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- NewWad 1.2
- (originally pcx2wad by daniel gilliland);
- Modified by Christopher Wise
-
- NewWad is a program to add textures in pcx, bmp or lbm formats
- to the WAD2 files that are used by qbsp.
-
- NewWad is my modification to PCX2WAD 0.98 by daniel gilliland.
- pcx2wad now performs anti-aliasing on the smaller mipmaps using
- a 2 dimensional sinc function.
-
- Usage:
- The command line syntax is:
- newwad <scriptfile> <wadfile>
-
- <scriptfile> is the full name of the script that newwad reads.
- <wadfile> is the full name of the wad file to which the textures
- are to be added. If you specify a wad file name that already
- exists the textures will be added to the file. Your script file
- should contain only the new entries if you are adding to the file.
-
- WARNING: MAKE SURE TO BACK UP YOUR WAD FILES AS THIS PROGRAM HAS
- NOT BEEN EXTENSIVELY TESTED AND COMES WITH NO GUARANTEE.
-
- If the program exits with an error during the script reading
- process the original wad file should be untouched. However if
- there is an error during the writing procedure the wad file will
- be corrupted, so keep a backup copy of your wad file.
-
- Scriptfiles:
- A script file is just a list of the inupt filenames and the
- corresponding texture name that will be included in the wad file.
- The texture name can be up to 16 characters long and can include
- the '*' and '+' characters for animated textures. There should be
- one entry per line. Comments are prefixed by // and can appear after
- an entry or on a separate line.
- NewWad supports pcx/bmp/lbm formats but only with 256 colour images
- and dimensions that are a multiple of 16.
-
- For example:
- ----script.txt-----
- tech06_2.pcx TECH06_2
- stairs.lbm STAIRS
- // this is a comment
- crate0~1.bmp CRATE
- lava1.pcx *LAVA1 // this is a comment
- -------------------
-
- Running "newwad script.txt wadfile.wad" would do the following:
-
- If a file called wadfile.wad does not exist then a file called
- 'wadfile.wad' would be created, and it would contain 4 mip textures:
- TECH06_2, STAIRS, CRATE and *LAVA1. Use these names in .map files to
- specify which texture you want each face to have. Also files called
- palette.lmp and colormap.lmp would be written to disk. If you are
- using the quake palette you can ignore/delete these files.
-
- If a file called wadfile.wad exists then the 4 mip textures would be
- added to the file. Palette.lmp and colormap.lmp would NOT be created.
-
-
-
- Palettes.
-
- The quake palette consists of 256 indexed colours, numbered from 0 to 255.
- Color 255 is used as a transparency colour. Palette entries 240 to 254
- are used as fullbright colours, that is these colours stay the same
- intensity regardless of the surrounding light level in the game. In quake
- they are used in lights, red sigils etcetera. Color 0 is the transparency
- colour for sky textures. Sky textures are a 256x128 bitmap, the left
- 128x128 portion is the partially transparent part of the sky (fast-moving,
- lower clouds), and the right 128x128 portion is the higher, slow-moving,
- solid cloud texture. Palette index 0 is used for transparency.
-
- The sub images only use the first 240 colours unless there is a direct match
- to a fullbright colour or the transparent colour (palette entry 255).
-
- NewWad now uses the palette from each file that is read. Thus it is
- possible to create a wad2 file with textures based on another palette
- for a total conversion. However, it is still the user's responsibility
- to ensure that the palettes of all the input files are all the same.
-
-
- Limitations:
- You can't add a picture that is bigger than 512x256.
-
- The imput image MUST have dimensions that are a multiple of 16 pixels.
-
- The program exits if an error is encountered. A valid wad file is only
- created if no errors are encountered so you must fix the error in the
- script file or source images and rerun the program.
-
- History:
-
- 0.99 I was going to write a complete utility but then I saw this
- program and it's source and thought 'why reinvent the wheel?'.
- Given that daniel gilliland wrote that he did not intend to update
- the program I decided to do it myself. I had already written the
- decimation routine so I just slotted it into the source and recompiled.
-
- 1.0 I have added the ability to update an existing wad file as well as
- create a new wad file.
-
- Email: Contact me (Christopher Wise) at wise@eng2.eng.monash.edu.au
- Feel free to ask questions. I would like feedback if the program doesn't
- work properly. I will try to fix any bugs, time permitting and may add
- new features. I hope this program is of use to level creators.