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- <actor type="gnome male">
- <skin>./meshes/gnome_male.bmp</skin>
- <mesh>./meshes/gnome_male.cmf</mesh>
- <skeleton>./skeletons/medium.csf</skeleton>
- <scale>0.83</scale>
- <bone_scale>0.83</bone_scale>
- <frames>
- <CAL_walk>./animations/player_walk.caf 0</CAL_walk>
- <CAL_pain1>./animations/player_pain.caf 1</CAL_pain1>
- <CAL_idle>./animations/player_idle1.caf 0</CAL_idle>
- <CAL_idle_sit>./animations/player_sit_idle.caf 0</CAL_idle_sit>
- <CAL_sit_down>./animations/player_sit_in.caf 1</CAL_sit_down>
- <CAL_stand_up>./animations/player_sit_out.caf 1</CAL_stand_up>
- <CAL_in_combat>./animations/player_fight_in.caf 1</CAL_in_combat>
- <CAL_out_combat>./animations/player_fight_out.caf 1</CAL_out_combat>
- <CAL_combat_idle>./animations/player_fight_idle.caf 0</CAL_combat_idle>
-
- </frames>
- <head number="1">
- <mesh>./meshes/head1_gnomem.cmf</mesh>
- <skin></skin>
- <glow>none</glow>
- </head>
- <head number="2">
- <mesh>./meshes/head2_gnomem.cmf</mesh>
- <skin></skin>
- <glow>none</glow>
- </head>
- <head number="3">
- <mesh>./meshes/head3_gnomem.cmf</mesh>
- <skin></skin>
- <glow>none</glow>
- </head>
- <head number="4">
- <mesh>./meshes/head4_gnomem.cmf</mesh>
- <skin></skin>
- <glow>none</glow>
- </head>
- <head number="5">
- <mesh>./meshes/head1_gnomem.cmf</mesh>
- <skin></skin>
- <glow>none</glow>
- </head>
- <shield type="wood">
- <mesh>./meshes/shield1.cmf</mesh>
- <skin>./meshes/shield1_wood1.bmp</skin>
- <glow>none</glow>
- </shield>
- <shield type="wood enhanced">
- <mesh>./meshes/shield1.cmf</mesh>
- <skin>./meshes/shield1_wood2.bmp</skin>
- <glow>none</glow>
- </shield>
- <shield type="iron">
- <mesh>./meshes/shield1.cmf</mesh>
- <skin>./meshes/shield1_iron.bmp</skin>
- <glow>none</glow>
- </shield>
- <shield type="steel">
- <mesh>./meshes/shield1.cmf</mesh>
- <skin>./meshes/shield1_steel.bmp</skin>
- <glow>none</glow>
- </shield>
- <cape color="black">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_black.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="blue">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_blue.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="blue grey">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_bluegray.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="brown">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_brown.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="brown grey">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_browngray.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="grey">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_gray.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="green">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_green.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="green grey">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_greengray.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="purple">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_purple.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="white">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_white.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="fur">
- <mesh>./meshes/cape2_shortm.cmf</mesh>
- <skin>./meshes/cape2.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="gold">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_gold.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="red">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_red.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="orange">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape1_orange.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="mod">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape_mod.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="moonshadow">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape_moonshadow.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="ravenod">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape_ravenod.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="rogue">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape_rogue.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="wytter">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape_wytter.bmp</skin>
- <glow>none</glow>
- </cape>
- <cape color="quell">
- <mesh>./meshes/cape1_shortm.cmf</mesh>
- <skin>./meshes/cape_quell.bmp</skin>
- <glow>none</glow>
- </cape>
- <helmet type="iron">
- <mesh>./meshes/helmet1_gnome.cmf</mesh>
- <skin>./meshes/helmet1.bmp</skin>
- <glow>none</glow>
- </helmet>
- <helmet type="fur">
- <mesh>./meshes/hat1_gnome.cmf</mesh>
- <skin>./meshes/hat1.bmp</skin>
- <glow>none</glow>
- </helmet>
- <helmet type="racoon">
- <mesh>./meshes/hat2_gnome.cmf</mesh>
- <skin>./meshes/hat2.bmp</skin>
- <glow>none</glow>
- </helmet>
- <helmet type="skunk">
- <mesh>./meshes/hat3_gnome.cmf</mesh>
- <skin>./meshes/hat3.bmp</skin>
- <glow>none</glow>
- </helmet>
- <helmet type="leather">
- <mesh>./meshes/helmet2_gnome.cmf</mesh>
- <skin>./meshes/helmet2.bmp</skin>
- <glow>none</glow>
- </helmet>
- <weapon type="none">
- <mesh></mesh>
- <skin></skin>
- <CAL_attack_up1>./animations/player_punch1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_punch2.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_kick1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_kick2.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="stick 1">
- <mesh>./meshes/stick1.cmf</mesh>
- <skin>./meshes/sticks.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="bone 1">
- <mesh>./meshes/bone1.cmf</mesh>
- <skin>./meshes/bone1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 1">
- <mesh>./meshes/sword1.cmf</mesh>
- <skin>./meshes/sword1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 2">
- <mesh>./meshes/sword2.cmf</mesh>
- <skin>./meshes/sword2.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 3">
- <mesh>./meshes/sword3.cmf</mesh>
- <skin>./meshes/sword3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 4">
- <mesh>./meshes/sword4.cmf</mesh>
- <skin>./meshes/sword4.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 5">
- <mesh>./meshes/sword5.cmf</mesh>
- <skin>./meshes/sword5.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 6">
- <mesh>./meshes/sword6.cmf</mesh>
- <skin>./meshes/sword6.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 7">
- <mesh>./meshes/sword7.cmf</mesh>
- <skin>./meshes/sword7.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="staff 1">
- <mesh>./meshes/staff1.cmf</mesh>
- <skin>./meshes/staff1_brown.bmp</skin>
- <CAL_attack_up1>./animations/player_slash2.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash2.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack2.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack2.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="staff 2">
- <mesh>./meshes/staff1.cmf</mesh>
- <skin>./meshes/staff1_green.bmp</skin>
- <CAL_attack_up1>./animations/player_slash2.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash2.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack2.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack2.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="staff 3">
- <mesh>./meshes/staff2.cmf</mesh>
- <skin>./meshes/staff3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash2.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash2.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack2.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack2.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="staff 4">
- <mesh>./meshes/staff3.cmf</mesh>
- <skin>./meshes/staff4.bmp</skin>
- <CAL_attack_up1>./animations/player_slash2.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash2.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack2.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack2.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="hammer 1">
- <mesh>./meshes/warhammer1.cmf</mesh>
- <skin>./meshes/warhammer1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="hammer 2">
- <mesh>./meshes/warhammer2.cmf</mesh>
- <skin>./meshes/warhammer2.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="pickaxe">
- <mesh>./meshes/pickaxe1.cmf</mesh>
- <skin>./meshes/pickaxe1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="sword 1 of fire">
- <mesh>./meshes/sword1.cmf</mesh>
- <skin>./meshes/sword1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="sword 2 of fire">
- <mesh>./meshes/sword2.cmf</mesh>
- <skin>./meshes/sword2.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="sword 2 of ice">
- <mesh>./meshes/sword2.cmf</mesh>
- <skin>./meshes/sword2.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="sword 3 of fire">
- <mesh>./meshes/sword3.cmf</mesh>
- <skin>./meshes/sword3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="sword 3 of ice">
- <mesh>./meshes/sword3.cmf</mesh>
- <skin>./meshes/sword3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="sword 3 of magic">
- <mesh>./meshes/sword3.cmf</mesh>
- <skin>./meshes/sword3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>magic</glow>
- </weapon>
- <weapon type="sword 4 of fire">
- <mesh>./meshes/sword4.cmf</mesh>
- <skin>./meshes/sword4.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="sword 4 of ice">
- <mesh>./meshes/sword4.cmf</mesh>
- <skin>./meshes/sword4.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="sword 4 of magic">
- <mesh>./meshes/sword4.cmf</mesh>
- <skin>./meshes/sword4.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>magic</glow>
- </weapon>
- <weapon type="thermal sword 4">
- <mesh>./meshes/sword4.cmf</mesh>
- <skin>./meshes/sword4.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>thermal</glow>
- </weapon>
- <weapon type="sword 5 of fire">
- <mesh>./meshes/sword5.cmf</mesh>
- <skin>./meshes/sword5.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="sword 5 of ice">
- <mesh>./meshes/sword5.cmf</mesh>
- <skin>./meshes/sword5.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="sword 5 of magic">
- <mesh>./meshes/sword5.cmf</mesh>
- <skin>./meshes/sword5.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>magic</glow>
- </weapon>
- <weapon type="thermal sword 5">
- <mesh>./meshes/sword5.cmf</mesh>
- <skin>./meshes/sword5.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>thermal</glow>
- </weapon>
- <weapon type="sword 6 of fire">
- <mesh>./meshes/sword6.cmf</mesh>
- <skin>./meshes/sword6.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="sword 6 of ice">
- <mesh>./meshes/sword6.cmf</mesh>
- <skin>./meshes/sword6.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="sword 6 of magic">
- <mesh>./meshes/sword6.cmf</mesh>
- <skin>./meshes/sword6.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>magic</glow>
- </weapon>
- <weapon type="thermal sword 6">
- <mesh>./meshes/sword6.cmf</mesh>
- <skin>./meshes/sword6.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>thermal</glow>
- </weapon>
- <weapon type="sword 7 of fire">
- <mesh>./meshes/sword7.cmf</mesh>
- <skin>./meshes/sword7.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="sword 7 of ice">
- <mesh>./meshes/sword7.cmf</mesh>
- <skin>./meshes/sword7.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="sword 7 of magic">
- <mesh>./meshes/sword7.cmf</mesh>
- <skin>./meshes/sword7.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>magic</glow>
- </weapon>
- <weapon type="thermal sword 7">
- <mesh>./meshes/sword7.cmf</mesh>
- <skin>./meshes/sword7.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>thermal</glow>
- </weapon>
- <weapon type="pickaxe of magic">
- <mesh>./meshes/pickaxe1.cmf</mesh>
- <skin>./meshes/pickaxe1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>magic</glow>
- </weapon>
- <weapon type="iron battle axe">
- <mesh>./meshes/axe1.cmf</mesh>
- <skin>./meshes/axe1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="steel battle axe">
- <mesh>./meshes/axe2.cmf</mesh>
- <skin>./meshes/axe2.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="titanium battle axe">
- <mesh>./meshes/axe3.cmf</mesh>
- <skin>./meshes/axe3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>none</glow>
- </weapon>
- <weapon type="iron battle axe of fire">
- <mesh>./meshes/axe1.cmf</mesh>
- <skin>./meshes/axe1.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="steel battle axe of ice">
- <mesh>./meshes/axe2.cmf</mesh>
- <skin>./meshes/axe2.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="steel battle axe of fire">
- <mesh>./meshes/axe2.cmf</mesh>
- <skin>./meshes/axe2.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="titanium battle axe of ice">
- <mesh>./meshes/axe3.cmf</mesh>
- <skin>./meshes/axe3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>ice</glow>
- </weapon>
- <weapon type="titanium battle axe of fire">
- <mesh>./meshes/axe3.cmf</mesh>
- <skin>./meshes/axe3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>fire</glow>
- </weapon>
- <weapon type="titanium battle axe of magic">
- <mesh>./meshes/axe3.cmf</mesh>
- <skin>./meshes/axe3.bmp</skin>
- <CAL_attack_up1>./animations/player_slash1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_slash1.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_hack1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_hack1.caf 1</CAL_attack_down2>
- <glow>magic</glow>
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- <CAL_attack_up1>./animations/player_punch1.caf 1</CAL_attack_up1>
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- <CAL_attack_down1>./animations/player_kick1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_kick2.caf 1</CAL_attack_down2>
- <glow>none</glow>
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- <CAL_attack_up1>./animations/player_punch1.caf 1</CAL_attack_up1>
- <CAL_attack_up2>./animations/player_punch2.caf 1</CAL_attack_up2>
- <CAL_attack_down1>./animations/player_kick1.caf 1</CAL_attack_down1>
- <CAL_attack_down2>./animations/player_kick2.caf 1</CAL_attack_down2>
- <glow>none</glow>
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- <torso>./meshes/torso1_lightbrown.bmp</torso>
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- <torso>./meshes/torso1_orange.bmp</torso>
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- <shirt color="titanium chain armor">
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- <glow>none</glow>
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- <glow>none</glow>
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- <glow>none</glow>
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- <legs color="iron cuisses">
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- <mesh>./meshes/legs1_gnomem.cmf</mesh>
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- <run_speed>0.1111111111</run_speed>
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