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- Freeciv Frequently Asked Questions (FAQ)
-
- (from http://www.freeciv.org/wiki/FAQ)
-
- Contents
-
- 1 Gameplay
- 1.1 OK, so I installed Freeciv. How do I play?
- 1.2 How do I play multiplayer?
- 1.3 Where is the chatline you are talking about, how do I
- chat?
- 1.4 Why can't I attack another player's units?
- 1.5 How do I declare war on another player?
- 1.6 How do I do diplomatic meetings?
- 1.7 How do I trade money with other players?
- 1.8 How can I change the way a Freeciv game is ended?
- 1.9 My irrigated grassland produces only 2 food. Is this a
- bug?
- 1.10 How do I play against computer players?
- 1.11 Can I build up the palace or throne room as in the
- commercial Civilization games?
- 1.12 Can I build land over sea/transform ocean to land?
- 1.13 Can I change settings or rules to get different types of
- games?
- 1.14 How compatible is Freeciv with the commercial
- Civilization games?
- 1.15 My opponents seem to be able to play two moves at once!
- 1.16 I am far superiour to my opponent but his last city is on
- a 1x1 island so I cannot conquer it, and he won't give up.
- What can I do?
- 1.17 Why are the AI players so hard on 'easy'?
- 1.18 Why are the AI players so easy on 'hard'?
- 1.19 What distinguishes AI players from humans? What do the
- skill levels mean?
- 1.20 How do I play on a hexagonal grid?
- 1.21 How do I create teams of AI or human players?
- 1.22 I want more action.
- 2 Community
- 2.1 Does Freeciv violate any rights of the makers of
- Civilization I or II?
- 2.2 How do I wake up in the morning?
- 2.3 Where can I ask questions or send improvements?
- 3 Technical Stuff
- 3.1 I've found a bug, what should I do ?
- 3.2 I've started a server but the client cannot find it!
- 3.3 I can play on my own server, but the metaserver doesn't
- seem to work.
- 3.4 How do I change the metaserver info string?
- 3.5 Am I using the latest version? Do I need to upgrade?
- 3.6 "cannot open display :0"
- 3.7 HOME directory not set?
- 3.8 How do I start the next game?
- 3.9 How do I restart a saved game?
- 3.10 The server cannot save games!
- 3.11 Why are some of the menus in the Freeciv client disabled?
- 3.12 How do I find out about the available units,
- improvements, terrain types, and technologies?
- 3.13 My diagonal arrow keys do not work on Solaris.
- 3.14 Menu items do not work under KDE.
- 3.15 Popup windows are sent to the back in KDE and pile up
- there.
- 3.16 The client complains it can't read the .civclientrc file.
- 3.17 My Freeciv client dumps core when I start it!
- 3.18 Freeciv fails to compile due to the Xaw libraries.
- 3.19 When compiling Freeciv from source, the no command cannot
- be found.
- 3.20 How do I compile Freeciv under Solaris?
- 3.21 How do I compile Freeciv under Solaris or FreeBSD?
- 3.22 I hate isometric view! How do I play with Civilization I
- style graphics?
- 3.23 What other GUI options do I have for the Freeciv client?
- 3.24 How do I enable/disable sound support?
- 3.25 Where can I find more information on the *.ruleset files?
- 3.26 How can I add add additional civilizations in the nation/
- subdirectory, or add cities to the list for an existing
- nation?
- 3.27 How do I change the font?
- 3.28 I am having problems with accented characters. What
- gives?
- 3.29 How can i change the language of my client/server?
- 3.30 How do I get the latest development code?
- 3.31 How do I disable full screen mode?
- 3.32 What are the system requirements ?
- 3.32.1 Memory
- 3.32.2 Processor
- 3.32.3 Graphic display
- 3.32.4 Network
- 4 Windows
- 4.1 How do I use Freeciv under MS Windows ?
- 4.2 Retrieving the Native Windows Freeciv
- 4.3 OK, I've downloaded and installed it, how do I run it?
- 4.4 I've started civclient, but don't know what to do next?
- 4.5 Native client: How do I save and restart a saved game?
- 4.6 How do I use a different tileset?
- 4.7 How do I use a different ruleset?
- 4.8 I opened a ruleset file in Notepad and it is very hard to
- read
- 5 Mac OS X
- 5.1 How do I install the latest version of Freeciv?
- 5.2 How do I compile Freeciv myself?
- 5.3 How do I install X11?
- 5.4 How do I troubleshoot Freeciv crashes?
- 5.5 Freeciv crashes because it doesn't find libXinerama
- something?
- 5.6 How do I install new tilesets?
- 5.7 How do I scroll the map?
- 5.8 Freeciv won't start on my machine
-
- -------
-
- 1 Gameplay
-
- -------
-
- 1.1 OK, so I installed Freeciv. How do I play?
-
- Freeciv is a client/server system. But in most cases you don't have to
- worry about this; the server is run automatically for you when you
- start a new game. So unless you're using one of the older Freeciv
- client programs all you have to do is run the client. Do this by
- double-clicking on the civclient executable program or by typing
- civclient in a terminal.
-
- Once the client starts, select start new game. Now edit your game
- settings (the defaults should be fine for a beginner-level
- single-player game) and press the start button.
-
- Once the game is started you can find information in its Help menu. If
- you've never played a Civilization-style game before you may want to
- look at the help on Playing.
-
- You can continue to change the game settings through the Server Options
- menu item in the Game menu. Type /help in the chatline (or server
- command line) to get more information about server commands.
-
- Detailed explanations of how to play Freeciv are also in the
- ./doc/README file distributed with the source code, and in the online
- manual available on this site. The manual covers both the client and
- the server, but it may not completely match the version you are
- playing. It is available in several languages and it can be downloaded
- for offline use.
-
- -------
-
- 1.2 How do I play multiplayer?
-
- There are two sorts of multiplayer games to play: local games and
- global games. The below directions are for the gtk client. Other
- clients behave similarly.
-
- To play a local game, simply start up a new game the way you normally
- would. When you get to the pre-game screen hold on and wait for other
- players to connect. Now your fellow players (on the same LAN) should
- launch their clients, choose Connect to Network Game and then Local
- Area Network. You should see the existing server listed; double-click
- on it to join.
-
- To play a global game, you do not start the game yourself but connect
- to a server already running on the internet. Choose Connect to Network
- Game and then Internet Metaserver. A list of active servers should come
- up; double-click one to join it.
-
- You can also choose to directly connect to a specific server, provided
- you know the IP address and port of the server you're connecting to.
- This server will then show up under Local Area Network. You may want to
- start up the server by hand (with civserver in a terminal or by
- double-clicking on the executable) and connect to it directly from all
- clients. You may also start up the server with the -m command-line
- option, and it will show up on the list of global games (, and show up
- in other people's metaserver list?)).
-
- -------
-
- 1.3 Where is the chatline you are talking about, how do I chat?
-
- The chatline is located at the bottom of the window. Sometimes you have
- to activate a Chat tab to see it.
-
- In SDL Freeciv you have to press Tab to access the chatline.
-
- The chatline can be used for normal chatting or for issuing server
- commands by typing:
- /Command
-
- -------
-
- 1.4 Why can't I attack another player's units?
-
- You have to declare war first. F3, Cancel treaty. See below.
-
- (You start out at war with all players, but you are always offered a
- cease-fire treaty upon first contact which has to be broken before you
- can attack the player's units or cities.)
-
- -------
-
- 1.5 How do I declare war on another player?
-
- Go to the players dialog, select the player, and click the Cancel
- treaty button. This drops you from "cease fire" or "armistice" into
- "war". If you've already signed a permanent treaty with the player you
- may have to do it more than once.
-
- -------
-
- 1.6 How do I do diplomatic meetings?
-
- Open players report. Select a player. Click the Meet button. But
- remember that you have to either have contact with the player or
- embassy established in one of his cities. Before version 2.0 AI players
- couldn't negotiate treaties thus you couldn't meet with them.
-
- -------
-
- 1.7 How do I trade money with other players?
-
- If you want to make a monetary exchange, first enter the amount in the
- gold text box of the two players and then press Enter to insert the
- clause in the treaty.
-
- -------
-
- 1.8 How can I change the way a Freeciv game is ended?
-
- A standard Freeciv game ends when only one player/team is left alive,
- when a player's spaceship arrives at Alpha Centauri, or when you reach
- the ending year - whichever comes first.
-
- You can change the default ending year by changing the endyear setting.
- You can do this through the Server Options (see Server options) menu
- choice in the Game menu or by typing into the chatline something like:
- /set endyear 3000
-
- You can end a running game immediately with:
- /endgame
-
- For more information, try:
- /help endgame
-
- If you want to avoid the game ending by space race, you can change the
- spacerace setting - again either through the Server Options dialog or
- through the chatline by:
- /set spacerace 0
-
- You cannot change the conquest victory condition. A player who defeats
- all enemies will always win the game.
-
- -------
-
- 1.9 My irrigated grassland produces only 2 food. Is this a bug?
-
- No, it isn't. It's a feature. Your government is probably despotism,
- which has a -1 penalty whenever a tile produces more than 2 units of
- food/production/trade. You should change your government (See
- Government) to get rid of this penalty.
-
- -------
-
- 1.10 How do I play against computer players?
-
- See also How do I create teams of AI or human players?
-
- In most cases when you start a single-player game you can change the
- number of players, and their difficulty, directly through the
- spinbutton. Note the number of players here includes human players (an
- aifill of 5 adds AI players until the total number of players becomes
- 5).
-
- If you are playing on a remote server, you'll have to do this manually.
- Change the aifill server option through the Server Options dialog, or
- do it on the chatline with something like:
- /set aifill 30
-
- Difficulty levels are set with the /hard, /normal, /easy, and /novice
- commands.
-
- You may also create AI players individually.
- For instance, to create one hard and one easy AI player, enter:
- /create ai1
- /hard ai1
- /create ai2
- /easy ai2
- /list
-
- More details are in the ./doc/README file supplied with Freeciv and the
- online manual on this site.
-
- -------
-
- 1.11 Can I build up the palace or throne room as in the commercial Civilization
- games?
-
- No. This feature is not present in Freeciv, and will not be until
- someone draws the graphics for it.
-
- -------
-
- 1.12 Can I build land over sea/transform ocean to land?
-
- Yes. You can do that by placing engineer units on a transport and going
- to the ocean tile you want to build land on (this must be in a land
- corner). Click the transport to display a list of the transported
- engineers and activate them. Then give them the order of transforming
- this tile to swamp. This will take a very long time though, so you'd
- better try with 6 engineers at a time.
-
- -------
-
- 1.13 Can I change settings or rules to get different types of games?
-
- Of course.
-
- Before the game is started, you may change settings through the server
- options dialog (available in the pregame screen). You may also change
- these settings or use server commands through the chatline. If you use
- the chatline, use the
- /show
-
- command to display the most commonly-changed settings (see show), or
- /help <setting>
-
- to get help on a particular setting, or
- /set <setting> <value>
-
- to change a setting to a particular value(see set).
- After the game begins you may still change some settings (but not
- others).
-
- World maps can be created using the CivWorld map editor (available
- separately). It is also possible to edit savefiles from running games:
- save the game and open it with civworld (or with a text editor, if
- you're ambitious).
-
- You can create rulesets or "modpacks" - alternative sets of units,
- buildings, and technologies. Several different rulesets come with the
- Freeciv distribution, including a civ1 (Civilization 1 compatibility
- mode), civ2 (Civilization 2 compatibility mode), and history (more
- historically accurate) rulesets. Use the rulesetdir command (see
- rulesetdir) to change the ruleset (as in /rulesetdir civ2). Note the
- ruleset mechanism is still being refined from version to version; in
- 2.1 you will be able to choose the ruleset directly through the pregame
- screen.
-
- Finally, upgrade! Freeciv continues to improve from version to version:
- a rule may change when the mailing list agrees it is 'wrong'. See, for
- instance, the NEWS.
-
- -------
-
- 1.14 How compatible is Freeciv with the commercial Civilization games?
-
- Freeciv was created as a multiplayer version of CivilizationΓäó with
- players moving simultaneously. Rules and elements of Civilization II,
- and features required for single-player use, such as AI players, were
- added later. It is still a stated goal to let Freeciv's game engine be
- 100% compatible with CivilizationΓäó I and II, but only as an option.
-
- This is why Freeciv comes with three game configurations (rulesets):
- the civ1 and civ2 modpacks implement game rules, elements and features
- that bring it as close as possible to Civilization I and Civilization
- II respectively, while the default modpack tries to reflect the most
- popular settings among Freeciv players. Unimplemented Civilization I
- and II features are mainly those that would have little or no benefit
- in multiplayer mode, and nobody is working on closing this gap.
-
- Relevant discussions on the freeciv-dev mailing list:
- * in Jan, 1999
- * in Jun, 1999
- * in Apr, 2000
-
- Little or no work is being done on implementing features from other
- similar games, such as SMAC, CTP or Civilization III. See Mike Jing's
- list of differences and two discussion threads in July, 2002.
-
- So the goal of compatibility is mainly used as a limiting factor in
- development: when a new feature is added to Freeciv that makes gameplay
- different, it is always implemented in such a way that the
- "transitional" behaviour remains available as an option.
-
- See also Projects.
-
- -------
-
- 1.15 My opponents seem to be able to play two moves at once!
-
- Freeciv's multiplayer facilities are asynchronous: during a turn, moves
- from connected clients are processed in the order they are received.
- Server managed movement is executed in between turns. This allows human
- players to surprise their opponents by clever use of goto or quick
- fingers.
-
- In some older versions, bugs in the game engine would sometimes allow
- AI players to move twice in a row against humans. As of Freeciv 2.0
- this should no longer happen.
-
- In Freeciv 2.1 an alternating movement option will be available, in
- which only one player can move their units at a time.
-
- -------
-
- 1.16 I am far superiour to my opponent but his last city is on a 1x1 island so I
- cannot conquer it, and he won't give up. What can I do?
-
- Research amphibious warfare, build a marine, and get him.
-
- -------
-
- 1.17 Why are the AI players so hard on 'easy'?
-
- You are not expanding fast enough. See a discussion on freeciv-dev.
-
- Also, for version 2.0 and later, try the 'novice' difficulty level.
-
- See also a thread from Freeciv Forum.
-
- Be aware that Freeciv 2.0.0 has a bug that makes the easy AI players as
- good as the hard AIs on expansion. Upgrade to Freeciv 2.0.1 or higher
- version if its your case.
-
- You can also turn off Fog of War. That way, you will see the attacks of
- the AI. Just type /set fogofwar 0' on the chat line.
-
- -------
-
- 1.18 Why are the AI players so easy on 'hard'?
-
- Several reasons. For example, the AI is heavily playtested under and
- customized to the default ruleset and server settings. Although there
- are several provisions in the code to adapt to changing rules, playing
- under different conditions is quite a handicap for it. Though mostly
- the AI simply doesn't have a good, all encompassing strategy besides
- "eliminate nation x". For further details, see AI.
-
- To make the game harder, you could try putting some or all of the AI
- into a team. This will ensure that they will waste no time and
- resources negotiating with each other and spend them trying to
- eliminate you. They will also help each other by trading techs. You can
- use the team command to set teams before the game starts. For AI teams
- you have to create the AI players first using the create command. For
- example
- /create ai1
- /create ai2
- /team ai1 aiteam
- /team ai2 aiteam
-
- Note that "aiteam" is just the name of the team of the AI players. You
- can also form more than one AI teams by using different team names, or
- put some AI players teamed with you.
-
- -------
-
- 1.19 What distinguishes AI players from humans? What do the skill levels mean?
-
- AI players in Freeciv operate in the server, partly before all clients
- move, partly afterwards. Unlike the clients, they can observe the full
- state of the game, including everything about other players.
- Additionally, Hard AI players can see every game unit even through fog
- of war.
-
- AI players can change production without penalty and switch governments
- without going through anarchy. Additionally, Hard AI players can set
- their research, tax or luxury to 100% regardless of their governments.
-
- Other than this, the AI players are not known to cheat.
-
- Further, the easy AI are less eager to build cities, and at easy and
- normal, the AI 'forget' where huts are and cannot plan attacks against
- enemy units they shouldn't be aware of.
-
- -------
-
- 1.20 How do I play on a hexagonal grid?
-
- In 2.0, it is possible to play with hexagonal instead of rectangular
- tiles. To do this you need to set your topology before the game starts
- /set topology 13
-
- and switch to a hexagonal tileset (isophex is included in 2.0). Note if
- you do it wrong, you may end up playing with a rectangular tileset on a
- "true" hexagonal grid or to play with a hexagonal tileset on a
- rectangular grid - this is probably not what you want.
-
- If you start a new game the grid (topology) will automatically be set
- to match your tileset. However since you can't change the tileset in
- pre-game this may not be helpful. You can try running the client as
- civclient -t isophex
-
- to set the tileset immediately on startup.
-
- -------
-
- 1.21 How do I create teams of AI or human players?
-
- See also How do I play against computer players?.
-
- In 2.0 teams are not 100% stable, but they are quite playable.
- Unfortunately you have to use the command-line interface (through the
- chatline) to set up teams.
-
- First of all try the /list command. This will show you all players
- created, including human players and created AI players. AI players
- created through aifill will not show up here (they aren't created until
- the game starts) so you can't assign those players to teams. To assign
- AI players to teams you have to create them first, as in /create ai1 to
- create an AI player named "ai1".
-
- Now, you're ready to assign players to teams. To do this you use the
- team command. For example, to create two AI players and put them on the
- same team you can do
- /create ai1
- /create ai2
- /team ai1 team1
- /team ai2 team1
-
- You may also assign teams for human players, of course. If in doubt use
- the /list command again; it will show you the name of the team each
- player is on. Make sure you double-check the teams before starting the
- game; you can't change teams after you start and a typo here (like
- misspelling "team1" as "taem1") will give you the wrong teams.
-
- -------
-
- 1.22 I want more action.
-
- In Freeciv, expansion is everything, even more so than in the
- single-player commercial Civilization games. Some players find it very
- tedious to build on an empire for hours and hours without even meeting
- an enemy.
-
- See some techniques to speed up the game. The basic idea is to reduce
- the time and space allowed for expansion as much as possible. One idea
- for multiplayer mode is to add AI players: they reduce the space per
- player further, and you can toy around with them early on without other
- humans being aware of it. This only works after you can beat the AI, of
- course.
-
- Another idea is to create starting situations in which the players are
- already fully developed. There is no automated support for this yet,
- but you can create populated maps with CivWorld.
-
- -------
-
- 2 Community
-
- -------
-
- 2.1 Does Freeciv violate any rights of the makers of Civilization I or II?
-
- There have been debates on this and the honest answer seems to be: we
- don't know.
-
- Freeciv doesn't contain any actual material from the commercial
- Civilization games. (The Freeciv maintainers have always been very
- strict in ensuring that materials contributed to the Freeciv
- distribution or website do not violate anyone's copyright.) The name of
- Freeciv is probably not a trademark infringement. The user interface is
- similar, but with many (deliberate) differences. The game itself can be
- configured to be practically identical to Civilization I or II, so if
- the rules of a game are patentable, and those of the said games are
- patented, then Freeciv may infringe on that patent, but we don't
- believe this to be the case.
-
- Incidentally, there are good reasons to assume that Freeciv doesn't
- harm the sales of any of the commercial Civilization games in any way.
-
- -------
-
- 2.2 How do I wake up in the morning?
-
- We're open to suggestions on this one.
-
- You can try to give Freeciv to your boss. There is no guarantee, but he
- may wake up later than you. Remind yourself that if you run into him at
- Civilization Anonymous, it's time to change jobs.
-
- -------
-
- 2.3 Where can I ask questions or send improvements?
-
- Please ask questions about the game, its installation, or the rest of
- this site at the Freeciv Forums.
-
- Patches and bug reports are best reported to the Freeciv bug tracking
- system at bugs.freeciv.org.
-
- Copies of submissions to bugs.freeciv.org are automatically sent to the
- development mailing list, with a ID in the subject; replies that
- preserve the bug ID will be threaded properly in the bug tracking
- system as long as you respect the mail reply-to.
-
- -------
-
- 3 Technical Stuff
-
- -------
-
- 3.1 I've found a bug, what should I do ?
-
- See Bug Reporting.
-
- -------
-
- 3.2 I've started a server but the client cannot find it!
-
- By default, your server will be available on host localhost (your own
- machine), port 5555; these are the default values your client uses when
- asking which game you want to connect to.
-
- So if you don't get a connection with these values, your server isn't
- running, or you used -p to start it on a different port, or your
- system's network configuration is broken.
-
- To start your local server, go to /usr/local/bin/ and run civserver.
- Then type start to begin!
- mike@localhost:/usr/local/bin$ ./civserver
- This is the server for Freeciv version 2.0.8
- You can learn a lot about Freeciv at http://www.freeciv.org/
- 2: Now accepting new client connections.
-
- > start
- Starting game.
- 2: Loading rulesets
-
- If the server is not running, you will NOT be able to connect to your
- local server.
-
- If you can't connect to any of the other games listed, e.g. those on
- pubserver, a firewall in your organisation/ISP is probably blocking the
- connection.
-
- -------
-
- 3.3 I can play on my own server, but the metaserver doesn't seem to work.
-
- We have dedicated gameservers now (pubserver.freeciv.org and
- civ.alkar.net), so if your metaserver button turns up an empty list,
- there's probably something wrong with your setup.
-
- First, check your Freeciv version. Freeciv 1.9.0 up to and including
- 1.14.2 use the old metaserver, 2.0 and higher use the new metaserver;
- if you're mixing versions, you may be getting the wrong list.
-
- If you can view the metaserver page with your WWW browser, and servers
- are listed, but the client's Metaserver button still fails to list
- them, you may be behind a non-transparent WWW proxy. See proxy settings
- for a detailed explanation.
-
- -------
-
- 3.4 How do I change the metaserver info string?
-
- Use the /metamessage or /metatopic commands. See /help metamessage.
-
- -------
-
- 3.5 Am I using the latest version? Do I need to upgrade?
-
- The current stable Freeciv version is 2.0.9. For an overview of changes
- that went into this release, see the NEWS file (see NEWS as well).
-
- The NEWS-#.#.# file is only updated for a new release; updates to
- Subversion are listed in the freeciv-commits archives (see Mailing
- Lists) and the actual code changes can be reviewed using our online
- source code browser.
-
- If you decide to upgrade, see the Download page for source code or
- contributed binaries.
-
- Not all precompiled binaries and ports have been updated to 2.0.9 yet.
- If you can contribute, please do! Prepare a package and announce it to
- freeciv-dev@gna.org.
-
- Clients and servers of different versions are often incompatible due to
- changes in the client/server protocol. You will see incompatibilities
- as a 'mismatching capabilities' error. For example, 2.0.0 and 2.0.8 are
- compatible; 2.0.0 and 2.1.0 are not.
-
- -------
-
- 3.6 "cannot open display :0"
-
- The Freeciv client is unable to open a window on your local X display.
- Are you running an X server at all? Maybe you need to install and run
- one, or switch to a Freeciv that doesn't need X; see the previous
- question.
-
- Under Mac OS X, try starting the Freeciv client from the xterm session
- running under X.
-
- -------
-
- 3.7 HOME directory not set?
-
- The Freeciv client wants to write a configuration file named
- .civclientrc in your $HOME directory. On MS Windows, the $HOME variable
- is not always set. This can be done from the DOS prompt or a .bat file,
- for example:
- set home=C:\freeciv
-
- You can still play if this error message appears, but your client
- options won't be saved.
-
- -------
-
- 3.8 How do I start the next game?
-
- A running civserver can only run a single game. Once the game has been
- started with the /start command, restarting is impossible.
-
- To start a new game, /quit the server and start a new one, then
- reconnect the client to it. On pubserver.freeciv.org we run additional
- software that restarts servers automatically once nobody is connected
- anymore.
-
- -------
-
- 3.9 How do I restart a saved game?
-
- If for some reason you can't use the start-screen interface for loading
- a game, you can load one directly through the server command line (see
- Command-line_options). You can start civserver with the -f option, for
- example
- civserver -f civgame1150.sav
-
- . Or you can use the /load command inside the server before starting
- the game. Make sure you saved the game manually, because the server
- only autosaves every ten turns per default.
-
- -------
-
- 3.10 The server cannot save games!
-
- In a local game the games will be saved into the default Freeciv save
- directory (typically ~/.freeciv/saves/). If you are running the server
- from the command line, however, any savegames will be stored in the
- current directory. If the saveturns server variable is set, the server
- will periodically save the game automatically (which can take a lot of
- disk space in some cases). In any case, you should check the ownership,
- permissions, and disk space/quota for the directory or partition you're
- trying to save to.
-
- -------
-
- 3.11 Why are some of the menus in the Freeciv client disabled?
-
- Menus that cannot be used will be disabled. This means some menus are
- disabled during pregame, or unless you select a unit, or if the game
- has ended.
-
- It's also possible that you're not connected to a game server at all.
- If you start the client it should allow you to create a new game
- automatically (by pressing the Start New Game button). You may also try
- running the server from the command line (as civserver) then connecting
- to it manually with the client (connect to localhost). Use the /start
- command to begin the game once you have connected. The server will now
- load some configuration files that some of the menus depend on.
-
- -------
-
- 3.12 How do I find out about the available units, improvements, terrain types, and
- technologies?
-
- There is extensive help on this in the Help menu, but only once the
- game has been started - this is because all of these things are
- configurable up to that point; see also Why are some of the menus in
- the Freeciv client disabled? (Some work needs to be done to make this
- more intuitive.)
-
- As of version 2.1, the game is shipped with an interactive tutorial. To
- run it, select Start Scenario Game from the main menu, then load the
- tutorial scenario.
-
- Outside the Freeciv client, we have some online tutorials in the Docs
- section. A graph of the (default) technology tree is available on the
- wiki or from David Pfitzner.
-
- -------
-
- 3.13 My diagonal arrow keys do not work on Solaris.
-
- Why exactly, I don't know, but you have to xmodmap a few keys around.
- From my .xinitrc:
- xmodmap -e 'keycode 27 = Up' \
- -e 'keycode 31 = Left' \
- -e 'keycode 34 = Down' \
- -e 'keycode 35 = Right' \
- -e 'keycode 76 = Up' \
- -e 'keycode 98 = Left' \
- -e 'keycode 120 = Down' \
- -e 'keycode 100 = Right'
-
- See also the April, 2000 thread on this subject.
-
- -------
-
- 3.14 Menu items do not work under KDE.
-
- Deactivate NumLock.
-
- -------
-
- 3.15 Popup windows are sent to the back in KDE and pile up there.
-
- When opening popups in the Xaw client activated from other popups, eg.
- the Change production dialog in the city window, the popup that was
- previously open gets sent to the back. After a while the client slows
- down due to the number of open city windows, and they have to be closed
- one by one. The same thing may happen to report windows.
-
- This problem (PR#866; see maintainer's comment) is specific to the KDE
- window manager. If you know a way around it, please let us know.
-
- -------
-
- 3.16 The client complains it can't read the .civclientrc file.
-
- This is harmless: the file will be created to store your client
- options, as soon as you save them; but it isn't supplied initially.
-
- -------
-
- 3.17 My Freeciv client dumps core when I start it!
-
- Read on if you are using the Xaw client under certain Linux
- distributions or IRIX.
-
- In all likelihood, the problem is an enhanced version of the Xaw
- library, (Xaw3d, Xaw95,or neXtaw). A Freeciv binary compiled against
- the 'plain' Xaw library will segfault upon startup when used with
- these.
-
- Remedies:
- * Freeciv can be recompiled to use Xaw3d, if you have it: use
-
- configure --with-xaw3d
- * Make sure the libXaw.so Freeciv is seeing is an unenhanced version
- (by installing the appropriate package, pointing to the right
- version using environment variables, or whatever; details depend on
- platform)
- * If for some reason you can't, but there is a 'plain' libXaw.a
- somewhere: hunt through the Makefiles and change lines which
- contain -lXaw to /usr/X11/lib/libXaw.a, or wherever libXaw.a is
- stored on your machine, then recompile (this was suggested by
- <dva AT uu.gatech.edu>
- * Install GTK+ (if not installed already), compile and use the GTK+
- client instead of the Xaw one.
-
- This problem used to be documented in the SuSE Linux support database.
-
- If your SEGV at startup is due to a different problem, please report it
- to the developers' bug reporting system, by sending it to
- bugs@freeciv.org.
-
- -------
-
- 3.18 Freeciv fails to compile due to the Xaw libraries.
-
- As reported with Debian 2.1:
- > make[2]: Entering directory `/usr/src/freeciv/client'
- > Making all in gui-xaw
- > make[3]: Entering directory `/usr/src/freeciv/client/gui-xaw'
- > gcc -DHAVE_CONFIG_H -I. -I. -I../.. -I. -I./.. -I./../include
- > -I../../common -I../../intl -I/usr/X11R6/include -g -O2 -Wall -c
- > pixcomm.c
- > In file included from pixcomm.c:54:
- > pixcommp.h:54: X11/Xaw3d/CommandP.h: No such file or directory
- > make[3]: *** [pixcomm.o] Error 1
- [...]
-
- This is, again, an Xaw/Xaw3d confusion problem. In this particular
- case, the Debian xaw3dg package is not installed on the system.
-
- To select plain Xaw or Xaw3d explicitly, use:
- ./configure --with-xaw [...]
- ./configure --with-xaw3d [...]
-
- -------
-
- 3.19 When compiling Freeciv from source, the no command cannot be found.
-
- This silly error message, and possibly others, may arise if you
- ./configure --with-included-gettext to use the [internationalization
- multilingual support] library (GNU gettext) distributed with Freeciv,
- but change your mind later. The problem is the creation of a libintl.h
- -> intl/libgettext.h that should be removed upon reconfiguration, but
- isn't. See this question asked on freeciv-dev and the answer given
- there.
-
- The same error message may arise if you have no gettext on your system
- and forget to use --with-included-gettext.
-
- -------
-
- 3.20 How do I compile Freeciv under Solaris?
-
- Solaris (2.5 and up) has its own version of X in /usr/openwin, its own
- version of make in /usr/ccs/bin/make, and its own compiler (to be
- purchased separately) which, if you have it, is available in
- /opt/SUNWspro/bin. Solaris does not provide the XPM library, which is
- required for the Xaw client; it doesn't provide any of the stuff
- required for imlib, gdk and gtk, either, which is required to build the
- GTK+ client. (This stuff can be compiled however, and is now more
- readily installable with the Ximian GNOME distribution.)
-
- To confuse matters further, many local systems administrators add MIT X
- (usually, in /usr/X11), GNU make, and the gcc compiler. If you're
- unlucky, the
- ./configure && make
-
- procedure will get confused about these different versions of tools.
-
- However, with some patience, everything can be compiled without
- problems. Details are provided in the Freeciv INSTALL document.
-
- -------
-
- 3.21 How do I compile Freeciv under Solaris or FreeBSD?
-
- On Solaris, FreeBSD, and some other systems, the default make isn't GNU
- make. In order to compile you must either
- ./configure --disable-cvs-deps --disable-nls
-
- in order to disable the GNU make specific parts of the Makefile, or
- simply use GNU make.
-
- -------
-
- 3.22 I hate isometric view! How do I play with Civilization I style graphics?
-
- Start the client as
- civclient --tiles trident
-
- There is also now a client option in the Local Settings menu.
-
- -------
-
- 3.23 What other GUI options do I have for the Freeciv client?
-
- The look and feel of your GUI is mainly determined by the Freeciv
- client you use.
-
- The original client is based on the Athena widget set (Xaw), which is
- fast and very widely available, but many users find it old-fashioned.
- The client can also be compiled to use Xaw3d. New features are
- sometimes implemented in the GTK+ 2 version only, but the Xaw one still
- has a speed advantage.
-
- Both xaw and gtk clients compile and run on any Unix variant we are
- aware of, not just the ones for which our download section provides
- native installation support.
-
- For Amiga and MS Windows, clients exist that use the native windowing
- system rather than X11. They are both in under active maintenance and
- in the main Subversion tree.
-
- Some details of the GUI can be configured from the running client.
-
- A larger impact is made by the tileset used to display terrain, cities,
- units, etcetera. A tileset can be specified when the client is started
- up.
-
- Other tilesets in both categories are separately available from our
- download page.
-
- We do not distribute commercial CivilizationΓäó game tiles for obvious
- copyright reasons.
-
- -------
-
- 3.24 How do I enable/disable sound support?
-
- The client can be started without sound by supplying the commandline
- arguments: -P none
-
- Further instructions are in ./doc/README.sound in the source tarball.
-
- Please note that the stdsounds are extracted to data/stdsounds with
- soundspec file data/stdsounds.soundspec. For a system-wide installation
- you can extract that into /usr/local/share/freeciv, such that a
- directory /usr/local/share/freeciv/data/stdsounds will exist.
-
- You can then start the client as follows:
- civclient -P <plugin> -S stdsounds
-
- If that does not work, try:
- civclient -d 3 -P <plugin -S stdsounds
-
- This will help you get some debug information (e.g. why the sound does
- not work).
-
- -------
-
- 3.25 Where can I find more information on the *.ruleset files?
-
- There is some documentation in the ./doc/ directory, such as
- ./doc/README.effects. The default ruleset also has a minimal
- explanation of what all the fields mean, so default/buildings.ruleset
- would for instance list the meaning of the fields in the
- buildings.ruleset. Also of interest might be the rulesets page on
- freeciv.org; currently it contains little in the way of documentation
- but you may help change this by contributing some.
-
- -------
-
- 3.26 How can I add add additional civilizations in the nation/ subdirectory, or
- add cities to the list for an existing nation?
-
- See Nations.
-
- -------
-
- 3.27 How do I change the font?
-
- For the GTK+ 1.2 client, you can specify fonts in $HOME/freeciv.rc,
- which can be copied from the freeciv.rc that comes with Freeciv and
- edited with a text editor. Use regular X font names such as displayed
- by a tool like xfontsel.
-
- For example,
- style "help_text"
- {
- font = "-*-courier-medium-r-*-*-14-*-*-*-*-*-iso8859-*"
- }
-
- For the GTK+ 2.0 client, you can specify fonts in
- $HOME/.freeciv.rc-2.0, which can be copied from the freeciv.rc-2.0 that
- comes with Freeciv and edited with a text editor. Use Pango font names
- such as displayed by a tool like then Gnome Font Preferences.
-
- For example,
- style "help_text"
- {
- font_name = "Monospace 9"
- }
-
- For the Xaw client, you can change the font with X resources. You can
- specify them on the command line with the -xrm command-line option, or
- put them in your .Xdefaults file or the Freeciv app-defaults file.
-
- To change the main font, try something like:
- civclient -- -xrm "Freeciv*.font: 8x16"
-
- If the font isn't fixed width, some on the dialogs won't look right,
- but they'll still work.
-
- Note that on Microsoft Windows systems the $HOME environment variable
- usually isn't set by default, so you have to set it. In that case,
- create a directory for Freeciv settings somewhere (an obvious place
- would be
- C:\Documents And Settings\(your username goes here)\Application Data
-
- ), then open a command shell and typing something like:
- set HOME="C:\Documents And Settings\(your username goes here)\Application Data"
-
- If $HOME is already in use by other applications, just use that
- directory.
-
- Now copy the settings file to it as instructed above (note the . at the
- start of the resulting filename) and change some font settings ((e.g.
- replace Sans with Utopia here and there) and you should notice the
- effect.
-
- (See also this forum thread.)
-
- -------
-
- 3.28 I am having problems with accented characters. What gives?
-
- The problem is that Freeciv (the server or client) simply cannot
- display the characters properly in the character encoding it is set to
- use. This is particularly a problem in older clients like the XAW
- client and the GTK+ 1.2 client.
- * In the server, this can be fixed by changing your locale to use
- UTF-8. Normally this is done by changing the $LANG environment
- variable (you can see your current $LANG with echo $LANG). A full
- explanation is beyond the scope of this document, but here are a
- few common examples. If your $LANG is empty, try setting it to
- en_US.UTF-8 (for US English). If it is ru_RU.KOI8-R, try setting it
- to ru_RU.UTF-8. Note that the $LANG of the server only affects
- terminal input and output of the server, and will not have any
- effect on client behavior.
-
- * In the XAW or GTK+ 1.2 client, the problem occurrs for the exact
- same reason as in the server. The solution is the same: change your
- locale to use UTF-8. If this isn't possible you may improve things
- by installing GNU libiconv. GNU's iconv library has better
- transliteration support than the iconv that comes on most unix-like
- systems.
-
- * There is no fix available for the Win32 (windows native) client.
- However with transliteration there shouldn't be much problem.
-
- * The GTK+ 2 client should not have any character problems. If you do
- it is probably a font issue.
-
- (Note: the above applies to Freeciv 2.0 and later. Earlier versions of
- Freeciv had much poorer support for different character sets. You are
- better off upgrading your Freeciv instead of trying to get things to
- work in an older Freeciv.)
-
- -------
-
- 3.29 How can i change the language of my client/server?
-
- On Linux, simply change into your freeciv-directory and type (e.g.)
- LANG=en_US civ
-
- For a server in another language go to freeciv-directory/server and
- type
- LANG=de_DE civserver
-
- On Windows create a simple batch file (e.g. freeciv.bat, in the same
- directory, where you have installed the package) and then run this file
- instead of civclient.exe (do not forget to change the target of all
- shortcuts pointing to this new file). The batch consists of 2 lines:
- set LANG=EN
- civclient.exe
-
- -------
-
- 3.30 How do I get the latest development code?
-
- A snapshot of the development code is made every day; simply retrieve
- the latest version with your browser. Note: this service is temporarily
- out of order. --Hima 12:18, 19 January 2007 (UTC)
-
- This is development code; it may contain new features, bugs, and
- incompatibilities with older versions.
-
- An alternative is to use Subversion (SVN) directly:
- 1. Obtain and install SVN on your Unix machine. On modern
- distributions it is already there; look for the svn command. You
- can get SVN from Tigris.
- 2. Grab the source:
-
- $ svn co svn://svn.gna.org/svn/freeciv/trunk freeciv
-
- Once you're retrieved the source, to update it, cd into the freeciv
- directory and issue svn update.
-
- Another useful svn command is svn diff.
-
- This shows the changes between the version you have on disk and the
- current development code.
-
- See also How to Contribute to Freeciv development.
-
- If you'd like to know more about SVN, try here.
-
- -------
-
- 3.31 How do I disable full screen mode?
-
- In the GTK2 client, go to View and select Full Screen. It won't take
- effect until the next time you start the client.
-
- In the SDL client, open the Options dialogue, select Video options,
- deselect the Fullscreen Mode check box and then select the resolution
- of your choice. The change will take effect immediately.
-
- -------
-
- 3.32 What are the system requirements ?
-
- -------
-
- 3.32.1 Memory
-
- In a typical game the server takes about 15MB of memory and the client
- needs about 25MB. These values may change with larger maps or tilesets.
- For a single player game you need to run both the client and the
- server.
-
- -------
-
- 3.32.2 Processor
-
- We recommend at least a 100Mhz processor. If you find your game running
- too slow, these may be the reasons:
- * Too little memory
- Swapping memory pages on disc (virtual memory) is really slow. Look
- at the memory requirements above.
- * Large map
- Larger map doesn't necessary mean a more challenging or enjoyable
- game. You may try a smaller map.
- * Many AI players
- Again, having more players doesn't necessary mean a more
- challenging or enjoyable game.
- * City Governor (CMA)
- This is a really useful client side agent which helps you to
- organize our citizens. However, it consumes many CPU cycles.
-
- -------
-
- 3.32.3 Graphic display
-
- The GTK2 client works well on 1024x800 or higher resolutions. On
- smaller screens some dialogs may not fit on the screen.
-
- -------
-
- 3.32.4 Network
-
- A 56Kb modem should be enough to play a typical pubserver game.
- However, many players suggest that a large ping is a big disadvantage.
- Your ISP mustn't block ports 5555 - 5600, because these are the ports
- which pubserver's servers are run on.
-
- -------
-
- 4 Windows
-
- -------
-
- 4.1 How do I use Freeciv under MS Windows ?
-
- Precompiled binaries can be downloaded from www.freeciv.org.
-
- If you want to compile the source code yourself, you will need mingw or
- cygwin.
-
- -------
-
- 4.2 Retrieving the Native Windows Freeciv
-
- The Native Windows packages come as self-extracting installers.
-
- Simply download and install one of the .EXE installers. There are three
- different packages available, one using the native win32 widget set,
- one using the GTK+ 2.0 toolkit, and one using the SDL libraries. The
- GTK version requires Windows NT, 2000, XP or later.
-
- Please note: your virus checker may inform you that Freeciv contains a
- Trojan. This is most certainly wrong - read the full explanation before
- posting about it on the forums.
-
- -------
-
- 4.3 OK, I've downloaded and installed it, how do I run it?
-
- If you used one of the self installer versions then there's a program
- group with the name chosen at installation time (for example,
- Freeciv-2.1.0.) Just go to click on
- Start→Programs→Freeciv-2.1.0→Freeciv
-
- That's it! You should be up and running.
-
- -------
-
- 4.4 I've started civclient, but don't know what to do next?
-
- The following steps should get you started:
- 1. The Freeciv client will pop up and after a second you will be taken
- to the main menu.
- 2. If you want to play against other humans (I think they're human
- anyway :-) then click on the Connect to Network Game button in the
- main menu. Then either type in the IP address of the server or
- select the Internet Metaserver tab to play on the freeciv.org
- server. Then select an available game and click the Connect button.
- (You may need to click the Update button to get the list of servers
- initially and to update it after a while.)
- 3. If you want to play on your local machine against the AI (all other
- players are AI controlled) then click on the Start New Game button.
- Then select your difficulty level and the Total players (it
- includes yourself, so if you wanted to play against four AI
- players, you'd select 5).
- 4. Click the Pick Nation button to choose your nation, leader name,
- sex, and city style.
-
- That's it! Enjoy!
-
- -------
-
- 4.5 Native client: How do I save and restart a saved game?
-
- You save the game by clicking the Save Game button at the bottom right
- of the client window.
-
- To load the saved game, click the Load Game button in step three or
- four above. (The name you saved under will have a .gz added to the end
- of it when you look in the file list.)
-
- -------
-
- 4.6 How do I use a different tileset?
-
- The first thing to do is to download the tileset you want to use from
- Tilesets.
-
- Then you have to unpack the tileset into the DATA or root directory in
- your Freeciv directory (so if your Freeciv directory is
- C:\FREECIV-2.1.0, then you'd tell WinZip to extract to
- C:\FREECIV-2.1.0\DATA.) Make sure you tell your extraction program to
- extract into the subdirectories in the file.
-
- Once that's done you can start using the new tileset (FINALLY!) You
- have to pass an argument to CIVCLIENT.EXE so the easiest way to do that
- is to open a Command Prompt (from Start→Programs→Accessories→Command
- Prompt in my case, sometimes called an MS-DOS Window). Change to the
- Freeciv directory (for example, cd \FREECIV-2.1.0) and start the client
- with the -tiles tilesetname option. For example,
- CIVCLIENT -tiles freeland
-
- You should be good to go then!
-
- -------
-
- 4.7 How do I use a different ruleset?
-
- A different ruleset can be used by downloading the ruleset and
- extracting it in the Freeciv root or data directory
- (C:\FREECIV-2.1.0\DATA, for example). This should create a subdirectory
- with the ruleset name (ancients, for example.)
-
- Then you need to tell the server to use it. This is done by typing
- /rulesetdir ''ruleset directory''
-
- in the chat line of the client before pressing the Start Game button.
-
- -------
-
- 4.8 I opened a ruleset file in Notepad and it is very hard to read
-
- The ruleset files (and other configuration files) are stored with UNIX
- line endings which Notepad doesn't handle correctly. Please use WordPad
- or an alternative editor like notepad2 or notepad++ instead.
-
- -------
-
- 5 Mac OS X
-
- -------
-
- 5.1 How do I install the latest version of Freeciv?
-
- * See Install-MacOSX.
-
- -------
-
- 5.2 How do I compile Freeciv myself?
-
- * See Install-MacOSX.
-
- -------
-
- 5.3 How do I install X11?
-
- X11 is an application, part of OS X provided by Apple, but not
- installed by default.
-
- If you have 10.4 "Tiger":
- * Find your Tiger install disc and insert it
- * Open the "Optional installs.mpkg" from the CD
- * Select Applications > X11 in the installer
-
- If you have 10.3 "Panther":
- * Download the X11User.pkg installer from Apple
- * Open the file and install
-
- More about Apple's X11
-
- -------
-
- 5.4 How do I troubleshoot Freeciv crashes?
-
- Freeciv writes some information to the system log if crashes. To see
- this, open /Applications/Utilities/Console.app immediately after a
- crash. Freeciv-related stuff should appear in the bottom.
-
- -------
-
- 5.5 Freeciv crashes because it doesn't find libXinerama something?
-
- This bug could appear in 10.3 or incomplete X11 installations. To fix
- it requires either reinstallation of X11 (see above), or some knowledge
- of OS X internals.
-
- I found this fix: (copied from [1])
- 1. Download the Xbin.tgz distro from
- http://ftp.xfree86.org/pub/XFree86/4.5.0/binaries/Darwin-ppc-5.x/
- 2. Unpack it and locate libXinerama.1.0.dylib in the lib directory
- 3. Put libXinerama.1.0.dylib in /usr/X11R6/lib
- 4. Symlink libXinerama.1.0.dylib to libXinerama.dylib and to
- libXinerama.1.dylib in that directory
-
- -------
-
- 5.6 How do I install new tilesets?
-
- First, the Linux way works fine on OS X (put tilesets in ~/.freeciv).
-
- There is also an OSX-specific solution (taken from [2]):
- 1. Download your favorite tileset and unpack it.
- 2. Right (or ctrl) click on the client executable and select Show
- Package Contents from the context menu.
- 3. Go to this directory:
- Contents/Resources/freeciv-x.y.z/share/freeciv
- 4. Put the *.tileset file and corresponding folder into this
- directory.
- 5. Start the client and the new tileset should show up in the Local
- Options dialoge
-
- -------
-
- 5.7 How do I scroll the map?
-
- To recenter the view, you can right-click either on the overview or the
- large map (the playfield). To right click, hold the command key (apple
- symbol key) while clicking.
-
- -------
-
- 5.8 Freeciv won't start on my machine
-
- There can be many reasons for this. Here are a few tips:
- * You need Apple X11 installed to run the official release. Install
- from your system DVD/CDs (10.4 Tiger) or download and install from
- Apple's developer website (10.3 Panther).
-
- * Freeciv may not start if you are logged in as Admin. Log in as a
- Standard user and try again.
-
- * Official releases later than 2.0.3 are built to run on OS X Tiger
- or later and won't start on earlier versions of OS X.
-
- * The hard drive image you're trying to run Freeciv from has an
- apostrophe (') in its name. Try renaming your hard drive and try
- again. This also applies to any folder in the path to the Freeciv
- Application. A standard install of freeciv is to install it into
- the /Applications/ directory.
-