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- IF YOU ARE NOT THE LEAGUE COORDINATOR, YOU SHOULD NOT BE MODIFYING THE
- TANODES.DAT FILE IN ANY CASE.
- Note: The TANODES.DAT file should be stored in your main TAL directory
- ─────────────────────────────────────────────────────────────────────────────
- 1 HOST 2 <== BBS Number with optional HOST routing system
- Solaria City <== BBS or Nation Name
- 106/900 <== Zone:Net/Node Number
- Houston <== City
- TX <== 2 Letter State Code
- USA <== Country
- <== Blank Line
- 2
- Shark Waters
- 106/890
- Houston
- TX
- USA
-
- Etc, etc...
- ─────────────────────────────────────────────────────────────────────────────
-
- BBS Number = Number assigned to any BBS in the game. BBS #1 is the manager
- of the game and will automatically send out TANODES.DAT update to the BBS's.
-
- (HOST routing explained below)
-
- Nation Name = The Name of the BBS or Nation. To make the game more
- enjoyable for the players, we recommend that BBSes create
- "nation" names such as "USA" or "Canada" or "Solaria"
- instead of their BBS name to create a game atmosphere.
- Each BBS, of course, should choose a different name.
-
- Zone:Net/Node Number = Your FrontEnd Zone:Net/Node Number. This game should
- work on any fido-net compatible network.
-
- City, State, Country = Self Explanatory
-
- HOST routing system
- ─────────────────────────────────────────────────────────────────────────────
- If your league uses a centralized routing system with Hubs, the safest and
- simplest way of maintaining this routing is by having the League Coordinator
- manage it. If BBS 2 has systems 3,4, and 8 sending all of their data to it,
- you should have, for BBS #2, the following for its first line:
-
- 2 HOST 3 4 8
- Shark Waters
- 1:106/890
- etc.
-
- Suppose this is the routing structure:
-
- BBS #1
- / \
- BBS #2 BBS #4
- / | | \ | | \
- 3 5 7 8 6 9 11
- |
- 10
-
- BBSes 3, 5, 7, 8, 6, 9, and 10 would not be HOSTs and would therefore not
- have any routing information. BBS #2 would list 3, 5, 7, and 8 after it.
- BBS #4 would list 6, 9, and 10 only. BBS #11 would list only 10, and BBS #1
- would list only 2 and 4. So the entire nodelist would have [Line #1 shown
- only for each BBS]:
-
- 1 HOST 2 4
- 2 HOST 3 5 7 8
- 3
- 4 HOST 6 9 11
- 5
- 6
- 7
- 8
- 9
- 10
- 11 HOST 10
-
- The Arcadian Legends will then determine the necessary data routing for
- each BBS.
-
-
-