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- <html>
- <body>
- <pre>
- <h1>Erstellungsprotokoll</h1>
- <h3>
- --------------------Konfiguration: fwp - Win32 Release--------------------
- </h3>
- <h3>Befehlszeilen</h3>
- Erstellen der temporΣren Datei "C:\DOKUME~1\ks\LOKALE~1\Temp\RSP7.tmp" mit Inhalten
- [
- /nologo /MD /W3 /GX /O2 /I "../../SDL" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fo"Release/" /Fd"Release/" /FD /c
- "C:\FWP\source\game\System.cpp"
- ]
- Creating command line "cl.exe @C:\DOKUME~1\ks\LOKALE~1\Temp\RSP7.tmp"
- Erstellen der temporΣren Datei "C:\DOKUME~1\ks\LOKALE~1\Temp\RSP8.tmp" mit Inhalten
- [
- kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib /nologo /subsystem:console /incremental:no /pdb:"../../win32_release/fwp.pdb" /machine:I386 /out:"../../win32_release/fwp.exe"
- .\Release\Alleycat.obj
- .\Release\Animator.obj
- .\Release\Arena.obj
- .\Release\ArenaEffectsParticleClusters.obj
- .\Release\Bintree.obj
- .\Release\BitSet.obj
- .\Release\CAlias.obj
- .\Release\Camera.obj
- .\Release\CCmd.obj
- .\Release\Chaingun.obj
- .\Release\ChaingunShot.obj
- .\Release\Client.obj
- .\Release\collision.obj
- .\Release\ConnectToServerMenu.obj
- .\Release\Console.obj
- .\Release\ConsoleCCmds.obj
- .\Release\ConsoleFrontEnd.obj
- .\Release\ConsoleInfo.obj
- .\Release\CreditsMenu.obj
- .\Release\CVar.obj
- .\Release\Display.obj
- .\Release\DisplayCCmds.obj
- .\Release\DisplayInfo.obj
- .\Release\Dragonfly.obj
- .\Release\Drone.obj
- .\Release\ErrorMenu.obj
- .\Release\Face.obj
- .\Release\File.obj
- .\Release\FontHandler.obj
- .\Release\Game.obj
- .\Release\GameCCmds.obj
- .\Release\GameInfo.obj
- .\Release\GameObject.obj
- .\Release\Gui.obj
- .\Release\GuiInfo.obj
- .\Release\Hud.obj
- .\Release\Imageloader.obj
- .\Release\InGameMenu.obj
- .\Release\Input.obj
- .\Release\InputCCmds.obj
- .\Release\InputInfo.obj
- .\Release\intersection.obj
- .\Release\Laser.obj
- .\Release\LaserShot.obj
- .\Release\LightEffectsParticleClusters.obj
- .\Release\LoadingMenu.obj
- .\Release\log.obj
- .\Release\main.obj
- .\Release\MainMenu.obj
- .\Release\Material.obj
- .\Release\matrixmath.obj
- .\Release\Mech.obj
- .\Release\Menu.obj
- .\Release\Mesh.obj
- .\Release\Model.obj
- .\Release\ModelHandler.obj
- .\Release\ModelLoader.obj
- .\Release\Network.obj
- .\Release\NetworkCCmds.obj
- .\Release\NetworkInfo.obj
- .\Release\Octree.obj
- .\Release\OptionsMenu.obj
- .\Release\PacketHandler.obj
- .\Release\ParticleCluster.obj
- .\Release\ParticleSystem.obj
- .\Release\PhysicsInfo.obj
- .\Release\Plasmagun.obj
- .\Release\PlasmagunShot.obj
- .\Release\PotentialVisibilitySet.obj
- .\Release\Q3bspExtension.obj
- .\Release\Q3bspLoader.obj
- .\Release\Quadtree.obj
- .\Release\quaternionmath.obj
- .\Release\Railgun.obj
- .\Release\RailgunShot.obj
- .\Release\random.obj
- .\Release\Renderer.obj
- .\Release\RendererCCmds.obj
- .\Release\RendererInfo.obj
- .\Release\Rocketlauncher.obj
- .\Release\RocketlauncherShot.obj
- .\Release\Server.obj
- .\Release\Shader.obj
- .\Release\ShaderHandler.obj
- .\Release\Shot.obj
- .\Release\Sledgehammer.obj
- .\Release\Sound.obj
- .\Release\SoundCCmds.obj
- .\Release\SoundInfo.obj
- .\Release\SpacePartitioningTree.obj
- .\Release\StartServerMenu.obj
- .\Release\SubSystemInfo.obj
- .\Release\System.obj
- .\Release\texfont.obj
- .\Release\Texture.obj
- .\Release\TextureHandler.obj
- .\Release\Tokenizer.obj
- .\Release\vectormath.obj
- .\Release\Vehicle.obj
- .\Release\VehicleEffectsParticleClusters.obj
- .\Release\Weapon.obj
- .\Release\WeaponEffectsParticleClusters.obj
- .\Release\resource.res
- ..\..\lib\jpeg.lib
- ..\..\lib\SDL.lib
- ..\..\lib\SDL_image.lib
- ..\..\lib\SDL_mixer.lib
- ..\..\lib\SDLmain.lib
- ..\..\lib\SDL_net.lib
- ]
- Erstellen der Befehlzeile "link.exe @C:\DOKUME~1\ks\LOKALE~1\Temp\RSP8.tmp"
- <h3>Ausgabefenster</h3>
- Kompilierung lΣuft...
- System.cpp
- Linker-Vorgang lΣuft...
-
-
-
- <h3>Ergebnisse</h3>
- fwp.exe - 0 Fehler, 0 Warnung(en)
- </pre>
- </body>
- </html>
-