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  1. <html>
  2. <body>
  3. <pre>
  4. <h1>Erstellungsprotokoll</h1>
  5. <h3>
  6. --------------------Konfiguration: fwp - Win32 Release--------------------
  7. </h3>
  8. <h3>Befehlszeilen</h3>
  9. Erstellen der temporΣren Datei  "C:\DOKUME~1\ks\LOKALE~1\Temp\RSP7.tmp" mit Inhalten
  10. [
  11. /nologo /MD /W3 /GX /O2 /I "../../SDL" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fo"Release/" /Fd"Release/" /FD /c 
  12. "C:\FWP\source\game\System.cpp"
  13. ]
  14. Creating command line "cl.exe @C:\DOKUME~1\ks\LOKALE~1\Temp\RSP7.tmp" 
  15. Erstellen der temporΣren Datei  "C:\DOKUME~1\ks\LOKALE~1\Temp\RSP8.tmp" mit Inhalten
  16. [
  17. kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib /nologo /subsystem:console /incremental:no /pdb:"../../win32_release/fwp.pdb" /machine:I386 /out:"../../win32_release/fwp.exe" 
  18. .\Release\Alleycat.obj
  19. .\Release\Animator.obj
  20. .\Release\Arena.obj
  21. .\Release\ArenaEffectsParticleClusters.obj
  22. .\Release\Bintree.obj
  23. .\Release\BitSet.obj
  24. .\Release\CAlias.obj
  25. .\Release\Camera.obj
  26. .\Release\CCmd.obj
  27. .\Release\Chaingun.obj
  28. .\Release\ChaingunShot.obj
  29. .\Release\Client.obj
  30. .\Release\collision.obj
  31. .\Release\ConnectToServerMenu.obj
  32. .\Release\Console.obj
  33. .\Release\ConsoleCCmds.obj
  34. .\Release\ConsoleFrontEnd.obj
  35. .\Release\ConsoleInfo.obj
  36. .\Release\CreditsMenu.obj
  37. .\Release\CVar.obj
  38. .\Release\Display.obj
  39. .\Release\DisplayCCmds.obj
  40. .\Release\DisplayInfo.obj
  41. .\Release\Dragonfly.obj
  42. .\Release\Drone.obj
  43. .\Release\ErrorMenu.obj
  44. .\Release\Face.obj
  45. .\Release\File.obj
  46. .\Release\FontHandler.obj
  47. .\Release\Game.obj
  48. .\Release\GameCCmds.obj
  49. .\Release\GameInfo.obj
  50. .\Release\GameObject.obj
  51. .\Release\Gui.obj
  52. .\Release\GuiInfo.obj
  53. .\Release\Hud.obj
  54. .\Release\Imageloader.obj
  55. .\Release\InGameMenu.obj
  56. .\Release\Input.obj
  57. .\Release\InputCCmds.obj
  58. .\Release\InputInfo.obj
  59. .\Release\intersection.obj
  60. .\Release\Laser.obj
  61. .\Release\LaserShot.obj
  62. .\Release\LightEffectsParticleClusters.obj
  63. .\Release\LoadingMenu.obj
  64. .\Release\log.obj
  65. .\Release\main.obj
  66. .\Release\MainMenu.obj
  67. .\Release\Material.obj
  68. .\Release\matrixmath.obj
  69. .\Release\Mech.obj
  70. .\Release\Menu.obj
  71. .\Release\Mesh.obj
  72. .\Release\Model.obj
  73. .\Release\ModelHandler.obj
  74. .\Release\ModelLoader.obj
  75. .\Release\Network.obj
  76. .\Release\NetworkCCmds.obj
  77. .\Release\NetworkInfo.obj
  78. .\Release\Octree.obj
  79. .\Release\OptionsMenu.obj
  80. .\Release\PacketHandler.obj
  81. .\Release\ParticleCluster.obj
  82. .\Release\ParticleSystem.obj
  83. .\Release\PhysicsInfo.obj
  84. .\Release\Plasmagun.obj
  85. .\Release\PlasmagunShot.obj
  86. .\Release\PotentialVisibilitySet.obj
  87. .\Release\Q3bspExtension.obj
  88. .\Release\Q3bspLoader.obj
  89. .\Release\Quadtree.obj
  90. .\Release\quaternionmath.obj
  91. .\Release\Railgun.obj
  92. .\Release\RailgunShot.obj
  93. .\Release\random.obj
  94. .\Release\Renderer.obj
  95. .\Release\RendererCCmds.obj
  96. .\Release\RendererInfo.obj
  97. .\Release\Rocketlauncher.obj
  98. .\Release\RocketlauncherShot.obj
  99. .\Release\Server.obj
  100. .\Release\Shader.obj
  101. .\Release\ShaderHandler.obj
  102. .\Release\Shot.obj
  103. .\Release\Sledgehammer.obj
  104. .\Release\Sound.obj
  105. .\Release\SoundCCmds.obj
  106. .\Release\SoundInfo.obj
  107. .\Release\SpacePartitioningTree.obj
  108. .\Release\StartServerMenu.obj
  109. .\Release\SubSystemInfo.obj
  110. .\Release\System.obj
  111. .\Release\texfont.obj
  112. .\Release\Texture.obj
  113. .\Release\TextureHandler.obj
  114. .\Release\Tokenizer.obj
  115. .\Release\vectormath.obj
  116. .\Release\Vehicle.obj
  117. .\Release\VehicleEffectsParticleClusters.obj
  118. .\Release\Weapon.obj
  119. .\Release\WeaponEffectsParticleClusters.obj
  120. .\Release\resource.res
  121. ..\..\lib\jpeg.lib
  122. ..\..\lib\SDL.lib
  123. ..\..\lib\SDL_image.lib
  124. ..\..\lib\SDL_mixer.lib
  125. ..\..\lib\SDLmain.lib
  126. ..\..\lib\SDL_net.lib
  127. ]
  128. Erstellen der Befehlzeile "link.exe @C:\DOKUME~1\ks\LOKALE~1\Temp\RSP8.tmp"
  129. <h3>Ausgabefenster</h3>
  130. Kompilierung lΣuft...
  131. System.cpp
  132. Linker-Vorgang lΣuft...
  133.  
  134.  
  135.  
  136. <h3>Ergebnisse</h3>
  137. fwp.exe - 0 Fehler, 0 Warnung(en)
  138. </pre>
  139. </body>
  140. </html>
  141.