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- #ifndef __GameCCmds_h__
- #define __GameCCmds_h__
-
- #include "CCmd.h"
-
-
- class CCmdGameRestart:public CCmd{
- public:
- CCmdGameRestart();
- ~CCmdGameRestart();
-
- bool exec(int argc, char* argv[]);
- };
-
- class CCmdGameShutdown:public CCmd{
- public:
- CCmdGameShutdown();
- ~CCmdGameShutdown();
-
- bool exec(int argc, char* argv[]);
- };
-
- class CCmdGameStartClientGame:public CCmd{
- public:
- CCmdGameStartClientGame();
- ~CCmdGameStartClientGame();
-
- bool exec(int argc, char* argv[]);
- };
-
- class CCmdGameStartServer:public CCmd{
- public:
- CCmdGameStartServer();
- ~CCmdGameStartServer();
-
- bool exec(int argc, char* argv[]);
- };
-
-
- class CCmdGameKill:public CCmd{
- public:
- CCmdGameKill();
- ~CCmdGameKill();
-
- bool exec(int argc, char* argv[]);
- };
-
- class CCmdGameChatAll:public CCmd{
- public:
- CCmdGameChatAll();
- ~CCmdGameChatAll();
-
- bool exec(int argc, char* argv[]);
- };
- class CCmdGameChatTeam:public CCmd{
- public:
- CCmdGameChatTeam();
- ~CCmdGameChatTeam();
-
- bool exec(int argc, char* argv[]);
- };
-
- class CCmdGameVoiceAll:public CCmd{
- public:
- CCmdGameVoiceAll();
- ~CCmdGameVoiceAll();
-
- bool exec(int argc, char* argv[]);
- };
- class CCmdGameVoiceTeam:public CCmd{
- public:
- CCmdGameVoiceTeam();
- ~CCmdGameVoiceTeam();
-
- bool exec(int argc, char* argv[]);
- };
-
-
- class CCmdGameCameraChaseNext:public CCmd{
- public:
- CCmdGameCameraChaseNext();
- ~CCmdGameCameraChaseNext();
-
- bool exec(int argc, char* argv[]);
- };
- class CCmdGameCameraChasePrevious:public CCmd{
- public:
- CCmdGameCameraChasePrevious();
- ~CCmdGameCameraChasePrevious();
-
- bool exec(int argc, char* argv[]);
- };
-
-
- class CCmdGameDebugCmd1:public CCmd{
- public:
- CCmdGameDebugCmd1();
- ~CCmdGameDebugCmd1();
-
- bool exec(int argc, char* argv[]);
- };
-
-
-
-
- #endif /* __GameCCmds_h__ */
-