home *** CD-ROM | disk | FTP | other *** search
- Major Features:
-
- * Doom, Doom II and/or Heretic support. Have only one and not the others?
- No problem. It will allow you to work with whichever you have. Have
- them all? Even better. It will allow you to switch easily between them
- while working at will. Load a map in one format and save under another.
- Be sure to error check first, though! (Map convertion is comming soon)
-
- * Demo playback (and recording). With demos, DMapEdit can teach you how
- to use all of it's capabilities! Also excellent for if you want a quick
- demonstration to decide if DMapEdit is worth giving a chance as your
- "map editor of choice".
-
- * Icons displayed for all Things. This allow for very easy identification
- of Things, easily locating Things, and providing a general overview of
- a map at a glance. Boxes to scale can also be displayed for Things.
-
- * Line edit mode allows for very easy creation and manipulation of Lines
- and Vertexes. It's more like using a paint program.
-
- * Sector edit mode allows creation of sectors by simply pointing the
- mouse cursor inside a closed polygon and clicking the add button. Both
- simple and complex(1) sectors are correctly handled.
-
- * A Rectangle mode allows you to create boxes by clicking at a starting
- point and dragging to an ending corner. This automatically creates 4
- lines, connected, forming a closed polygon, and adds a sector inside.
-
- * Wall/floor/ceiling texture picklists. No need to try and memorize texture
- names. Just pick the one you want from a list. All textures can be
- previewed as well, allowing you to decide which one you want to use by
- looking at them all first.
-
- * Very extensive error checking. Checking (and some corrections) is done
- automatically while you are working. Manual checks can be run to detect
- any other errors, marking them so you can quickly find them. Almost all
- known errors are checked for.
-
- * Ability to playtest a map you are working on from the editor, and
- return to the edit when you quit the game.
-
- * Multi-map capabilities, allowing you to have several viewing windows
- open at once, either to different views of the same map, or to
- different maps altogether.
-
- * Option available to automatically recalculate all sectors in a map, fixing
- any faulty sectors, adding new ones where required, and leaving good ones
- alone. No need to hunt down and fix a problem sector.
-
- * Fast and flawless node generator. This is my own code originally written
- from scratch, so if you can't compile a map with another node builder,
- try this one. It shouldn't suffer the same problems.
-
- * Selective group object editing. Mark a group of objects, and change only
- selected characteristics of them, leaving the remaining characteristics
- untouched.
-
- * Copy and Paste any and all objects.
-
- * Grid display available, and adjustable. Also ability to round off
- coordinates (snap-to grid).
-
- * 3D previewer. Get a good indication of what your map is really like
- by looking at it in 3 dimentions instead of 2!
-
- * New textures in PWADs supported, and will show up in the texture
- picklists.
-
- * Menus and Toolbar. This easy to use interface allows you to perform
- almost all of your functions easily without memorizing keycodes, and
- totally with the mouse, if you prefer. Help is displayed for all
- toolbar buttons as well.
-
- * Costumizable. Change it around to suit yourself.
-
- * Editing state is saved between editing sessions. It's all recorded in
- an text format INI file, allowing you to easily poke around in it if
- you wish.
-
- notes:
-
- (1) A complex sector, also known as a donut sector, or a sector within a
- sector, is a sector composed of a closed polygon completely contained
- within another closed polygon, but not connected to it. With such
- sectors, the inside of the outermost polygon and outside of the innermost
- polygon must match sectorwise.
-