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C/C++ Source or Header  |  2004-12-24  |  411 b   |  23 lines

  1. #ifndef __PlasmagunShot_h__
  2. #define __PlasmagunShot_h__
  3.  
  4. #include "Shot.h"
  5.  
  6. class PlasmagunShot: public Shot{
  7. public:
  8.     Shader* shader;
  9.  
  10.     PlasmagunShot(int clientId, int weaponId);
  11.     ~PlasmagunShot();
  12.  
  13.     void leaveMuzzle();
  14. //    void move(float deltaT);
  15.     void hitFace(Face* face, vec3_t hp);
  16.     void hitVehicle(Vehicle* vehicle, vec3_t hp);
  17.  
  18.     void render();
  19.  
  20. };
  21.  
  22. #endif    /* __PlasmagunShot_h__ */
  23.