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- Win32 for OS/2 Quake 2 demo distribution v0.04
-
- NOTE: This is an early alpha and for that reason has no
- fancy install program. So RTFM.
-
- ------------>>DO NOT EMAIL US DIRECTLY WITH QUESTIONS/REQUESTS<<----------------
-
- ********************************************************************************
- ** Requirements for Quake 2
- ********************************************************************************
- - Legal copy of Quake 2
- - Warp 4 (preferably FP5/6), do not use FP3
- - Warp 3, FP26 or higher
- ***NOTE: Due to Open32 bugs, we recommend using the lastest FP available
- - MMPM/2 installed (for winmm.dll)
- - TCP/IP support installed (only when using wsock32.dll)
-
- ********************************************************************************
- ** How to get Quake 2 up and running
- ********************************************************************************
- - Install Quake 2 in windows 95 or NT (if you haven't already) on a
- partition that's accessible from OS/2 (no FAT32 (without OS/2 FAT32 ifs),
- NTFS or hidden partition)
- If you haven't installed Quake 2 and can't (since you don't have win95 or
- NT on your system) do the following:
- - manually copy the needed files to your harddisk (complete
- install\data directory, except install\data\baseq2\video)
- - copy the included config.cfg to the baseq2 dir
- - Quake 2 is now configured for 320x200 in software mode
- - The only things missing are the fancy intro animations
- (don't know why)
-
- - Copy PE2LX.EXE to a directory in your PATH, and the remaining files to a
- directory in your LIBPATH.
- NOTE: Lotus SmartSuite comes with it's own version of ole32.dll, which
- is incompatible with ours. Take special care if you have Smartsuite
- installed! (so don't put our ole32.dll in the libpath)
-
- - Now there are two options for people
- - With a 3Dfx Voodoo or Voodoo 2 card
- Add xf86sup.sys to your config.sys:
- DEVICE=DRIVE:PATH\XF86SUP.SYS (drive:path is the path
- where you copied the driver to)
- - Reboot
-
- - Download or copy the NT Glide dll (glide2x.dll)
- in/to your quake2 directory. (NOTE: NT version,
- NOT the windows 95 version of Glide)
- (Voodoo: http://www.3dfx.com/software/download_glidert.html
- or
- Voodoo 2: http://www.3dfx.com/docs/v2_ref_driversnt/v2_ref_driversnt.html)
- Utilities to extract InstallShield archives can be found
- at:
- http://ftp.vse.cz/pub/.ccd0c/ftp.elf.stuba.sk/pc/pack/stix.arj
- http://ftp.vse.cz/pub/.ccd0c/ftp.elf.stuba.sk/pc/pack/ttcomp.zip
-
- - Copy q2os23d.cmd to your quake2 directory and
- execute it
-
- - Without one
- Copy q2os2.cmd to your quake2 directory and
- execute it
- You'll need to run OS/2 at 16 bits colors or
- better for Quake 2.
-
- Quake 2 will run full screen or in a window. Full screen
- will deliver the highest nr of frames per second.
-
- - Quake 2 is now ready to be run in OS/2; just execute q2nolog.cmd (logging off)
- or quake2.exe (logging on)
-
- - The included q2win.cmd & q2win3d.cmd are meant to restore Quake 2 to
- it's original form.
-
- Some remarks:
- - Quake 2 is slower in OS/2 than in NT when you're using
- software rendering. (640x480 is playable on my P200 MMX)
- On a Voodoo card it's as fast as in NT.
- - Full screen: speed is about 10% slower compared to NT or 5%
- when compared to win95 (P200, Matrox Mil.2, running at 640x480x256
- colors)
- When playing Quake at higher resolutions in OS/2, the images are
- scaled up which causes a performance loss.
- - WarpCenter tends to mess up if it's enabled all the time and
- you're running Quake full screen. Either kill it or make it show
- up only when the mouse is on top of it.
- - Due to a key mapping problem of Open32, the standard cursor
- keys don't work in Quake 2.
- Use the arrow keys on the numeric keypad instead or reconfigure
- the keyboard settings.
- NOTE: Partly fixed, but alt-arrow keys doesn't work
- - Game saving isn't working very reliably. You can't load games
- from a previous Quake session due to what looks like an
- assumption on Id's part that isn't true in OS/2.
- - Running timedemo twice hangs Quake.
- - Sound distortion when running the intro with software rendering
- (runs perfectly on a Voodoo card)
- - Sound hickups (depending on the system, occasionally or often
- enough to make the game unplayable) with Quake version 3.12 & 3.13.
- Use an older version instead. (3.10 works fine)
- NOTE: Leaving logging enabled really kills game performance!!
-
- Remember, this is an alpha version so problems like those mentioned above
- are to be expected. (and probably more)
-
- Enjoy,
-
- The Win32 for OS/2 team