/ Disney Interactive Software Sampler 1998 to 1999
/ DISNEY99.ISO / Media / WWL / WWL.dxr / Members.csv![]() ![]() | < prev | next > |
Comma Seperated Value File | 1998-11-16 | 5.5 KB | 179 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | bitmap | Arrow | (122, 43) | |
2 | 2 | bitmap | globe 01 | (97, 100) | |
3 | 3 | bitmap | globe 02 | (96, 100) | |
4 | 4 | bitmap | globe 03 | (94, 99) | |
5 | 5 | bitmap | globe 04 | (95, 98) | |
6 | 6 | bitmap | globe 05 | (96, 100) | |
7 | 7 | bitmap | globe 06 | (95, 100) | |
8 | 8 | bitmap | globe 07 | (94, 99) | |
9 | 9 | bitmap | globe 08 | (94, 99) | |
10 | 10 | bitmap | globe 09 | (95, 99) | |
11 | 11 | bitmap | globe 10 | (96, 99) | |
12 | 12 | bitmap | globe 11 | (94, 99) | |
13 | 13 | bitmap | globe 12 | (95, 101) | |
14 | 14 | bitmap | globe 13 | (95, 99) | |
15 | 15 | bitmap | globe 14 | (95, 99) | |
16 | 16 | bitmap | globe 15 | (95, 99) | |
17 | 17 | bitmap | globe 16 | (94, 99) | |
18 | 18 | bitmap | globe 17 | (94, 99) | |
19 | 19 | bitmap | globe 18 | (95, 99) | |
20 | 20 | bitmap | globe 19 | (94, 99) | |
21 | 21 | bitmap | globe 20 | (95, 99) | |
22 | 22 | bitmap | globe 21 | (96, 98) | |
23 | 23 | bitmap | globe 22 | (95, 99) | |
24 | 24 | bitmap | globe 23 | (95, 99) | |
25 | 25 | bitmap | globe 24 | (94, 100) | |
26 | 26 | bitmap | globe 25 | (95, 99) | |
27 | 27 | bitmap | globe 26 | (94, 98) | |
28 | 28 | bitmap | globe 27 | (93, 98) | |
29 | 29 | bitmap | globe 28 | (95, 98) | |
30 | 30 | bitmap | globe 29 | (94, 99) | |
31 | 31 | bitmap | globe 30 | (94, 98) | |
32 | 32 | bitmap | globe glow | (123, 129) | |
33 | 33 | bitmap | globe 30 | (91, 129) | |
34 | 34 | bitmap | background | (320, 240) | |
35 | 35 | script | (0, 0) | ||
36 | 36 | text | WWL (UK) | (0, 0) | |
37 | 37 | transition | (0, 0) | ||
38 | 38 | text | First there was... | (0, 0) | |
39 | 39 | text | then there was.. | (0, 0) | |
40 | 40 | text | Now thereΓÇÖs... | (0, 0) | |
41 | 41 | script | (0, 0) | ||
42 | 42 | bitmap | LOGO Clickworks | (127, 198) | |
43 | 43 | text | Real Characterware | (0, 0) | |
44 | 44 | transition | (0, 0) | ||
45 | 45 | transition | (0, 0) | ||
46 | 46 | bitmap | screen 04a | (248, 240) | |
47 | 47 | bitmap | screen 04b | (320, 240) | |
48 | 48 | transition | (0, 0) | ||
49 | 49 | transition | (0, 0) | ||
50 | 50 | text | Welcome to the worlds... | (0, 0) | |
51 | 51 | text | Comp. with all PCΓÇÖs | (0, 0) | |
52 | 52 | transition | (0, 0) | ||
53 | 53 | bitmap | Grid | (320, 240) | |
54 | 54 | text | www.clickworks. | (0, 0) | |
55 | 55 | text | Project mouse | (0, 0) | |
56 | 56 | transition | (0, 0) | ||
57 | 57 | script | (0, 0) | ||
58 | 58 | bitmap | screen 06 | (197, 240) | |
59 | 59 | text | Click my helmet | (0, 0) | |
60 | 60 | bitmap | screen 05 arrow | (244, 202) | |
61 | 61 | bitmap | screen 05 arrow | (237, 209) | |
62 | 62 | bitmap | screen 07 | (294, 240) | |
63 | 63 | text | Click my helmet | (0, 0) | |
64 | 64 | bitmap | creen 08 | (187, 240) | |
65 | 65 | text | Click my helmet | (0, 0) | |
66 | 66 | bitmap | screen 09 | (127, 154) | |
67 | 67 | text | Real Characterware | (0, 0) | |
68 | 68 | text | Printed mice | (0, 0) | |
69 | 69 | bitmap | screen 10 | (216, 240) | |
70 | 70 | bitmap | screen 11 | (179, 240) | |
71 | 71 | bitmap | screen 13 | (170, 240) | |
72 | 72 | bitmap | creen 12 | (292, 240) | |
73 | 73 | bitmap | screen 14 | (193, 240) | |
74 | 74 | text | Mouse mats.... | (0, 0) | |
75 | 75 | transition | (0, 0) | ||
76 | 76 | bitmap | screen 16/17a | (305, 208) | |
77 | 77 | bitmap | screen 16/17b | (64, 208) | |
78 | 78 | bitmap | creen 18 | (204, 224) | |
79 | 79 | bitmap | screen 19 | (178, 216) | |
80 | 80 | bitmap | screen 20/21a | (320, 207) | |
81 | 81 | bitmap | screem 20/21b | (43, 207) | |
82 | 82 | transition | (0, 0) | ||
83 | 83 | transition | (0, 0) | ||
84 | 84 | transition | (0, 0) | ||
85 | 85 | bitmap | screen 22 | (195, 231) | |
86 | 86 | bitmap | screen 23 | (179, 226) | |
87 | 87 | bitmap | screen 24/25a | (320, 215) | |
88 | 88 | bitmap | screen 24/25b | (43, 215) | |
89 | 89 | bitmap | screen 26/27a | (305, 217) | |
90 | 90 | bitmap | screen 26/27b | (44, 215) | |
91 | 91 | bitmap | screen 28 | (261, 240) | |
92 | 92 | bitmap | screen 29 | (272, 240) | |
93 | 93 | bitmap | screen 30 | (281, 240) | |
94 | 94 | bitmap | screen 31 | (221, 240) | |
95 | 95 | bitmap | screen 32 | (220, 240) | |
96 | 96 | text | Computer Kits | (0, 0) | |
97 | 97 | bitmap | screen 34 | (270, 187) | |
98 | 98 | bitmap | screen 35 | (271, 187) | |
99 | 99 | bitmap | screen 36 | (320, 240) | |
100 | 100 | bitmap | screen 37 | (320, 240) | |
101 | 101 | text | Computer Kits | (0, 0) | |
102 | 102 | bitmap | screen 39 | (320, 225) | |
103 | 103 | bitmap | screen 40 | (286, 208) | |
104 | 104 | bitmap | screen 41 | (320, 240) | |
105 | 105 | bitmap | screen 42 | (320, 240) | |
106 | 106 | bitmap | screen 43 | (320, 240) | |
107 | 107 | bitmap | screen 44 | (320, 240) | |
108 | 108 | text | Look out | (0, 0) | |
109 | 109 | bitmap | Bugs01 | (98, 161) | |
110 | 110 | bitmap | Bugs02 | (320, 112) | |
111 | 111 | bitmap | Bugs03 | (10, 113) | |
112 | 112 | bitmap | Bugs04 | (107, 9) | |
113 | 113 | bitmap | screen 45e | (86, -97) | |
114 | 114 | transition | (0, 0) | ||
115 | 115 | text | First there was... | (0, 0) | |
116 | 116 | text | Real Characterware | (0, 0) | |
117 | 117 | transition | (0, 0) | ||
118 | 118 | transition | (0, 0) | ||
119 | 119 | sound | Loop4 | (0, 0) | |
120 | 120 | script | (0, 0) | ||
121 | 121 | transition | (0, 0) | ||
122 | 122 | script | (0, 0) | ||
123 | 123 | transition | (0, 0) | ||
124 | 124 | transition | (0, 0) | ||
125 | 125 | transition | (0, 0) | ||
126 | 126 | sound | glissup | (0, 0) | |
127 | 127 | sound | glissdown | (0, 0) | |
128 | 128 | field | (0, 0) | ||
129 | 129 | sound | Loop4 | (0, 0) | |
130 | 130 | field | (0, 0) | ||
131 | 131 | sound | beepsloopfor target | (0, 0) | |
132 | 132 | sound | boing | (0, 0) | |
133 | 133 | sound | boingspring | (0, 0) | |
134 | 134 | sound | gonk | (0, 0) | |
135 | 135 | sound | honk2 | (0, 0) | |
136 | 136 | sound | mousedown beep | (0, 0) | |
137 | 137 | sound | hoyt | (0, 0) | |
138 | 138 | sound | Screw Squeak | (0, 0) | |
139 | 139 | sound | spin | (0, 0) | |
140 | 140 | sound | trampoline | (0, 0) | |
141 | 141 | sound | whiskerpull | (0, 0) | |
142 | 142 | sound | glissup | (0, 0) | |
143 | 143 | sound | boingspring | (0, 0) | |
144 | 144 | script | (0, 0) | ||
145 | 145 | script | (0, 0) | ||
146 | 146 | script | (0, 0) | ||
147 | 147 | script | (0, 0) | ||
148 | 148 | script | (0, 0) | ||
149 | 149 | script | (0, 0) | ||
150 | 150 | script | (0, 0) | ||
151 | 151 | script | (0, 0) | ||
152 | 152 | script | (0, 0) | ||
153 | 153 | transition | (0, 0) | ||
154 | 154 | bitmap | WWL LOGO | (243, 61) | |
155 | 155 | flash | warning | (1769172581, 842145860) | D: |
156 | 156 | transition | (0, 0) | ||
157 | 157 | script | (0, 0) | ||
158 | 158 | script | (0, 0) | ||
159 | 159 | text | R | (0, 0) | |
160 | 160 | text | e | (0, 0) | |
161 | 161 | text | a | (0, 0) | |
162 | 162 | text | l | (0, 0) | |
163 | 163 | text | C | (0, 0) | |
164 | 164 | text | h | (0, 0) | |
165 | 165 | text | r | (0, 0) | |
166 | 166 | text | c | (0, 0) | |
167 | 167 | text | t | (0, 0) | |
168 | 168 | text | w | (0, 0) | |
169 | 169 | transition | (0, 0) | ||
170 | 170 | text | First there was... | (0, 0) | |
171 | 171 | text | First there was... | (0, 0) | |
172 | 172 | text | First there was... | (0, 0) | |
173 | 173 | text | First there was... | (0, 0) | |
174 | 174 | text | First there was... | (0, 0) | |
175 | 175 | text | First there was... | (0, 0) | |
176 | 176 | text | First there was... | (0, 0) | |
177 | 177 | script | (0, 0) | ||
178 | 178 | script | (0, 0) |