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Extensible Markup Language  |  2004-08-03  |  4.4 KB  |  99 lines

  1. <?xml version="1.0" ?>
  2. <level hub="t" music="intro.ogg" friendlyname="The Hub">
  3.     <borderobject>hub\wall_top.xml</borderobject>
  4.     <map width="64" height="64" tilesize="32" regionsize="1" layers="2">maps\TheHub.map</map>
  5.     <startpos>
  6.         <pos p1="29,24" p2="30,24" />
  7.         <pos p1="9,3" p2="10,3" />
  8.         <pos p1="47,3" p2="48,3" />
  9.     </startpos>
  10.     <index>
  11.         <object id="1" file="hub\tile_base.xml" />
  12.         <object id="2" file="hub\tile_corner.xml" />
  13.         <object id="3" file="hub\tile_detail0.xml" />
  14.         <object id="4" file="hub\tile_detail1.xml" />
  15.         <object id="5" file="hub\tile_detail2.xml" />
  16.         <object id="6" file="hub\tile_grate.xml" />
  17.         <object id="7" file="hub\tile_shadow_angle.xml" />
  18.         <object id="8" file="hub\tile_shadow_angle_corner.xml" />
  19.         <object id="9" file="hub\tile_shadow_corner.xml" />
  20.         <object id="10" file="hub\tile_shadow_st.xml" />
  21.         <object id="11" file="hub\tile_shadow_st_corner.xml" />
  22.         <object id="12" file="hub\wall_detail0.xml" />
  23.         <object id="13" file="hub\wall_detail1.xml" />
  24.         <object id="14" file="hub\wall_invisible.xml" />
  25.         <object id="15" file="hub\wall_leftarrow.xml" />
  26.         <object id="16" file="hub\wall_plain.xml" />
  27.         <object id="17" file="hub\wall_plain_LD.xml" />
  28.         <object id="18" file="hub\wall_plain_LD_RU.xml" />
  29.         <object id="19" file="hub\wall_plain_LU.xml" />
  30.         <object id="20" file="hub\wall_plain_LU_RD.xml" />
  31.         <object id="21" file="hub\wall_plain_RD.xml" />
  32.         <object id="22" file="hub\wall_plain_RU.xml" />
  33.         <object id="23" file="hub\wall_rightarrow.xml" />
  34.         <object id="24" file="hub\wall_top.xml" />
  35.         <object id="25" file="hub\wall_top_in_D.xml" />
  36.         <object id="26" file="hub\wall_top_in_DL.xml" />
  37.         <object id="27" file="hub\wall_top_in_DR.xml" />
  38.         <object id="28" file="hub\wall_top_in_L.xml" />
  39.         <object id="29" file="hub\wall_top_in_R.xml" />
  40.         <object id="30" file="hub\wall_top_in_U.xml" />
  41.         <object id="31" file="hub\wall_top_in_UL.xml" />
  42.         <object id="32" file="hub\wall_top_in_UR.xml" />
  43.         <object id="33" file="hub\wall_top_out_DL.xml" />
  44.         <object id="34" file="hub\wall_top_out_DR.xml" />
  45.         <object id="35" file="hub\wall_top_out_UL.xml" />
  46.         <object id="36" file="hub\wall_top_out_UR.xml" />
  47.         <object id="37" file="hub\wall_VDU_1.xml" />
  48.         <object id="38" file="hub\wall_VDU_2.xml" />
  49.         <object id="39" file="hub\wall_detail2.xml" />
  50.         <object id="41" file="tutorial_exit.xml" />
  51.         <object id="43" file="zone_1_exit.xml" />
  52.         <object id="44" file="zone_2_exit.xml" />
  53.         <object id="45" file="zone_3_exit.xml" />
  54.         <object id="46" file="zone_4_exit.xml" />
  55.         <object id="47" file="zone_5_exit.xml" />
  56.         <object id="48" file="greydoorZ2_h.xml" />
  57.         <object id="49" file="greydoorZ3_h.xml" />
  58.         <object id="50" file="greydoorZ4_h.xml" />
  59.         <object id="51" file="greydoorZ5_v.xml" />
  60.         <object id="52" file="greydoorZ6_h.xml" />
  61.         <object id="53" file="zone_6_exit.xml" />
  62.         <object id="55" file="hub\tile_arrow_e.xml" />
  63.         <object id="56" file="hub\tile_arrow_n.xml" />
  64.         <object id="57" file="hub\tile_arrow_s.xml" />
  65.         <object id="58" file="hub\tile_arrow_w.xml" />
  66.         <object id="60" file="hub\tile_fake_roof.xml" />
  67.         <object id="61" file="hub\tile_detail3.xml" />
  68.         <object id="62" file="hub\tile_detail4.xml" />
  69.         <object id="63" file="hub\tile_detail5.xml" />
  70.         <object id="64" file="hub\tile_detail6.xml" />
  71.         <object id="66" file="pu_invincible.xml" />
  72.         <object id="67" file="infocenter.xml" />
  73.         <object id="76" file="hub\wall_top_corner_DL.xml" />
  74.         <object id="77" file="hub\wall_top_corner_DR.xml" />
  75.     </index>
  76.     <dropindex />
  77.     <exits>
  78.         <exit pos="1,3" startid="0" friendlyname="Where's The Key?">maps\z1_4.lvl</exit>
  79.         <exit pos="1,6" startid="0" friendlyname="Blue Is The Key">maps\z1_3.lvl</exit>
  80.         <exit pos="14,11" startid="0" friendlyname="The Mess Hall">maps\z1_2.lvl</exit>
  81.         <exit pos="14,3" startid="0" friendlyname="Like I'm Being Watched">maps\z1_5.lvl</exit>
  82.         <exit pos="2,17" startid="0" friendlyname="Round and Round">maps\z1_1.lvl</exit>
  83.         <exit pos="24,23" startid="0" friendlyname="Orientation Part 1">maps\tut_1.lvl</exit>
  84.         <exit pos="38,10" startid="0" friendlyname="Getting Chilly">maps\z1_10.lvl</exit>
  85.     </exits>
  86.     <infoitems>
  87.         <string pos="14,10" />
  88.         <string pos="14,11" />
  89.         <string pos="14,8" />
  90.         <string pos="14,9" />
  91.         <string pos="21,6" />
  92.         <string pos="21,7" />
  93.         <string pos="21,8" />
  94.         <string pos="24,33" />
  95.         <string pos="32,24">5</string>
  96.         <string pos="33,3" />
  97.     </infoitems>
  98. </level>
  99.