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Text File  |  2005-07-18  |  951 b   |  23 lines

  1. <actor type="horse">
  2.     <skeleton>./skeletons/horse.csf</skeleton>
  3.     <skin>./meshes/horses2.bmp</skin>
  4.     <mesh>./meshes/unicorn1.cmf</mesh>
  5.     <frames>
  6.             <CAL_walk>./animations/horse_walk.caf 0</CAL_walk>
  7.         <CAL_die1>./animations/horse_die.caf 1</CAL_die1>
  8.         <CAL_pain1>./animations/horse_pain.caf 1</CAL_pain1>
  9.         <CAL_idle>./animations/horse_head_breathe.xaf 0</CAL_idle>
  10.         <CAL_idle2>./animations/horse_idle_eat.caf 0</CAL_idle2>
  11.         <CAL_attack_up_1>./animations/horse_attack1.caf 1</CAL_attack_up_1>
  12.         <CAL_attack_down_1>./animations/horse_attack_unicorn.caf 1</CAL_attack_down_1>
  13.         <CAL_in_combat>./animations/horse_head_breathe.xaf 1</CAL_in_combat>
  14.         <CAL_out_combat>./animations/horse_head_breathe.xaf 1</CAL_out_combat>
  15.         <CAL_combat_idle>./animations/horse_head_breathe.xaf 0</CAL_combat_idle>            
  16.  
  17.     </frames>
  18.     <ghost>no</ghost>
  19.     <walk_speed>0.1111111119</walk_speed>
  20.     <run_speed>0.1111111111</run_speed>
  21. </actor>
  22.  
  23.