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- -----------------------------------------------------------------------------
-
- Airport Arrival Compiler v0.1
-
- Copyright (c) 1996 Emile van Gerwen
-
-
- -----------------------------------------------------------------------------
-
- With this program you can create Adventures so that Ground guides you to
- the gate at the destination airport.
-
- You need FlightShop to use this program.
- FlightShop is a commercial program published by BAO.
-
-
- TABLE OF CONTENTS
-
- 1. Introduction
- 2. Installation
- 3. Quick start
- 4. Using the program
- 5. After touchdown
-
- This software is FREEWARE. You are free to copy it to any BBS that doesn't
- charge directly for downloading it, but do not alter it in any way. You are
- prohibited from adding this package or any part of this package to any other
- SHAREWARE or FREEWARE package, copying it to FSFORUM on Compuserve, or
- publishing it on any CD-ROM without my express, written permission.
-
-
- Notes on this release:
- It turned out that the plane's position could not be determined on
- the western hemispere. This is corrected.
- Layout of the instructions given after a position request is improved.
-
- Revisions:
- v0.0 First release.
- v0.1 Bugfix for west longitudes; improved text readabilty.
-
- Included in the package:
- AAC.DOC This file.
- AAC.WRI A Windows Write file that describes the Airport Layout Files.
- AAC.EXE The program itself.
- EDDC.ALF The layout file of Dresden Airport.
- EDDC.ADV The ready-to-go arrival adventure of Dresden airport.
- Put this one in your FLTSIM5\ADV directory.
- TEMPLATE.ALF Template of an Airport Layout File. Copy this file before you
- modify it.
-
- -----------------------------------------------------------------------------
- 1. INTRODUCTION
- ----------------------------------------------------------------------------
-
- With FlightShop you can create ATC controlled flights from one airport
- to another. But as soon as you turn off the runway at the destination
- airport and contact ground you hear the disappointing "...cleared for
- taxi to the ramp" and this concludes your adventure: you're on your own
- now.
-
- I thought it would be nice to have a 'Ground' at the destination that
- guides you to the gate, hangar, ramp, or whatever you want. So I built
- this compiler that creates the adventures for your favorite airport. All
- you have to do is define the airport by means of an Airport Layout File
- (ALF).
-
- Included in this package is a sample file for Dresden, Germany, just to
- have an example of the capabilities of the Airport Arrival Compiler.
-
- "KLM 757, Dresden Ground, Welcome to Dresden Airport. Turn right on
- Hotel, Turn left on Lima, Turn right to Terminal 1"
-
-
-
- Features:
-
- - Taxi guidance according to real world airport diagrams.
- - Randomly chosen destination gates/hangars every time you land,
- without recompiling the adventure.
- - Randomly chosen routes from the runway to the gate.
- - Full guidence from runway to the gate. If you lost your way just ask
- Ground to help you out.
- - Customized Ground to Pilot conversations.
-
-
- -----------------------------------------------------------------------------
- 2. INSTALLATION
- -----------------------------------------------------------------------------
-
- The AAC.EXE file is the only file you need. You can put it anywhere you
- want.
-
- The *.ADV -files you create must be moved to your \FLTSIM5\ADV directory
- prior to starting FS5.
-
-
- -----------------------------------------------------------------------------
- 3. QUICK START
- -----------------------------------------------------------------------------
-
- Just to have a quick look at the capabilities of the program copy the
- EDDC.ADV file to your FLTSIM5\ADV directory and start FS5. (You must
- have the Europe I scenery to use this ready-to-go adventure)
-
- Select Germany/Dresden in the World/Airports menu. Put yourself on
- taxiway Echo, pretending you just landed. In the menu
- Options/Adventure_Factory select 'Dresden Arrival' and press 'Start new
- adventure'. Tune in 121.90 on your COM radio and press CTRL-k to contact
- Ground at Dresden airport. Then follow the instructions...
-
- If you get lost or need some reassurance, just press CTRL-k again.
- Ground will be glad to help you out.
-
- If you wonder on what taxiway you ended up, press CTRL-p. Ground will
- tell you your position.
-
- When you reach the destination (which in case of Dresden is Terminal 1
- or Ramp 5) press CTRL-k to tell Ground you're there.
-
-
- -----------------------------------------------------------------------------
- 4. USING THE PROGRAM
- -----------------------------------------------------------------------------
-
- Creating adventures requires that you define the layout of the airport.
- For larger airports this will take some time. I encourage you to send
- the Airport Layout Files to me (M.J.A.M.vanGerwen@research.kpn.com) or
- upload them to some ftp-site so that we can all benefit from eachother's
- work.
-
- De structure of the Airport Layout Files is described in a separate
- file: AAC.WRI, a Windows Write file.
-
- The Airport Layout File is a simple text file. It must have the
- extension .ALF. Suppose you created the layout file for Schiphol,
- Amsterdam: EHAM.ALF.
-
- Step 1:
- Generate the adventure source code:
- AAC EHAM
-
- This creates a textfile EHAM.TXT.
-
- Step 2:
- Compile the adventure using the compiler that is supplied with
- FlightShop. This compiler can be found in your FLTSIM5\ADV directory.
- \FLTSIM5\ADV\APLC EHAM
-
- This creates an adventure file EHAM.ADV.
-
- Step 3:
- Copy the adventure file to your adventure directory.
- COPY EHAM.ADV \FLTSIM5\ADV
-
- Step 4:
- Start FS5 and fly to Schiphol, or create an adventure with Schiphol as
- the destination airport and use that to get to Schiphol.
-
- See next section on what to do after touchdown at Schiphol.
-
-
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- 5. AFTER TOUCHDOWN
- -----------------------------------------------------------------------------
-
- After touchdown, you get the instruction to 'turn off the active runway
- and hold; contact ground on xxx.xx'.
- You turn of the active runway, hold short, but then you start the
- Arrival Adventure of the airport (menu: Options/Adventure Factory/Start
- new adventure). Please note the frequency in the description field.
- Don't use the frequency xxx.xx that Tower told you to use!
-
- Press CTRL-k to contact Ground. Follow the instructions provided by
- Ground.
-
- While taxiing you can always ask Ground to help you: just press CTRL-k.
-
- In case you want to know your postion: press CTRL-p.
-
- When you arrived at the gate press CTRL-k to tell Ground you are there.
- That will end the adventure.
-
- -----------------------------------------------------------------------------
-
- Please send all comments and suggestions to:
-
- Emile van Gerwen
- Osbornezijde 14
- 2725 NH Zoetermeer
- The Netherlands.
-
- M.J.A.M.vanGerwen@research.kpn.com
-
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