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- Windows:
- --------
-
- What is a window?
-
- A window is basically just a hole in a wall that you can look through into
- other areas. Windows can have no thickness, thus being just a single line,
- however they generally have thickness. Thus, your windows will usually
- have window sides, a window floor and window ceiling, so to speak. What
- this means is that the actual window area will be a seperate sector, with
- a higher floor height than the room, and a lower ceiling height. The
- window sides will get their texture from the sidedefs on single sided lines.
- 2-sided lines (the front and back of the window) will have no middle
- texture, allowing you to see through the window. The window floor will get
- it's texture from the window sector's floor texture, and the ceiling
- likewise.
-
- Since a window is just a 'hole' in the wall, you will probably want the
- upper and lower textures on the window wall to line up with the walls on
- either side of the window, so it looks like one continuous wall with a hole
- in it. This is done the easiest by unpegging the lower and upper textures.
- When you create a window, you will want to look through it. So, you must
- make the middle texture transparent. The upper and lower textures should
- match the texture used on the ajoining walls, so it appears to be one
- continuous wall. You must remember to
-