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- <?xml version="1.0" ?>
- <level friendlyname="Getting Chilly">
- <timelimit>140</timelimit>
- <borderobject>zone1\wall_top.xml</borderobject>
- <completionkey>zone2key.xml</completionkey>
- <map width="40" height="64" tilesize="32" regionsize="1" layers="2">maps\z1_10.map</map>
- <startpos>
- <pos p1="19,4" p2="20,4" />
- </startpos>
- <index>
- <object id="1" file="bluedoor_v.xml" />
- <object id="2" file="bluedoor_v.xml" />
- <object id="3" file="bluedoor_v.xml" />
- <object id="4" file="golddoor_v.xml" />
- <object id="5" file="golddoor_v.xml" />
- <object id="6" file="golddoor_v.xml" />
- <object id="7" file="reddoor_v.xml" />
- <object id="8" file="reddoor_v.xml" />
- <object id="9" file="reddoor_v.xml" />
- <object id="10" file="zone1\tile_base.xml" />
- <object id="11" file="zone1\tile_corner.xml" />
- <object id="12" file="zone1\tile_detail0.xml" />
- <object id="13" file="zone1\tile_detail1.xml" />
- <object id="14" file="zone1\tile_detail2.xml" />
- <object id="15" file="zone1\tile_grate.xml" />
- <object id="16" file="zone1\tile_shadow_angle.xml" />
- <object id="17" file="zone1\tile_shadow_angle_corner.xml" />
- <object id="18" file="zone1\tile_shadow_corner.xml" />
- <object id="19" file="zone1\tile_shadow_st.xml" />
- <object id="20" file="zone1\tile_shadow_st_corner.xml" />
- <object id="21" file="zone1\wall_detail1.xml" />
- <object id="22" file="zone1\wall_detail0.xml" />
- <object id="23" file="zone1\wall_invisible.xml" />
- <object id="24" file="zone1\wall_leftarrow.xml" />
- <object id="25" file="zone1\wall_plain.xml" />
- <object id="26" file="zone1\wall_plain_LD.xml" />
- <object id="27" file="zone1\wall_plain_LD_RU.xml" />
- <object id="28" file="zone1\wall_plain_LU.xml" />
- <object id="29" file="zone1\wall_plain_LU_RD.xml" />
- <object id="30" file="zone1\wall_plain_RD.xml" />
- <object id="31" file="zone1\wall_plain_RU.xml" />
- <object id="32" file="zone1\wall_rightarrow.xml" />
- <object id="33" file="zone1\wall_top.xml" />
- <object id="34" file="zone1\wall_top_in_D.xml" />
- <object id="35" file="zone1\wall_top_in_DL.xml" />
- <object id="36" file="zone1\wall_top_in_DR.xml" />
- <object id="37" file="zone1\wall_top_in_L.xml" />
- <object id="38" file="zone1\wall_top_in_R.xml" />
- <object id="39" file="zone1\wall_top_in_U.xml" />
- <object id="40" file="zone1\wall_top_in_UL.xml" />
- <object id="41" file="zone1\wall_top_in_UR.xml" />
- <object id="42" file="zone1\wall_top_out_DL.xml" />
- <object id="43" file="zone1\wall_top_out_DR.xml" />
- <object id="44" file="zone1\wall_top_out_UL.xml" />
- <object id="45" file="zone1\wall_top_out_UR.xml" />
- <object id="46" file="zone1\wall_VDU_1.xml" />
- <object id="47" file="zone1\wall_VDU_2.xml" />
- <object id="48" file="zone1\wall_detail2.xml" />
- <object id="50" file="pu_greencrystal.xml" />
- <object id="54" file="level_exit.xml" />
- <object id="59" file="goldcab_l.xml" />
- <object id="65" file="gen_acidbeast.xml" />
- <object id="66" file="gen_greenbiter.xml" />
- <object id="67" file="icebeast.xml" />
- <object id="68" file="turret.xml" />
- <object id="70" file="bluedoor_h.xml" />
- <object id="71" file="golddoor_v.xml" />
- <object id="72" file="reddoor_v.xml" />
- <object id="73" file="bluekey.xml" />
- <object id="74" file="redkey.xml" />
- <object id="75" file="goldkey.xml" />
- <object id="79" file="pu_points5000.xml" />
- <object id="84" file="stimpack.xml" />
- <object id="85" file="pu_specialcharges.xml" />
- <object id="86" file="pu_dblrangedfirespeed.xml" />
- <object id="87" file="pu_doublespeed.xml" />
- <object id="88" file="pu_pointsx2.xml" />
- <object id="91" file="zone2key.xml" />
- </index>
- <dropindex>
- <drop pos="3,5">stimpack.xml</drop>
- <drop pos="36,5">stimpack.xml</drop>
- <drop pos="34,7">goldkey.xml</drop>
- <drop pos="15,24">pu_dblrangedfirespeed.xml</drop>
- <drop pos="25,24">goldkey.xml</drop>
- <drop pos="38,31">pu_dblrangedfirespeed.xml</drop>
- <drop pos="38,33">bluekey.xml</drop>
- <drop pos="16,38">pu_pointsx2.xml</drop>
- <drop pos="18,55">goldkey.xml</drop>
- <drop pos="21,55">goldkey.xml</drop>
- <drop pos="3,60">stimpack.xml</drop>
- <drop pos="36,60">stimpack.xml</drop>
- </dropindex>
- <exits>
- <exit pos="20,32" startid="1" friendlyname="The Hub">maps\TheHub.lvl</exit>
- </exits>
- <infoitems />
- </level>
-