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- global gLevel, gBoxButton, gMessageBox, gPoints, gLastLevel, gDifficulity
-
- on prepareFrame me
- if gDifficulity = gLastLevel then
- put gDifficulity && "Level - Frendz are worth" && gPoints && "points." into member "t_FriendzPoints"
- else
- put "Movin' up to the" && gDifficulity && "Level -" & RETURN & "Frendz are now" && gPoints && "points." into member "t_FriendzPoints"
- end if
- gLastLevel = gDifficulity
- gMessageBox.mb_text(EMPTY)
- gBoxButton = "Skip"
- member("t_Score1").text = "0"
- member("t_Score2").text = "0"
- member("t_Level").text = string(gLevel)
- setintermission()
- intermission()
- end
-