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- <actor type="skeleton">
- <skin>./meshes/skeleton1.bmp</skin>
- <mesh>./meshes/skeleton1.cmf</mesh>
- <skeleton>./skeletons/monster1.csf</skeleton>
- <scale>1.1</scale>
- <bone_scale>1.1</bone_scale>
- <frames>
- <CAL_walk>./animations/monster_walk1.caf 0</CAL_walk>
- <CAL_die1>./animations/monster_die.caf 1</CAL_die1>
- <CAL_die2>./animations/monster_die.caf 1</CAL_die2>
- <CAL_pain1>./animations/monster_pain1.caf 1</CAL_pain1>
- <CAL_pain2>./animations/monster_pain2.caf 1</CAL_pain2>
- <CAL_idle>./animations/monster_idle1.caf 0</CAL_idle>
- <CAL_attack_up_1>./animations/monster_attack1.caf 1</CAL_attack_up_1>
- <CAL_attack_up_2>./animations/monster_attack2.caf 1</CAL_attack_up_2>
- <CAL_attack_up_3>./animations/monster_attack1.caf 1</CAL_attack_up_3>
- <CAL_attack_up_4>./animations/monster_attack2.caf 1</CAL_attack_up_4>
- <CAL_attack_down_1>./animations/monster_attack3.caf 1</CAL_attack_down_1>
- <CAL_attack_down_2>./animations/monster_attack3.caf 1</CAL_attack_down_2>
- <CAL_idle_sit>./animations/skeleton_idle.caf 0</CAL_idle_sit>
- <CAL_sit_down>./animations/skeleton_intoidle.caf 1</CAL_sit_down>
- <CAL_stand_up>./animations/skeleton_outidle.caf 1</CAL_stand_up>
- <CAL_in_combat>./animations/monster_fight_in.caf 1</CAL_in_combat>
- <CAL_out_combat>./animations/monster_fight_out.caf 1</CAL_out_combat>
- <CAL_combat_idle>./animations/monster_fight_idle.caf 0</CAL_combat_idle>
-
- </frames>
- <ghost>no</ghost>
- <walk_speed>0.1111111119</walk_speed>
- <run_speed>0.1111111111</run_speed>
- </actor>
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