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- #ifndef __ChaingunShot_h__
- #define __ChaingunShot_h__
-
- #include "Shot.h"
-
- class ChaingunShot: public Shot{
- public:
-
- ChaingunShot(int clientId, int weaponId);
- ~ChaingunShot();
-
- void leaveMuzzle();
- void move(float deltaT);
- void hitFace(Face* face, vec3_t hp);
- void hitVehicle(Vehicle* vehicle, vec3_t hp);
-
- void render();
-
- };
-
- #endif /* __ChaingunShot_h__ */
-