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C/C++ Source or Header  |  2004-12-06  |  412 b   |  19 lines

  1. #include "ParticleCluster.h"
  2.  
  3. #include "SDL.h"
  4.  
  5. ParticleCluster::ParticleCluster(unsigned long lifetimeMillis){
  6.     this->spawntimeMillis=SDL_GetTicks();
  7.     this->lifetimeMillis=lifetimeMillis;
  8.  
  9.     this->boundingSphereRadius = 0.0f;
  10.     vectorInit3d(0.0f, 0.0f, 0.0f, this->pos);
  11.  
  12.     importance = 0;
  13. }
  14. ParticleCluster::~ParticleCluster(){}
  15.  
  16. void ParticleCluster::move(){}
  17. void ParticleCluster::render(){}
  18.  
  19.