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C/C++ Source or Header  |  2004-12-06  |  530 b   |  25 lines

  1. #ifndef __ArenaEffectsParticleClusters_h__
  2. #define __ArenaEffectsParticleClusters_h__
  3.  
  4. #include "ParticleCluster.h"
  5. #include "Model.h"
  6. #include "Sound.h"
  7.  
  8. class SupplyPadEffectParticleCluster: public ParticleCluster{
  9. public:
  10. //    vec3_t pos;
  11.     unsigned long lastImpulseMillis;
  12.     Model* model;
  13.     Mix_Chunk* activeSound;
  14.     Mix_Chunk* impulseSound;
  15.  
  16.     SupplyPadEffectParticleCluster(vec3_t pos);
  17.     ~SupplyPadEffectParticleCluster();
  18.  
  19.     void render();
  20.     void move();
  21. };
  22.  
  23.  
  24. #endif    /* __ArenaEffectsParticleClusters_h__ */
  25.