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- Rem Project: SphereMapping
- Rem Created: 01/08/2002 22:33:07
- rem Hours: 7
-
- rem Init for best performance
- sync on : sync rate 60 : backdrop off : hide mouse
- if check display mode(1024,768,32)=1 then set display mode 1024,768,32
-
- rem Loading screen
- load bitmap "media\gfx\backdrop.jpg",1
- copy bitmap 1,0,0,640,480,0,0,0,screen width(),screen height()
- sync : delete bitmap 1
-
- rem Load model
- load object "media\scout\scout2.x",1
- load image "media\sky\space.jpg",1
- set sphere mapping on 1,1
- set object specular 1,0
-
- rem Make sky
- make object box 2,1100,1000,1000
- texture object 2,1
- set object cull 2,0
- set object light 2,0
-
- rem Set camera
- position camera 0,0,-120
- rotate camera 0,0,0
-
- rem Setup ship for cruise
- x#=0 : y#=-100 : z#=0
- position object 1,x#,y#,z#
-
- rem Setup prompt
- load image "media\gfx\prompt.bmp",2
- load image "media\gfx\strapblank.bmp",3
- strapx1=0 : sprite 1,strapx1,480-63,2
- strapx2=1024 : sprite 2,strapx2,480-63,2
- set sprite alpha 1,196 : set sprite alpha 2,196
-
- rem Set particle effect
- load image "media\gfx\fire.bmp",4
- make particles 1,4,40,100.0
- position particles 1,0,-500,0
- set particle velocity 1,0.2
- set particle speed 1,0.004
- set particle gravity 1,-3
- set particle life 1,2
-
- rem Load and loop space sound
- load sound "media\sounds\space.wav",1 : set sound volume 1,80 : loop sound 1
- load 3dsound "media\sounds\jet.wav",2 : set sound volume 2,0
-
- rem Main loop
- do
-
- rem Rotate and move ship
- roll#=wrapvalue(roll#+0.5)
- turn#=wrapvalue(turn#+0.1)
- y#=0-(cos(roll#)*100)
- x#=cos(turn#)*50
- z#=50+(sin(roll#)*100)
- position object 1,x#,115+y#,z#
- xrotate object 1,wrapvalue(90+roll#)
- yrotate object 1,wrapvalue(180)
- zrotate object 1,0
-
- rem Move strap line
- dec strapx1 : if strapx1<=-1024 then strapx1=strapx2+1023
- dec strapx2 : if strapx2<=-1023 then strapx2=strapx1+1024
- sprite 1,strapx1,screen height()-63,2
- sprite 2,strapx2,screen height()-63,3
-
- rem Move camera with ship slightly
- position camera 0,135+(y#/1.1),-100
- zrotate camera wrapvalue(((cos(turn#)*5)))
-
- rem Set emission position of particles
- position particles 1,x#,(115+y#)-(sin(roll#)*58),z#-(cos(roll#)*58)
- rotate particles 1,wrapvalue((0-roll#)-90),0,0
-
- rem Position sound of engine
- position sound 2,x#,115+y#,z#
- position listener 0,115,-100
- scale listener 0.5
-
- rem Then play engine sound
- if sound playing(2)=0 then loop sound 2
- vol=sound volume(2) : if vol<100 then set sound volume 2,vol+1
-
- rem Update screen
- sync
-
- rem Endloop
- loop
-
-