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- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Realm of Kisom Version 1.01: History File of Changes in Previous Versions │
- └───────────────────────────────────────────────────────────────────────────┘
-
- Key: "o" means a change in an option in the game
- "x" means a general comment about the game
- "b" means a minor bug fix in the game
- "B" means a MAJOR bug fix in the game
- "+" means an addition to the game
- "-" means a removal of an option from the game
-
- ┌────────────────────────────────────────────────────────┐
- │ Change Date: Friday, October 25th, 1996 - Version 1.01 │
- └────────────────────────────────────────────────────────┘
- b Fixed a minor problem in EGO #2 - Esmerelda's Magic Shop.
- o In a reset from within ROKCFG.EXE, it will now delete the Gangs.Dat
- file as well as all MSG*.DAT files.
- o ROK now ranks all characters listings in order from greatest to least
- according to their experience. Much easier to view who's winning and
- who's not with this new type of listing.
- + The Paladin and Cleric Spell "View Other Character" now works properly.
- o If the Kingdom has only one Soldier in their Army, it can no longer be
- sold in Kingdom Negotiations with Aphrenam or Ishkan.
- B Now does a lot of checking when a player commits suicide. If the dead
- player was the Owner of the Inn of Casimonda, it will return ownership
- to the defaulted NPC - Logan. Likewise, in the Health Revival Hut, it
- will return ownership to Othello, the default NPC HRH Owner. Also, if
- the deceased player belonged to a Gang, it will remove them accordingly.
- B Fixed a major bug where if a player committed suicide it would no longer
- let new players into the game for x number of days.
- b The King/Queen of Kisom can no longer assign the same Royalty Ranking
- to multiple players. For example, the King/Queen could have 3 Dukes.
- Fixed now (there is only one player for each title).
- o ROK's Maintenance will now deduct Hope/Logan's loyalty to their married
- players regardless if they enter the game or not. It'll also now inform
- them of a divorce instead of them finding out in the news. Much better
- this way.
- b In ROKCFG.EXE's (E)ditor's Menu, the (7) Kingdom Editor will no longer
- save changes regardless if the SysOp has registered ROK or not. :)
- + An intricate Gangs Editor has been added in ROKCFG.EXE's (E)ditors Menu.
- + A Health Revival Hut (HRH) Editor has been added in ROKCFG.EXE's (E)ditors
- Menu. This is almost identical to the Inn of Casimonda Editor, since they
- are both properties which can be purchased within ROK.
- o Royalty (Prince, Princess, etc), and the King or Queen can now access
- the Palace Dungeons without having to sneak into the Palace through the
- Alley.
- o Any person of Royal Status can no longer access the Rebel's Corner.
- o Balanced out the Player Battles a bit more evenly. The way it was before
- was that the player who attacked another player almost always won.
- o Field Monsters are a little stronger now.
- o The owner of the HRH now gets 10% of the profits earned when players
- heal instead of 1% (to make it worth the purchase of the property).
- + It will now write to the Daily News when a Gang Member resurrects one
- of his/her teammates.
- o Player's HP will no longer be completely healed after a battle with Atma.
- o The chances of getting caught when (R)unning away from the Tax Collector
- has been raised to 1 in 3 (it used to be 1 in 5).
- b A player can no longer be both Cursed and Blessed at the same time. :)
- o Bank Transfers now use a players Gold in the Bank, not Gold on Hand.
- o When the list of Gangs is shown, it now ranks them from greatest to least
- according to the Gangs' combined experience. Much easier to see who is
- winning the Gang Battles this way.
- o A character's bank account can no longer exceed 1.5 Billion Gold.
- + After a long struggle with multiple mountains to overcome, BadWords has
- finally been implemented into ROK. The format is the same as in other
- doorgames out there today. A maximum of 20 words can be in BadWords.Dat.
- ROK will check for BadWords in 1. Conversation Areas (Palace, Inn, and
- Rebel's Corner), 2. Messages between the players, 3. Comments after a
- player battle victory/defeat, and 4. Make Announcement.
- o Players can no longer vote more than once/day on an EGO.
- o A Gang Member can only resurrect one player per day now.
- o A player can read the Book of Kisom's Secrets once/day.
- o Possibly the biggest change in this version, the Gang Battle routine was
- completely re-written. In the process, the duplicate account and record
- #0 deletion bugs were both erradicated completely. Hopefully there should
- be no more problems stemming from this area, but one can never be too sure.
-
- ┌───────────────────────────────────────────────────────┐
- │ Change Date: Sunday, August 25th, 1996 - Version 1.00 │
- └───────────────────────────────────────────────────────┘
- x The very first public version of ROK was released on this date.
- ROKV100.ZIP - ROK v1.00 - to all, finally, after 3 months of beta testing.
-
- ┌─────────────────────────────────────────────────────────┐
- │ Change Date: Thursday, August 22nd, 1996 - Version 0.97 │
- └─────────────────────────────────────────────────────────┘
- b Now checks for Gold in the EGO "Esmerelda's Magic Shop" when players
- wanted to curse other players. This fixes Negative Gold problems as
- well which stemmed from this option. (I don't know how I could have
- missed that one....)
- o The Inn of Casimonda Owner can no longer set the price of getting a
- room over $500,000. This fixed a huge bug with regards to a negative
- amount being given to players (a huge advantage for them).
-
- ┌────────────────────────────────────────────────────────┐
- │ Change Date: Tuesday, August 13th, 1996 - Version 0.96 │
- └────────────────────────────────────────────────────────┘
- b Fixed a minor bug in the Gangs Resurrection option.
- B Fixed a huge bug in the listing of the Gangs if no gangs existed yet.
- b Fixed a couple of problems in the online duels.
- b The King/Queen can no longer purchase as many Soldiers as they want
- until their Kingdom Treasury Funds run out from Aphrenam/Ishkan.
- B Fixed EGO Funds collected problem.
- B Players can no longer do battle in Gang Warfare if they do not belong
- to a gang themselves.
- o Re-did the Assigning/Demoting of S.Ranks in the Palace for the King/Queen.
- Much better this way. Fixed a few problems which stemmed from this option,
- including the "duel account" bug.
-
- ┌───────────────────────────────────────────────────────┐
- │ Change Date: Friday, August 9th, 1996 - Version 0.95d │
- └───────────────────────────────────────────────────────┘
- x Gangs can no longer challenge themselves.
- b Minor bug fix where players would not be able to read more than one msg
- per log in.
-
- ┌─────────────────────────────────────────────────────────┐
- │ Change Date: Thursday, August 9th, 1996 - Version 0.95c │
- └─────────────────────────────────────────────────────────┘
- o Warrior's can no longer *ADD* Field Fights. I found that this gives them
- an unfair advantage comapred to the rest of the Guilds in the game. If a
- player was smart (and patient), s/he could go through the entire game in
- one day. Not anymore, with this change.
- + Added an ATM page in Othello's Book of Kisom's Secrets.
- + Players with Social Rankings can now chat in the Palace Conversation
- Area. This was supposed to be in the last version, but I forgot to put
- it in. I don't think the King/Queen will like talking to themselves all
- the time. :-)
- x Now does an "N/A" (not available) check for the 4th and 5th Spell if the
- player is a Sorcerer/Cleric.
- x If a player is defeated in a Player Battle, the other player will now
- receive 10% experience - just as if that player had done been victorious
- when s/he was playing.
- o After running some tests I found that the amount you have to pay to the
- Tax Collector is MUCH too high. Instead of it being around 5% to 8%,
- which is what it should have been, it was around 20% to 25% of their
- Gold being taxed. This was due to a bad calculation error in the code.
- It has since been fixed. I have tested the new method with numerous
- different values, and it appears that it's always taking the percentage
- that it should. Good thing I fixed this, hey!
- x When ROK is reset from ROKCFG.EXE, it will now delete the News Files,
- and delete the Maintenance Flag file (TIME.DAT), if they exist.
- x Beefed up the Level Master's once again. Should be better now.
- b Fixed a minor bug in regards to Atma's weapon. What happened is that on
- the next day, the player's weapon NAME wasn't being changed back to normal,
- but the actual weapon was. Fixed now.
- b Fixed a small bug in Tax Time. It should now add the Gold collected to
- the Kingdom Treasury and the EGO Fund.
- B Fixed a couple of MAJOR (and I do mean MAJOR) bugs in Player Battles.
- x ** MAIL ROUTINES ARE FINISHED! **
- At long last, after nearly two months of trying to get them to work, my
- brain finally kicked in and figured out a STABLE (and quite easy) method
- of doing them. I've ran MANY tests, and it appears to be ROK solid (no
- pun intended...). Boy, am I a happy guy now!
- x ** EGO'S HAVE BEEN FINISHED! **
- After MANY hours of hard work, I've completed a COMPLETELY unique option
- that has NEVER been used in ANY doorgame ever created! EGO Support is
- explained in the ROK Documentation - ROK.DOC. Three EGO's are currently
- in ROK at this point. They are: 1. The Altar of the Deities, 2. Esmerelda's
- Magic Shop, and 3. Temple of Eternal Damnation.
- x ** GANG'S HAVE BEEN COMPLETED! **
- Yes, that's right, ROK now boasts GANG SUPPORT! After 14 hours of really
- hard work, I finished Gang Support (it was harder than I thought...). I
- hope it works well -- there could be MANY bugs in this option!
- x An ENTER key press will now get players out of most menus/options.
- b Fixed minor bug in the Assassin Technique #4 -- "Mutilate Remains".
- x I've re-done the HoneyMoon sequences for both Hope and Logan to match
- medieval times -- not current day stuff.
- b Fixed a small bug in the Experience Rewards after a victorious p.battle.
- + With the completion of Mail Routines, (T)ransfer Funds now works in the
- Bank of Kisom.
- x Players can now purchase the HRH. It's much the same as the Inn of
- Casimonda ownership. Owners of the HRH receive 1% of all money gained
- from players being healed (a lot, actually...).
-
- ┌──────────────────────────────────────────────────────┐
- │ Change Date: Sunday, July 21st, 1996 - Version 0.95b │
- └──────────────────────────────────────────────────────┘
- + *NEW* NODE0.DAT. Type "ROK 0" on a command line to boot up Local Mode.
- The only thing in this file is the word "Local", but it is necessary for
- ROK to know that you want to run in Local Mode.
- x Now resets Kingdom/Rebel Funds & Soldiers when ROK is reset.
- x ** NEW REALISM APPROACH TO GAMING! **
- Unlike in other "Kingdom-Style" doorgames, ROK approaches this method
- with a touch of Realism not found in other doorgames today. Every day,
- there is a random chance that the King/Queen of the Realm of Kisom will
- be invaded from another Kingdom (Ishkan, Aphrenam, etc). There's also
- a random chance that one of these Kingdoms will want to trade with the
- Realm of Kisom. Sort of like where Canada trades certain goods with the
- United States, for example. In these trade bargaining meetings, the
- King/Queen can purchase Soldiers, sell Soldiers, demand tribute (Gold),
- or give Tribute. When they quit the meetings, there's a random response
- from the Delegate (Verian for Ishkan, Borland for Aphrenam). One such
- response is that they immediately declare war on the Realm of Kisom.
- Like I said, a new approach to implementing realism in doorgames today!
- x Another such new realism is that when a player is Jailed, s/he will be
- "tortured", so to speak. Basically, they'll lose a random amount of
- Strength/Defense/HP. Let's face it. For most incarcerated people, jail
- isn't a cake walk. ROK now is more realistic in that respect.
- x ** IMPORTANT AUTHOR ADDRESS CHANGE **
- No, I haven't moved. I still live at the same address as before. However,
- since I am 16 years old, and perhaps in the next 3-4 years, I will move out
- of my parent's house, I don't want to change every documentation of every
- program that I've ever made. My Mom owns her own business, and for at least
- the next 12 years, she'll be in the same place. So, all registrations/mail
- will now be at that address (c/o 834 Ninth Avenue NW). Another address of
- note is that my Internet Server has switched Domains. It is no longer the
- "Brooksk@SaskNet.Sk.Ca". Rather, it is now "bfs@sk.sympatico.ca". Please
- make note of these changes.
- + Added the "Palace Dungeons" in the Palace. Since v0.95a, I've seen a
- major increase in players who're being Jailed (cannot be attacked). Many
- players TRY to become jailed at the end of the day, simply because it saves
- them from being attacked while they're offline. Players will first have to
- bribe the Warden to get into the Dungeons, then they can attack whoever they
- want to. It's another one of ROK's secret's, though. Press "D" when you've
- snuck into the Palace to access the Dungeons.
- + Added support for a "Yesterday's News" file (ROKYNEWS.TXT). You may think
- this would've been easy to do, but it was HARD! :-) I have also hopefully
- cleared up all of the "missing lines" of text when a new page is displayed.
- I've tested the new listing method MANY different times, and it appears to
- be working 100% right.
- x Players now lose 10% of their XP when they're executed after a Rebellion.
- + New conversation area: The Palace of Kisom. King/Queen and all the S.Ranked
- players can converse between themselves in there.
- x I've re-done many things in the Weapon & Armour Shops. New things include:
- A player can now ask Matt/Anna for the best weapon available for their
- current Gold on Hand, instead of having to look at all the prices and decide
- which is the best one. Players can now Haggle the prices - up to 20% can be
- Haggled off of the weapon price. Players who are the King/Queen or have a
- Social Ranking are entitled to an automatic 10% discount on all Weapons and
- Armours BEFORE Haggling. Another thing to note is I've re-done the way ROK
- buys/sells the Weapons/Armours. Basically, it's less code to work with, and
- from what I can tell it's perfect - but there *could* be bugs in the new
- system I've created.
- x The King/Queen can no longer Commit Suicide.
- + Added a "Kingdom Editor" in ROKCFG.EXE's Editors Menu. Here, when ROK is
- registered, you can edit the Kingdom Funds & Soldiers, and the Rebel's Funds
- and Soldiers.
- x ROK now has ANSI! :-) I'm hoping everyone likes the new screens.
- x Balanced out the Kingdom damage when compared to the Rebel's damage in a
- Kingdom-To-Rebel battle. The way I had it before was the Kingdom would
- almost always kill more Soldiers than the Rebel's would. Fixed now.
- x Players can now (R)un from the Tax Collector in Tax Time.
- x Instead of being Jailed if they're caught Running/Bribing the Tax
- Collector, players will now have to pay Double the taxes.
- + Now adds the Gold to the Inn Owner's bank account when a player sleeps
- in the Inn of Casimonda. Also the Owner can now sleep for free.
- x ROK now has a Bug Report/Comment/Suggestion Form included in the Archive.
- + Instead of the boring "I have no comment." stuff after a player chooses not
- to comment on their victory/defeat after a player battle, I've now added
- random responses as well as different descriptions of the type of battle
- that actually took place. For example, if it was a first-round defeat,
- it will say something like "I'M DEAD ALREADY!?", questions <name>. Much
- better this way, in my opinion.
- + Added the Othello The Wizard Random Event in the Fields.
- o (R)ob The Kingdom Fund when Sneaking into the Palace now works correctly.
- o In a Player Battle, there is now a 50% chance that the challenger will
- not get the first strike on his/her opponent. More realistic this way.
- o The Paladin/Cleric Spells, Enchant Weapon & Enchant Armour, now work the
- way they are supposed to. Enchant W. gives a 10% bonus on every battle
- attack (not spell attack), and Enchant Armour absorbs 10% of all damage
- inflicted during battles. These spells work in either Player or Monster
- battles.
- o Beefed up the Level Masters. They were WAY too wimpy...
- o Toned down the Monster's battle damage. I actually tested the new
- system this time, and it seems to be much better now. No longer do
- monster's do outrageous damages. Should be fair for all players now.
- b Fixed minor bug in regards to the usage of Assassin's Techniques.
- Basically, it would take away from the Maximum Skill Points instead
- of the Current Skill Points.
- o I've implemented an alternative way to kill Atma. No, you won't get his
- weapon with this method, but you will receive 250 XP * Level when if you
- use this secret.
- + Another one of the many secrets for players to discover while playing
- ROK has been added - Players can now purchase a "Magic Potion" from
- Othello, The Wizard, in the Health Revival Hut. You'll have to guess
- at the right key, though...
- + New Status available in ROKCFG.EXE's Player Editor. You can now set a
- player's status to "Not Jailed" if you want to get them out of Jail for
- the day.
- + Added the Othello's Book of Kisom's Secrets random event in the Inn of
- Casimonda and the Alley. You can find this book once every time you go
- into the Realm. There are nine pages, each page gives one secret. Some
- a lot of players will know, but with this version, there are a few new
- secrets, so they'll have to read the book to find out how to get them...
-
- ┌─────────────────────────────────────────────────────┐
- │ Change Date: Monday, July 1st, 1996 - Version 0.95a │
- └─────────────────────────────────────────────────────┘
- B Fixed a MAJOR bug with regards to the users records. Well, it's *really*
- hard to explain, so I won't bother. In short, it would bloat the size of
- the users record to about 1.2k/record. It should be around 262b/record.
- Fixed now, thank goodness. I didn't sleep much last night because of this
- bug. :-)
- b Fixed the "attack-a-dead-player" bug.
-
- ┌─────────────────────────────────────────────────────┐
- │ Change Date: Sunday, June 30th, 1996 - Version 0.95 │
- └─────────────────────────────────────────────────────┘
- x MAJOR new version! :-)
- b Fixed a small bug in one of the rewards given when a Paladin, Cleric, or
- a Sorcerer pray's to their Deities.
- o Re-did the Sysop-To-User chat sequence. Much better than before. It will
- now refresh the entire screen after the chat has been ended. Hopefully it
- will work fine, but if there are problems, let me know!
- B Hopefully, I have fixed all the bugs surrounding the usage of Assassin
- Techniques. There were bugs if there was a certain combination of player
- Techniques, etc. It's really hard to explain. However, after I fixed it,
- I did extensive testing, and I haven't found a flaw since. Again, I hope
- this fixes the Techniques problem once and for all. :-)
- o Changed the Statistics screen when the Assassin Technique "View Char Stats"
- is used. I had it as the OLD screen when ROK was still in it's infancy
- stages. It now looks like same as the normal View stats, except for the
- fact that it has another characters statistics. This change also affects
- the Paladin/Cleric spell "View Other Char".
- b Fixed minor bug when showing an external file, such as listing the players,
- or showing the daily news. Basically, when the file was down showing, in
- some cases, it would not properly close the file. If any of these files
- were shown more than 13 times (any combination, not just listing players 13
- times straight), it would give Run-Time Error #4, which, for some reason,
- was not shown in ERROR.LOG. I don't know if anyone has ever encountered
- this error yet when testing the game, but I'm glad I fixed it regardless.
- A pretty elusive bug, considering the circumstances.
- x Added "Atma" and the Buying/Selling of the Inn of Casimonda explanations
- in the ROK Documentation (ROK.DOC), on Page 7 (ROK Info & Notes). I forgot
- to explain it there the first time. Sorry! :-) It also now shows just how
- much money the King receives from tax collections.
- x If NODE1.DAT doesn't exist when ROKCFG.EXE's (S)etup Node(s) option is ran,
- then it will be created. The way I had it before was it would run-time error
- out. Fixed now.
- + Fixed a small bug in the Rainbow random event.
- o Decreased the amount of Gold you find at the end of the Rainbow in the
- Rainbow random event. Basically, it's based on the player's level now.
- + Paladin's/Cleric's/Sorcerer's can now cast spells OUTSIDE of Monster or
- Player battles. It's done in the (V)iew Statistics screen. Paladin's
- and Cleric's can primarily use the "Heal Wounds" or "View Other Char"
- spell, while Sorcerer's can cast "Reincarnation". There are also some
- other spells that can be cast outside of battles, but I won't go into
- detail on those. Major new option for these character classes! :)
- o Re-did some of the Kingdom-To-Rebel fighting stuff. Much better now.
- b Fixed a minor bug in the Training Center.
- o Merged "ATMA.DAT", and "INN.DAT" into the Global Variable file (ROK.DAT).
- + Added (A)TM (Automated Teller Machine) in the Fields. It isn't actually
- displayed on the Field Menu, but if you hit (A), it'll happen. :)
- + Hope/Logan now can divorce a player if they're married. Didn't check for
- this in previous versions.
- + The King/Queen can now change the Tax Rate if they wish to do so.
- x Now shows how many Soldiers players can afford when drafting soldiers into
- the Rebel's Cause instead of making them do the calculations themselves. :)
- o Re-did ALL ending sequences. Much better than before. There are specific
- endings for: King/Queen, Prince/Princess, Duke/Dutchess, Squire/Squiress,
- Paladin, Cleric, Sorcerer, Assassin, and Warrior Guild Members. There's
- also a "secret" ending within the game, too.
- o Changed all Guilds Descriptions when a new player is deciding which Guild
- to join.
- + Major new feature! Players can now steal the opponents weapon if they are
- victorious against them in a player battle! And, possibly best of all,
- unlike in other games with this feature, if the SysOp wishes, s/he can
- disable weapon stealing altogether! The best of both worlds! If you don't
- like this in your ROK game, simply disable it in ROKCFG.EXE. Oh, in case
- you're wondering, it DOES decrease/increase the player's strength when they
- take the opponents weapon (the same for the opponent as well).
- + Another unique idea NOT found in any other doorgame! "Atma" has been coded
- into the game. It's explained in the ROK Documentation (ROK.DOC) if you do
- not know what it is. Basically, it's a unique feature where if a player
- defeats Atma in a player battle, s/he will be able to keep Atma's Weapon for
- the day. It's much stronger than the most expensive weapon in the game.
- MAJOR new option! (If the SysOp wishes to do so, it can be disabled in the
- Atma Editor in ROKCFG.EXE, fully functional when registered)
- + Again, another unique option NOT found in any other doorgame! The Inn of
- Casimonda can now be bought by players! It's explained in the Realm of
- Kisom Documentation (ROK.DOC). No need to go into detail here. If SysOp's
- wish, they can disable it in the Inn Editor in ROKCFG.EXE (fully functional
- when registered).
- + New Feature - The Alley! (HINT: Press "*" from Main St to get to it) Here,
- players can Commit Suicide, Sneak into the Palace, and Rob the Bank of Kisom.
- + Now limits the number of times a player can cast spells. Uses a Spell points
- system in comparison to Current HP and Max HP, but replace HP with the Spell
- points (SP). :-)
-
- ┌──────────────────────────────────────────────────────┐
- │ Change Date: Sunday, June 23rd, 1996 - Version 0.94d │
- └──────────────────────────────────────────────────────┘
- x Finished the ROK Documentation! A whopping 126k of information! :-)
- - Removed "(R)equest Advice From Master" in the Training Center. All the
- information the Master gives you is available in the AI chat with the
- Bartender.
- + Added a "counter" in the Online battles. Basically, what this does is
- when it says "Waiting for other player to decide......", if the other
- player doesn't choose an option in seven seconds, then this player can
- choose to leave the fight or continue waiting. This should help single
- line BBS's with online duel problems. I hope this works alright.
- B Fixed a huge bug in the ending game sequence where it would totally screw
- up the player's record.
- B Fixed a MAJOR bug with the Sakar Kane HP rating *not* decreasing after an
- attack. :-) Fixed.
- b Fixed a bug in Tax Time.
- o Changed Monster Battle Damage. Reduced by more than 33%. Should make
- the game easier to play now, hopefully. :)
- B Again, fixed a MAJOR bug in the HRH (Health Revival Hut). Basically, on
- higher levels, the cost would turn to a negative number. Thus, it would
- cost the player nothing to heal, plus s/he would get that negative gold
- added to their Gold On Hand. Had it is an "Integer" variable instead of
- a "Long Integer", if anyone knows what I'm talking about. :-)
- + Players can now view the Daily News & Happenings and List the Characters
- in the game from the Introduction Screen.
- o GREATLY increased the amount of Gold a player receives when they kill a
- monster in the Fields. After playing the game myself on my BBS for a few
- days, I realized that the Gold rewards were MUCH to minimal for a player to
- survive. I couldn't win - and I'm the author! :-) In some cases, as much
- as a 200% increase was given. Most, however, were about a 75% increase.
- o All $1 Gold rewards are removed, and replaced with a "normal" reward.
- o Re-worked some of the stuff in the HRH (Health Revival Hut). Had many
- requests for some much-needed information regarding how much HP could be
- healed, etc. Now gives appropriate amount of HP, as well as showing the
- cost to heal one HP, the player's current HP status, and gold on hand.
- Should be much easier now for players.
- o Changed the odds of getting a random event in the Fields from 1 in 10 to
- 1 in 8. We'll see how this works now.
- x Should now display the correct Node Number on the SysOp Status Line.
- x Now, when a Paladin/Cleric casts Heal Wounds/Complete Healing, it will
- simply let the player choose another command. The way I had it before
- was that the player would heal, but then the monster would automatically
- hit them. Sort of made the spell a bit useless... :)
- + Added Rainbow random event in the Fields. This should help players if
- they're lacking some much needed Gold.
- + Added the Elf random event in the Fields.
- + Added the Spirit of Beautification random event in the Fields.
- + Added Zigfried's Fountain random event in the Fields.
-
- ┌──────────────────────────────────────────────────────┐
- │ Change Date: Sunday, June 16th, 1996 - Version 0.94c │
- └──────────────────────────────────────────────────────┘
- B Fixed MAJOR bug where it would cost the King/Queen of Kisom nothing to
- purchase Soldiers. Had it as the cost of 00 instead of 10 Gold. :-)
- b Fixed a small bug in the Old Man random event.
- B Fixed a somewhat large bug in the Kirin random event.
- + Added new .EXE to the file. This will simply set all player record's
- "OnNow" flag to OFF. This is ran from the batch file before ROK is
- ran. Useful on single-line BBS's.
- x A couple of cosmetical changes throughout the game... I'm actually a
- great speller, I just don't pay attention sometimes. Typing 100 Words
- per minute has it's drawbacks ya know. :-)
- + Added one event for each character class. In short, this means that
- there is now one event for each of the five character classes in ROK.
- If the player doesn't have a class, then it will simply fight a monster
- instead of going into the event.
- B Fixed MAJOR bug which dealt with the beginning screen. Basically, if a
- player quit from THAT screen, instead of from inside the game, it would
- completely erase the first player's record from the game. HUGE bug. :)
- After about 15 minutes, I erradicated it. :-)
-
- ┌────────────────────────────────────────────────────────┐
- │ Change Date: Thursday, June 13th, 1996 - Version 0.94b │
- └────────────────────────────────────────────────────────┘
- B Fixed MAJOR bug where it would always decrease a player's level if they
- lost in a battle.
- B When a player loses a level due to the 10% XP loss after a defeat in
- battle, it now decreases their Strength/Defense/HP accordingly.
- + ROK will now refill a player's HP if they've been killed and have not
- player yet today.
- b Fixed minor bug in the assigning of Rankings to Squires/Squiresses.
- + Added Old Man random event in the Fields.
- + Should now turn the OnNow Flag to OFF when a user drops carrier.
- b Fixed "Division By Zero" bug in Tax Time.
- B Fixed MAJOR bug in the OnLine Duel feature. It's hard to explain, so I
- won't bother trying. Just know that it's fixed, hopefully.
- B Fixed MAJOR bug with the Sorcerer's Guild regarding usage of Spells in
- battles. Only happened with Sorcerer's, though. Fixed now.
- B Fixed MAJOR bug with the Assassin's Techniques usage.
- + Decreased the cost of Soldiers from $100 Gold to $10 Gold/Soldier.
-
- ┌─────────────────────────────────────────────────────┐
- │ Change Date: Friday, June 7th, 1996 - Version 0.94a │
- └─────────────────────────────────────────────────────┘
- b Fixed bug where the OnToday variable would not be reset to False upon
- maintenance - meaning that if a player was killed, and s/he hasn't played
- yet today, s/he would not be allowed in the game today, because the ontoday
- variable was set to True. Kind of complex stuff. Fixed now.
- b Fixed blank record error when it would screw up the order of the listing
- of characters if a deleted player existed in the PLAYER.DAT.
- x Re-worked battle damage. Should do much less damage when attacking
- monsters/players now. Re-balanced the game, hopefully.
- + If ENTER is pressed in the Healer's, it'll now return them to the previous
- menu.
- b Fixed Run-Time Error #2 upon resetting the game.
- x If CleanMode is Enabled, then the (F)lirt With Bar Patrons will not be
- seen on the Inn of Casimonda menu, nor will it inform the player that
- the SysOp has disabled this feature should the "F" key be pressed, it will
- simply re-draw the screen.
- o If a blank input is given in the Inn/Rebel Conversation, it won't save it.
- + Players can now view their Stats from the Weapon & Armour Shops.
- b No longer allows color codes in player aliases.
- o Now a 25% chance of being jailed when attempting to bribe the Tax Collector
- instead of a 50% chance.
- o If the GuildMaster is dead, then a Guild Member cannot challenge him/her
- for the GuildMaster's job.
- + The King can now assign Female S.Rankings (Princess, Dutchess, & Squiress)
- to female characters in the game. Now should hopefully be sexism free. :)
- o If the King is a female, then it will now say "Queen!" instead of "*King*".
- When making references to the "King" in these documentations, I will usually
- use a "he" or "his", but it could be a "her" or "hers" as well. I am *NOT*
- a sexist person. :-)
- + The King now gets 3 Gold pieces for every 10 Gold collected by Taxes.
- Meaning, if $10 Gold was collected from a player, the King would get $3
- extra Gold. This is automatically put in the Bank of Kisom.
- + Added a Conversation Editor - the SysOp can edit the lines in either the
- Inn or Rebel Conversation.
- + SysOp's can now specify the path to dropfile in the command line, similar
- to "ROK.EXE 1 /PC:\BBS\NODE1". /P, then the path, with or without the "\"
- will tell ROK to look for the drop file at that directory.
- + Unique addition - when a player is defeated, either in a monster or player
- battle, s/he loses 10% of their experience. After this is calculated, if
- their XP is less than the previous level's requirement, then that player
- will now drop a level. Meaning, for example, if level 2 required 100 XP
- points to pass, and this player was level three, but dropped below 100
- XP, that player would now be Level 2. Sort of complicated, but if you
- think about it - it's a great addition to this game.
- + Added "Atma" editor. Atma isn't actually coded into the game yet - will
- be in the next version, though.
-
- ┌────────────────────────────────────────────────────┐
- │ Change Date: Sunday, June 2nd, 1996 - Version 0.94 │
- └────────────────────────────────────────────────────┘
- x This is an absolutely fantastic beta team, I must say!
- b Run-Time Error #2 upon first player log-in fixed.
- b Fixed weird bug that when a monster/player missed during a fight, the
- player's HP would go up. (resulting from subracting a negative number
- from the HP, <two negatives = positve, if you don't know math :->)
- o Now displays appropriate information in View Stats screen when a player
- selects (S)pell Info, and s/he doesn't have spells/techniques to view.
- b Fixed bug in the Armour Shop where it would give no Gold to a player when
- s/he sells their Armour.
- x Now resets the two Chat Files to the standard ones that come with ROK when
- the SysOp chooses to reset the game.
- b Fixed small bug when proposing marriage to Hope or Logan in the Inn.
- x It's now a 1 in 10 chance of getting a random event, instead of 1 in 6.
- While watching players play the game on my BBS, it seemed to me that they
- were getting events FAR too often.
-
- ┌───────────────────────────────────────────────┐
- │ Date: Saturday, June 1st, 1996 - Version 0.93 │
- └───────────────────────────────────────────────┘
- x Isn't it great that I put it on my BBS before I put it out for beta testing?
- Just look at all the stuff I fixed/changed before it went out! That saved
- a lot of tester's some headaches, I'm sure, since today I released it to the
- beta team.
-
- ┌────────────────────────────────────────────────────┐
- │ Change Date: Friday, May 31st, 1996 - Version 0.93 │
- └────────────────────────────────────────────────────┘
- B Fixed major bug in the Assassin's Guild where a member would not be
- able to leave the Guild unless s/he attacked the GuildMaster first.
- x Completed (S)etup Node(s) Menu in ROKCFG.EXE. ROK now supports up to
- 999 Nodes, each fully configurable.
- b Fixed a few minor bugs when (U)sing Assassin Techniques in the
- Assassin's Guild.
- + Added Kirin random event in the Fields.
- x Players can now resign from a Guild if they are the GuildMaster.
-
- ┌───────────────────────────────────────────────────────┐
- │ Change Date: Wednesday, May 29th, 1996 - Version 0.92 │
- └───────────────────────────────────────────────────────┘
- + Now gives 10% interest per day in the Bank of Kisom.
- + Checks for an "OnToday" flag. This way, if a character has been killed,
- but s/he hasn't played yet today, then s/he will be able to play. It's
- unfair to some players if I didn't implement this.
- + Now uses Defense in determing damaged inflicted in player battles.
- (Don't know how I could've missed that....)
- x New method of Listing Players. Now, ROK will write the players to
- file - ROKRANKS.TXT, and then read the file in, similar to ROKTNEWS.TXT.
- (This can also be used as a bulletin of some sort for BBS's to show
- who's winning the game)
- + Now shows Gold in Weapon/Armour Shops when purchasing a new weapon/armour.
- B Fixed one MAJOR bug in each of the Guilds.
- + Instead of being able to toggle the online status of a player, SysOp's can
- now put them in Jail if they wish. Also re-worked some things in the user
- editor.
-
- ┌─────────────────────────────────────────────────────┐
- │ Change Date: Tuesday, May 28th, 1996 - Version 0.91 │
- └─────────────────────────────────────────────────────┘
- + When a player advances a level, it will now reward them with Skill Points
- for their character class. The formula is : Random Num between 1 & Level
- times 5. Meaning that if it was a level one player, it would be a random
- number between 1 and 5.
- + Completely re-wrote the Sakar Kane ending. Now is much more refined, with
- different endings depending on what type of character class you are, what
- status you are in the Realm, and other variables. In new versions, I hope
- to re-do the ending sequences totally, to add more "spice" to the game.
-
- ┌────────────────────────────────────────────────────┐
- │ Change Date: Monday, May 27th, 1996 - Version 0.91 │
- └────────────────────────────────────────────────────┘
- + Players can now comment in the Daily News if they have been defeated
- in a battle with another player.
- x Now checks for the amount of player fights available to players per
- day. Don't know how I could've overlooked it when coding!
- + Now writes to the Daily News when a player advances a level.
- o Completely re-did the View Stats screen. Now has the option to display
- Guild Information as well as Spell Information, and an ENTER keypress
- will exit the screen automatically.
- + Players can now use Spells in both Monster and Player Battles, if they
- have learned them from the Paladin's, Cleric's, or Sorcerer's Guild.
-
- ┌────────────────────────────────────────────────────┐
- │ Change Date: Sunday, May 26th, 1996 - Version 0.91 │
- └────────────────────────────────────────────────────┘
- b Fixed many things in the Sorcerer's Guild. Seems I overlooked it when
- I was coding it in that it was exactly the same as the Cleric's Guild.
- x Re-did some of the things when the Tax Collector comes to collect his
- dues. Now doesn't ask for Gold if it's less than $0. There's also a
- random chance that a player will be sent to the Palace Dungeons for
- punishment if they try to Bribe the Tax Collector.
- o Now displays the new GuildMaster's name in the Daily News if a player
- in a Guild has challenged and defeated the previous GuildMaster.
- b Fixed small bug in the Training Center of Level Advancement.
- + Added Error Logging to ERROR.LOG file when ROK has an error.
-
- ┌──────────────────────────────────────────────────────┐
- │ Change Date: Saturday, May 25th, 1996 - Version 0.90 │
- └──────────────────────────────────────────────────────┘
- + Now displays the cost of Soldiers in both the Palace and the Rebel's
- Corner. Players complained that they didn't know how much gold to
- pay to hire a Soldier. (100 Gold per Soldier is the cost)
- o Changed the delays (again). Should work better now this way.
- b Now displays Coronation Ceremony text in ROKTNEWS.TXT when the King
- selects the 2nd Option when deciding Darok's Fate.
- b Fixed minor bug in Training Center of Level Advancement.
- + Added options to list characters sleeping in both the Palace of Kisom
- and the Inn of Casimonda.
- + Added support for a Weapon for each Monster. It's displayed when a
- player looks for enemies in the Fields. Configurable in the Monster
- Editor in ROKCFG.EXE for each of the 200 Monsters in ROK. Option will
- save changes upon registering the game.
- B Fixed major bug in the Assassin's Guild.
- B Fixed major bug when purchasing a new Weapon or Armour. Game would
- lock up entirely at this point. Fixed entirely.
-
- ┌────────────────────────────────────────────────────┐
- │ Change Date: Friday, May 24th, 1996 - Version 0.90 │
- └────────────────────────────────────────────────────┘
- + Players can now list the available Weapons & Armours in the Weapon
- and Armour Shop to see the prices.
- b Fixed minor bug where it would show the wrong Level Master's name.
- b Fixed minor bug in Training Center of Level Advancement where it would
- not re-display the menu after it paused for key press.
-
- ┌──────────────────────────────────────────────────────┐
- │ Change Date: Thursday, May 23rd, 1996 - Version 0.90 │
- └──────────────────────────────────────────────────────┘
- o Modified Delay procedure from one that I used to Pascal's Internal
- Delay Procedure. Had some problems under OS/2.
- + When a player is deciding which Guild to join, it now shows how
- many players are in each Guild.
-
- ┌───────────────────────────────────────────────────────┐
- │ Change Date: Wednesday, May 22nd, 1996 - Version 0.90 │
- └───────────────────────────────────────────────────────┘
- x The initial version of Realm of Kisom, 0.90 was completely finished.
- Put on the authors BBS - The Inner City BBS (306) 694-5864 for alpha
- testing.
-
- End of Realm of Kisom History File.
-