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- DISCLAIMER:
- I'm not responsible for any damage this program might cause--use at your
- own risk.
-
- SETUP:
- Run the SETUP.EXE program to set soundblaster parameters if you want audio.
- It's pretty obvious how to run it.
-
- Unless you remap the keyboard with the setup program, all control will be
- with the number pad:
- 7=dig left 8=up 9=dig right
- 4=left 5=down 6=right
-
- SYSTEM REQUIREMENTS:
- DOS, or a windows DOS shell, (It won't run as well under windows. I think
- the movement will be a little jerky).
- A fast cpu, probably 486DX2-33 minumum before you start getting slowdown.
- VESA gfx library to allow the 640x480x256 video mode.
- 1 MEG of video memory
- 450K of conventional memory
- 300K of disk space
- For sound: Any soundblaster clone
-
- HOW TO PLAY:
- Collect all the objects and make your way to the top of the level.
-
- Enemies can be walked on. You can trap them in a dug brick for a while
- if they fall into it.
-
- The flashing object is worth 8000 points if it is collected first.
-
- On some levels there is a hidden enemy. There are 3 locations that when
- dug the enemy might appear. In the level editor these locations are bricks
- with a question mark in them.
-
- Fake bricks appear grey, the player can see them but the enemies cannot.
- The enemies think they can walk over the fake bricks.
-
- Exit the game at any time by hitting control-x.
-
- If you can complete the level without trapping an enemy (trapping is when
- an enemy falls into a dug brick), you get a 20000 point bonus.
-
- If you trapped but completed the level without killing an enemy, you get
- a 10000 point bonus.
-
- The scoring is unique for each level. If you finish a level and beat the
- previous high score, your name gets placed in the high score file for that
- level, and a recording of your performance is written off as well. In demo
- mode these movies are played back.
-
- During play, if you hit the 'k' key it will kill the guy, in case he gets
- trapped somewhere and can't get out.
-
- From DEMO mode you can hit:
- F1=start game at next unplayed level
- F2=Enter animator
- F3=Enter level editor
- F4=start game at level 1
- F5=Change player name (you have to hit space first to get to the menu)
- F8=Skip to next demo level
-
- ANIMATOR:
- It starts up editing the background artwork file. Everything is pretty
- self explanatory, especially if you've ever tried dpaint.
- ALT-1 selects background artwork
- ALT-2 selects player's sprite artwork
- ALT-3 selects enemy's sprite artwork
- ALT-4 selects hidden enemy's sprite artwork
- ALT-w writes back current file to disk (THIS ACTUALLY WORKS)
- x = flip x on current grabbed brush, or if no grabbed brush, flip tile
- y = flip y on current grabbed brush, or if no grabbed brush, flip tile
- z = rotate 90 degrees current brush, or if no grabbed brush, rotate tile
- b = select brush mode (pick up rectangular gfx) Color 0 is always transp.
- d = draw mode
- f = fill mode
- v = vector mode
- u = undo
- = = increase size of built in brush
- - = decrease size of built in brush
- Shift-b = return to previous grabbed brush
- , = pick color
- . = select built in single point brush
- ESC = return to DEMO MODE
-
- For all brushes, clicking the left mouse button will draw with either
- the current color or the current grabbed brush. Clicking the right
- mouse button will always draw with the background color.
-
- Clicking the left mouse button on the color palette selects the
- foreground color.
-
- Clicking the right mouse button on the color palette selects the
- background color.
-
- Clicking either mouse button on the foreground/background color
- boxes on the middle right is shorthand for picking the foreground
- or background color, depending on which button.
-
- (Alt- 1-4 will result in the loss of any nonsaved changes to the current
- artwork file)
-
- LEVEL EDITOR
- The top row of keys on your keyboard selects the fill type:
- `=empty, 1=brick, 2=cement, etc.
- ALT-F = fill with current fill type
- Right arrow = increase level #
- Left arrow = decrease level #
- Keypad - = load previous level (if no changes have been made to current
- level)
- Keypad + = load next level (if no changes have been made to current
- level)
- l = load current level (or alt-L if changes have been made)
- SPACEBAR = try level, while playing hit ESC to exit, or 'k' to kill
- ESC = return to DEMO mode
-
- Left mouse button draws current fill type. Right mouse button always
- draws with empty.
-
- You can't save the level, it's only a demo version.
-
- --------------------------------------------------------------
- DISTRIBUTION:
- You can distribute this version freely, in the original zipped
- form or equivalent (meaning all the files are intact and the
- directory structure is unchanged). Please don't make any
- changes to any of the files, and if you hack the game please
- don't distribute your hack, it will only cause me grief :^(.
- Let everyone work such things out on their own.
-
- This version of the game is FREEWARE. Or maybe you could call
- it CRIPPLEWARE. To get the full game you've got to actually
- buy it. Distribute this version as widely as you can, it would
- help me out to get as many people as possible to see it.
-
- Feel free to include it on disk collections of PD titles,
- shareware titles, or games demos. Charge whatever you think
- you can get for it (but to whoever bought it, if you feel
- you were ripped off, blame them, not me :^).
- --------------------------------------------------------------
-
- To buy the full game, send cash, check or money order for
- $25.00 US ($22 for the game, $3 for shipping). US orders will
- be shipped priority mail. Foreign orders will be shipped first
- class airmail. If you want to save time, I can probably email
- you a copy once I get the money in my hands. In that case you
- can deduct $3 from the price. Just send me email first to let
- me know your payment is on the way.
-
- The full game has many improvements. There are 180+ levels.
- The level editor save function works. There is background
- music (which can be turned off), there are new graphics sets.
- Misc other stuff also.
-
- Send to
- David Ashley
- PO Box 1802
- Eugene, Oregon 97440
- USA
-
- For questions, comments or more info, send email to:
- dash@netcom.com
- My current web page:
- http://www.geocities.com/TimesSquare/Arcade/4567
-