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- DARK PASSAGES:
-
-
- Quick Start Reference
-
- THE GAME
- In Dark Passages, your goal is to travel down, through level
- after level of evil creatures to reach the final goal of
- defeating the Dark Lords and stopping their invasion.
- You do this by finding the exit on each level and descending
- deeper into the Underdark.
-
- On each level, also, there may be Lock Hexes. These are
- impassable blocks or doors with a symbol on them. Find
- a maching symbol somewhere in the dungeon and break its shape
- to open the Lock and continue on.
-
- At the end of each area, there will be a Guardian. The Guardian
- must be defeated in single combat in order for you to leave that
- area.
-
- KEY COMMANDS
- Dark Passages uses the following key commands:
- <ARROW KEYS> - Move around
- <BACKSPACE> - Show the Help Screen
- <SPACE BAR> - Attack/Fire
- <ESCAPE> - Show the Main Menu
- <TAB> - Use the Helm (if you have it)
-
-
- OBJECTS
- You can touch an object to activate or get it. In each
- Guardian's chamber there will be a special object you can get.
- Other objects include: Healing Herbs, Poison Blood, Accus Weed,
- Wild Vines, Siege Bombs, Siege Bolts, Hour Glasses, etc.
-
- With the registered version of Dark Passages, you will get a
- manual that explains in more detail the effects of each of the
- objects, each of the characters you can play, and each of the
- special objects you can use. In addition, it is full of
- background information on the world of Dark Passages, and it
- is fully illustrated.
-
- To order Dark Passages, see ORDER.FRM or type in PRINTFRM at
- the prompt to print out the order form.
-
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- DARK PASSAGES
- copyright 1996,
- E.Michael Pokropski
-