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- Memory recovery:
-
- The absolute most memory you can get is to rename or delete the st-seq
- and re-boot. At that point you're seeing what the computer sees as it tries
- to find "startup-sequence" in the s dir. If you want to run your st-seq
- step-by-step, this is the way to do it. Just type in each line of the
- st-seq one by one. If there's a snag you haven't been able to unravel,
- you'll find it now.
-
- To find out how much memory you're using, and have free, type Info. You
- can go through your st-seq step-by-step and Info after every entry and
- actually chart how much memory each command is using, if any. It's also fun
- to Runback PM (off Extras) and Sysmon (off FaccII) at the start of the
- st-seq just to watch the programs gobble up the Ram.
-
- You don't need to rename or delete the st-seq to be here in this bare-
- bones environment; you can make this one of your Select files, this one
- running "NewCLI" and that's all. You'll be in a "proper" DOS window with a
- LITTLE more memory being used than the first way.
-
- Your file "mm" (for MaxMem) would read something like this:
-
- Echo "Please remove disk from df1" ;gives you back a few more bytes
- Echo "Close all windows" ;lotsa graphic bytes in windows
- Echo "Path reset?" ;last-ditch effort
-
- Assign c: df0:c :re-assign dirs if applicable
- Assign l: df0:l
- Assign libs: df0:libs
- Delete Ram:#? all quiet ;cleans out Ram
-
- Fac -q ;turns off FaccII
- Blitzfonts -r ;turns off Blitzfonts
- InstallBeep -quit ;turns off PlayBeep
- Mackie -q ;turns off Mackie
-
- Lace ;non-Interlace uses fewer bytes
- Wait 3 ;to let Lace do its thing and let everybody
- else catch their collective breath
-
- Sweep, NewSweep or Flush2 ;cleans unused libs, etc, out of memory
-
-
-
- A couple of mentions: We have (in theory, anyway) that "m" file for the
- deleting Ram and quitting FaccII, so we could "f s/m" in place of those five
- lines, but it's better just to write it out..not only for the computer's
- sake but for glancing back over it in the future. It also saves a bit of
- time as it doesn't have to read the "f" (Execute) command or the scriptfile.
-
- We don't want to reset the paths unless we really have to. I probably
- shouldn't have even told you about it but you would have dug it up some-
- where and ended up going through a whole string of silly problems. It's
- an absolutely last-gasp try, right after taking the disk out of df1 and
- having to listen to that terrible clicking.
-
- Speaking of removing df1's disk, a program might actually need the extra
- bytes you get back, but once the program's loaded you can re-insert the
- disk. DPaint in 16-color hi-res is a good example.
-
- The drive just sitting there diskless also uses up memory, which is one of
- the reasons you never quite get near that magic 1,000,000 mark. One game,
- Destroyer, actually needs you to disconnect the drive to play it on a 512
- machine. This is not only rude, but unethical, in the sense that one of the
- Big No-No's is not to plug and unplug the big cables any more than you have
- to, just because you'll start wearing out the pin sockets.
-
- The most need you'll have for big memory is painting the hi-res pic. You
- have to remember that when it comes to graphics you don't get that whole meg
- of Ram, and what you do have gets used up quickly. You definitely want
- every window closed. And you have more memory available if you run DPaint
- straight from a tool icon rather than from a scriptfile. If you normally
- like running DPaint from a file, you can always have two icons, the tool one
- named something like "MaxPaint.info" and the project/Xicon one named
- "DPaint.info". You'd rename Dpaint to "MaxPaint" so the tool icon would
- run it, then use the name "MaxPaint" in the Xicon file for the Project
- one. Then you use the MaxPaint for hi-res painting and DPaint for the rest.
-
- You can move an icon out of a window to the WorkBench screen and close the
- window behind it for a few more bytes. If it's a scriptfile (Project) you
- can activate the icon first and then close the window, but don't do it if
- it's a Tool icon..tools don't like it.
-
- Libs that are called up also account for some memory loss, often
- permanently. Jot down your memory available, pop up the Calculator and
- close it again, should be about the same. Open the Calc, hit one of its
- function keys and pow, it reads some math stuff from the mathieeedoubbas-
- .library and stores it into memory for immediate access. Close the Calc and
- you've lost about two thousand bytes. This is what Sweep is for. You want
- to see a real demo of Sweep, Say something (calls up translator.lib and
- narrator.dev) and see what you lose, then recover with Sweep. Some memory,
- alas, is gone forever once used, like the first time you open a window after
- booting up. Close the window and notice you don't get it all back, like you
- will when you open and close future windows. That's the Icon.library being
- permanently stored into memory (or was it the Info.library?). Other things
- get stored too, like the stuff in the l directory when they're used, and
- things like the printer.device once you use the printer.
-
- I point this out for a few different reasons. You might have some large
- graphics hack that was running fine before and now won't, possibly because
- you tapped into a few libs doing something else and permanently lost some
- memory. And sometimes a program will mess up the lib or device access for
- another program. Programs with audio in them seem particularly sensitive to
- this. While we're on the subject, it should be mentioned that part of a
- program's merit is whether or not it returns ALL our memory to us when done.
-
- Well, that's it for memory recovery. There are other odd tips and tricks,
- no doubt, like a program uses a little less memory if you type just the name
- rather than Run it, but hunting down that elusive byte is just part of the
- fun. You might make some very unique discovery just farting around that'll
- make BBS history. Tune in next week for...The Search For UnLoadWb!
-
- By the way, you think YOU got memory problems..pity us poor hard drive
- owners. Not only do BindDrivers and Mount suck up their fair share, but the
- ton of Assigns and Paths don't help either. And then on top of that we're
- trying to run these huge games out of them that were designed to be run
- straight off the disk without ANY LoadWb business or non-turnoffable sub-
- routines or anything, so let's have a little sympathy where it counts...
-
- Thankyew..thankyew..thankyew...
-
- *
-
- I haven't mentioned printers, by the way, because there's really not a
- heck of a lot to say about them. If you're into graphics printing then
- you'll be getting a graphics printer, best you can afford. I found the
- printed version of a good pic disappointing so I said to heck with it 'til
- I get a color laser-jet printer. I like the 25% cotton bond paper although
- it's a little expensive unless you buy it in the 500 box. The Memorex
- #3202-0130 is the cream of the crop, great stuff if you like good paper.
-
- If you want to copy every file name on the Workbench to the printer, type
- "Dir > par: opt a". If you want all of df1's filenames copied to the printer
- type "dir > par: df1: opt a". Sometime "par:", which directs the output
- straight to the parallel port, seems to work better, sometime "prt:" does,
- which uses the Prefs settings. Try both just to see.
-
- *
-
- Well, how 'bout an example of a "sub-scriptfile", or whatever you want to
- call it? I'm sure the books have a name for it but nothing springs to mind.
- I call it a "sidebar file" which, at least jounalistically, makes sense.
-
- I've got a downloaded game called Blackjack. It takes about a half a
- minute to get all loaded and set up (AmigaBasic), then when it does, the
- colors are...just hideous! By good fortune the program allows SetPrefs to do
- it's thing, so I do this in the Blackjack scriptfile:
-
- CD dh0:Games/Misc ;CD to dir game is in
- RunBack -1 dh0:c/f Blackfile ;Execute sidebar scriptfile
- dh0:Tools/Basic Blackjack ;run program, no Run
- SetPrefs Inlace ;back to Interlace colors/pointer when
- program is through
-
-
- To note is using the RunBack for the execution of the sidebar. If we'd
- just Executed it, it would have frozen the scriptfile until the sidebar file
- was finished, not the idea. The sidebar file "blackfile" is two lines:
-
- Wait 38 ;waits until program is loaded
- SetPrefs Black.jack ;sets colors and pointer to special
- Blackjack scheme
-
-
- The file "cdram" we inserted in the bottom of the st-seq is another sub-
- scriptfile, and you'll find various needs for them here and there.
-
- *
-
- As a small side note, it might be mentioned that you'll hear AmigaBasic
- being put down in all quarters, but if Blackjack had been written in
- c language or something it probably wouldn't have allowed us to alter the
- color scheme to our liking. Just thought it ought to be mentioned.
-
- *
-
- I told you before that if you were very very good I'd tell you where the
- Secret Passageway is in Dark Castle...and this will be the FIRST time The
- BenchMaster has let one of the Great Secrets be told...but told it shall be,
- as reward for your accomplishing this whole tutorial. Ready?
-
- Boot up the game, Beginner level. Enter door #3. Scoot up the ropes to
- that top-left platform. See the EDGE of the ledge up to your right? Ah ha!
- Jump up to it and you end up on the rope, probably being bitten by a rat.
- The trick is to get as close, and I mean AS CLOSE, to the wall as possible,
- turn around and THEN jump up to the ledge. Wow! You might, of course, want
- a little Shield or Fireball here as I believe we're expecting a visit from
- an old friend...
-
- The reason we're in Beginner mode is because, as you MAY know, when you
- get to the higher levels you bonk your head when you walk into a wall.
- You can do it in all three levels, it's just much easier at Beginner. It's
- a very light finger action, obviously, that's needed, but you'll get it.
- I've found that if I jump up on the rope, climb to the top then jump back
- off, the spot that it leaves me in gives me the best chance to scoot right
- up to the wall and stop. There are two okay spots; with his face dead flush
- against the wall and one pixel over to the right. A game glitch? Hey, who
- knows, right? I've found lots of "strange" things in the better games and
- don't have any idea if they're glitches or not. Go back and forth between
- Shield 3 and 4 and it keeps giving you points/lives. BUT only if you kill
- all the bats in #4 first! (you only have to do it once). It doesn't do
- that between any other screens, far as I know. Getting back to the Secret
- Passageway, the question is this: Why WOULDN'T an old castle have a Secret
- Passageway? And...would it have more than ONE??
-
- In Barbarian, it's the same kind of thing. That first screen with the
- toothy rock? Run to the left and you can Jump up onto the wall, bypassing
- the scimitar guy; only wall you can do that with. And the wall IS a little
- bit lower than the others, so who says it's a game glitch? Isn't the
- winning picture at the end just fabulous? Who knows how many pictures we've
- got lying around and one of the best is on a disk we have to go through THAT
- to see! But it's WORTH it, that's the trouble!
-
- What's that? You haven't seen it yet? Oh...sorry!
-
- *
-
- Odds 'n Ends:
-
- - The reason I like ProWrite is because you can actually take IFF pics and
- load them onto a page. A feature that few, if any, of the competition can
- offer. It also just works damn well, except for it not saving in text
- correctly. I have to admit I've never called their technical support group;
- you never can tell, there might be an answer. Their Interlace version is
- great, with the Shift-Help key combination to "quiet" the screen down.
-
- - I put the big knock on PD modem programs earlier, but I did look at the
- latest version of AMIC (58e) the other night and it seemed real enough, al-
- though unnecessarily confusing, meaning it had gadgets all over the place,
- 95 per cent of which you never use. I've seen most of them and I still like
- Online! the best. Apart from working well, it's tasteful and discrete.
-
- - If a disk doesn't copy with MarauderII in the standard mode make sure to
- try some of the other options. FaeryTale and Firepower both need Verbatim
- mode, and Barbarian needs Verbatim and Index. It removes the purchase
- guarantees from Silent Service and Deluxe PaintII, bless its little heart.
-
- - There are also some good diskcopy programs running around the BBS's.
- X-Copy and Nibble have nabbed a few that Marauder couldn't get.
-
- - There are a couple of new file and/or disk compressors running around
- called Warp and Zip, which you'll want to pick up on your rounds.
-
- - If you liked Noah's.arc and think it could benefit others, please feel
- free to upload it far and wide. If I missed something vital, made a
- terrible error, please feel obligated to change or add to the text. This is
- an evolution, not a process.
-
- - When you Delete a file it doesn't really delete the material, it just
- erases it's "file allocation markers". That's why DiskDoctor or a BBS
- prog called UnDelete work; try it and see. You can actually erase
- everything on a disk, make a regular copy of it with MarauderII and STILL
- DiskDoctor the files off the copied disk! They're only gone for good if
- you write over them or format the disk. That's why a formatted disk writes
- so smooth and a completely deleted disk scratches all over the place.
-
- - DPaintIII is now out, complete with animation capabilities..nice!
-
- - Did you check out the difference between the CLI and the NewCLI
- commands? NewCLI runs and returns the cursor to you. OR, ahem, allows the
- scriptfile to continue. CLI acts more in the traditional manner of tools,
- freezing the scriptfile until it's closed. You'll use both in your script-
- files for various purposes.
-
- - I wantonly fize-zap anything I see fit, and I encourage you to do the
- same. Just be forewarned that if you file-zap a program and suddenly it
- won't run correctly, well, that's why. Some programs just can't handle the
- smallest change. Silent Service and Chessmaster are two that mess right up.
- I guess Best Advice would be to always file-zap a copy first.
-
- - It may not help much, but if you type a question mark after a command,
- like "Assign ?", it spits the template back at you. A lot of programs,
- possibly the majority, give you the proper format if you type just the
- program's name without any particulars, or maybe a "-?" or "-help".
-
- - It's not uncommon to download a file and discover there's something
- wrong with it when you go to de-arc it. The download proceedure seems to be
- very sensitive to interference, etc, and there's not much we can do about it
- except to set a good example by attaching a Zzenpad.foo file to files we arc
- for uploading. I downloaded maybe ten files one day and HALF of them didn't
- de-arc correctly. That doesn't necessarily mean the program won't run; it
- depends on what got cut off. I'm presently using Xmodem-CRC and it seems to
- be the best of the bunch.
-
- - What to try if you're getting a lot of corrupt downloads: My own
- experience says phone line interference is the major culprit, and this can
- be an old phone cord that suddenly gets moved a little bit, something elec-
- trical getting turned on or off, maybe a slight power surge, and even good
- ol' out-of-your-control interference, what we used to call "static". Try
- replacing the phone cord, and if you're really serious wire up the modem
- directly to the junction box with twisted, solid-core wire. There might
- also be the occasional thing you do with the computer while downloading that
- your terminal program finds slightly disagreeable. I have to admit, though,
- I've put this thing through some real loops while downloading (usually
- because I forgot I was online at the time, heh heh..) and don't remember a
- program not de-arc'ing properly because of it. Well, I GURU'D a few times,
- but that's different.
-
- - I downloaded a couple of fonts to use with NewFont, agreeing that a
- computer font shouldn't have all those little serifs that the Topaz
- font does; those unnecessary "cute" parts of the letters. The trouble
- is that the Alternate keys weren't the same and everybody, especially the
- printer, got very unhappy. What I did was just haul out Fed off the
- Basic/Extras disk and slice up the default font. A good computer
- lesson: First I try the topaz 11, the only topaz in my fonts/topaz
- directory, but it's too big for the DU boxes (everything uses the new
- font, not just the CLI), so I'm going through the disks trying to dig
- up a smaller topaz, having the feeling that somewhere I'd seen one, but
- to no avail. But surprise of surprises, if you make Fed the FIRST thing
- you use after booting up, it has both topaz 8 and topaz 9 listed! Use
- the computer a bit, pop open Fed and the topaz 8 & 9 are gone! Yes, just
- another one of Amazing Computer Things that keeps it all so facinating.
- So I first used the 9, then the 8 and the 8 works perfectly. I'm
- including it with the tutorial just to save you the hassle. If, on the
- other hand, I saved you the fun...by all means throw it away.
-
- - If some new program you're trying pops up a requester saying something
- like "Can't find Babble font..", load up a font (pick one) in the Fed and
- Save it as "Babble". You can't just rename the .font file, you have to
- have Fed make one for you as you SaveAs the font.
-
- - If you run some program and get a "Stack Overflow" box try running
- NoFastMem first or jacking the Stack number way up, like to 32K, then 100K.
-
- - Of the c commands we left on the master WorkBench, probably the next
- ones you'll want to try will be Skip, Lab and Ask. Skip and Lab are if you
- want to skip a certain part of a scriptfile, and Ask gets imput from you
- (yes/no) before continuing on with the scriptfile. There are better Asks
- around on the BBS's.
-
- - Make sure to use the Capture Buffer when you're on a BBS to capture all
- the file descriptions so you can review them at your leisure, as well as
- have them for reference. Have a little space ready, though. My buffer from
- JC BBS is 92,217 bytes.
-
- - Definitely get into the Ed commands, like CS and CE, and especially the
- Find feature. You can use T first, to get to the beginning, then the Find,
- or BF for Backward Find. Less (Type) has a search feature "/(name)", also
- case-sensitive, remember.
-
- - Two technical clarifications: The system doesn't really use ALL the
- FastMem first then the chip Ram, it kind of balances them out. The System
- Monitor from the FaccII package shows this quite clearly. Also, I said upon
- booting up that the system first looked into the s directory for the st-seq
- but actually it looks in devs first for the system-configuration.
-
- - Now the answer for the great Ram icon poser: First take the icon you
- want for Ram and change it to a disk icon with IconLab or IconEd. Next copy
- it to df1, named "disk.info". Pop out df1, re-insert it and you should see
- your Ram icon. Pop open the DU, move the icon in between the windows and
- Snapshot the sucker. Open it's window, get it configured where you want the
- Ram window to open and Snapshot. Close the window, remove and re-insert df1
- and make sure things are where they're supposed to be. Copy the icon to
- some private directory like MyFiles, naming it "Ramicon.info". In your
- st-seq, BEFORE LoadWb, put in the command
-
- Copy MyFiles/Ramicon.info Ram:disk.info
-
- That copies it to Ram and renames it "disk.info". AFTER
- the LoadWb command, put in the command "Delete Ram:disk.info". After LoadWb
- does its thing the Ram icon is "set" so the .info file can then be deleted,
- leaving things neat and tidy.
-
- *
-
- - Other BBS programs I like:
-
- ShoWiz - displays pics in fun ways
- Slideshow - ditto
- LMV - poor man's animation program, but fun
- ShowAnim - the next step after LMV
- Friends - cute hack
- Suck - ditto
- Target - ditto
- VacBench - ditto (this one's really a trip)
- BenchQuake - a classic, right up there with Melt
- RainBench - ditto
- Dissolve - nice pic displayer
- Sand - I don't know why I like this little fella so much
- Startle - Honorable Mention for hack of the year
- Trails - your pointer's broken!
- WaveBench - another good hack
- Zonx - fun little arcade game
- Cycles - arcade game like in the movie Tron
- Icefont - definitely font of the year, for paint & processor
- AreaCode - gives you location of area code
- Keylock - locks up your keyboard and mouse until you type in your secret
- word. I (just for fun) protect my nude pics with it
- FM - File allocation map, shows where the bytes are on the disk. No real
- practical use for us but fun to pretend
- IFF2PCS - Makes a puzzle out of your IFF pics..very creative
- Tetrix - I mentioned this before. Extremely addictive
- EVO - a graphics program of how the skull has evolved over the ages
- Earth - shows Earth orbiting on any axis, x, y and z
-
- I urge you to support the ShareWare concept, and don't forget the BBS's;
- they're doing a lot for us with no thought of compensation. If they ask for
- a little something, please give.
-
- Also, for some reason, the SyOps get real bent out of shape when people
- just hang up instead of exiting the BBS correctly, usually with a !, E or G,
- so I guess it's a software hassle and we should be courteous enough to
- follow proper protocol.
-
- *
-
- The next-to-last stage of the journey is "CD dh0:", or CD'ing from your
- hard drive. Yes, you want 30 megs if you can afford it; you'll find out
- quickly hard drives aren't cheap for the Amiga, just 'cause there aren't
- many people making them.
-
- In a sense, there's not a lot that can be said about them. They're just
- another device, like Ram or the disk drives. You CD from dh0 so there's no
- noisy disk access, which is certainly nice. Faster too, as you might
- imagine. There's no doubt they're great..just not as "necessary" as most
- hard drive owners would have you believe. Remember, we're just talking
- storage here, not memory. Memory is what you need for the big graphics,
- storage is just that, storage.
-
- *
-
- In another sense, of course, they're simply fabulous.
-
- *
-
- First thing I want to say about them is forget all that "partitioning"
- business you'll hear about. Just call it dh0 and be done with it. What you
- "loose" in speed is more than made up for by the ease, convenience and fun of
- just having it be one of the gang.
-
- Along those lines I'd also say to forget all that hard drive back-up
- business, only 'cause 90% of what you're copying over you either have on
- a master disk or in the archives, and the remaining 10% you can just slap
- onto a floppy. I was up to something like nineteen back-up disks before I
- realized what an idiot I was. I mean, there's nothing wrong with copying
- over a whole bunch of small programs, like a bunch of graphic hacks, just
- because it would be a pain to de-arc them all. But I'm sitting there using
- some Hard Drive Backup Program and copying over these mega-byte programs
- like Online! and Dpaint when the masters are sitting a foot away in the disk
- rack! So keep a backup of what you think necessary, then keep it updated.
-
- *
-
- Probably the greatest thing about the hard drive is the freedom to
- incorporate all those little twenty to thirty-thousand byte programs onto
- the Bench, where before there wasn't qui-i-i-te enough room. And it's
- also nice to have the option of having two, three, or even four commands of
- the same type at your fingertips, like gShow, Sview, ShowILBM and ShowMac
- renamed Show, Show2, 3 and 4, and Play, 2, 3 and 4 for BMP, Play, Play8sv4
- and GPlayer. VERY nice, even.
-
- *
-
- The two main problems we face when running things from the hard drive are
- Ram recovery and our Assigns. There'll be other snags along the way, but
- those are the main babies.
-
- The Ram recovery is the same as before: Quitting as many of the sub-
- routines as possible and Anything Else You Can Think Of. The problem we
- face that the floppy owners don't is that in many instances we're trying
- to run programs/games that were never designed to have LoadWB, etc, run
- before them, using up precious byteage. For that matter, even Mount and
- BindDrivers might be enough to kill it. So the best you can do is go
- through the whole list, right down to Path Reset and removing df1's disk,
- and hope for the best. Not to discourage you, though..I've gotten almost
- everything to run from the hard drive. Some, like Flight Simulator, are
- kind of cute: Try copying the 154,083-byte AmigaFS file and it copies
- exactly 86,016 of them..just enough to run the demo!
-
- The Assign stuff is fairly straightforward. Make sure you assign the
- actual disk name to the hard drive's directory name. If the name's two
- words use the format
-
- Assign "EPYX Destroyer:" dh0:Games/Destroy
-
- or to whatever directory the game's in. For sub-directories it would be
-
- Assign "EPYX Destroyer/Data:" dh0:Games/Destroy/Data
-
- Hopefully the Assigns will go smoothly. You never can tell when some
- crazy program will seek out "df0:GameData" or something, seeking df0 by name
- and stopping everything. With any luck the game'll pop up a requester so
- you can find out what it's looking for so you can re-Assign it in the
- scriptfile. You can try file-zapping it, looking for a "df0" that you can
- change to "dh0", but I personally haven't had much luck that way.
-
- *
-
- Basic description of my hard drive layout (Interlace mode, of course):
-
- The DU takes up the top half of the screen, two CLI windows are across the
- bottom with the hard drive's window taking up the rest. In the hard drive's
- window are ten drawers, labeled:
-
-
- Audio Bench Games Graphics Icons
-
- Misc Modem Notepad Paint Test
-
-
- That seems to just about cover everybody. I've got all the docs in Misc,
- pics, animations and hacks in Graphics (11.3 megs @ 633 files), all the
- usual tools in Bench and 5 megs of Games. I've also (blush) got almost a
- meg of icons hogging up space..shame on me. Along with the icon-less
- directories like libs, c, etc, I also have a small smattering of misc
- directories like Temp, X, and MyFiles. Test is empty, it's for when I need
- a drawer to test a program that won't run out of Ram, etc.
-
-
- Hard Drive Misc:
-
- - You always/usually want to CD into the directory the programs's in; just
- keep in mind it's something NOT to try if it won't run.
-
- - A lot of docs, like for animations, say the default tool has to be in
- the same directory as the file(s), but it usually doesn't. Obviously you
- want to keep all the graphic tools where they belong, not spread out all
- over hell and gone, so try it straight up first and see.
-
- - Most programs can be run just by typing in the name but some DO have to
- be Run, so keep that in mind also.
-
- - You've just possibly wandered across this cute little uncopyable 297-
- byte file on your game disks, named, perhaps appropriately enough, " ".
- Yes, eight silly little spaces...eight tiny blank uncopyable little spaces
- standing between defeat and victory. Which will it be??? For the answer,
- please send $15 to the address listed below...no-no, just kidding. Actually,
- I don't know what the hell it is. Some kind of small, uncopyable file
- would be my guess. Irregardless, I've gotten all my games that had it on
- the disk to run. You make a copy of the game, rename it to (name)Boot, and
- put it in df1. You can try it in df0 but all of mine like df1. Start up
- the program from dh0, it'll start loading and at some point will access df1,
- scratch around for a second reading the uncopyable file, and then you're
- back to the hard drive.
-
- - Chessmaster doesn't have the 297 file, but still needs to be in df1,
- renamed. It makes this simply incredible access sound and then it's back to
- the hard drive. Only the main game program Chessmaster has to be on the
- boot disk, but it can't be Copied onto the disk, it has to be Maraudered,
- like the 297 file, all of which means that you'll have a different boot disk
- for each game with an uncopyable/Marauder-onlyable file on it.
-
- - If "onlyable" is in the next edition of Webster's, I want the royalties.
-
- - If you copy all the files over to the hard drive from the original
- master Silent Service disk, voila, Guru-City when you try and run it. Make
- a nice standard copy of it with MarauderII, copy those files over and it
- runs just smooth as silk. Just something to remember.
-
- - You can often NewZap programs that list df0 by default in their Save or
- Load windows and have them pop up dh0 instead. DPaintII and IconLab1.2 are
- two that spring to mind. Sometimes, like with DPaint, it has a separate
- "df0" for each window, so always make sure you Continue Search (Amiga-C)
- just to make sure. Also, remember you're SWITCHING them, so you can still
- access df0 in the future. If (cough cough) you can even imagine the need.
-
- - Sometimes a program has been written to look for a certain accompanying
- file to be on the surface of the disk, not in a directory. In that case
- you'd copy the file to dh0 in the scriptfile, load up the prog (without
- Run), and then delete the file from dh0 when the program's through.
-
- - Games/Progs I've run from my hard drive: DpaintII, Online!, Prowrite,
- Chessmaster, Dark Castle, Silent Service, Uninvited, Starglider, The Pawn,
- Destroyer, Defender of the Crown, Music Studio, Music Mouse, Suspended and
- BattleChess. Yes, I confess it's a waste of storage to put big games you
- don't play very often on the hard drive, but then again, hey, live it up.
- When I get to 29 megs, I'll worry about it.
-
- *
-
- As a tender act of mercy, I'm now going to tell you floppy owners the one
- way in which your machine blows the doors off your buddy's there with his
- snazzy hard drive. It's something you'd never think of until you actually
- got a hard drive, and your buddy sure as hell isn't about to mention it!
- I suppose I'm committing some great moral crime here, but I just thought
- that there may be some of you out there who know you'll never ever own a hard
- drive, and after reading this last section on how truly tremendous they are,
- and how you are really lower than dog drool if you don't have one, well,
- I just thought you deserved a little something to lift your crushed spirits
- back up. I can only hope the other hard drive owners understand.
-
- It's just, well, maybe I shouldn't tell you. I mean, it's really kind of
- embarrassing in a way. It's like, some major flaw in the plan, some gross
- oversight that should be corrected immediately by Commodore, or God. A
- pitiful self-reproachful fact that MUST fight it's way through bigotry and
- shame until it finally surfaces in the fresh light of Truth. One fact. One
- simple, bare little fact: Floppies are MUCH faster than hard drives..ONCE
- you've run it already. Because of FaccII. You see, FaccII doesn't work
- with hard drives, it's just for floppies. So once YOU run something, then
- run it again, it's coming lightening-fast out of memory, whereas with the
- hard drive we're always reading from the hard disk. Yes, it's faster than
- reading off the floppies, yes, it's deadly quiet, but yes, it's still
- reading off the disk instead of out of memory. So, by comparison, a hard
- drive can only be called that most slanderous of computer put-downs, "slow".
-
- NOW you feel much better. And at what bitter price?
-
- My pride.
-
-
- I've seen BBS files on how to configure the hard drive to accept FaccII,
- but the way I look at it is this: The people that did FaccII, a sophisti-
- cated program by anyone's standards, obviously knew all about hard drives
- and yet chose not to adapt FaccII to them, so there must be a very good
- reason. By the same token, if I actually got the hard drive running with
- FaccII, and then it crashed, I'd have to put the whole experience on my
- Stupidest Things I've Ever Done List, and who needs that?
-
- It actually took me a little while to get used to being, uh, "somewhat
- slow" (what a word to have to use!) again. Y'see (and keep it down 'cause
- it's kind of a secret), if you're ONLY going to be doing CLI stuff and
- no big graphics or audio thing, you can really crank up the buffers to like
- 700 or something, and then in a Select file (or scriptfile)
-
- copy c/Dir nil:
- copy c/CD nil:
- copy c/Ed nil:
- copy c/NewCLI nil:
- copy c/f nil:
- copy c/e nil:
- etc
-
- copy s/g nil:
- copy s/m nil:
- etc
-
- copy CLI-Buster nil:
- etc
- etc
- etc
-
-
- That'll lodge those suckers deep into memory for Instant Recall. Your
- computer will be so swift and sure and lightening-fast that you'll be bound
- to say, as I did, "Wow! Just like a hard drive!!".
-
- *
-
- And when you get the hard drive up and running and really want to wig-out,
- you can always load up Ram and "CD Ram:". It could only be called a
- beautiful, final step to an evolution. Excuse me, did I say "final"?
-
- I must be wrong.
-
- Some two hundred thousand bytes of commands immediately accessible out of
- Ram, millions of bytes of storage, a million bytes of memory if we want
- it, modem, printer, receiver, plexitable, bench...
-
- Sounds to me like it's only the beginning.
-
-
- * * *
-
-
- Well, that's about it. Let's all take a deep breath..ah-h-h-h-h! Yep,
- feels pretty good knowin' all that fancy computer stuff. Yep, feels pretty
- good bein' able to shuffle them icons all over the place, feels good knowin'
- you got the best of that ol' "manual"..
-
- Yep, bet ya even found a thing or two in that ol' "manual" that might be
- more than handy someday...
-
- Yep, bet ya dug through them DOS books and snagged a couple of gems that
- even the ol' BenchMaster doesn't know...
-
- Yep, bet that all feels pretty good...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Yes, indeedy...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- REAL good...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- And I think that's fine.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Because that means it must be time for Part7.
-
-
-