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Extensible Markup Language  |  2004-08-04  |  1.2 KB  |  43 lines

  1. <?xml version="1.0" ?>
  2. <powerup name="pu_iceblock.xml">
  3.     <sprite filename="iceblock.tga">
  4.         <vidmem>0</vidmem>
  5.         <size>92,87</size>
  6.         <framesperrow>3</framesperrow>
  7.         <frames>12</frames>
  8.         <ck>ff00ff</ck>
  9.         <blend>.70</blend>
  10.     </sprite>
  11.     <animation name="idle">
  12.         <spritename>iceblock.tga</spritename>
  13.         <framesequence count="1">0</framesequence>
  14.         <framespersecond>15</framespersecond>
  15.         <onetimeplay>0</onetimeplay>
  16.         <collisionrect>33,55,30,26</collisionrect>
  17.     </animation>
  18.     <animation name="disappear">
  19.         <spritename>iceblock.tga</spritename>
  20.         <startframe>0</startframe>
  21.         <endframe>9</endframe>
  22.         <framespersecond>24</framespersecond>
  23.         <onetimeplay>1</onetimeplay>
  24.         <collisionrect>33,55,30,26</collisionrect>
  25.     </animation>
  26.     <animation name="appear">
  27.         <spritename>iceblock.tga</spritename>
  28.         <framesequence count="6">5,4,3,2,1,0</framesequence>
  29.         <framespersecond>24</framespersecond>
  30.         <onetimeplay>1</onetimeplay>
  31.         <collisionrect>33,55,30,26</collisionrect>
  32.     </animation>
  33.     <viswhileactive>1</viswhileactive>
  34.     <poweruptype>timed</poweruptype>
  35.     <timetorun>500</timetorun>
  36.     <sounds>
  37.         <sound name="apply">pu_iceblock.ogg</sound>
  38.     </sounds>
  39.     <modifies>
  40.         <value name="movement" op="eq">0</value>
  41.     </modifies>
  42. </powerup>
  43.