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- Title : Chase Rocket, v0.1
- Filename : chaseroc.zip
- Version : 0.1
- Date : 30 Sep 96
- Author : Rob Albin
- Email : albinatr@apci.net
- Credits : Ferrara Francesco and Olivier
- Montanuy for bringing us QuakeC Manual v1.0,
- Vhold <vhold@netwizards.net> for his Homing Missiles
- v.001 QC patch, for the good velocity changing examples.
- Jeff Epler (jepler@inetnebr.com) for Flashlight v2
- for the code to the laser-targeter.
-
- Type of Mod
- -----------
- Quake C : yes
- ver 1.05 alpha
- (works fine with ver 1.01 execs, the progs,src and items.qc
- files that upgrade 1.05 beta included in zip)
- Sound : no
- MDL : no
-
-
- Format of QuakeC
- ----------------
- unified diff : no
- context diff : no
- .qc files : yes
- progs.dat : yes
-
-
- Description of the Modification
- -------------------------------
- Chase cam v3.3, (which isn't released yet) is built into this
- patch also. The main improvement of 3.3 is the targeter.
-
- Chase cam cdrom.com location:
- ftp://cdrom.com/pub/quake/quakec/misc/chasecam.zip
-
-
- You can actually view this as a combo patch. All four things can
- be used independent of each other. The only caveat is the guided
- missile doesn't activate while in chase view. Probably get it
- sorted out for the next version.
- Chase view
- laser targeter
- guided rockets and
- Multiskin v1.1 server code
-
- - - - - - - - - - - -
- Summary of chase cam 3.3 mod:
-
- impulse 30 View-point toggle
- (Chase view, strafing chase view, normal)
- impulse 31 Laser-targeting toggle
- (Standard targeter, glowing targeter, off)
-
- impulse 200 multiskin impulse up
- impulse 201 multiskin impulse down
-
- Multiskin v1.1
- -The server code for Multiskin v1.1 by Dennis Noordsij is built in,
- the player.mdl is not included, but if you have the player.mdl,
- you can add it to this game as described in Multiskin.
-
- Auto switching
- -Chase view temporarily auto disables while in water. Quake does
- *not* like to track a seperated view between water surfaces. So
- the chase view avoids it like the plague :)
-
- Multi Player
- -Chase eyes are visible behind a player when in chase view.
- Not tested on a server by me, but the code is written for it.
- (More than likely would suck on an Internet server)
-
- Single Player
- -In single player only, your current settings for the targeter and
- view are saved between levels.
- (Only saves when switching levels, not if you die and restart -
- they'll auto-switch to what they were when you first entered)
-
- ****
- Thanks to:
- David Weiden
- Eric Fisher
- pLaGuE, http://lonestar.texas.net/~plague/
- Steve Nadeau
- Giles
- Alan Dabiri
- For many good ideas and the positive feedback.
- ****
- - - - - - - - - - - -
-
-
- Chase Rocket 0.1 mod:
-
- impulse 32 Launch guided rocket.
-
- -Uses 5 rockets, only active if you have the rocket-launcher.
- -The standard fire key still fires normal rocket volleys.
- -Guided rocket only active in normal view.
- -When fired, you 'become' the rocket, completely disappearing from
- where you were standing.
- -When the rocket impacts you reappear where you fired it from.
- -Guided rocket does same damage as normal rocket.
- -You control the rocket until it hits something, if you're not playing
- with mouse look permanently on forget it :)
- -Rocket can be guided anywhere, including through water.
-
- ***
- Idea for guided rocket suggested by Ged <Ged@lakes.ring.com>. He
- sent several ideas to me by email. The guided-missile idea was right
- up my alley and sounded cool, thanks again Ged.
- ***
-
- How to Install the Modification
- -------------------------------
- Make a sub-directory in quake called 'chasecam' and make a sub-dir in
- 'chasecam' called 'src'. Copy all original QuakeC source files into 'src'
- copy weapons.qc over the original, and run qcc from inside the directory,
- a new progs.dat file will be created in the parent dir 'chasecam'.
-
- copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into 'chasecam'
- add:
- bind <a key> "impulse 30"
- to autoexec.cfg
- From directory 'quake' type:
- quake -game chasecam
-
- You must have the QuakeC package from id, which include instructions for
- use, and the compiler. Various versions are available under
- ftp://cdrom.com/pub/quake/quakec/utils
-
-
- Technical Details
- -----------------
- This is definitely still a beta. Watch where you launch the guided
- rocket from. Ex. if your standing in an open doorway or on a platform
- about to raise, you'll probably die after you come back.
-
- Even though it's a beta, all major bugs are removed and all three mods
- are integrated fairly bug-free.
-
- As a cool thingy side-effect, because you're always located at the spot
- the missile is, the laser targeter never knows the difference. You can
- even toggle it while your flying.
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work.
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified
- and is retained along with all of the files in the archive and no fees
- other than the costs of distribution are charged.
-
- Availability
- ------------
- Online services: MSN Computer Games File Lib
-
- The latest version can be found at:
- ftp://cdrom.com/pub/quake/quakec/
-