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- #ifndef __PlasmagunShot_h__
- #define __PlasmagunShot_h__
-
- #include "Shot.h"
-
- class PlasmagunShot: public Shot{
- public:
- Shader* shader;
-
- PlasmagunShot(int clientId, int weaponId);
- ~PlasmagunShot();
-
- void leaveMuzzle();
- // void move(float deltaT);
- void hitFace(Face* face, vec3_t hp);
- void hitVehicle(Vehicle* vehicle, vec3_t hp);
-
- void render();
-
- };
-
- #endif /* __PlasmagunShot_h__ */
-