<timer_fail>Couldn't initialize the timer</timer_fail>
<resolve>Can't resolve server address.
Perhaps you are not connected to the Internet or your DNS server is down!</resolve>
<connect>Can't connect to server :(</connect>
<redefine>You need to update your character, due to the new models!
Go on the New Character screen, type your existing
username and password, update your character, then press
Done. *YOUR STATS AND ITEMS WILL NOT BE AFFECTED*</redefine>
<noexist>You don't exist!</noexist>
<latency>Server latency</latency>
<newver>There is a new version of the client, please update it</newver>
<notsup>This version is no longer supported, please update!</notsup>
<packets>Packet overrun...data lost!</packets>
<disconnect>Disconnected from server!</disconnect>
<stat>Server sent invalid stat number</stat>
<ascii>Not ASCII</ascii>
<timer_lag>The %s timer was lagging severely behind or had stopped, restarted it</timer_lag>
<nameinuse>Character name is already taken</nameinuse>
<notabs>You cannot disable tabbed windows with video mode %d, forcing them</notabs>
<nomap>Unable to switch to map %s!</nomap>
</misc>
<particles>
<version>Particle file %s version (%i) doesn't match file reader version (%i)!</version>
<overrun>Particle file %s tries to define %i particles, when %i is the maximum!</overrun>
<pos>Particle file %s contained strange position/constraint values. Tried to fix.</pos>
<sysdump>-- PARTICLE SYSTEM DUMP --</sysdump>
<disabled>Particles disabled!</disabled>
<point>Using point sprites</point>
<quads>Using textured quads</quads>
<defs>Definitions</defs>
<system>systems</system>
<particles>particles</particles>
</particles>
<snd>
<loadwav>Failed to load wav file %s</loadwav>
<loadfile>Failed to load ogg file</loadfile>
<loadstream>Failed to load ogg stream</loadstream>
<buffer>Error creating buffer</buffer>
<number>Got invalid sound number</number>
<source>Error creating a source</source>
<skip>Skip! Speeding up...</skip>
<tooslow>Sorry, too slow to play music...</tooslow>
<fail>Failed to stop all sounds.</fail>
<init>Error initializing sound</init>
<toomany>Too many sounds.</toomany>
<read>Read from media.</read>
<notvorbis>Not Vorbis data.</notvorbis>
<version>Vorbis version mismatch.</version>
<header>Invalid Vorbis header.</header>
<intern>Internal logic fault (bug or heap/stack corruptio</intern>
<unknown>Unknown Ogg error.</unknown>
<false>Ogg error media false.</false>
<hole>Ogg error media hole.</hole>
<einval>Ogg error media EINVAL.</einval>
<eof>Ogg error media EOF.</eof>
<ebadlink>Ogg error media EBADLINK.</ebadlink>
<enoseek>Ogg error media ENOSEEK.</enoseek>
</snd>
<video>
<nostencil>Video mode %s with a stencil buffer is not available
Trying this mode without a stencil buffer...</nostencil>
<safemode>Video mode %s without a stencil buffer is not available
Trying the safemode (640x480x32) Full Screen (no stencil)</safemode>
<nosdl>Couldn't initialize SDL</nosdl>
<nohwstencil>Couldn't find a hardware accelerated stencil buffer.
Shadows are not available.</nohwstencil>
<depth>Hint: Try a 32 BPP resolution (if you are under XWindows, set your screen display to 24 or 32 bpp).</depth>
<glmode>Couldn't set GL mode</glmode>
<swstencil>Hmm... This mode seems to fall back in software 'acceleration'.
Trying to disable the stencil buffer.</swstencil>
<last_try>Hmm... No luck without a stencil buffer either...
Let's try one more thing...</last_try>
<swmode>Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers...</swmode>
<extfound>%s extension found, using it.</extfound>
<extnouse>%s extension found, NOT using it...</extnouse>
<extnotfound>Couldn't find the %s extension, not using it...</extnotfound>
<multitex>Couldn't find the GL_ARB_multitexture extension, giving up clouds shadows, and texture detail...</multitex>