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- PC-Gammon(tm) V
- Release V1.11
- 11/1/92
-
- ===================
- Game Documentation
- ===================
-
- Copyright (c) 1992
- Sentient Software
- All Rights Reserved
-
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- Sentient Software
- RFD #1, Box 3720
- Sheldon, VT 05483
- (802) 933-5143 (Voice)
- (802) 933-2417 (Data - Black Creek BBS
- 1200/2400/9600HST
- 24hrs/7days)
-
-
-
- Hardware Requirements:
-
- IBM-PC XT/AT (or compatible)
- 640K of memory
- EGA/VGA or Hercules Graphics Adapter
-
- Installation:
-
- You can either play PC-Gammon from the floppy disk or
- copy the contents of the disk to your hard disk.
-
- PC-Gammon requires no special installation. Simply copy or
- unzip the files to your hard disk.
-
- PC-Gammon is completely unprotected. It is suggested
- that you make a back-up copy of the original.
-
- Running PC-Gammon:
-
- Hard disk users can either change directories to the PCGAMMON
- directory or place the PC-Gammon directory in their path and type
- the following;
-
- PCGAMMON
-
- Floppy users would place the PC-Gammon disk in their A:
- drive and enter the following commands:
-
- A:
- PCGAMMON
-
- Additionally PC-Gammon can be invoked with optional
- command line parameters, the syntax is:
-
- PCGAMMON p1 p2
-
- The parameters are shown in the table on the following page.
-
-
- Command Line Parameters:
-
- Parameter Meaning
- ========= ==================================
- E Force EGA Color Mode
- M Force EGA Monochrome Mode
- H Force Hercules Monochrome Mode
- Kfilename Load Keyboard Redefinition File
- Afilename Load Alternate Message File
-
- Video Display Adapter
-
- PC-Gammon will automatically determine the type of video
- adapter you have in your computer (EGA or Herc) and set the
- graphics mode accordingly. There are circumstances in which
- the default video mode is incorrect or undesirable, the most
- notable of these are:
-
- 1) Some video adapters support both EGA/Herc modes, and
- when connected to a monochrome TTL monitor, they will
- erroneously report an EGA color monitor is attached.
- Use the 'H' command line parameter to force the program
- to use the Hercules Graphics Mode.
-
- 2) Some users with either Laptops or VGA Paper White monitors,
- only really have two colors. In this instance use the 'M'
- parameter to force the game into a 640x350 two color mode.
-
- 3) Some EGA/VGA cards will not be detected correctly, use the
- 'E' parameter to force the video mode into 640x350 16 color
- mode.
-
- Keyboard Redefinition
-
- The 'Kfilename' parameter allows you to load the game with a
- different set of keys to invoke the various menu items and
- other commands for keyboard users. The distribution disk
- contains a file named "PCGAMMON.KBD", this example file
- shows all of the allowable keys that can be redefined.
- The format for a keyboard file is:
-
- Cmd#,Char
-
- Where: Cmd# is the command number from 1-21
- Char is the character that will be used
-
- Any characters following "Char" will be ignored. Example:
-
- PCGAMMON Kmykeys.kbd
-
- Alternate Message File
-
- If you decide you don't like the message text provided as
- a default by PC-Gammon, you can change them. The sample
- file provided on disk (PCGAMMON.MSG) show the format
- required in the message file.
-
- Introduction:
-
-
-
- PC-Gammon V has an easy to use menu system.
- At the bottom right portion of the screen you will see the
- menu area. To select a menu item, you may either type the first
- character of the menu item (i.e. "F" for Forfeit), or click the
- mouse cursor (if you have a mouse) on the desired menu item.
-
-
- Main Menu Commands:
-
- Options:
-
- Selecting the Options entry from the main menu will display
- the options sub-menu consisting of the following (a detailed
- description of the options is at the end of this file) :
-
- Load/Save : Load a previously saved game or
- Save a game in progress
-
- Modem Play : Allows you to Play PC-Gammon over a modem
- with another PC-Gammon user.
-
- History : Select player/View score history
-
- Prt Scn : Provides a graphics or asicc dump of
- the screen to an IBM PC Graphics
- printer/HP Laserjet or compatible.
- (See command line parameters for
- printer selection).
-
- Defaults : Allows you to define the "Default"
- configuration settings for PC-Gammon.
-
- Tourn : Allows you to play a point based
- tournament against the computer.
-
- Game Log : Writes a log of all moves to the disk.
-
- Edit Game : Displays the game edit menu.
-
- Redraw:
-
- If for any reason the board display should become corrupted
- the Redraw command will redraw the board for you.
-
- Double:
-
- The Double command is used to double the stakes of the game.
- Initially neither player owns the doubling cube, and it's
- value is set to 1, it appears in the middle of the board.
- Either player may offer to double when the doubling cube is
- unowned. As soon as one player offers to double the player
- who accepts the double gets possession of the cube and then
- only he may double (the cube changes color to the color
- of the player). If either player refuses the double, that
- player forfeits the game.
-
- Style:
-
- The style command allows you to change the games style of
- play. There are three styles of play available:
-
- Conservative, Aggressive, and Out For Blood.
-
- When the style options is selected, the list of available
- styles will be displayed. Use the keyboard up/dn arrows
- or the click the mouse cursor on an un-highlighted style to
- hightlight the desired style. Pressing the Enter key or
- clicking the mouse cursor on a highlighted style will make
- that the active style.
-
- Backup:
-
- Allows you to backup to the beginning of your move. For
- instance if you rolled a 6,1 and you played the six, and
- then decided you could have made a better move, use the
- backup command to back-up to the beginning of your roll.
- The program also asks you if you are sure at the end of
- each move. If you respond negatively, your move will be
- backed up.
-
- Forfeit:
-
- If you clearly see you are loosing and you don't want to
- hear the snide remarks the computer makes when it wins,
- type the "F" key and the computer will start a new game.
- (It will however be scored as a loss for you).
-
- Quit:
-
- When dinners ready or you simply can't tolerate any more
- backgammon, type the Q key and the game will return you
- to DOS.
-
- Help:
-
- Selecting help will display this help file on your screen
- during play.
-
-
- Rolling the Dice:
-
- The space bar is used to roll the dice. When it's your turn
- to move, hit the space bar to roll the dice. You can't roll
- the dice more than once per move. The dice are rolled at the
- beginning of each game to see who goes first (yours is the
- left die). The player that wins that roll must use the roll
- as shown. Additionally if the first roll is a double, the
- doubling cube is incremented to 2 (provided auto doubles are
- enabled), and you roll again to see who goes first.
-
- Mouse Users may roll the dice by clicking the left mouse
- button anywhere on the playing board or in the dice area
- when it is their turn to roll the dice.
-
-
- Moving/Playing:
-
- Please note: The "BAR" is slot 0.
-
- Keyboard Users:
-
- To move a man type an "M". A form will appear near the bottom
- of the screen. Enter the location you wish to move from and
- the value of the dice you wish to use separated by a comma,
- (e.g entering a "12,5", would move your man from the 12 slot
- 5 spaces). The bar is designated as slot 0. Press enter to
- complete the move or the ESC key to cancel a move.
-
- Mouse Users:
-
- To move a man simply click the mouse cursor on the man you
- wish to move, a dot will appear in the center of the man to
- indicated it has been selected. Then click the mouse cursor
- on the appropriate slot you wish to move to. To deselect a
- man (i.e. you changed you mind and don't wish to move
- the man you selected), simply click the mouse cursor on the
- selected man a second time (The dot will disappear).
- Alternately, after you have selected the man you wish to move
- you may click on the dice you wish to use for the move and
- the man selected will be moved the appropriate number of
- spaces. If you attempt an illegal move the computer will
- notify you with an appropriate message.
-
- Multiple-Move: You may move a man more than one dice at a
- time, for instance if you rolled a 5 and an 3, you could
- move one man eight spaces by selecting the destination slot
- as 8 from the origin slot. However either the 5 or the 3
- move must be a legal move for that man.
-
- AutoMove : There are 4 levels of "Auto Move" available, see
- the explanation of Auto Moves in the
- "Defaults Info" section.
-
- Bearing Off:
-
- Keyboard Users:
-
- Bearing off men is the same as moving them, simply select
- the man you wish to bear off followed by the dice value you
- wish to use to move the man.
-
- Mouse Users:
-
- There are two ways you can bear off using the mouse. In both
- ways select the man you wish to bear off by clicking the
- mouse cursor on that man, then you may either click the
- mouse cursor on the die you wish to use to bear the man off
- with, or you may click the mouse cursor in the "OFF" area.
-
-
- The Options Menu:
-
- Selecting the Load/Save option will cause the program to ask
- you if you wish to load or save a game, select the appropriate
- option, or press the ESC key or click the right mouse button to
- abort.
-
- Load Game:
-
- Selecting the Load Game option will bring up a directory
- of previously saved games. Use the arrow keys to select
- the game you wish to load and press enter, or mouse users
- can click on the file name they wish to load to highlight
- it and then click again to enter it.
-
- Save Game:
-
- Allows you to save a game in progress. Simply enter an
- eight character name you wish to save the game under.
- File names must conform to normal DOS file naming
- conventions and must not contain a file extension.
-
- Examples:
-
- Legal Names : MYGAME
- MY_GAME
- GAME001
-
- Illegal Names: MY.GAM (Has File Extension)
- MY?GAME (Illegal "?")
- TOOLONGNAME (Name Too Long)
- SAVE GAME (Name Has a Space)
-
-
- Modem Play:
-
- Selecting the Modem Play option will allow you to play
- backgammon over the modem with another PC-Gammon user.
- Modem play is documented in the printed manual that
- comes with the registered version only.
-
- Score History:
-
- PC-Gammon will maintain a score history for as many players
- as you wish. PC-Gammon also stores your "Default" settings
- with your score history, thus each player can configure
- PC-Gammon to their own liking without affecting any other
- players.
-
- If there are no players in the score history file,
- the program will prompt you to enter you name, enter your
- name (up to 15 characters) and press enter when done, press
- the ESC key to disable score keeping.
-
- When one or more players is already in the history file then
- the names of the players will appear on the screen with an
- optional scroll bar. (depending on how many players are in
- the history file). Use the arrow keys to highlight your name
- and press enter or mouse users can click the mouse cursor on
- their name to highlight it and then click a second time to
- select it.
-
- To enter the name of a new user press "N" or click the mouse
- cursor on the "NEW" button, then enter the name as described
- above.
-
- Press "C" or click the mouse cursor on the Cancel button to
- disable the score history.
-
-
- Player selection may be done at any time, and the games score
- is not actually updated until the end of the game.
-
- The score history display consists of five pairs of numbers,
- each pair shows the number of wins for "You vs. Computer"
- as follows:
-
- Tourn : Number of tournaments won
- Games : Number of games won (not counting doubles, etc).
- Wins : Points won for straight wins.
- Gams : Points won for Gammons.
- Bkgs : Points won for Backgammons.
- [Points] : Total number of points each player has won.
-
- All score history numbers are cumulative.
-
-
- Print Screen:
-
- Select this option item to get a graphics dump of the screen
- to an IBM Graphics Printer or HPLJ II. Be sure you have
- selected the correct printer type in the defaults options.
-
- Defaults:
-
- Selecting this option will bring up the default settings
- selection screen, see "Default Settings" below.
-
- Tournament:
-
- Selecting the "Tournament" button will let you play a
- tournament against the computer. A tournament is played
- for a specified number of points (not games). Enter the
- number of points for the tournament desired. The Score
- box will show the total tournament points and points
- earned by each player until the end of the tournament.
-
- Game Log:
-
- This feature will keep a log on the disk for each game
- played. The log will include the players name, the date
- and time of the start of the game, and each move made by
- both players.
-
- Edit Game:
-
- Selecting this option will bring up the game edit menu.
-
- The "Default Settings"
-
- Auto Roll:
-
- Selecting this menu item will turn computer dice rolls
- on and off. When on (the startup default), the computer
- will generate all dice rolls. When turned off, you will
- be prompted to enter the dice rolls for both yourself and
- the computer. This mode is made available for those who
- prefer to roll real dice.
-
- Auto Dble:
-
- This menu item allows you to select whether or not the
- doubling cube will automatically be doubled on the opening
- roll, if the opening roll is doubles.
-
- Auto Move:
-
- There are for levels of automatic moves available:
-
- Level 0 : Automove is turned off
-
- Level 1 : Automove turned on only for last die value, this
- is the same as the old version of Automove.
-
- Level 2 : Automove Level 1 Plus, automatically bear a man
- off if there is only one possible move. For
- example, if you rolled a 6,5 while bearing off
- and your last man is on your 22 point, clicking
- on that man will automatically bear it off
- without your having to click again in the bearoff
- tray.
-
- Remember, this level will only automove if there
- is no other move, in the above example if you
- rolled a 6,2 and clicked on the man on your
- 22 point, the program would not automatically
- bear the man off because you have the option of
- moving the man from the 22 to 24 point.
-
- Level 3 : Automove Level 2 Plus, automatic moves of any man
- if doubles are rolled. This allows you to click
- once on any man and have it moved without having
- to click on a destination. Since there is no
- ambiguity on moves with regard to doubles this
- works during bear-off as well as normal play. The
- only detrement to this option is it eliminates
- the ability to move one man all four values of
- the double with just two clicks, etc.
-
- Sound:
-
- This menu item will turn the sound on or off (i.e. dice
- rolling, etc.).
-
- Printer:
-
- This menu item defines the printer type connected to your
- computer. PC-Gammon supports either the IBM-PC Graphics
- Printer (or compatible), or the HP Laserjet series
- (or compatible).
-
- Quadtrant:
-
- PC-Gammon allows you to define which quadrant of the board
- you would like your #1 point to start at.
-
- Quadrants are as follows:
-
-
- +-----------------------------+
- | | | |
- | Q1 | | Q2 |
- | | | |
- +-----------------------------+
- | | | |
- | Q4 | | Q3 |
- | | | |
- +-----------------------------+
-
-
- Speed:
-
- You can adjust the speed at which the program will move
- the men around the board. Speed can be set from 0 to 255.
- Slower computers will want to use a lower number (e.g. 25)
- faster computers, will want to use a higher number
- (e.g. 100), adjust the speed factor until it suits your
- taste.
-
-
- The "Edit Menu"
-
- When the game edit mode is first entered, the status of the
- player, dice and cube will be displayed in the message area
- (e.g. "Dice Rolled, Player = White, Cube=4, held by Black").
-
- Keyboard users:
-
- The following commands may be selected from the Edit menu:
-
- "S" : Save Game - Allows you to save the game as you
- have edited it. (see save game instructions in
- options menu).
-
- "M" : place Men - Allows you to place men on the board, the
- program will redraw the board, and place all the men
- in the bear-off trays, it will then prompt you to enter
- the number of men on each slot. To place White men on
- a slot enter a positive number (e.g. 2), to place
- black men on a slot enter a negative number (e.g. -3).
-
- "P" : Player - Allows you to define whose turn it is, the
- program will prompt you to enter a player, enter
- 'W' for white, or 'B' for black.
-
- "I" : Init Board - Places all the men in the bear off trays,
- this command is only of use to users with a mouse.
-
- "C" : Cube - Allows you to set the value for the cube.
- The program will ask you to enter a value for the
- cube (i.e. 1,2,4,8,16,32,64,128,256, or 512), if a
- valid value greater than 1 is entered the program
- will ask you to identify the player who owns the cube
- (enter a 'W' for white, or 'B' for black);
-
- "D" : Dice - Allows you to enter the values for the dice,
- enter a positive value for an unused dice, and a
- negative value for a used die, if entering doubles you
- must enter 4 dice values.
-
- "R" : Rolled - Turns on or off the "dice rolled" flag.
-
- "F" : Finished - signals you done editing and wish to play
- the game as you just set it up.
-
-
- Mouse Users:
-
- Men : To move a man simply click the mouse cursor on the
- man and then drop it where you want it to be.
-
- Dice : Click the left mouse button on a die to increase
- it's value, click the right mouse button on a die
- to indicated it has been used or unused.
-
- Cube : Click the left mouse button on the doubling cube to
- increment it's value. Click the right mouse button on
- the cube to change the owner (white/black).
-
- Player: Click the right mouse button on any man to indicated
- that color is the current player.
-
- Other: Mouse users may of course click on any edit menu
- button to invoke that feature as described above.
-
-
-