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- #include "ParticleCluster.h"
-
- #include "SDL.h"
-
- ParticleCluster::ParticleCluster(unsigned long lifetimeMillis){
- this->spawntimeMillis=SDL_GetTicks();
- this->lifetimeMillis=lifetimeMillis;
-
- this->boundingSphereRadius = 0.0f;
- vectorInit3d(0.0f, 0.0f, 0.0f, this->pos);
-
- importance = 0;
- }
- ParticleCluster::~ParticleCluster(){}
-
- void ParticleCluster::move(){}
- void ParticleCluster::render(){}
-
-