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- <?xml version="1.0" ?>
- <creature name="turret.xml">
- <animation name="idle_e">
- <spritename>turret_frstanding_e.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>4,10,32,32</collisionrect>
- </animation>
- <animation name="idle_se">
- <spritename>turret_frstanding_se.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>4,4,32,32</collisionrect>
- </animation>
- <animation name="idle_s">
- <spritename>turret_frstanding_s.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>4,7,32,32</collisionrect>
- </animation>
- <animation name="idle_sw">
- <spritename>turret_frstanding_sw.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>25,5,32,32</collisionrect>
- </animation>
- <animation name="idle_w">
- <spritename>turret_frstanding_w.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>41,11,32,32</collisionrect>
- </animation>
- <animation name="idle_nw">
- <spritename>turret_frstanding_nw.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>26,28,32,32</collisionrect>
- </animation>
- <animation name="idle_n">
- <spritename>turret_frstanding_n.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>4,39,32,32</collisionrect>
- </animation>
- <animation name="idle_ne">
- <spritename>turret_frstanding_ne.tga</spritename>
- <framesequence count="1">0</framesequence>
- <framespersecond>15</framespersecond>
- <onetimeplay>0</onetimeplay>
- <collisionrect>4,28,32,32</collisionrect>
- </animation>
- <sprite filename="turret_death.tga">
- <vidmem>0</vidmem>
- <framesperrow>4</framesperrow>
- <frames>16</frames>
- <ck>ff00ff</ck>
- <size>145,135</size>
- </sprite>
- <animation name="death_e">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <animation name="death_se">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <animation name="death_s">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <animation name="death_sw">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <animation name="death_w">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <animation name="death_nw">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <animation name="death_n">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <animation name="death_ne">
- <spritename>turret_death.tga</spritename>
- <startframe>0</startframe>
- <endframe>15</endframe>
- <framespersecond>24</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>54,61,32,32</collisionrect>
- </animation>
- <sprite filename="turret_frstanding_e.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>79,46</size>
- </sprite>
- <animation name="fire_sr_e">
- <spritename>turret_frstanding_e.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>4,10,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>58,25</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <sprite filename="turret_frstanding_se.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>64,47</size>
- </sprite>
- <animation name="fire_sr_se">
- <spritename>turret_frstanding_se.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>4,4,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>47,41</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <sprite filename="turret_frstanding_s.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>41,65</size>
- </sprite>
- <animation name="fire_sr_s">
- <spritename>turret_frstanding_s.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>4,7,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>21,53</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <sprite filename="turret_frstanding_sw.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>62,51</size>
- </sprite>
- <animation name="fire_sr_sw">
- <spritename>turret_frstanding_sw.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>25,5,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>14,42</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <sprite filename="turret_frstanding_w.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>78,47</size>
- </sprite>
- <animation name="fire_sr_w">
- <spritename>turret_frstanding_w.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>41,11,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>21,26</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <sprite filename="turret_frstanding_nw.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>63,64</size>
- </sprite>
- <animation name="fire_sr_nw">
- <spritename>turret_frstanding_nw.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>26,28,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>16,22</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <sprite filename="turret_frstanding_n.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>41,75</size>
- </sprite>
- <animation name="fire_sr_n">
- <spritename>turret_frstanding_n.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>4,39,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>20,23</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <sprite filename="turret_frstanding_ne.tga">
- <vidmem>0</vidmem>
- <framesperrow>3</framesperrow>
- <frames>9</frames>
- <ck>ff00ff</ck>
- <size>61,64</size>
- </sprite>
- <animation name="fire_sr_ne">
- <spritename>turret_frstanding_ne.tga</spritename>
- <startframe>0</startframe>
- <endframe>8</endframe>
- <framespersecond>15</framespersecond>
- <onetimeplay>1</onetimeplay>
- <collisionrect>4,28,32,32</collisionrect>
- <actionframe>1</actionframe>
- <bulletpoint>46,21</bulletpoint>
- <bulletzcoord>8</bulletzcoord>
- </animation>
- <collides>
- <object>player</object>
- <object>enemy</object>
- <object>wall</object>
- <object>exit</object>
- <object>generator</object>
- <object>powerup</object>
- <object>door</object>
- <object>key</object>
- <object>container</object>
- <object>teleporter</object>
- </collides>
- <friends>
- <object>door</object>
- <object>enemy</object>
- <object>generator</object>
- <object>powerup</object>
- <object>wall</object>
- <object>exit</object>
- <object>key</object>
- <object>container</object>
- <object>teleporter</object>
- </friends>
- <meleearmorstrength>20</meleearmorstrength>
- <rangedarmorstrength>15</rangedarmorstrength>
- <specialarmorstrength>0</specialarmorstrength>
- <health>60</health>
- <maxhealth>60</maxhealth>
- <ranged>
- <rangedstrength>8</rangedstrength>
- <rangedreloadspeed>250</rangedreloadspeed>
- <rangedbullet>plasma.xml</rangedbullet>
- <maxrangedbullets>4</maxrangedbullets>
- <minrangedattackrange>0</minrangedattackrange>
- <maxrangedattackrange>450</maxrangedattackrange>
- </ranged>
- <movespeed>0</movespeed>
- <activationrange>601</activationrange>
- <primaryattack>r</primaryattack>
- <specialability />
- <pointvalue>10</pointvalue>
- <ai>turret</ai>
- <sounds>
- <sound name="death">turret_death.ogg</sound>
- </sounds>
- </creature>
-