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- /* -*- c -*- */
- #ifndef INCLUDED_LIB3DS_MATRIX_H
- #define INCLUDED_LIB3DS_MATRIX_H
- /*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
- * All rights reserved.
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- * License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: matrix.h,v 1.4 2001/01/12 10:29:17 jeh Exp $
- */
-
- #ifndef INCLUDED_LIB3DS_TYPES_H
- #include <lib3ds/types.h>
- #endif
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- extern LIB3DSAPI void lib3ds_matrix_zero(Lib3dsMatrix m);
- extern LIB3DSAPI void lib3ds_matrix_identity(Lib3dsMatrix m);
- extern LIB3DSAPI void lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src);
- extern LIB3DSAPI void lib3ds_matrix_neg(Lib3dsMatrix m);
- extern LIB3DSAPI void lib3ds_matrix_abs(Lib3dsMatrix m);
- extern LIB3DSAPI void lib3ds_matrix_transpose(Lib3dsMatrix m);
- extern LIB3DSAPI void lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
- extern LIB3DSAPI void lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
- extern LIB3DSAPI void lib3ds_matrix_mul(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
- extern LIB3DSAPI void lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k);
- extern LIB3DSAPI Lib3dsFloat lib3ds_matrix_det(Lib3dsMatrix m);
- extern LIB3DSAPI void lib3ds_matrix_adjoint(Lib3dsMatrix m);
- extern LIB3DSAPI Lib3dsBool lib3ds_matrix_inv(Lib3dsMatrix m);
- void lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x,
- Lib3dsFloat y, Lib3dsFloat z);
- extern LIB3DSAPI void lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t);
- extern LIB3DSAPI void lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x,
- Lib3dsFloat y, Lib3dsFloat z);
- extern LIB3DSAPI void lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s);
- extern LIB3DSAPI void lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi);
- extern LIB3DSAPI void lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi);
- extern LIB3DSAPI void lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi);
- extern LIB3DSAPI void lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q);
- extern LIB3DSAPI void lib3ds_matrix_rotate_axis(Lib3dsMatrix m,
- Lib3dsVector axis, Lib3dsFloat angle);
- extern LIB3DSAPI void lib3ds_matrix_camera(Lib3dsMatrix matrix, Lib3dsVector pos,
- Lib3dsVector tgt, Lib3dsFloat roll);
- extern LIB3DSAPI void lib3ds_matrix_dump(Lib3dsMatrix matrix);
-
- #ifdef __cplusplus
- };
- #endif
- #endif
-
-