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- global gSelected, gGameState, gMessageBox, gBoxButton, gPause, gPlayerWon, gDelayButton
-
- on mouseEnter me
- if gBoxButton = "Skip" then
- sprite(me.spriteNum).member = "SkipDown"
- else
- sprite(me.spriteNum).member = "OkDown"
- end if
- sprite(the currentSpriteNum).cursor = 280
- puppetSound(2, "s_mouseOver")
- end
-
- on mouseLeave me
- if gBoxButton = "Skip" then
- sprite(me.spriteNum).member = "SkipUp"
- else
- sprite(me.spriteNum).member = "OkUp"
- end if
- sprite(the currentSpriteNum).cursor = -1
- end
-
- on mouseDown me
- if gBoxButton = "Skip" then
- gPause = 0
- sprite(86).locH = -500
- go("Game")
- else
- if gGameState = #player1BadMove then
- setGameState(#player1Move)
- exit
- else
- if gGameState = #player2BadMove then
- setGameState(#player2Move)
- exit
- else
- if gGameState = #player1Passing then
- setGameState(#player2Move)
- exit
- else
- if gGameState = #player2Passing then
- setGameState(#player1Move)
- exit
- else
- if gGameState = #gameOver then
- if gPlayerWon = 1 then
- go("Inter")
- else
- go("Backpage")
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- puppetSound(2, "s_mouseDown")
- end
-
- on mouseUp me
- gMessageBox.mb_BoxSize(point(-200, 51), point(-200, 51), point(-200, 51))
- gMessageBox.mb_text(EMPTY)
- sprite(me.spriteNum).locH = -200
- end
-
- on exitFrame
- if gDelayButton > 0 then
- if the timer >= gDelayButton then
- sprite(83).loc = point(305, 315)
- gDelayButton = -1
- end if
- end if
- end
-