting Devon Brooks, Author │
- └───────────────────────────────────────────────────────────────────────────┘
-
- You want to get in contact with me, Devon Brooks, The Author? GREAT!
-
- I simply *LOVE* receiving messages! (Really, I do!)
-
- Here are some of the most convenient ways of contacting me:
-
- 1. FidoNet EchoMail Message Areas. I frequently read the DOORGAMES Echo
- and the ON_LINE_GAMES Echo.
-
- Hopefully soon, there will be a ROK echo available on Plannet Connect.
- If this becomes available, I will, of course, answer messages in here as
- well, since it *IS* an entire echo devoted to my game. :-)
-
- Since I receive a LOT of messages every day, chances are you won't get
- a reply back very quickly. It usually takes me 1-2 days to answer my
- mail completely. Depending on where you live, please allow 5-10 days
- for a reply to come back to you. It's also in here that I announce new
- releases of ROK, so keep up in these echos, and you'll be kept informed!
-
- 2. Netmail. My FidoNet Netmail Address is 1:140/129.
-
- It doesn't matter if you route the Netmail message or crash it to me.
- In most cases, I will route the reply back to you, but sometimes, if it
- is urgent, I will crash it back to you. I usually answer my Netmail
- messages as soon as I can, so this might be the best method of getting
- in contact with me.
-
- 3. Internet E-Mail. My Internet Address is "bfs@sk.sympatico.ca",
- without the quotes ("").
-
- I usually check my Mail on the Internet about every 2 days. However,
- that does not mean you will get a reply in 2 days. It will most likely
- take about 4 days for me to reply to your message on here. Depending
- on the urgency of the message, though, I could reply back right away.
-
- 4. Voice Support! My Voice Phone Number is 1-306-692-7374. Please call
- between 6pm and 9pm Central Standard Time (CST). Please check *YOUR*
- time zone, then check the difference of time between yours and mine,
- THEN decide when to call. What I mean is that if you are two hours
- behind me, then call between 4pm and 7pm in your area, since that is
- the equivalent to 6pm and 9pm in my area. Does that make sense? Hope
- so. There's nothing worse, in my opinion, than receiving a voice call
- when I'm supposed to be sleeping! :-)
-
- Voice support is probably the quickest method of contacting me. It's
- person-to-person, so that your questions are answered directly by me.
-
- In case you didn't know, I am 16 years old. Thus, I might not be home
- sometimes, and my parents might answer. If that is the case -- simply
- tell them that you will call back another time and hopefully I will be
- home at that time.
-
- When I answer the phone, please notify me that you are calling for ROK
- assistance. Otherwise, I might think you are a friend of mine calling
- me up, and I won't treat you with the courteousness I should. :-)
-
- 5. The Author's BBS. My BBS is "The Inner City BBS". The Phone Number is
- 1-306-694-5864. This BBS is open 24 hours/day, 7 days a week. The IC
- BBS offers "First-Call-Full-Access" setup. You will have full access to
- the BBS upon your very first call.
-
- If you leave me a message in a local area on my BBS, I will usually
- reply to it within 2-4 hours of seeing it. This is a quick method of
- getting a reply. There is a specific message area setup JUST for ROK
- comments/suggestions/bug reports. That is Message Area #2 on my BBS.
- If you wish to write me a message on my BBS, this is the area to do it
- in. However, if you want it to be a private message, there's always
- the local message area as well. Doesn't matter to me at all.
-
- {*} NOTE - As an alternative quicker way of logging onto the IC BBS,
- you may log on in the Guests Account. User name is "ROK
- DOWNLOAD", password "KISOM". This account will allow you
- to download a copy of ROK in the BFS File Area, and leave
- me a message if you so wish to do so.
-
- 6. The *Official* Blazing Fire Software Web Site.
-
- The WWW address is: Http://www.sasknet.com/~bfs
-
- If you don't know how to make the "~", it's the top left hand key on
- the Keyboard, plus the Shift Button. :-) Some people ask me how to
- make it. I call it a "Squiggley".
-
- On this WWW Site, you can always find the latest version of ROK here.
- You can also see upcoming programs from Blazing Fire Software, info
- regarding new upcoming releases of ROK, and E-Mail Devon Brooks, The
- Author, directly from this site!
-
- This WWW site was created and is maintained by Devon Brooks.
-
- 7. Almost as a last resort:
-
- Mail. Plain, ordinary "Snail" Mail. My address is:
-
- Devon Brooks
- c/o 834 Ninth Avenue NW
- Moose Jaw, Saskatchewan
- Canada
- S6H 2M5
-
- This is also the address to send Registration Forms. If you specify
- an alternative way to reply besides Snail Mail, I will reply in that
- form. Otherwise, you will receive a reply in the mail 2-4 weeks after
- you sent it, depending on where you live.
-
- I *LOVE* receiving messages from people. If you have a question, comment,
- suggestion, bug report, even if you just want to start a conversation - let
- me know about it! :-)
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01 Page 9 - Credit's And Thanks │
- └───────────────────────────────────────────────────────────────────────────┘
-
- Boy, when I think of the time I originally thought of ROK.....
-
- First of all, above everyone and everything else, I thank God. God gave
- me the ability to exercise patience in programming my game, patience in
- the time it took to complete it, the knowledge of Turbo Pascal, &, most
- of all, a happy life to live.
-
- Secondly, I thank my family. My parents, for their support when I was
- feeling down because of an elusive Bug. And, even my big brother, whom
- I fought with immensely when I was a kid.
-
- Thirdly, a good friend of mine, Brad Berezowski. Brad was there from the
- very beginning, offering suggestions, comments - and sometimes insults to
- me. He thought of many features that ROK has. Though he didn't actually
- code any part of ROK, he was a driving force behind ROK's creation.
-
- Next, I thank Bill Klassen. He gave me the User Routines for ROK, how to
- save/find a user record, and much, much more. He gave me countless hours
- of work. He offered much needed help, support, and more. In short, ROK
- would not exist if Bill had not helped me out. And, for that, I thank him
- immensely.
-
- The beta testers. Where would I be without them? God only knows... Here
- is a list of them, in no particular order: John Wagontall, Brian Tremblay,
- Chris Carson, Glen Moorehead, Mark Tassin, Ken Gray, Joe Clarke, Dan Shore,
- Tom Brown, and Dale Ficken. These people reported bugs, typo's, etc, & also
- gave some great suggestions for new options in the game. I simply do not
- know where ROK would be without the aid of these beta testers. This list
- of testers is also given in the file TESTERS.DOC, included in the archive.
-
- Next, I thank Sean Mellor. He took the time to draw some of ROK's awesome
- ANSI graphics. Thanks a million, Sean! :-)
-
- Steve Lorenz, Bob Dalton, Scott Baker, and everyone else who contributed
- to the DDPlus Package. Simply the *BEST* DoorDriver available for TP.
-
- I thank Jan Ferguson from the TURBO PASCAL Echo (FidoNet) for providing
- me with assistance in regards to taking percentages of values. Thanks a
- lot, Jan!
-
- Finally, I thank a lot of the users on my BBS. They reported inital bugs
- in the Alpha version of ROK, contributed suggestions/comments, and more.
-
- That is all that I can think of at this point. If I missed anyone, please
- tell me, and I'll update this Documentation in the next version! :-)
-
- =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
-
- Also, if you feel I have missed something in this documentation, or I have
- not covered something in the game - *please* notify me of this, and I will
- update this Documentation in the next version.
-
- ** I enjoyed writing ROK immensely! I hope you have fun with it! **
-
- Devon Brooks - Blazing Fire Software
- End of the Realm of Kisom v1.01 Documentation
-