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-
- F A Q
- (Frequently Answered Questions)
- Version 1.1.3
- 7/25/95
-
-
- Welcome to the OFFICIAL FX FIGHTER FAQ. Here you can find pointers and
- answers to the most Frequently Asked Questions about FX FIGHTER. This FAQ
- provides an up-to-date supplement to the README.TXT included with every FX
- FIGHTER game. Enjoy, Mal (The README file contains essential information every FX
- FIGHTER player should read.)
-
- The following names mentioned in this FAQ are registered trademarks:
- FX FIGHTER, Brender, Argonaut, GTE Entertainment, Gravis GamePad, Pentium,
- Sega, Virtual Fighter, NEXGEN, Nx586, Windows, Windows 95, Helix Multimedia
- Cloak, IBM, PC-DOS.
-
- You are welcome to duplicate and redistribute this document, as long as
- it is not modified from its original form. (C) Copyright 1995 by GTE
- Vantage. All rights reserved.
-
- 1) Introduction
- 1a) Who created FX Fighter?
- 1b) What is needed to run FX Fighter?
- 1c) Can I play FX Fighter under OS/2?
- 1d) Can I play FX Fighter under Windows?
- 2) The Game
- 2a) The Demo.
- 2b) What is FX Fighter?
- 2c) What are the differences in the fighters?
- 2d) Hints
- 2d.1) ***The hidden moves are here***
- 2d.3) Is there handicapping?
- 2d.4) Can I change the difficulty level?
- 2e) Can I ever be Rygil?
- 2f) Really cool web sites.
-
- 3) Other problems
- 3a) Advice for 4MB setups.
- 3b) My frame rate is too slow, can I speed it up?
- 3c) Helix Multimedia Cloak problems.
- 3d) SX/NexGen chips.
- 3e) I install the game and it won't recognize the CD in the drive.
- 3f) Joystick/Keyboard won't work properly.
- 3g) My Gravis GamePad won't calibrate properly.
- 3h) Running FX Fighter in Windows 95.
- 3i) Running FX Fighter in IBM PC-DOS 6.3 or higher.
- 3j) The music volume control does not work, how come?
- 3k) It won't install any drive other than C:
- 3l) When will a patch disk be available?
- 3m) How to manually control the camera.
- 3n) General sound problems.
- 3o) Playing over a network/modem.
-
- 4) Super common questions/YES and NO answers
- 4a) Will FX Fighter be available in SVGA?
- 4b) Will FX Fighter use the new graphics accelerator cards?
- 4c) Will FX Fighter be network/modem playable?
- 4d) When the moves will be out and where.
-
- 5) How to contact GTE
- 5a) How can I contact GTE Entertainment on the internet?
- 5b) How can I contact GTE Entertainment by phone?
- 5c) How can I contact GTE Entertainment via US (Snail) Mail?
-
- FAQ Answers
-
- 1) Introduction
- 1a) Who created FX Fighter?
- FX Fighter was developed by Argonaut Software and is published by
- GTE Entertainment. FX Fighter is the first PC product to use Brender
- 3D rendering technology, developed by Argonaut Technologies, Ltd.,
- to create a true 3D fighting arena.
-
- 1b) What is needed to run FX Fighter?
- You will need a minimum configuration of a 486/DX-33 with 4 MB of
- RAM to run the game. A floating-point processor is required
- (designated by "dx" in 486/DX-33. Note: for example, a 486/SX-33
- does not have a floating-point processor). However, a 486/DX2-66
- with 8MB of RAM is highly recommended. This game will not run on a
- chip produced by NEXGEN. The Nx586 does not use floating point
- technology, causing the game to crash. This game screams on a
- Pentium processor and 16 MB of RAM, so if you are one of the lucky
- ones, you'll have a great time.
-
- 1c) Can I play FX Fighter under OS/2?
- Yes, although GTE does not directly support OS/2. While we are
- currently testing FX Fighter under OS/2, we have no specific
- recommendations on how to run the game under this operating system
- at this time. The results of our BETA configuration analysis of
- FX Fighter under OS/2 are included in the readme.txt file on the
- CD-ROM.
-
- 1d) Can I play FX Fighter under Windows?
- The game has not been designed to run under Windows. We recommend
- that the game be run from DOS.
-
- 2) The Game
- 2a) The Demo. It's out. Check our web page (http://www.im.gte.com) or
- a local bbs. If you do not find the FX Fighter demo on your favorite
- local bbs, email the area code, phone number and bbs name to
- gtechsup@imagitrek.gte.com and we will probably be able to get it up
- there for you.
-
- 2b) What is FX Fighter?
- FX Fighter is a heart pounding, fast-paced 3D virtual fighting game,
- similar to Virtual Fighter by Sega. FX Fighter is the first 3D
- fighting game to utilize all the PC's capabilities.
-
- 2c) What are the differences in the fighters?
-
- *Sheba is of the Feran race, a cat-like species. The Feran are
- extremely ruthless, and specialize in shredding their enemies with
- their long claws.
-
- *Venam is from the Manti race of beings. The insectoid Manti use the
- carcasses of Humans and Ferans as food for their larval offspring.
- The Manti also can spray a deadly venom at their victims.
-
- *Cyben 30 is a member of the Cyben empire. The Cyben, a mechanical
- species, seek to dominate the galaxy and populate it with artificial
- life. Cyben 30 uses his Shock and superior strength to annihilate
- bio-organisms.
-
- *Tropis is the home planet of Kiko, a warrior of the rebellious Kanti
- people. The technology and weaponry of the Kanti is primitive.
- But what Kiko lacks in hi-tech, she makes up for with deadly skill.
-
- *The oldest civilization belongs to that of the Karlakians, the home
- of Ashraf. He appears to be a harmless monk, but don't be fooled.
- His Chakra can render an opponent helpless and vulnerable to attack.
-
- *The planet Ursae, a long dead world, was once the home of Siren.
- Her motive is obvious, to conquer the galaxy. Be careful of her
- telekinetic powers.
-
- *Jake is a government agent from the Human Alliance of Planets.
- His tactical training and brute strength prepare him for victory.
-
- *The Magmen are a mysterious race. Though there is ample myth about
- them, to this day no evidence of their existence has been found.
- Magnon, thought to be one of the Magmen, is renowned for his
- strength, toughness, and durability. Reputedly, Magnon can kill
- easily with his Lava Breath.
-
- 2d) Hints
- 2d.1) THE HIDDEN MOVES!!!! (which marketing authorized for release)
-
- ASHRAF:
- Back break throw = f,d,p/d+p
- Energy Push = f,d,f+p
- Fireball = b,f+p
- Heavy uppercut = b,p
-
- VENAM:
- Swipe Punch = f,p
- Knee strike = b,k
- Twirling punch = f,b,p
- Poison spit = b,f,p
-
- SHEBA:
- Heavy claw slash = b,p
- Jumping spin kick = b,f+k
- Frank n steiner = f,f,k
-
- CROUCHED MOVES (SHEBA)
- Heavy claws = p,p
-
- MAGNON:
- Forward elbow = F+P
- Roll attack = D,F+P (When ducked)
- Mid kick = F/D+K
- Lava breath = B,F+K
-
- KIKO:
- Knee throw = B,D+P
- Triple kick = K+K
- Two fisted punch = F+P
- Throwing star = B,F+P
-
- CYBEN 30:
- Blastoff throw = U+P (Up close)
- Rotor arm attack = F,F+P
- Rocket punch = B,F+p
- Roundhouse kick = D+K
-
- JAKE:
- 2x Punch+kick = F,B+P
- Face pounder = F,F+P (Up close)
- Shoulder charge = F+P
- Twisting uppercut = B,F+P
-
- SIREN:
- Levitation throw = U+P (Up close)
- Back throw = B/D+P (Up close)
- Knee to groin = F+K
-
-
- 2d.2) Is there handicapping?
- Yes. You can raise or lower the character's handicap in the
- Character Select Screen by pressing Up or Down on the gamepad, or
- pressing A (up) and Z (down) for Player One, and L (up) and ","
- (down) for Player Two. The higher your handicap, the more damage
- your punches will inflict.
-
- 2d.3) Can I change the difficulty level?
- Yes, the difficulty level can be changed in the Bout Options screen.
- Move the cursor down to "difficulty" and either lower or raise the
- number (1-7) to decrease or increase the difficulty.
-
- 2e) Can I ever be Rygil?
- Thanks to David Sisselman@AOL, everyone can now be Rygil. David wrote
- a small batch file which enables the user to convert Magnon into
- Rygil. The patch can be found at the Jon's FX Fighter Moves & Cheats
- web page (http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html).
- Special thanks to David for sharing his awesome patch with the rest of
- the world!
-
- 2f) Really cool web sites.
- OK, here is a list of web sites that every FX Fighter fan needs to check
- out.
- Bob's FX Moves (http://www-unix.oit.umass.edu/~bobby/fx/fxmoves.html)
- Jon's FX Fighter Moves & Cheats page
- (http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html)
- Pete Wilson's FX Fighter page (http://www.esu.edu/~pwilson/fxfaq.html)
- Happy Puppy (http://www.happypuppy.com/games/link/fxfight.html)
- Complete Gaming Headquarters (http://host.yab.com/~macgyver)
- Special thanks to those who have compiled move lists, since we can't.
- Mitch
-
- 3) Other Problems
- 3a) Advice for 4MB setups.
- FX Fighter will run on a 4 MB machine, however some additional
- configuration may be required to get the memory needed.
- (3.5 mb total memory free)
- Memory Type Total = Used + Free
- ---------------- ------- ------- -------
- Conventional 640K 23K 617K
- Upper 123K 51K 72K
- Reserved 128K 128K 0K
- Extended (XMS) 3,205K 217K 2,988K
- ---------------- ------- ------- -------
- Total memory 4,096K 419K 3,677K
-
- ***Total memory needs to be above 3,500----^***
-
- Total under 1 MB 763K 74K 689K
-
- Largest executable program size 617K (631,696 bytes)
- Largest free upper memory block 72K (73,312 bytes)
- MS-DOS is resident in the high memory area.
-
- Try the following config.sys and autoexec.bat for basic requirements.
- Config.sys Autoexec.bat
- DEVICE=C:\DOS\HIMEM.SYS PATH=C:\DOS;C:\
- DOS=HIGH,UMB PROMPT $p$g
- FILES=30 (Sound Card and CD-ROM drivers)
- BUFFERS=30
- (Sound Card and CD-ROM Drivers)
-
- Make sure that you back up your original config.sys and
- autoexec.bat before making changes.
-
- 3b) My frame rate (game speed) is too slow, can I speed it up?
- You can increase the frame rate (and speed up the game) by lowering
- the detail levels in the game to a minimum (see Detail Levels in the
- Options screen). Basically, the more detail (texture) you add to the
- characters, the slower the game plays: Flat (fast), Gouraud shading
- (slower), Texture (slowest).
-
- 3c) Helix Multimedia Cloak. This product is not compatible with FX Fighter
- It's modified MSCDEX.EXE and MOUSE.COM drivers raise conventional
- memory, however, higher conventional memory is not needed. The game
- will run with conventional memory around 550K, but needs at least 3.1K
- of XMS memory. If you are using this product, FX Fighter will not
- detect the CD-ROM in the drive, and ask you to insert the proper FX
- Fighter CD-ROM in the drive. Reboot your system with the MSCDEX.EXE that
- comes with MS-DOS to remedy the problem.
-
- 3d) SX and NexGen processors. This game will not run on a chip produced
- by NEXGEN. The Nx586 does not use floating point technology, causing
- the game to crash. Also, the game will not run on an SX type chip.
- The game requires a floating point processor, or a math coprocessor to
- to the complex calculations required by BRender's technology. GTE
- cannot guarantee compatibility with a system using a separate math
- coprocessor or an Intel Overdrive processor.
-
- 3e) I install the game and it won't recognize the CD in the drive. This
- is a problem that we have been having on some systems. A number of
- users have been able to get the game running under Windows (although
- not directly supported) with few problems. This error could be caused
- by a number of things. If you are encountering this problem, you can
- try the following to remedy the situation. 1) Update your sound and
- CD-ROM drivers. Many systems have old and outdated drivers. However
- unlikely this may seem, it is recommended that you use the latest
- drivers to run the game. 2) Try running the game in Windows. Windows
- uses its own set of drivers for such devices. If Windows recognizes
- the CD in the drive, but DOS does not, it is a good indication that
- your drivers need to be updated. 3) Set up FX Fighter to run with no
- sound. If the game functions properly (without sound), you will need
- to update your sound card drivers. 4) Lastly, try making a boot disk.
- I know many of you will scoff at this idea, but many problems have been
- fixed by users making a boot disk. If all else fails, try the basics.
-
- 3f) Joystick/Keyboard won't work properly. If you choose to play the game
- in two player mode and have your joystick plugged in, the keyboard will
- not be detected. To solve this problem, you must unplug your joystick
- from the game port located on the back of your computer and re-run
- FX Fighter. The keyboard will not reset if you do not restart the
- game. Currently, The game is not playable in 2 player mode with a
- joystick plugged in. If you have 2 joysticks or gamepads, you can
- purchase a Y-Cable. This device will enable you to run 2 gamepads off
- one joystick port. However, not all Y-Cables are the same. Make sure
- you purchase a high quality cable, preferably one manufactured or
- recommended by your sound card manufacturer. The developer has been
- told of this problem and is currently working on a solution.
-
- 3g) My Gravis GamePad won't calibrate properly. There have been some
- reports about the GamePad not calibrating properly (it only calibrates
- on half of its range of movement.) If you are using the game port on
- your sound card, make sure the game port on your controller card is not
- active. This will cause conflicts and the joystick/pad will not work
- properly.
-
- 3h) Running FX Fighter in Windows 95. The game is currently not supported
- in Windows 95 and GTE cannot offer support on how to get the game
- running properly in Windows 95. However, if you go to a DOS prompt from
- within Windows 95, the game will run fine. (At least it does on my
- machine).
-
- 3i) Running FX Fighter with IBM PC-DOS 6.3 or higher. The game was not
- tested on IBM DOS and there could be problems. Some users have called
- the technical support line while running IBM DOS and have had some of
- the above mentioned problems. We cannot rule out IBM DOS as fully
- compatible with FX Fighter.
-
- 3j) The music volume control is not working, and here's why.
- FX Fighter uses the volume control in the CD ROM drive and not the
- sound mixer on the sound card. Unfortunately, not all CD ROM drives
- have internal variable sound control. If you are experiencing non
- variable music control it is because your CD ROM has an on/off switch
- and not a variable sound control option. An alternative for this is
- the following. You can take a sound cord and plug it in the front
- of your CD ROM drive. Run that cord around the back of your computer
- and plug it in the LINE IN on your sound card. In theory, you should
- be able to control the volume by the knob/dial located on the CD ROM
- drive.
-
- 3k) FX Fighter will only install to the C: drive. To fix this, you can
- install to the C: drive and XCOPY the game to another drive.
- Example: XCOPY C:\FXFIGHT D:\FXFIGHT /S. You will be asked if
- the destination in a file or directory, select directory, and you
- will be set. You will also need to edit the fxfight.cfg file located
- in the FXFIGHT directory. Type edit fxfight.cfg and change the game
- path, the second line in the file.
-
- 3l) The Patch. We are working on a patch to fix some of the above
- mentioned problems and should be out in approximately 4 weeks of
- this posting.
-
- 3m) How to manually control the camera. This is a known bug and there
- are a couple simple fixes. If this problem is occuring, try turning
- down the detail levels on the characters and arena. If the problem
- still occurs, you can hit the HOME key to disable the camera. The
- page up/page down keys will zoom in/out, and the arrow keys will
- rotate the camera.
-
- 3n) General sound problems. We have had several problems that have led
- to sound card/driver incompatibility. If you are experiencing
- problems, please try running the game with NO SOUND, and see if the
- game will run.
-
- 3o) Playing over a network/modem. FX Fighter is not a modem/network game
- and will not be playable with either of these devices in future
- versions. If there is to be an FX Fighter 2, modem/network support
- will be addressed.
-
- 4) Super common questions/YES and NO answers
- 4a) Will FX Fighter be available in SVGA?
- FX Fighter will not be in SVGA. This will be addressed during
- FX Fighter 2 talks.
-
- 4b) Will FX Fighter use the new graphics accelerator cards?
- The short answer to this is no.
-
- 4c) Will FX Fighter be network/modem playable?
- FX Fighter is not a modem/network game
- and will not be playable with either of these devices in future
- versions. If there is to be an FX Fighter 2, modem/network support
- will be addressed.
-
- 4d) When the moves will be out and where.
- You will want to look in PC Gamer, CD ROM Today, and Computer
- Gaming World. Look in the latest editions. I'm sorry I can't offer
- more information as to when the complete moves will be released,
- but check the mag's, our web page, and the cool web pages listed
- in section 2f.
-
- 5) How to Contact GTE
- 5a) How can I contact GTE on the Internet?
- To reach GTE Interactive Media on the World Wide Web, contact URL
- http://www.im.gte.com. The Web Page is where to look for the most
- up-to-date FX Fighter information, artwork, demos, and special moves.
-
- 5b) How can I contact GTE Entertainment by phone?
- GTE Technical Support can be reached at 619-431-4264, Monday-Friday,
- between the hours of 9 am and 5 pm. Please note: No game play hints
- will be given out over the phone. The Technical Support E-Mail
- address is gtechsup@imagitrek.gte.com.
-
- 5c) How can I contact GTE Entertainment via US (snail) Mail?
- You can contact us via snail mail at
-
- Technical Support Department
- GTE Entertainment
- PO Box 4358
- Carlsbad CA 92018
-