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- 1 MAKE MATRIX%LFFLL%?MakeEx@@YAXHMMHH@Z%Matrix Number, Width, Height, XSegments, ZSegments
- 2 SET MATRIX WIREFRAME ON%L%?SetWireframeOn@@YAXH@Z%Matrix Number
- 3 DELETE MATRIX%L%?Delete@@YAXH@Z%Matrix Number
- 4 FILL MATRIX%LFL%?Fill@@YAXHMH@Z%Matrix Number, Height, Tile Number
- 5 GHOST MATRIX ON%L%?SetTransparencyOn@@YAXH@Z%Matrix Number
- 6 GHOST MATRIX OFF%L%?SetTransparencyOff@@YAXH@Z%Matrix Number
- 7 POSITION MATRIX%LFFF%?PositionEx@@YAXHMMM@Z%Matrix Number, X, Y, Z
- 8 PREPARE MATRIX TEXTURE%LLLL%?PrepareTexture@@YAXHHHH@Z%Matrix Number, Image Number, Across, Down
- 9 RANDOMIZE MATRIX%LL%?Randomize@@YAXHH@Z%Matrix Number, Maximum Height
- 10 SET MATRIX HEIGHT%LLLF%?SetHeight@@YAXHHHM@Z%Matrix Number, TileX, TileZ, Height
- 11 SET MATRIX NORMAL%LLLFFF%?SetNormal@@YAXHHHMMM@Z%Matrix Number, TileX, TileZ, NX, NY, NZ
- 12 SET MATRIX TEXTURE%LLL%?SetTexture@@YAXHHH@Z%Matrix Number, Texture Mode, Mip Mode
- 13 SET MATRIX TILE%LLLL%?SetTile@@YAXHHHH@Z%Matrix Number, TileX, TileZ, Tile Number
- 14 SET MATRIX WIREFRAME OFF%L%?SetWireframeOff@@YAXH@Z%Matrix Number
- 15 SET MATRIX%LLLLLLLL%?SetEx@@YAXHHHHHHHH@Z%Matrix Number, Wire, Transparency, Cull, Filter, Light, Fog, Ambient
- 16 SHIFT MATRIX DOWN%L%?ShiftDown@@YAXH@Z%Matrix Number
- 18 SHIFT MATRIX LEFT%L%?ShiftLeft@@YAXH@Z%Matrix Number
- 20 SHIFT MATRIX RIGHT%L%?ShiftRight@@YAXH@Z%Matrix Number
- 22 SHIFT MATRIX UP%L%?ShiftUp@@YAXH@Z%Matrix Number
- 24 UPDATE MATRIX%L%?Apply@@YAXH@Z%Matrix Number
- 25 GET GROUND HEIGHT[%FLFF%?GetGroundHeightEx@@YAKHMM@Z%Matrix Number, X, Z
- 26 GET MATRIX HEIGHT[%FLLL%?GetHeightEx@@YAKHHH@Z%Matrix Number, TileX, TileZ
- 27 MATRIX EXIST[%LL%?GetExistEx@@YAHH@Z%Matrix Number
- 28 MATRIX POSITION X[%FL%?GetPositionXEx@@YAKH@Z%Matrix Number
- 29 MATRIX POSITION Y[%FL%?GetPositionYEx@@YAKH@Z%Matrix Number
- 30 MATRIX POSITION Z[%FL%?GetPositionZEx@@YAKH@Z%Matrix Number
- 31 MATRIX TILE COUNT[%LL%?GetTileCountEx@@YAHH@Z%Matrix Number
- 32 MATRIX TILES EXIST[%LL%?GetTilesExistEx@@YAHH@Z%Matrix Number
- 33 MATRIX WIREFRAME STATE[%LL%?GetWireframeEx@@YAHH@Z%Matrix Number
- 34 POSITION MATRIX%LL%?SetPositionVector3@@YAXHH@Z%Matrix Number, Vector
- 35 SET VECTOR3 TO MATRIX POSITION%LL%?GetPositionVector3@@YAXHH@Z%Vector, Matrix Number
- 36 GHOST MATRIX ON%LL%?SetTransparencyOn@@YAXHH@Z%Matrix Number, Mode
- 37 SET MATRIX TRIM%LFF%?SetTrim@@YAXHMM@Z%Matrix Number, TrimX, TrimY
- 38 SET MATRIX PRIORITY%LL%?SetPriority@@YAXHH@Z%Matrix Number, Priority Flag
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