home *** CD-ROM | disk | FTP | other *** search
/ Enter 2004 July / ENTER.ISO / files / derelict_demo.exe / z1_10.lvl < prev    next >
Encoding:
Extensible Markup Language  |  2004-07-22  |  4.3 KB  |  99 lines

  1. <?xml version="1.0" ?>
  2. <level friendlyname="Getting Chilly">
  3.     <timelimit>140</timelimit>
  4.     <borderobject>zone1\wall_top.xml</borderobject>
  5.     <completionkey>zone2key.xml</completionkey>
  6.     <map width="40" height="64" tilesize="32" regionsize="1" layers="2">maps\z1_10.map</map>
  7.     <startpos>
  8.         <pos p1="19,4" p2="20,4" />
  9.     </startpos>
  10.     <index>
  11.         <object id="1" file="bluedoor_v.xml" />
  12.         <object id="2" file="bluedoor_v.xml" />
  13.         <object id="3" file="bluedoor_v.xml" />
  14.         <object id="4" file="golddoor_v.xml" />
  15.         <object id="5" file="golddoor_v.xml" />
  16.         <object id="6" file="golddoor_v.xml" />
  17.         <object id="7" file="reddoor_v.xml" />
  18.         <object id="8" file="reddoor_v.xml" />
  19.         <object id="9" file="reddoor_v.xml" />
  20.         <object id="10" file="zone1\tile_base.xml" />
  21.         <object id="11" file="zone1\tile_corner.xml" />
  22.         <object id="12" file="zone1\tile_detail0.xml" />
  23.         <object id="13" file="zone1\tile_detail1.xml" />
  24.         <object id="14" file="zone1\tile_detail2.xml" />
  25.         <object id="15" file="zone1\tile_grate.xml" />
  26.         <object id="16" file="zone1\tile_shadow_angle.xml" />
  27.         <object id="17" file="zone1\tile_shadow_angle_corner.xml" />
  28.         <object id="18" file="zone1\tile_shadow_corner.xml" />
  29.         <object id="19" file="zone1\tile_shadow_st.xml" />
  30.         <object id="20" file="zone1\tile_shadow_st_corner.xml" />
  31.         <object id="21" file="zone1\wall_detail1.xml" />
  32.         <object id="22" file="zone1\wall_detail0.xml" />
  33.         <object id="23" file="zone1\wall_invisible.xml" />
  34.         <object id="24" file="zone1\wall_leftarrow.xml" />
  35.         <object id="25" file="zone1\wall_plain.xml" />
  36.         <object id="26" file="zone1\wall_plain_LD.xml" />
  37.         <object id="27" file="zone1\wall_plain_LD_RU.xml" />
  38.         <object id="28" file="zone1\wall_plain_LU.xml" />
  39.         <object id="29" file="zone1\wall_plain_LU_RD.xml" />
  40.         <object id="30" file="zone1\wall_plain_RD.xml" />
  41.         <object id="31" file="zone1\wall_plain_RU.xml" />
  42.         <object id="32" file="zone1\wall_rightarrow.xml" />
  43.         <object id="33" file="zone1\wall_top.xml" />
  44.         <object id="34" file="zone1\wall_top_in_D.xml" />
  45.         <object id="35" file="zone1\wall_top_in_DL.xml" />
  46.         <object id="36" file="zone1\wall_top_in_DR.xml" />
  47.         <object id="37" file="zone1\wall_top_in_L.xml" />
  48.         <object id="38" file="zone1\wall_top_in_R.xml" />
  49.         <object id="39" file="zone1\wall_top_in_U.xml" />
  50.         <object id="40" file="zone1\wall_top_in_UL.xml" />
  51.         <object id="41" file="zone1\wall_top_in_UR.xml" />
  52.         <object id="42" file="zone1\wall_top_out_DL.xml" />
  53.         <object id="43" file="zone1\wall_top_out_DR.xml" />
  54.         <object id="44" file="zone1\wall_top_out_UL.xml" />
  55.         <object id="45" file="zone1\wall_top_out_UR.xml" />
  56.         <object id="46" file="zone1\wall_VDU_1.xml" />
  57.         <object id="47" file="zone1\wall_VDU_2.xml" />
  58.         <object id="48" file="zone1\wall_detail2.xml" />
  59.         <object id="50" file="pu_greencrystal.xml" />
  60.         <object id="54" file="level_exit.xml" />
  61.         <object id="59" file="goldcab_l.xml" />
  62.         <object id="65" file="gen_acidbeast.xml" />
  63.         <object id="66" file="gen_greenbiter.xml" />
  64.         <object id="67" file="icebeast.xml" />
  65.         <object id="68" file="turret.xml" />
  66.         <object id="70" file="bluedoor_h.xml" />
  67.         <object id="71" file="golddoor_v.xml" />
  68.         <object id="72" file="reddoor_v.xml" />
  69.         <object id="73" file="bluekey.xml" />
  70.         <object id="74" file="redkey.xml" />
  71.         <object id="75" file="goldkey.xml" />
  72.         <object id="79" file="pu_points5000.xml" />
  73.         <object id="84" file="stimpack.xml" />
  74.         <object id="85" file="pu_specialcharges.xml" />
  75.         <object id="86" file="pu_dblrangedfirespeed.xml" />
  76.         <object id="87" file="pu_doublespeed.xml" />
  77.         <object id="88" file="pu_pointsx2.xml" />
  78.         <object id="91" file="zone2key.xml" />
  79.     </index>
  80.     <dropindex>
  81.         <drop pos="3,5">stimpack.xml</drop>
  82.         <drop pos="36,5">stimpack.xml</drop>
  83.         <drop pos="34,7">goldkey.xml</drop>
  84.         <drop pos="15,24">pu_dblrangedfirespeed.xml</drop>
  85.         <drop pos="25,24">goldkey.xml</drop>
  86.         <drop pos="38,31">pu_dblrangedfirespeed.xml</drop>
  87.         <drop pos="38,33">bluekey.xml</drop>
  88.         <drop pos="16,38">pu_pointsx2.xml</drop>
  89.         <drop pos="18,55">goldkey.xml</drop>
  90.         <drop pos="21,55">goldkey.xml</drop>
  91.         <drop pos="3,60">stimpack.xml</drop>
  92.         <drop pos="36,60">stimpack.xml</drop>
  93.     </dropindex>
  94.     <exits>
  95.         <exit pos="20,32" startid="1" friendlyname="The Hub">maps\TheHub.lvl</exit>
  96.     </exits>
  97.     <infoitems />
  98. </level>
  99.