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- ╔═══════════════════════╗
- ║█▓▒░ KING'S KORNER ░▒▓█║
- ╚═══════════════════════╝
-
- KKORN111.ZIP
-
- Version 1.11
-
- Copyright (c) 1993 by John A. Tucker - All Rights Reserved
-
- ╔═════════════════╗
- ║█▓▒░ WARNING ░▒▓█║
- ╚═════════════════╝
-
- The author is not responsible for any mental, physical or any other kind
- of anguish or harm due to the use of King's Korner.
-
-
- ╔════════════════════╗
- ║█▓▒░ DISCLAIMER ░▒▓█║
- ╚════════════════════╝
-
- The author has taken every precaution to insure that no harm or damage
- will occur on computer systems operating this package. Nevertheless,
- the author shall NOT be held liable for whatever may happen on your
- computer system or to any computer systems which connects to your own
- as a result of operating this package. The user assumes full
- responsibility for the correct operation of this software package,
- whether harm or damage results from software error, hardware malfunction,
- or operator error. NO warranties are offered, expressly stated or
- implied, including without limitation or restriction any warranties of
- operation for a particular purpose and/or merchantability. If you do
- not agree with this then do NOT use this program.
-
-
- ╔═══════════════════════════╗
- ║█▓▒░ LICENSE AGREEMENT ░▒▓█║
- ╚═══════════════════════════╝
-
- The game program, support files, and documentation are copyrighted
- products of John A. Tucker. John A. Tucker reserve all rights to these
- products. This is protected by the United States of America (USA) and
- International Copyright Laws. In no way shall the components of the
- game software package be reproduced or modified in any form or method
- without prior expressly written permission from John A. Tucker.
-
- Tampering with or altering the contents or integrity of the game software
- package is prohibited. No fee may be charged by any agency other than
- John A. Tucker beyond the cost of distributing unregistered copies without
- prior expressly written permission from John A. Tucker.
-
- A major portion of this software comes from the DDPlus Door Driver
- Package and was written by the authors of that package. The DDPlus
- Doordriver kit has been used for the communications, interrupt handling
- and some utility functions and that part of the software remains
- copyrighted by the authors of the DDplus Package.
-
- This game is distributed under the Shareware concept. You are allowed
- to operate this game for a trial period of thirty (30) days. After this
- trial period, you must register the game or discontinue its usage.
- Again if you do not agree with this, do NOT use this game.
-
-
- ╔══════════════════════╗
- ║█▓▒░ INTRODUCTION ░▒▓█║
- ╚══════════════════════╝
-
- King's Korner is a card lovers delight. A quick and easy game to play.
- The game was first released in 1993 and has since been re-written using
- DDPlus. King's Korner has a very simple setup and utilizes a special
- feature called User Access Level. This restricts BBS non-subscribers
- to play of the unregistered game, even though the game is registered.
-
-
- ╔══════════════════╗
- ║█▓▒░ FEATURES ░▒▓█║
- ╚══════════════════╝
-
- » DDPlus DoorKit.
- » Multi-node support (file locking).
- » Flow control for high speed modems.
- » Locked serial ports.
- » Fossil support.
- » Includes internal ANSI support.
- » Comm Ports 1-4.
- » IRQ 2-15.
- » DesqView aware.
- » Unlimited user data base.
- » Internal Scoreboard and Hall of Kings.
- » Digiboard support.
- » Digi Ports 1-8.
- » F1 SysOp chat with wordwrap.
- » Change users time online. [] Increase [] Decrease
- » User Access Level restriction with BBS Non-Subscribers
- » 3 Minute "Sleeper" function.
-
- ╔══════════════════════╗
- ║█▓▒░ REQUIREMENTS ░▒▓█║
- ╚══════════════════════╝
-
- At this point in time the only requirements are FILES=10 (or more) in
- your config.sys file and ANSI.SYS. SHARE must also be loaded IF you
- intend to use the game in a multi-node environment OR under DesqView.
- The game is RIP aware but NOT a RIP Game at this time. A FOSSIL is
- NOT required to run the game, although one will be supported if it
- exists. Automatic time slicing support is provided to most common
- multi-taskers as well.
-
- Supports these dropfile types:
-
- CHAIN.TXT DORINFOx.DEF PCBOARD.SYS
- DOOR.SYS INFO.BBS SFDOORS.DAT
- DORINFO1.DEF JUMPER.DAT TRIBBS.SYS
-
-
- ╔════════════════════════════════════════════════╗
- ║█▓▒░ FILES INCLUDED IN THE ORIGINAL ARCHIVE ░▒▓█║
- ╚════════════════════════════════════════════════╝
-
- DESC.SDI - Program Description (Short)
- FILE_ID.DIZ - Program Description (Long)
- FILE_ID.TIC - Program Description (For Hatching)
- KKORN.ANS - King's Korner Ansi Screen
- KKORN.BUG - King's Korner Bug report
- KKORN.DOC - Program Documentaion
- KKORN.EXE - Main Executable
- KKORN.REG - Registration Form
- UAL.ANS - User Access Level Ansi Screen
- WHATS.NEW - Bug Fixes And Updates
-
- Files created by King's Korner upon initialization:
-
- KKSCORES.DAT - Score data file
- HOFK.DAT - Hall of Kings data file
-
-
- ╔═══════════════╗
- ║█▓▒░ SETUP ░▒▓█║
- ╚═══════════════╝
-
- Type KKORN /S to access the setup screen.
-
- A. Node Number:
-
- This is the current node being edited for the BBS. If you have a
- multi-node system, set up one node, and just keep changing this
- number for each node or use the ] key (Next Node) from the setup
- menu. This nodes information will be duplicated for each subsequent
- node.
-
- B. SysOp Name
-
- C. BBS Name
-
- D. Registration Number
-
- E. BBS Type
-
- This does not necessarily mean what software you run, but rather
- the type of dropfile used by your BBS. Choose the drop file type
- rather than the BBS Software EXCEPT in the case of PCBOARD. Choose
- the correct PCBoard software.
-
- 1) DOORSYS (Using DOOR.SYS)
- 2) Phoenix (Using INFO.BBS)
- 3) TriBBS (Using TRIBBS.SYS)
- 4) WWIV (Using CHAIN.TXT)
- 5) 2am-bbs (Using JUMPER.DAT)
- 6) PCBoard12 (Using PCBOARD.SYS)
- 7) PCBoard14 (Using PCBOARD.SYS)
- 8) PCBoard15 (Using PCBOARD.SYS)
- 9) Spitfire (Using SFDOORS.DAT)
- A) Wildcat (Using CALLINFO.BBS)
- B) RBBS16+ (Using DORINFO1.DEF)
- C) RBBS16+ (Using DORINFOx.DEF)
- D) QBBS (Using DORINFO1.DEF)
- E) QBBS (Using DORINFOx.DEF)
- F) Local (Does not use drop file)
-
-
- F. BBS Drop File Path
-
- Set this to the path where your BBS creates its dropfile.
-
- NOTE: When typing in Drop File Path, be SPECIFIC. i.e.; for
- Wildcat use C:\WILDCAT\WCWORK\NODE1 for node 1 etc.
-
- G. Fossil
-
- This tells how to handle communications with your modem.
- You have three choices here:
-
- 1) Internal Com Routines
- 2) Using Standard Fossil Driver (BNU, X00)
- 3) Using Extended Fossil Driver (NOT recommended)
- 4) Digi Board
-
- H. Locked Baud Rate
-
- If you have the communications port locked on your BBS, then you
- must to lock it here as well. If you do not, users could get
- booted, or lose some of the screens in the game.
-
- 1) 0 (Port Not Locked)
- 2) 2400
- 3) 9600
- 4) 14400
- 5) 19200
- 6) 38400
- 7) 57600
- 8) 64000
- 9) 115200
-
- I. Comport
-
- This is where communications with the modem is passed. Most BBS
- software writes the COMport in the dropfile. If the COMport can't
- be found, this is where you will direct the communications.
-
- 1) Read Standard Com Port From The Drop File (Default)
- 2) Non-standard Comport (Set Port, Hex Address, Irq)
- 3) Set Com Port Number (NOT Recommended)
-
- NOTE: 2) Non-standard Comport - If you run a multi-node BBS with
- non-standard COM ports and IRQ's, or you use a DigiBoard,
- you can set them here.
-
- J. Status Line
-
- The status line is displayed on the local display only. ON or OFF.
-
- K. Use Direct Screen Writes
-
- Change this if you are having "bleeding" problems with the screen
- refreshing. YES or NO.
-
- L. User Access Level (Functional in Registered version only)
-
- 1) UAL allows you to first input a security level. Typically,
- this would be the HIGHEST BBS NON-SUBSCRIBER security level.
- Users with security level ABOVE this level would be allowed
- to play the registered version. Users with a security level
- EQUAL AND BELOW this level would only be allowed to play
- the non-registered version.
-
- 2) Enter the number of plays allowed for BBS NON-SUBSCRIBERS.
-
- NOTE: Security levels above the security level set here have
- unlimited play.
-
- NOTE: UAL does NOT work with drop file type PCBOARD.SYS. If you
- run a PCBoard BBS and choose a drop file type other than
- PCBOARD.SYS, and one that works with PCBOARD, UAL will
- then work.
-
- NOTE: UAL.ANS is an ANSI screen, totally editable by you to say
- what you want. There are some restrictions, so a thorough
- test of the screen after editing is HIGHLY advisable.
-
- ]. Next Node
-
- [. Previous Node
-
- Q. Quit
-
- Sample Batch File with King's Korner files in C:\DOORS\KK directory.
-
- Single Node: Multi-Node
-
- @ECHO OFF @ECHO OFF
- CD C:\DOORS\KK CD C:\DOORS\KK
- KKORN 1 KKORN %BBS_GLOBAL_VARIABLE%
- CD C:\BBS CD C:\BBS
-
- ╔════════════════════╗
- ║█▓▒░ LOCAL PLAY ░▒▓█║
- ╚════════════════════╝
-
- Create a KK.0 node file with the attributes from node 1 except:
-
- BBSTYPE LOCAL
- LOCKBAUD 0
-
- Typing KKORN /L at the DOS prompt will allow local play.
-
-
- ╔══════════════════════╗
- ║█▓▒░ REGISTRATION ░▒▓█║
- ╚══════════════════════╝
-
- Registration is $10.00 (US) and can be submitted with the enclosed
- registration form.
-
- Registered versions of King's Korner allows unlimited daily play.
- (Unregistered version has a 3 play/day limit). UAL feature becomes
- active when registered.
-
-
- ╔══════════════════════════════════════════╗
- ║█▓▒░ WHAT TO DO IF THERE ARE PROBLEMS ░▒▓█║
- ╚══════════════════════════════════════════╝
-
- Every effort is made to ensure that the game runs correctly before it is
- released. If you are experiencing problems, please do the following
- BEFORE calling me:
-
- 1. Read ALL of the KKORN.DOC to ensure you have setup the program and have
- met all the program requirements.
-
-
- ╔═══════════════════════╗
- ║█▓▒░ MULTINODE USE ░▒▓█║
- ╚═══════════════════════╝
-
- This game supports multinode use and provides automatic multi-tasker
- support (time slice releasing) for a wide variety of multi-taskers.
-
-
- ╔═════════════════════════════════════════════════════════════════╗
- ║█▓▒░ COMMON PROBLEMS (LOCKED BAUDS, HIGH SPEED MODEMS, ETC.) ░▒▓█║
- ╚═════════════════════════════════════════════════════════════════╝
-
- 1. The game does NOT require a fossil driver to run. (see #5)
-
- 2. If you are running a high speed modem (9600 baud or above), then I
- suggest you run your bbs/mailer/doors at a locked baud rate. On
- high speed error correcting modems, locking the baud rate will have
- a noticeable increase on the speed of text that is sent. It's
- beyond the scope of this document to discuss configuring your BBS
- and mailer for a locked baud rate. You may wish to consult those
- docs for information on that. Here are a few things to keep in mind
- when setting up King's Korner with a fixed baud rate:
-
- a. I highly recommend using a FOSSIL driver when using a locked
- baud rate. This game will work at high speeds without one
- though. BNU is a good fossil driver which can even be loaded
- and unloaded before and after you run this game.
-
- b. If you are using a fossil, then make sure to tell the fossil
- that the port is locked. For BNU, to lock com1: at 38,400,
- you would use something like "L0=38400" on BNU's command line.
-
- c. If you lock the baud for one program, it must be locked for
- EVERYTHING. You can't lock the baud for just this game, and
- not your BBS/mailer.
-
- 3. What follows is some information on possible strange situations
- that may occur:
-
- a. Low speed users can play the game, but high speed users get
- garbage.
-
- * If you are not using the DORINFOx.DEF or DOOR.SYS dropfile,
- then you may wish to find a converter program to convert
- whatever dropfile your BBS produces to the DORINFOx.DEF or
- DOOR.SYS.
-
- * Several converter programs are readily available on most BBS
- systems. CallDoor is a good one.
-
- * If you are using something other than the DOOR.SYS dropfile,
- then I always suggest trying to use DOOR.SYS if possible. It
- is the most reliable method and has had the most testing. If
- that is not possible, try DORINFOx.DEF as an alternative.
-
- b. The game hangs up when a user enters the game.
-
- * Sounds like the game is getting the wrong baud rate somehow.
- Try switching over to the DOOR.SYS dropfile method if possible.
-
- c. The game hangs up when a user exits the game.
-
- * Be sure you have locked your Baud rate.
- * If you have chosen a specific COMPORT #, change this to the
- default, READ FROM DROP FILE.
-
- Thanks to Tim Morrissey for this information.
-
- c. Text and screens are getting cut off.
-
- * If you are running with a locked baud, then this could be
- caused by some sort of FLOW CONTROL problem. Try using a
- fossil if you aren't already.
-
- d. A door locks up node 1. This can happen with fossils.
-
- * This happens with fossils or the internal communications
- routines because it uses the default comport of 1 when NONE
- is found in the dropfile. Make sure the right port is shown
- in the dropfile if your dropfile does not include the comport.
-
- e. ANSI is reflected correctly on the local screen but the user is
- getting garbage.
-
- * Assuming the user has ANSI installed, then most likely the
- problem is at your end. Make sure the dropfile is passing the
- locked port rate INSTEAD of the actual connect rate. If it is
- not passing the locked port rate, then you may need to use a
- different dropfile format OR use a dropfile converter program
- to change the line to show the locked port rate INSTEAD of the
- actual connect rate.
-
- 4. Maximus BBS has reported a problem when using DOOR.SYS dropfile.
- There are no obvious reasons for this dropfile not to work, unless
- it is of an old style DOOR.SYS. However, DORINFOx.DEF works great
- with King's Korner and Maximus BBS.
-
- 5. Some systems running through Win95 have reported problems. I have
- found that adding a fossil driver will allow the game to run.
- I personally use BNU. It is by far the easiest to install and
- can be UNINSTALLED on exiting King's Korner. Place BNU.COM in a
- directory in your path statement or place BNU.COM in your game
- directory. BNU has many switches, however; I have not found the
- need to use any of them, though they can and should be used if
- necessary. Read BNU.DOC for details. (BNU170.ZIP)
-
-
- ╔══════════════════════════════╗
- ║█▓▒░ CORRUPTED DATA FILES ░▒▓█║
- ╚══════════════════════════════╝
-
- It is possible that something could happen to your game data file.
- A power outage, game crash, or other event could damage the data files.
- Simply delete the corrupted files. If KKORN.DAT is corrupted, run
- KKORN /S and it will be created again. If KKSCORES.DAT or HOFK.DAT
- are corrupted, delete them and running the game will create them.
-
-
- ╔═════════════════╗
- ║█▓▒░ CREDITS ░▒▓█║
- ╚═════════════════╝
-
- The DDPlus Team - Thanks to Scott Baker, Steve Lorenz, Bob Dalton,
- Andy Stewart, Tom Morgan and other contributors for
- that great Turbo Pascal Door Kit. If you ever want
- to make a door product for use with BBS's, then this
- is the kit to get!
-
-
- Beta Sites
-
- The Precinct: (505) 892-2422
-
- DESQview is a registered trademark of Quarterdeck Office Systems.
- Doordriver kit is proprietary software by Scott Baker.
- Ripscript & Ripterm are registered trademarks of TeleGrafix Communications.
-
-
- ╔══════════════════════╗
- ║█▓▒░ REGISTRATION ░▒▓█║
- ╚══════════════════════╝
-
- Please read KKORN.REG for information on registering King's Korner.
-
- Registration by mail only. Just print out the registration form
- (KKORN.REG) file included with the game and send it with a money order
- or cashier check to:
-
- John A. Tucker
- 619 La Casa de Prasa
- Rio Rancho, NM 87124
-
- Allow an appropriate amount of time (a week or two) after posting your
- money order/cashiers check for it to arrive to me and for me to mail
- your registration number back to you.
-
- No personal checks please.
-
- You will be mailed a LETTER with your registration number.
-
- If you have an Internet or FIDO address and want me to send you the
- registration code through these two mediums, include your Internet
- or FIDO address.
-
-
- ╔════════════════════════════════════════════════════════╗
- ║█▓▒░ HOW TO GET THE LATEST VERSION OF KING'S KORNER ░▒▓█║
- ╚════════════════════════════════════════════════════════╝
-
- You may call The Precinct BBS at (505) 892-2422, log in as "DOWNLOAD",
- password "FILE", birthdate 10/10/10. At the main menu press "*",
- and d/l the latest version of King's Korner.
-
- OR
-
- FREQ "KING" from:
-
- FIDONet: 1:301/12 <-- The Precinct (New Mexico)
- RGSNet: 50:350/0 <-- The Precinct (New Mexico)
-
- OR
-
- Send me a message via Internet at FATMAN@ABQ-ROS.COM and I'll attach it
- to a message for you. I do not have a Web site at this time.
-
-
- ╔══════════════════════════════════════╗
- ║█▓▒░ HOW TO REACH ME BY MESSAGING ░▒▓█║
- ╚══════════════════════════════════════╝
-
- Internet: FATMAN@ABQ-ROS.COM (Preferred method)
- FATMAN@MRWONDERFUL.ORG
- FIDO: 1:301/12.4
-
- Albuquerque ROS (USA) (505) 296-3000
- (Supra - 28800 baud) Multi-node
-
- The Precinct: (505) 892-2422
- Multi-node
-
- ╔══════════════════════════════════════════╗
- ║█▓▒░ BUG REPORTS/COMMENTS/SUGGESTIONS ░▒▓█║
- ╚══════════════════════════════════════════╝
-
- I have made every attempt to make sure the game is free of bugs, BUT the
- possibility always exists that one may have been missed by me or the
- beta sites. If you find a bug, or have a suggestion or comment to make,
- which would make future versions better, please print out the KKORN.BUG
- mailer, fill it out, and send it to me. I read ALL of them and those
- people that lead me to find a bug or generate a better game will receive
- credit in the game documentation.
-
- PLEASE DO NOT NOTIFY ME OF PROBLEMS AND EXPECT ME TO FIX THEM, IF YOU
- HAVE FAILED TO PROVIDE ME WITH THE KKORN.BUG.
-
- Thanks for your interest in King's Korner.
-
-