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- ║ - PROBLEMS-QUESTIONS-ANSWERS - ║
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-
- This door game is currently in a wide beta stage...
-
- I have made every attempt to make sure that this game is free of bugs, BUT the
- possibility always exists that one may have been missed by me or one of the
- beta sites. If you find a bug, have a suggestion or comment, which would make
- future versions better, please print out the BUGREP.TXT file, fill it out and
- send it to me. I read ALL of them and those people that lead me to find a bug
- or generate a better game will receive credit in the game documentation.
-
- PLEASE DO NOT NOTIFY ME OF PROBLEMS AND EXPECT ME TO FIX THEM, IF YOU HAVE NOT
- COMPLETED AND PROVIDED ME WITH THE BUGREP.TXT FILE.
-
- Thanks for your interest in Crime Quest. Every effort has been made to ensure
- that the game runs correctly before it was released. If you are experiencing
- problems, please do the following BEFORE calling... Read ALL of the SYSOP.DOC
- file to ensure you have setup the program and have met all the program
- requirements.
-
- [1] The game does NOT require a fossil driver to run.
-
- [2] If you are running a high speed modem (9600 baud or above) then I suggest
- you run your BBS/Mailer/Doors at a locked baud rate. On high speed error
- correcting modems, locking the baud rate will have a noticeable increase
- on the speed of text that is sent. It's beyond the scope of this document
- to discuss configuring your BBS and mailer for a locked baud rate. You
- may wish to consult those docs for information on that. Here are a few
- things to keep in mind when setting up CQ with a fixed baud rate:
-
- a. I highly recommend using a FOSSIL driver when using a locked baud rate
- on a BBS. This game will work at high speeds without one though. BNU
- is a good fossil driver which can even be loaded and unloaded before
- and after you run this game.
-
- b. If you are using a fossil, then make sure to tell the fossil that the
- port is locked. For BNU to lock com1: at 38400 you would use something
- like "L0=38400" on BNU's command line.
-
- c. If you lock the baud for one program it must be locked for EVERYTHING.
- You can't lock the baud for just this game, and not your BBS/mailer.
-
- [3] What follows is some information on possible strange situations that may
- occur in the game:
-
- a. Low speed users can play the game, but high speed users get garbage.
-
- If you are not using the DORINFOx.DEF or DOOR.SYS dropfile then you
- may wish to find a converter program to convert whatever dropfile your
- BBS produces to the DORINFOx.DEF or DOOR.SYS.
-
- Several converter programs are available on most BBS systems. The
- CallDoor program is a good one.
-
- If you are using something other than the DOOR.SYS dropfile, then I
- always suggest trying to use DOOR.SYS if possible. It is the most
- reliable method and had the most testing. If that is not possible,
- try DORINFOx.DEF as an alternative.
-
- b. The game hangs up when a user enters the game.
-
- Sounds like the game is getting the wrong baud rate somehow. Try to
- switch over to the DOOR.SYS dropfile method if possible.
-
- c. Text and screens are getting cut off.
-
- If you are running with a locked baud, then this could be caused by
- some sort of FLOW CONTROL problem. Try using a fossil if you aren't
- already.
-
- d. A door locks up node 1. This can happen with fossils.
-
- This happens with fossils or the internal communications routines
- because it uses the default comport of 1 when NONE is found in the
- dropfile. Make sure the right port is shown in the dropfile.
-
- e. ANSI is reflected correctly on the local screen but the user is just
- getting garbage.
-
- Assuming the user has ANSI installed, then most likely the problem
- is at your end. Make sure the dropfile is passing the locked port
- rate INSTEAD of the actual connect rate. If it is not passing the
- locked port rate, then you may need to use a different dropfile OR
- use a dropfile converter program to change the line to show the locked
- port rate INSTEAD of the actual connect rate.
-
- f. Corrupted data files. It is possible that something could happen to
- your game data files. A power outage, game crash, or other event could
- damage the data files. If you get one of these messages or the game
- just totally quits running the RESET it from the editor. FIRST try to
- reset the PLAYERS ONLY! If that does not solve the problem, then you
- must reset the WHOLE GAME!
-
-