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- <?xml version="1.0" ?>
- <level friendlyname="Warlords">
- <timelimit>150</timelimit>
- <borderobject>zone1\wall_top.xml</borderobject>
- <completionkey>zone2key.xml</completionkey>
- <map width="40" height="40" tilesize="32" regionsize="1" layers="2">maps\z1_7.map</map>
- <startpos>
- <pos p1="19,19" p2="20,20" />
- </startpos>
- <index>
- <object id="1" file="bluedoor_v.xml" />
- <object id="2" file="bluedoor_v.xml" />
- <object id="3" file="bluedoor_v.xml" />
- <object id="4" file="golddoor_v.xml" />
- <object id="5" file="golddoor_v.xml" />
- <object id="6" file="golddoor_v.xml" />
- <object id="7" file="reddoor_v.xml" />
- <object id="8" file="reddoor_v.xml" />
- <object id="9" file="reddoor_v.xml" />
- <object id="10" file="zone1\tile_base.xml" />
- <object id="11" file="zone1\tile_corner.xml" />
- <object id="12" file="zone1\tile_detail0.xml" />
- <object id="13" file="zone1\tile_detail1.xml" />
- <object id="14" file="zone1\tile_detail2.xml" />
- <object id="15" file="zone1\tile_grate.xml" />
- <object id="16" file="zone1\tile_shadow_angle.xml" />
- <object id="17" file="zone1\tile_shadow_angle_corner.xml" />
- <object id="18" file="zone1\tile_shadow_corner.xml" />
- <object id="19" file="zone1\tile_shadow_st.xml" />
- <object id="20" file="zone1\tile_shadow_st_corner.xml" />
- <object id="21" file="zone1\wall_detail1.xml" />
- <object id="22" file="zone1\wall_detail0.xml" />
- <object id="23" file="zone1\wall_invisible.xml" />
- <object id="24" file="zone1\wall_leftarrow.xml" />
- <object id="25" file="zone1\wall_plain.xml" />
- <object id="26" file="zone1\wall_plain_LD.xml" />
- <object id="27" file="zone1\wall_plain_LD_RU.xml" />
- <object id="28" file="zone1\wall_plain_LU.xml" />
- <object id="29" file="zone1\wall_plain_LU_RD.xml" />
- <object id="30" file="zone1\wall_plain_RD.xml" />
- <object id="31" file="zone1\wall_plain_RU.xml" />
- <object id="32" file="zone1\wall_rightarrow.xml" />
- <object id="33" file="zone1\wall_top.xml" />
- <object id="34" file="zone1\wall_top_in_D.xml" />
- <object id="35" file="zone1\wall_top_in_DL.xml" />
- <object id="36" file="zone1\wall_top_in_DR.xml" />
- <object id="37" file="zone1\wall_top_in_L.xml" />
- <object id="38" file="zone1\wall_top_in_R.xml" />
- <object id="39" file="zone1\wall_top_in_U.xml" />
- <object id="40" file="zone1\wall_top_in_UL.xml" />
- <object id="41" file="zone1\wall_top_in_UR.xml" />
- <object id="42" file="zone1\wall_top_out_DL.xml" />
- <object id="43" file="zone1\wall_top_out_DR.xml" />
- <object id="44" file="zone1\wall_top_out_UL.xml" />
- <object id="45" file="zone1\wall_top_out_UR.xml" />
- <object id="46" file="zone1\wall_VDU_1.xml" />
- <object id="47" file="zone1\wall_VDU_2.xml" />
- <object id="48" file="zone1\wall_detail2.xml" />
- <object id="49" file="pu_greencrystal.xml" />
- <object id="51" file="bluedoor_h.xml" />
- <object id="52" file="reddoor_h.xml" />
- <object id="53" file="golddoor_v.xml" />
- <object id="56" file="gen_acidbeast.xml" />
- <object id="57" file="gen_greenbiter.xml" />
- <object id="59" file="acidbeast_green.xml" />
- <object id="60" file="greenbiter.xml" />
- <object id="61" file="level_exit.xml" />
- <object id="63" file="zone2key.xml" />
- <object id="64" file="redkey.xml" />
- <object id="65" file="bluekey.xml" />
- <object id="66" file="goldkey.xml" />
- <object id="67" file="telporter.xml" />
- <object id="70" file="pu_dblrangedfirespeed.xml" />
- <object id="71" file="stimpack.xml" />
- <object id="72" file="pu_points1000.xml" />
- </index>
- <dropindex>
- <drop pos="11,7">stimpack.xml</drop>
- <drop pos="30,10">goldkey.xml</drop>
- <drop pos="34,10">stimpack.xml</drop>
- <drop pos="2,11">pu_greencrystal.xml</drop>
- <drop pos="5,11">stimpack.xml</drop>
- <drop pos="10,11">pu_dblrangedfirespeed.xml</drop>
- <drop pos="26,11">pu_dblrangedfirespeed.xml</drop>
- <drop pos="13,30">pu_dblrangedfirespeed.xml</drop>
- <drop pos="10,31">goldkey.xml</drop>
- <drop pos="30,31">pu_dblrangedfirespeed.xml</drop>
- <drop pos="37,31">pu_greencrystal.xml</drop>
- <drop pos="30,36">stimpack.xml</drop>
- </dropindex>
- <exits>
- <exit pos="2,4" startid="1" friendlyname="The Hub">maps\TheHub.lvl</exit>
- </exits>
- <infoitems>
- <string pos="3,7" />
- <string pos="4,5" />
- <string pos="4,6" />
- <string pos="4,7" />
- <string pos="5,7" />
- <string pos="6,7" />
- <string pos="7,7" />
- </infoitems>
- </level>
-