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- PunaBall support in Turbo Sliders
- ---------------------------------
-
-
- GENERAL
-
- PunaBall is a ball game modification for Turbo Sliders. The original
- idea was designed by Mirko Paloniemi aka Punatiainen. In PunaBall, two
- teams of cars try to push special ball car into other team's goal.
- Originally, this was played so that the server admin manually added
- the ball player and moved it to start position when needed.
-
- Starting from version 1.0.5, Turbo Sliders has experimental support
- for many PunaBall features. Clients of earlier versions (1.0.x) can
- join and play but upgrading to the latest version is recommended to
- get the full support.
-
- Version 1.0.5 has one PunaBall track included. The original track
- design is by Mirko Paloniemi and the new graphics have been made by
- Jussi Kemppainen. The game also includes default PunaBall ball which
- is very close to the original versions by Punatiainen and Tijny.
-
- When a PunaBall track is driven in a cup, instead of normal racing,
- people are playing PunaBall in two teams. Ball is automatically
- added to the game and players begin in special start positions.
- When a goal is scored, message tells the scorer, passer and current
- situation. Game can end either by the time running out or either team
- reaching the required amount of goals.
-
-
- MAKING NEW PUNABALL TRACKS AND BALLS
-
- To make a PunaBall track, first make it like a normal track but add
- line "PunaBallTrack" after the Pattern line in the track's trk
- file. There must also be at least three control lines in the
- track. The first must define center line, the second is the goal line
- in the right (where team 1 scores goals) and the third is the goal
- line in the left. Remember to put the line far enough since the line
- specifies the center point of the ball. It is also recommended to add
- some unreachable lines to make it impossible to complete laps with
- earlier game versions. If you want, you can also tell what the default
- car for the track is by adding ball car type name after the keyword,
- for example like this: "PunaBallTrack MyBall". Ball should have line
- "ball 1" in its car definition. This way, it won't have engine sound
- and it can't be selected as a normal car. To see examples, see
- tracks/punaball/PB-Arena.trk and cars/punaball.car.
-
-
-
- SETTINGS AND SERVER COMMANDS
-
- Before a race starts, people can change their team with server command
- "/team [<nick>] [1|2]", so for example by saying "/team 1", player
- moves to team 1 if not already there. Admins can also change the team
- for different players. Current teams can be seen with "/team". Server
- can have automatic team adjustments which causes the teams to get
- balanced before the game starts. Server may also make the team members
- to have the same base color (there can still be different stripes to
- make identifying easier).
-
- Many PunaBall features can be adjusted either in sliders.ini or by
- server commands. Note that server commands take effect when the next
- game starts, not during game. Here are the available settings:
-
- TimeInMinutes: How many minutes the game will last (0 for no limit)
- (server command /time [<time>])
-
- MinGoals: How many goals to make to win the the game (0 for no limit)
- (server command /goals [<goals> [<diff>]])
-
- GoalDiff: How big a goal difference is required to win when MinGoals reached
- (server command /goals [<goals> [<diff>]])
-
- BallCarType: The default ball car type to use if track does not specify ball
-
- PointsForSoccerWin: How many cup points players get for PunaBall wins
- (server command /pbpoints [<win> [<draw>]])
-
- PointsForSoccerDraw: How many cup points players get for PunaBall draws
- (server command /pbpoints [<win> [<draw>]])
-
- AutoAdjustTeams: Whether to balance teams before game starts
- (server command /autoadjust [<val>])
-
- ForceTeamColors: Whether to make players in the same team have similar colors
- (server command /forcecolor [<val>])
-
- TeamColor: Team colors for teams (red, green and blue components)
- (server command /teamcolor [<team> <color>] where color
- is given in hexadecimal, for example red is ff0000)
-
- BallColor: Ball color
- (server command /ballcolor [<color>])
-
- ShrinkSoccer: Whether to have shrink-to-fit always on in PunaBall games.
-
- There is also command /helpball to list all PunaBall related
- commands. In addition to this, there is also one new special track
- addition command which allows you to add the same track several
- times in a single cup:
-
- /tracks /add2 TrackToAdd
-
- You can also change the color of you player (for the duration of
- the cup) with command "/color [<player>] <color>". If team colors
- are active, this color becomes your secondary color. There is also
- a longer form "/color <player> <color1> [<color2> [<color3> [<style>]]]"
- for more complex colors.
-
- When running an automatic server, race idle time is active but it
- means the amount of time that has gone without anyone touching the
- ball. There is also a new macro PunaBallCup that is run after
- Cup macro if the next track is a PunaBall track.
-