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- <FONT:TRIPLEX,3,2,3,2>
- <CENTER>
- LHEX-I'-CON
-
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- Rules of Play
-
- <FONT:TRIPLEX,9,16,9,16>
- <CENTER>
- PROLOGUE
-
- Our story begins to unfold as two or more contestants prepare to
- engage in a battle of wits to become the master of a high
- strategy word game. Each opponent is faced with the situation of
- strategically placing letters to form words which may be
- straight, staggered, reversed, or upside down on the hexagons of
- the Lhex-i'-con game board. At the end of each player's turn,
- the point value accumulated for the word played is added to the
- player's score. The compensations are greater for those who are
- proficient in mastering the ultimate goal - The Lhex-i'-con Trap!
- Who will achieve the number one position, proving themselves the
- supreme Lhexicologist? It is up to you to write the ending to
- this strategic encounter.
-
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- CHAPTER 1 - THE OBJECTIVE
-
-
-
- <FONT:TRIPLEX,9,16,9,16>
- <CENTER>
- TO ACHIEVE THE HIGHEST SCORE AT THE END OF THE GAME.
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
-
- <CENTER>
- CHAPTER 2 Rules of play
-
- <CENTER>
- I
-
- <FONT:TRIPLEX,9,16,9,16>
-
- Play is started in this one player version by placing the first
- word over the center hexagon. The word may be played in any
- direction as long as the letters used are in sequence and used
- only once. Please see the following diagram.
-
- <DIAGRAM:1>
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- II
-
- <FONT:TRIPLEX,9,16,9,16>
- The word score is limited to the total of all the letter values
- in the word played (small hexagons beneath each letter denotes
- the value of that letter). Scoring each play is limited to the
- value of the first word announced (ONE WORD ONLY). After the
- play has been completed, player will receive new letters from the
- automatic letter bank which will show up on screen once the word
- has been accepted and scored.
- <DIAGRAM:2>
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- III
-
- <FONT:TRIPLEX,9,16,9,16>
- Each play is completed when the player announces his word and
- score. Letters may not be repositioned or played again once the
- word has been announced and accepted without challenge. To
- challenge any word played, a player must do so after the word has
- been announced. If the player refuses to withdraw the word in
- question, then the challenge must be verified by whatever
- resource material mutually agreed upon at the beginning of the
- game. If the challenger successfully verifies the accusation,
- the accused player then withdraws his letters and forfeits his
- turn and accumulates no points. However, if the word challenged
- is ruled to be legal, then the challenger loses his next turn.
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- IV
-
- <FONT:TRIPLEX,9,16,9,16>
- For this single player version, the player continues to play words
- until the game letter bank is exhausted. Each time the player then
- adds one or more letters to existing words to form one new word.
- The letters may be played in any direction as long as the rules
- of contact are observed. ALL PREVIOUSLY PLAYED LETTERS TOUCHING
- NEWLY PLACED LETTERS ARE TO BE USED IN THE WORD. Those letters
- not touching the newly placed letters may also be utilized in
- the formation of the new word, as long as all letters are in
- sequence and used only once.
-
- <DIAGRAM:3>
-
- Diagram 3, CORRECT
- The letters R, U, E and L have been added to the C, in "CODED" to
- form the new word "CRUEL." The score for 'CRUEL" is 9 pts.
- <PAGE>
-
- <CENTER>
- Diagram 4, INCORRECT
-
- <DIAGRAM:4>
-
- In this play the newly placed letter L in "CRUEL" touches both
- the letters C and the letter O of the word "CODED", but does not
- utilize the letter O in the formation of the new word. Therefore
- the play is ruled illegal.
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- V - The Trap Bonus
-
- <FONT:TRIPLEX,9,16,9,16>
- Bonus points are scored when a player encloses any number of
- empty hexes with a word. This is called the "Lhexicon trap".
- The bonus is (3) three points for each empty hex inside the trap,
- added to your word score. The edge of the board is never
- considered part of a trap.
- <DIAGRAM:5>
- <CENTER>
- Diagram 5, CLOSING THE TRAP
- The new word "LEVELED" has been played. The letters E, V, E, L
- and E have been added to the letter L of "CRUEL" and the letter D
- of our opening word "CODED". The Score for this play is nine
- points for the word, plus 12 (4x3) bonus points for the trap, a
- total of 12 points.
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- VI
-
- <FONT:TRIPLEX,9,16,9,16>
- Trap Splitting Bonus- Trap splitting is any word played inside an
- already existing trap creating two separate traps. The newly
- created word plus 3 points for every unoccupied hexagon in both
- traps created by the split, will be added to the score.
-
- <DIAGRAM:6>
- <CENTER>
- Diagram 6, CORRECT
- The letters C and D have been added to the letters O, D, E and L
- to form the new word "CODDLE". The score accumulated will be
- nine points for the word plus 9 (3x3) additional bonus points for
- both traps created by the split. The total score for the play is
- 18 points.
- <PAGE>
-
- <CENTER>
- Diagram 7, INCORRECT
- <DIAGRAM:7>
-
- The letters P and A have been added to the existing letters L, E,
- D, E and D to form the new word "PLEADED". The accumulated score
- would be 10 points for the word only. No bonus points are scored
- because the trap was never split. The play is valid since all
- letters which P and A touch are used.
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- VII
-
- <FONT:TRIPLEX,9,16,9,16>
- Lhexicon blank tokens may be used as any letter desired
- (including "Q" as well as "Qu"). Once a player states which
- letter the blank represents, it remains that letter for the rest
- of the game, and may not be moved. This rule also provides for a
- player that has a letter represented on the board by a blank,
- they may forfeit his or her turn to substitute the letter and
- pick up the blank. Both blanks may be picked up at the same
- time, should the player have both the required letters. The
- score value for a blank token is zero "0".
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- VIII
-
- <FONT:TRIPLEX,9,16,9,16>
- Players may forfeit their turn to exchange any or all of his
- letters for new ones. To do so, player selects the discard
- option from the options menu, and the letters are automatically
- taken from the player bank, and replaced with new letters from
- the lhexicon letter bank. In case of insufficient tokens
- remaining in the Lhexicon letter bank, the exchange is always
- limited to the actual number of letters remaining.
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
-
- <CENTER>
- IX
-
- <FONT:TRIPLEX,9,16,9,16>
- Any word is acceptable so long as it can be found in a standard
- English dictionary; including foreign words, plurals, verbs
- tenses, etc.. Exceptions are proper nouns, prefixes and suffixes
- standing alone, and words requiring a hyphen or an apostrophe.
-
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- X
-
- <FONT:TRIPLEX,9,16,9,16>
- Players are limited to a (3) three minute time limit per turn,
- for official competitions.
-
-
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- EPILOGUE
-
- <FONT:TRIPLEX,9,16,9,16>
- The game ends when all letters have been drawn and one player has
- run out of tokens.
- <PAGE>
- <FONT:TRIPLEX,1,1,1,1>
- <CENTER>
- LHEX-I'-CON OPERATING INSTRUCTIONS
-
- <FONT:TRIPLEX,9,16,9,16>
- The Lhex-i'-con game utilizes mouse control which is very simple
- and easy to use. Each player's turn is divided up into 5 phases:
- Idle, Moving, In Progress, Marking, and Scoring. These operating
- instructions are organized by phase.
- <PAGE>
- <CENTER>
- THE IDLE PHASE
- At the beginning of each player's turn the game is in the IDLE
- phase. While in this phase you may pick up any letter out of
- your word bank. Should you choose to discard all of your
- tokens at this time you may do so by indicating the discard
- button and clicking your mouse once, this will automatically
- replace all of your letters in your word bank. Once you have
- chosen this option you forfeit the remainder of your turn.
- Once you put a letter in play you are no longer in the IDLE
- phase and may not discard any letters from your letter bank.
-
- To put a letter in play - move the mouse pointer over the desired
- piece, press and hold the left mouse button. The piece
- will automatically change color. You are automatically
- advanced to the moving phase.
-
- To Discard player bank - move the mouse pointer over the
- 'DISCARD' button in the menu area on the left side of
- the playing screen. Press the left mouse button. All
- letters in the player bank are replaced with new
- letters from the Lhexicon letter bank. The discarded
- letters are returned to the Lhexicon letter bank.
-
- To Quit - place mouse pointer over the 'QUIT' button in the menu
- area. Press and release the left mouse button. The
- game terminates, and returns to the LHEXICON main menu.
- <PAGE>
- <CENTER>
- MOVING STATE
- Once in the moving phase, you may set playing piece down anywhere
- on the playing surface, or back in your player bank. The
- player automatically advances to the IN PROGRESS phase.
-
- To play a letter - place letter over desired hexagon on the
- playing surface, then release the left mouse button.
- This advances the play to the IN PROGRESS phase.
- The color of the played piece changes to indicate that
- it was moved during this phase and is part of a word in
- progress.
- <PAGE>
- <CENTER>
- IN PROGRESS PHASE
- During the IN PROGRESS phase you may continue your word play by
- picking up another letter from your letter bank, or you may
- reposition any piece previously played during this player turn.
- Once you have completed your word by placing all the necessary
- letters needed for the play, you are then ready to mark your
- letters for scoring purposes and may advance to the MARKING
- phase.
-
- Pick up piece from letter bank - move the mouse pointer over
- desired letter in the player bank, press and hold
- the left mouse button. The piece changes color and
- the phase changes to moving.
-
- Repositioning a piece - Move the mouse pointer over the letter on
- the board that you wish to move, then press the and
- hold the left mouse button. The piece changes color
- and the phase changes to moving. Note that only
- pieces played by you during the current player turn may
- be moved. You will not be able to move any other
- pieces.
-
- Advancing to the marking phase - press and release right mouse
- button.
- <PAGE>
- <CENTER>
- MARKING PHASE
- In the MARKING phase you mark the letters that form your word.
- You must mark them in the order that the word is spelled. After
- marking, your may advance to the SCORING phase.
-
- To Mark a Piece - place the mouse pointer over the letter you
- wish to mark. Then press and release the left mouse
- button. The letter appears to the right side of the
- Lhexicon game board, as part of the word in play and
- the marked piece changes color.
-
- To Unmark a Piece - place the mouse pointer over the previously
- marked piece. Then press and release the left mouse
- button. The letter is removed from the word on the
- right side of the game board, and the piece changes
- back to its the color it had at the start of the
- marking phase.
-
- Scoring Phase - when the player finishes marking the pieces for
- the word, and is satisfied with the word as it appears
- on the right of the board, press and release the right
- mouse button to advance to the scoring phase.
- <PAGE>
- <CENTER>
- SCORING PHASE
- During the SCORING phase the system verifies that the word
- satisfies all placement and usage rules. If it does, the word is
- scored, otherwise you are returned to the MARKING phase to try
- again. After successfully scoring, the next player begins play.
- <PAGE>
-
-
- When all pieces have been drawn from the Lhexicon letter bank,
- the first player to use his remaining tokens terminates the game.
- The winner is the player with the highest accumulated point
- total.
-
-
- When the game is finished press the <ESC> key to return to the
- Lhexicon main menu.
-
-
- One final note: at any time during play the current game may be
- aborted by pressing the <ESC> key. The game terminates and
- returns to the Lhexicon main menu.
-
-