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- 1 LOAD OBJECT%SL%?Load@@YAXKH@Z%Filename, Object Number
- 2 ROTATE OBJECT%LFFF%?Rotate@@YAXHMMM@Z%Object Number, XAngle, YAngle, ZAngle
- 3 LOOP OBJECT%L%?Loop@@YAXH@Z%Object Number
- 4 ADD LIMB%LLL%?AddLimb@@YAXHHH@Z%Object Number, Limb Number, Mesh Number
- 5 APPEND OBJECT%SLL%?Append@@YAXKHH@Z%Filename, Object Number, Start Frame
- 6 APPEND OBJECT ANIMATION%LS%?AppendAnimation@@YAXHK@Z%Object Number, Filename
- 7 ATTACH OBJECT TO STATIC%L%?AttachObjectToNodeTree@@YAXH@Z%Object Number
- 8 CHANGE MESH%LLL%?ChangeMesh@@YAXHHH@Z%Object Number, Limb Number, Mesh Number
- 9 CLEAR ALL OBJECT KEYFRAMES%L%?ClearAllKeyFrames@@YAXH@Z%Object Number
- 10 CLEAR OBJECT KEYFRAME%LL%?ClearKeyFrame@@YAXHH@Z%Object Number, Keyframe
- 12 COLOR OBJECT%LD%?Color@@YAXHK@Z%Object Number, Color Value
- 13 COLOR LIMB%LLD%?ColorLimb@@YAXHHK@Z%Object Number, Limb Number, Color Value
- 14 DELETE OBJECT COLLISION BOX%L%?DeleteCollisionBox@@YAXH@Z%Object Number
- 15 DELETE OBJECT%L%?DeleteEx@@YAXH@Z%Object Number
- 16 DELETE MESH%L%?DeleteMesh@@YAXH@Z%Mesh Number
- 17 DETACH OBJECT FROM STATIC%L%?DetachObjectFromNodeTree@@YAXH@Z%Object Number
- 18 DISABLE STATIC OCCLUSION%0%?DisableNodeTreeOcclusion@@YAXXZ
- 19 DISABLE OBJECT ZDEPTH%L%?DisableZDepth@@YAXH@Z%Object Number
- 20 ENABLE STATIC OCCLUSION%0%?EnableNodeTreeOcclusion@@YAXXZ
- 21 ENABLE OBJECT ZDEPTH%L%?EnableZDepth@@YAXH@Z%Object Number
- 22 FADE OBJECT%LF%?Fade@@YAXHM@Z%Object Number, Fade Value
- 23 FIX OBJECT PIVOT%L%?FixPivot@@YAXH@Z%Object Number
- 25 ALPHABLENDING AVAILABLE[%L%?GetAlphaBlending@@YAHXZ
- 26 TOTAL OBJECT FRAMES[%LL%?GetNumberOfFrames@@YAHH@Z%Object Number
- 27 FILTERING AVAILABLE[%L%?GetBlending@@YAHXZ
- 28 OBJECT COLLISION[%LLL%?GetCollision@@YAHHH@Z%ObjectA Number, ObjectB Number
- 29 GET OBJECT COLLISION X[%F%?GetCollisionX@@YAKXZ
- 30 GET OBJECT COLLISION Y[%F%?GetCollisionY@@YAKXZ
- 31 GET OBJECT COLLISION Z[%F%?GetCollisionZ@@YAKXZ
- 32 OBJECT EXIST[%LL%?GetExist@@YAHH@Z%Object Number
- 33 FOG AVAILABLE[%L%?GetFog@@YAHXZ
- 34 OBJECT FRAME[%FL%?GetFrame@@YAKH@Z%Object Number
- 35 OBJECT HIT[%LLL%?GetHit@@YAHHH@Z%ObjectA Number, ObjectB Number
- 36 OBJECT IN SCREEN[%LL%?GetInScreen@@YAHH@Z%Object Number
- 37 OBJECT INTERPOLATION[%FL%?GetInterpolation@@YAKH@Z%Object Number
- 38 LIMB ANGLE X[%FLL%?GetLimbAngleX@@YAKHH@Z%Object Number, Limb Number
- 39 LIMB ANGLE Y[%FLL%?GetLimbAngleY@@YAKHH@Z%Object Number, Limb Number
- 40 LIMB ANGLE Z[%FLL%?GetLimbAngleZ@@YAKHH@Z%Object Number, Limb Number
- 41 LIMB EXIST[%LLL%?GetLimbExist@@YAHHH@Z%Object Number, Limb Number
- 42 LIMB NAME$[%SLL%?GetLimbName@@YAKKHH@Z%Object Number, Limb Number
- 43 LIMB OFFSET X[%FLL%?GetLimbOffsetX@@YAKHH@Z%Object Number, Limb Number
- 44 LIMB OFFSET Y[%FLL%?GetLimbOffsetY@@YAKHH@Z%Object Number, Limb Number
- 45 LIMB OFFSET Z[%FLL%?GetLimbOffsetZ@@YAKHH@Z%Object Number, Limb Number
- 46 LIMB SCALE X[%FLL%?GetLimbScaleX@@YAKHH@Z%Object Number, Limb Number
- 47 LIMB SCALE Y[%FLL%?GetLimbScaleY@@YAKHH@Z%Object Number, Limb Number
- 48 LIMB SCALE Z[%FLL%?GetLimbScaleZ@@YAKHH@Z%Object Number, Limb Number
- 49 LIMB TEXTURE NAME[%SLL%?GetLimbTextureName@@YAKKHH@Z%Object Number, Limb Number
- 50 LIMB TEXTURE[%LLL%?GetLimbTexture@@YAHHH@Z%Object Number, Limb Number
- 51 LIMB VISIBLE[%LLL%?GetLimbVisible@@YAHHH@Z%Object Number, Limb Number
- 52 LIMB DIRECTION X[%FLL%?GetLimbXDirection@@YAKHH@Z%Object Number, Limb Number
- 53 LIMB DIRECTION Y[%FLL%?GetLimbYDirection@@YAKHH@Z%Object Number, Limb Number
- 54 LIMB DIRECTION Z[%FLL%?GetLimbZDirection@@YAKHH@Z%Object Number, Limb Number
- 55 LIMB POSITION X[%FLL%?GetLimbXPosition@@YAKHH@Z%Object Number, Limb Number
- 56 LIMB POSITION Y[%FLL%?GetLimbYPosition@@YAKHH@Z%Object Number, Limb Number
- 57 LIMB POSITION Z[%FLL%?GetLimbZPosition@@YAKHH@Z%Object Number, Limb Number
- 58 OBJECT LOOPING[%LL%?GetLooping@@YAHH@Z%Object Number
- 59 MESH EXIST[%LL%?GetMeshExist@@YAHH@Z%Mesh Number
- 60 OBJECT PLAYING[%LL%?GetPlaying@@YAHH@Z%Object Number
- 61 OBJECT SCREEN X[%LL%?GetScreenX@@YAHH@Z%Object Number
- 62 OBJECT SCREEN Y[%LL%?GetScreenY@@YAHH@Z%Object Number
- 63 OBJECT SIZE[%FL%?GetSize@@YAKH@Z%Object Number
- 64 OBJECT SPEED[%FL%?GetSpeed@@YAKH@Z%Object Number
- 65 STATIC LINE OF SIGHT X[%F%?GetStaticLineOfSightX@@YAKXZ
- 66 STATIC LINE OF SIGHT Y[%F%?GetStaticLineOfSightY@@YAKXZ
- 67 STATIC LINE OF SIGHT Z[%F%?GetStaticLineOfSightZ@@YAKXZ
- 68 OBJECT VISIBLE[%LL%?GetVisible@@YAHH@Z%Object Number
- 69 OBJECT POSITION X[%FL%?GetXPositionEx@@YAKH@Z%Object Number
- 70 OBJECT POSITION Y[%FL%?GetYPositionEx@@YAKH@Z%Object Number
- 71 OBJECT POSITION Z[%FL%?GetZPositionEx@@YAKH@Z%Object Number
- 72 OBJECT SIZE X[%FL%?GetXSize@@YAKH@Z%Object Number
- 73 OBJECT SIZE Y[%FL%?GetYSize@@YAKH@Z%Object Number
- 74 OBJECT SIZE Z[%FL%?GetZSize@@YAKH@Z%Object Number
- 75 OBJECT ANGLE X[%FL%?GetXRotationEx@@YAKH@Z%Object Number
- 76 OBJECT ANGLE Y[%FL%?GetYRotationEx@@YAKH@Z%Object Number
- 77 OBJECT ANGLE Z[%FL%?GetZRotationEx@@YAKH@Z%Object Number
- 78 GHOST OBJECT OFF%L%?GhostOff@@YAXH@Z%Object Number
- 79 GHOST OBJECT ON%L%?GhostOn@@YAXH@Z%Object Number
- 80 GHOST OBJECT ON%LL%?GhostOn@@YAXHH@Z%Object Number, Ghost Effect
- 81 GLUE OBJECT TO LIMB%LLL%?GlueToLimb@@YAXHHH@Z%Object Number, Second Object, Limb Number
- 82 HIDE OBJECT%L%?Hide@@YAXH@Z%Object Number
- 83 HIDE LIMB%LL%?HideLimb@@YAXHH@Z%Object Number, Limb Number
- 84 LINK LIMB%LLL%?LinkLimb@@YAXHHH@Z%Object Number, Limb Parent, Limb Child
- 85 LOAD MESH%SL%?LoadMesh@@YAXKH@Z%Filename, Mesh Number
- 86 LOAD STATIC OBJECTS%S%?LoadNodeTreeObjects@@YAXK@Z%Filename
- 87 LOCK OBJECT OFF%L%?LockOff@@YAXH@Z%Object Number
- 88 LOCK OBJECT ON%L%?LockOn@@YAXH@Z%Object Number
- 89 LOOP OBJECT%LL%?Loop@@YAXHH@Z%Object Number, Start Frame
- 90 LOOP OBJECT%LLL%?Loop@@YAXHHH@Z%Object Number, Start Frame, End Frame
- 91 MAKE OBJECT BOX%LFFF%?MakeBox@@YAXHMMM@Z%Object Number, Width, Height, Depth
- 92 MAKE OBJECT COLLISION BOX%LFFFFFFL%?MakeCollisionBox@@YAXHMMMMMMH@Z%Object Number, X1, Y1, Z1, X2, Y2, Z2, Collision Flag
- 93 MAKE OBJECT CONE%LF%?MakeCone@@YAXHM@Z%Object Number, Size
- 94 MAKE OBJECT CUBE%LF%?MakeCube@@YAXHM@Z%Object Number, Size
- 95 MAKE OBJECT CYLINDER%LF%?MakeCylinder@@YAXHM@Z%Object Number, Size
- 96 MAKE MESH FROM OBJECT%LL%?MakeMeshFromObject@@YAXHH@Z%Mesh Number, Object Number
- 97 MAKE STATIC COLLISION BOX%FFFFFF%?MakeNodeTreeCollisionBox@@YAXMMMMMM@Z%X1, Y1, Z1, X2, Y2, Z2
- 98 MAKE OBJECT FROM LIMB%LLL%?MakeObjectFromLimb@@YAXHHH@Z%Object Number, Second Object, Limb Number
- 99 MAKE OBJECT PLAIN%LFF%?MakePlane@@YAXHMM@Z%Object Number, Width, Height
- 100 MAKE OBJECT SPHERE%LF%?MakeSphere@@YAXHM@Z%Object Number, Size
- 101 MAKE OBJECT TRIANGLE%LFFFFFFFFF%?MakeTriangle@@YAXHMMMMMMMMM@Z%Object Number, X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3
- 102 MOVE OBJECT%LF%?Move@@YAXHM@Z%Object Number, Speed
- 103 OFFSET LIMB%LLFFF%?OffsetLimb@@YAXHHMMM@Z%Object Number, Limb Number, X, Y, Z
- 104 PERFORM CHECKLIST FOR OBJECT LIMBS%L%?PerformCheckListForLimbs@@YAXH@Z%Object Number
- 105 PITCH OBJECT DOWN%LF%?PitchDown@@YAXHM@Z%Object Number, Value
- 106 PITCH OBJECT UP%LF%?PitchUp@@YAXHM@Z%Object Number, Value
- 107 PLAY OBJECT%L%?Play@@YAXH@Z%Object Number
- 108 PLAY OBJECT%LL%?Play@@YAXHH@Z%Object Number, Start Frame
- 109 PLAY OBJECT%LLL%?Play@@YAXHHH@Z%Object Number, Start Frame, End Frame
- 110 POINT OBJECT%LFFF%?Point@@YAXHMMM@Z%Object Number, X, Y, Z
- 111 POSITION OBJECT%LFFF%?Position@@YAXHMMM@Z%Object Number, X, Y, Z
- 112 ROLL OBJECT LEFT%LF%?RollLeft@@YAXHM@Z%Object Number, Value
- 113 ROLL OBJECT RIGHT%LF%?RollRight@@YAXHM@Z%Object Number, Value
- 115 ROTATE LIMB%LLFFF%?RotateLimb@@YAXHHMMM@Z%Object Number, Limb Number, XAngle, YAngle, ZAngle
- 116 SAVE OBJECT ANIMATION%LS%?SaveAnimation@@YAXHK@Z%Object Number, Filename
- 117 SAVE STATIC OBJECTS%S%?SaveNodeTreeObjects@@YAXK@Z%Filename
- 118 SCALE OBJECT%LFFF%?Scale@@YAXHMMM@Z%Object Number, XSize, YSize, ZSize
- 119 SCALE LIMB%LLFFF%?ScaleLimb@@YAXHHMMM@Z%Object Number, Limb Number, XSize, YSize, ZSize
- 120 SCALE LIMB TEXTURE%LLFF%?ScaleLimbTexture@@YAXHHMM@Z%Object Number, Limb Number, UScale, VScale
- 121 SCALE OBJECT TEXTURE%LFF%?ScaleTexture@@YAXHMM@Z%Object Number, UScale, VScale
- 122 SCROLL LIMB TEXTURE%LLFF%?ScrollLimbTexture@@YAXHHMM@Z%Object Number, Limb Number, X, Y
- 123 SCROLL OBJECT TEXTURE%LFF%?ScrollTexture@@YAXHMM@Z%Object Number, X, Y
- 124 SET OBJECT%LLLL%?Set@@YAXHHHH@Z%Object Number, Wire, Transparent, Cull
- 125 SET OBJECT%LLLLL%?Set@@YAXHHHHH@Z%Object Number, Wire, Transparent, Cull, Filter
- 126 SET OBJECT%LLLLLL%?Set@@YAXHHHHHH@Z%Object Number, Wire, Transparent, Cull, Filter, Light
- 127 SET OBJECT%LLLLLLL%?Set@@YAXHHHHHHH@Z%Object Number, Wire, Transparent, Cull, Filter, Light, Fog
- 128 SET OBJECT%LLLLLLLL%?Set@@YAXHHHHHHHH@Z%Object Number, Wire, Transparent, Cull, Filter, Light, Fog, Ambient
- 129 SET OBJECT COLLISION OFF%L%?SetCollisionOff@@YAXH@Z%Object Number
- 130 SET OBJECT COLLISION ON%L%?SetCollisionOn@@YAXH@Z%Object Number
- 131 SET OBJECT COLLISION TO BOXES%L%?SetCollisionToBoxes@@YAXH@Z%Object Number
- 132 SET OBJECT COLLISION TO POLYGONS%L%?SetCollisionToPolygons@@YAXH@Z%Object Number
- 133 SET OBJECT COLLISION TO SPHERES%L%?SetCollisionToSpheres@@YAXH@Z%Object Number
- 134 SET OBJECT FRAME%LF%?SetFrameEx@@YAXHM@Z%Object Number, Frame
- 135 SET GLOBAL COLLISION OFF%0%?SetGlobalCollisionOff@@YAXXZ
- 136 SET GLOBAL COLLISION ON%0%?SetGlobalCollisionOn@@YAXXZ
- 137 SET OBJECT INTERPOLATION%LL%?SetInterpolation@@YAXHH@Z%Object Number, Interpolation
- 138 SET OBJECT KEYFRAME%LL%?SetKeyFrame@@YAXHH@Z%Object Number, Keyframe
- 139 SET MIPMAP MODE%L%?SetMipmapMode@@YAXH@Z%Mipmap Mode
- 140 SET STATIC OBJECTS TEXTURE%L%?SetNodeTreeTextureMode@@YAXH@Z%Texturing Mode
- 141 SET OBJECT ROTATION XYZ%L%?SetRotationXYZ@@YAXH@Z%Object Number
- 142 SET OBJECT ROTATION ZYX%L%?SetRotationZYX@@YAXH@Z%Object Number
- 143 SET OBJECT SPEED%LL%?SetSpeed@@YAXHH@Z%Object Number, Speed
- 144 TEXTURE OBJECT%LL%?SetTexture@@YAXHH@Z%Object Number, Image Number
- 145 SET OBJECT TEXTURE%LLL%?SetTextureMode@@YAXHHH@Z%Object Number, Texturing Mode, Mipmap Flag
- 146 SET OBJECT TO CAMERA ORIENTATION%L%?SetToCameraOrientation@@YAXH@Z%Object Number
- 147 SET OBJECT TO OBJECT ORIENTATION%LL%?SetToObjectOrientation@@YAXHH@Z%Object Number, Second Object
- 148 SHOW OBJECT%L%?Show@@YAXH@Z%Object Number
- 149 SHOW LIMB%LL%?ShowLimb@@YAXHH@Z%Object Number, Limb Number
- 150 STOP OBJECT%L%?Stop@@YAXH@Z%Object Number
- 151 TEXTURE LIMB%LLL%?TextureLimb@@YAXHHH@Z%Object Number, Limb Number, Image Number
- 152 TURN OBJECT LEFT%LF%?TurnLeft@@YAXHM@Z%Object Number, Value
- 153 TURN OBJECT RIGHT%LF%?TurnRight@@YAXHM@Z%Object Number, Value
- 154 UNGLUE OBJECT%L%?UnGlue@@YAXH@Z%Object Number
- 155 XROTATE OBJECT%LF%?XRotate@@YAXHM@Z%Object Number, XAngle
- 156 YROTATE OBJECT%LF%?YRotate@@YAXHM@Z%Object Number, YAngle
- 157 ZROTATE OBJECT%LF%?ZRotate@@YAXHM@Z%Object Number, ZAngle
- 158 MAKE OBJECT%LLL%?MakeObject@@YAXHHH@Z%Object Number, Mesh Index, Image Number
- 159 STATIC LINE OF SIGHT[%LFFFFFFFF%?GetStaticLineOfSight@@YAHMMMMMMMM@Z%X1, Y1, Z1, X2, Y2, Z2, Width, Accuracy
- 160 GET STATIC COLLISION HIT[%LFFFFFFFFFFFF%?GetStaticHit@@YAHMMMMMMMMMMMM@Z%OX1, OY1, OZ1, OX2, OY2, OZ2, NX1, NY1, NZ1, NX2, NY2, NZ2
- 161 GET STATIC COLLISION X[%F%?GetStaticX@@YAKXZ
- 162 GET STATIC COLLISION Y[%F%?GetStaticY@@YAKXZ
- 163 GET STATIC COLLISION Z[%F%?GetStaticZ@@YAKXZ
- 164 MAKE STATIC OBJECT%L%?CreateNodeTree@@YAXH@Z%Object Number
- 165 DELETE STATIC OBJECTS%0%?DeleteNodeTree@@YAXXZ
- 166 SET BUMP MAPPING ON%LL%?SetBumpMap@@YAXHH@Z%Object Number, Image Number
- 167 SET CARTOON SHADING ON%LLL%?SetCartoonShadingOn@@YAXHHH@Z%Object Number, Shade Image, Edge Image
- 168 SET SPHERE MAPPING ON%LL%?SetSphereMap@@YAXHH@Z%Object Number, Image Number
- 169 SET STATIC OBJECTS WIREFRAME ON%0%?SetNodeTreeWireframeOn@@YAXXZ
- 170 SET STATIC OBJECTS WIREFRAME OFF%0%?SetNodeTreeWireframeOff@@YAXXZ
- 172 CHECK LIMB LINK[%LLL%?GetLimbLink@@YAHHH@Z%Object Number, Limb Number
- 173 OBJECT COLLISION RADIUS[%FL%?GetObjectCollisionRadius@@YAKH@Z%Object Number
- 174 OBJECT COLLISION CENTER X[%FL%?GetObjectCollisionCenterX@@YAKH@Z%Object Number
- 175 OBJECT COLLISION CENTER Y[%FL%?GetObjectCollisionCenterY@@YAKH@Z%Object Number
- 176 OBJECT COLLISION CENTER Z[%FL%?GetObjectCollisionCenterZ@@YAKH@Z%Object Number
- 177 3DS2X%SS%?Convert3DStoX@@YAXKK@Z%3DS Filename, X Filename
- 178 FLUSH VIDEO MEMORY%0%?FlushVideoMemory@@YAXXZ
- 179 DISABLE TNL%0%?DisableTNL@@YAXXZ
- 180 ENABLE TNL%0%?EnableTNL@@YAXXZ
- 181 STATISTIC[%LL%?GetStatistic@@YAHH@Z%Statistic Code
- 182 TNL AVAILABLE[%L%?GetDrawPrimTLVertex@@YAHXZ
- 183 CLONE OBJECT%LL%?Clone@@YAXHH@Z%Source Object, Object Number
- 184 CREATE VERTEX SHADER FROM FILE%LS%?CreateVertexShaderFromFile@@YAXHK@Z%VertexShader Number, Shader Filename
- 185 MAKE OBJECT SPHERE%LFLL%?MakeSphere@@YAXHMHH@Z%Object Number, Size, Rows, Columns
- 186 MOVE OBJECT DOWN%LF%?MoveDown@@YAXHM@Z%Object Number, Value
- 187 MOVE OBJECT LEFT%LF%?MoveLeft@@YAXHM@Z%Object Number, Value
- 188 MOVE OBJECT RIGHT%LF%?MoveRight@@YAXHM@Z%Object Number, Value
- 189 MOVE OBJECT UP%LF%?MoveUp@@YAXHM@Z%Object Number, Value
- 190 SET OBJECT AMBIENT%LL%?SetAmbient@@YAXHH@Z%Object Number, Flag
- 192 SET OBJECT CULL%LL%?SetCull@@YAXHH@Z%Object Number, Flag
- 193 SET DETAIL MAPPING ON%LL%?SetDetailMap@@YAXHH@Z%Object Number, Image Number
- 194 SET OBJECT FILTER%LL%?SetFilter@@YAXHH@Z%Object Number, Flag
- 195 SET OBJECT FOG%LL%?SetFog@@YAXHH@Z%Object Number, Flag
- 196 SET OBJECT LIGHT%LL%?SetLight@@YAXHH@Z%Object Number, Flag
- 197 SET LIGHT MAPPING ON%LL%?SetLightMap@@YAXHH@Z%Object Number, Image Number
- 198 SET OBJECT RADIUS%LF%?SetSphereRadius@@YAXHM@Z%Object Number, Radius
- 199 SET OBJECT TRANSPARENCY%LL%?SetTransparency@@YAXHH@Z%Object Number, Flag
- 200 SET VERTEX SHADER MATRIX%LLLL%?SetVertexShaderMatrix@@YAXHKHK@Z%VertexShader Number, Constant, Matrix4, ConstantCount
- 201 SET VERTEX SHADER OFF%L%?SetVertexShaderOff@@YAXH@Z%Object Number
- 202 SET VERTEX SHADER ON%LL%?SetVertexShaderOn@@YAXHH@Z%Object Number, VertexShader Number
- 203 SET VERTEX SHADER STREAM%LLLL%?SetVertexShaderStream@@YAXHHHH@Z%VertexShader Number, Position, Data, Datatype
- 204 SET VERTEX SHADER STREAMCOUNT%LL%?SetVertexShaderStreamCount@@YAXHH@Z%VertexShader Number, Count
- 205 SET VERTEX SHADER VECTOR%LLLL%?SetVertexShaderVector@@YAXHKHK@Z%VertexShader Number, Constant, Vector3, ConstantCount
- 206 SET OBJECT WIREFRAME%LL%?SetWireframe@@YAXHH@Z%Object Number, Flag
- 207 ALPHA AVAILABLE[%L%?GetAlpha@@YAHXZ
- 208 ALPHACOMPARISON AVAILABLE[%L%?GetAlphaComparision@@YAHXZ
- 209 ANISTROPICFILTERING AVAILABLE[%L%?GetAnisotropicFiltering@@YAHXZ
- 210 ANTIALIAS AVAILABLE[%L%?GetAntiAliasEdges@@YAHXZ
- 211 BLITSYSTOLOCAL AVAILABLE[%L%?GetBlitSysOntoLocal@@YAHXZ
- 212 CALIBRATEGAMMA AVAILABLE[%L%?GetCalibrateGamma@@YAHXZ
- 213 CLIPANDSCALEPOINTS AVAILABLE[%L%?GetClipAndScalePoints@@YAHXZ
- 214 CLIPTLVERTS AVAILABLE[%L%?GetClipTLVerts@@YAHXZ
- 215 COLORPERSPECTIVE AVAILABLE[%L%?GetColorPerspective@@YAHXZ
- 216 COLORWRITEENABLE AVAILABLE[%L%?GetColorWriteEnable@@YAHXZ
- 217 CUBEMAP AVAILABLE[%L%?GetCubeMap@@YAHXZ
- 218 CULLCCW AVAILABLE[%L%?GetCullCCW@@YAHXZ
- 219 CULLCW AVAILABLE[%L%?GetCullCW@@YAHXZ
- 220 GET DEVICE TYPE[%L%?GetDeviceType@@YAHXZ
- 221 DITHER AVAILABLE[%L%?GetDither@@YAHXZ
- 222 FOGRANGE AVAILABLE[%L%?GetFogRange@@YAHXZ
- 223 FOGTABLE AVAILABLE[%L%?GetFogTable@@YAHXZ
- 224 FOGVERTEX AVAILABLE[%L%?GetFogVertex@@YAHXZ
- 225 FULLSCREENGAMMA AVAILABLE[%L%?GetFullScreenGamma@@YAHXZ
- 226 GET MAXIMUM LIGHTS[%L%?GetMaxLights@@YAHXZ
- 227 GET MAXIMUM PIXEL SHADER VALUE[%L%?GetMaxPixelShaderValue@@YAKXZ
- 229 GET MAXIMUM TEXTURE HEIGHT[%L%?GetMaxTextureHeight@@YAHXZ
- 230 GET MAXIMUM TEXTURE WIDTH[%L%?GetMaxTextureWidth@@YAHXZ
- 231 GET MAXIMUM VERTEX SHADER CONSTANTS[%L%?GetMaxVertexShaderConstants@@YAHXZ
- 232 GET MAXIMUM VOLUME EXTENT[%L%?GetMaxVolumeExtent@@YAHXZ
- 233 MIPCUBEMAP AVAILABLE[%L%?GetMipCubeMap@@YAHXZ
- 234 MIPMAP AVAILABLE[%L%?GetMipMap@@YAHXZ
- 235 MIPMAPLODBIAS AVAILABLE[%L%?GetMipMapLODBias@@YAHXZ
- 236 MIPMAPVOLUME AVAILABLE[%L%?GetMipMapVolume@@YAHXZ
- 237 NONPOWTEXTURES AVAILABLE[%L%?GetNonPowerOf2Textures@@YAHXZ
- 238 PERSPECTIVETEXTURES AVAILABLE[%L%?GetPerspective@@YAHXZ
- 239 GET MAXIMUM PIXEL SHADER VERSION[%F%?GetPixelShaderVersion@@YAKXZ
- 240 PROJECTEDTEXTURES AVAILABLE[%L%?GetProjected@@YAHXZ
- 241 RENDERAFTERFLIP AVAILABLE[%L%?GetRenderAfterFlip@@YAHXZ
- 242 RENDERWINDOWED AVAILABLE[%L%?GetRenderWindowed@@YAHXZ
- 243 SEPERATETEXTUREMEMORIES AVAILABLE[%L%?GetSeparateTextureMemories@@YAHXZ
- 244 ONLYSQUARETEXTURES AVAILABLE[%L%?GetSquareOnly@@YAHXZ
- 245 TLVERTEXSYSTEMMEMORY AVAILABLE[%L%?GetTLVertexSystemMemory@@YAHXZ
- 246 TLVERTEXVIDEOMEMORY AVAILABLE[%L%?GetTLVertexVideoMemory@@YAHXZ
- 247 NONLOCALVIDEOMEMORY AVAILABLE[%L%?GetTextureNonLocalVideoMemory@@YAHXZ
- 248 TEXTURESYSTEMMEMORY AVAILABLE[%L%?GetTextureSystemMemory@@YAHXZ
- 249 TEXTUREVIDEOMEMORY AVAILABLE[%L%?GetTextureVideoMemory@@YAHXZ
- 250 GET MAXIMUM VERTEX SHADER VERSION[%F%?GetVertexShaderVersion@@YAKXZ
- 251 VOLUMEMAP AVAILABLE[%L%?GetVolumeMap@@YAHXZ
- 252 WBUFFER AVAILABLE[%L%?GetWBuffer@@YAHXZ
- 253 WFOG AVAILABLE[%L%?GetWFog@@YAHXZ
- 254 ZBUFFER AVAILABLE[%L%?GetZBuffer@@YAHXZ
- 255 ZFOG AVAILABLE[%L%?GetZFog@@YAHXZ
- 256 DELETE VERTEX SHADER%L%?DeleteVertexShader@@YAXH@Z%VertexShader Number
- 257 VERTEX SHADER EXIST[%LL%?VertexShaderExist@@YAHH@Z%VertexShader Number
- 258 SET CUBE MAPPING ON%LLLLLLL%?SetCubeMap@@YAXHHHHHHH@Z%Object Number, Face1, Face2, Face3, Face4, Face5, Face6
- 259 SET BLEND MAPPING ON%LLL%?SetBlendMap@@YAXHHH@Z%Object Number, Image Number, Blend Mode
- 260 SAVE MESH%SL%?SaveMesh@@YAXKH@Z%Filename, Mesh Number
- 261 REMOVE LIMB%LL%?RemoveLimb@@YAXHH@Z%Object Number, Limb Number
- 262 INTERSECT OBJECT[%FLFFFFFF%?IntersectObject@@YAKHMMMMMM@Z%Object Number, X, Y, Z, ToX, ToY, ToZ
- 263 AUTOMATIC OBJECT COLLISION%LFL%?AutomaticObjectCollision@@YAXHMH@Z%Object Number, Radius, Response
- 264 AUTOMATIC CAMERA COLLISION%LFL%?AutomaticCameraCollision@@YAXHMH@Z%Camera Number, Radius, Response
- 265 SET RAINBOW SHADING ON%LL%?SetRainbowRenderingOn@@YAXHH@Z%Object Number, Rainbow Image
- 266 SET SHADOW SHADING ON%L%?SetShadowOn@@YAXH@Z%Object Number
- 267 SET REFLECTION SHADING ON%L%?SetReflectionOn@@YAXH@Z%Object Number
- 268 CREATE PIXEL SHADER FROM FILE%LS%?CreatePixelShaderFromFile@@YAXHK@Z%PixelShader Number, Shader Filename
- 269 SET PIXEL SHADER ON%LL%?SetPixelShaderOn@@YAXHH@Z%Object Number, PixelShader Number
- 270 SET PIXEL SHADER OFF%L%?SetPixelShaderOff@@YAXH@Z%Object Number
- 271 DELETE PIXEL SHADER%L%?DeletePixelShader@@YAXH@Z%PixelShader Number
- 272 SET PIXEL SHADER TEXTURE%LLL%?SetPixelShaderTexture@@YAXHHH@Z%PixelShader Number, Slot Number, Image Number
- 273 PIXEL SHADER EXIST[%LL%?PixelShaderExist@@YAHH@Z%PixelShader Number
- 274 SET TEXTURE MD3%LLLLLLL%?SetTextureMD3@@YAXHHHHHHH@Z%Object Number, H0, H1, L0, L1, L2, U0
- 275 CONVERT OBJECT FVF%LD%?CloneMeshToNewFormat@@YAXHK@Z%Object Number, FVF Format
- 276 HIDE OBJECT BOUNDS%L%?HideBounds@@YAXH@Z%Object Number
- 277 SHOW OBJECT BOUNDS%L%?ShowBounds@@YAXH@Z%Object Number
- 278 SET OBJECT SMOOTHING%LF%?SetSmoothing@@YAXHM@Z%Object Number, Percentage
- 279 SET LIMB SMOOTHING%LLF%?SetLimbSmoothing@@YAXHHM@Z%Object Number, Limb Number, Percentage
- 280 INSTANCE OBJECT%LL%?Instance@@YAXHH@Z%Object Number, Source Object
- 281 TEXTURE OBJECT%LLL%?SetTextureStage@@YAXHHH@Z%Object Number, Stage Number, Image Number
- 282 SET EFFECT ON%LSL%?SetEffectOn@@YAXHKH@Z%Object Number, Effect Filename, Texture Flag
- 283 SET ALPHA MAPPING ON%LF%?SetAlphaFactor@@YAXHM@Z%Object Number, Alpha Percentage
- 284 SET OBJECT DIFFUSE%LD%?SetDiffuseMaterial@@YAXHK@Z%Object Number, Color Value
- 285 SET OBJECT AMBIENCE%LD%?SetAmbienceMaterial@@YAXHK@Z%Object Number, Color Value
- 286 SET OBJECT SPECULAR%LD%?SetSpecularMaterial@@YAXHK@Z%Object Number, Color Value
- 287 SET OBJECT EMISSIVE%LD%?SetEmissiveMaterial@@YAXHK@Z%Object Number, Color Value
- 288 SET OBJECT SPECULAR POWER%LF%?SetSpecularPower@@YAXHM@Z%Object Number, Power
- 289 ENABLE OBJECT ZREAD%L%?EnableZRead@@YAXH@Z%Object Number
- 290 DISABLE OBJECT ZREAD%L%?DisableZRead@@YAXH@Z%Object Number
- 291 ENABLE OBJECT ZWRITE%L%?EnableZWrite@@YAXH@Z%Object Number
- 292 DISABLE OBJECT ZWRITE%L%?DisableZWrite@@YAXH@Z%Object Number
- 293 LOAD EFFECT%SLL%?LoadEffect@@YAXKHH@Z%Filename, Effect Number, Texture Flag
- 294 DELETE EFFECT%L%?DeleteEffect@@YAXH@Z%Effect Number
- 295 SET OBJECT EFFECT%LL%?SetObjectEffect@@YAXHH@Z%Object Number, Effect Number
- 296 SET LIMB EFFECT%LLL%?SetLimbEffect@@YAXHHH@Z%Object Number, Limb Number, Effect Number
- 297 SET EFFECT CONSTANT FLOAT%LSF%?SetEffectConstantF@@YAXHKM@Z%Effect Number, Constant String, Constant Value
- 298 PERFORM CHECKLIST FOR EFFECT VALUES%L%?PerformChecklistForEffectValues@@YAXH@Z%Effect Number
- 299 TEXTURE LIMB%LLLL%?TextureLimbStage@@YAXHHHH@Z%Object Number, Limb Number, Stage Number, Image Number
- 300 PERFORM CHECKLIST FOR EFFECT ERRORS%0%?PerformChecklistForEffectErrors@@YAXXZ%
- 301 SET EFFECT TRANSPOSE%LL%?SetEffectTranspose@@YAXHH@Z%Effect Number, Transpose Flag
- 302 SET EFFECT CONSTANT BOOLEAN%LSL%?SetEffectConstantB@@YAXHKH@Z%Effect Number, Constant String, Constant Value
- 303 SET EFFECT CONSTANT INTEGER%LSL%?SetEffectConstantI@@YAXHKH@Z%Effect Number, Constant String, Constant Value
- 304 SET EFFECT CONSTANT VECTOR%LSL%?SetEffectConstantV@@YAXHKH@Z%Effect Number, Constant String, Vector Number
- 305 SET EFFECT CONSTANT MATRIX%LSL%?SetEffectConstantM@@YAXHKH@Z%Effect Number, Constant String, Matrix Number
- 306 SET EFFECT TECHNIQUE%LS%?SetEffectTechnique@@YAXHK@Z%Effect Number, Technique Name
- 307 PICK OBJECT[%LLLLL%?PickScreenObject@@YAHHHHH@Z%Screen X, Screen Y, Object Start, Object End
- 308 PICK SCREEN%LLF%?PickScreen2D23D@@YAXHHM@Z%Screen X, Screen Y, Distance
- 309 GET PICK VECTOR X[%F%?GetPickVectorX@@YAKXZ
- 310 GET PICK VECTOR Y[%F%?GetPickVectorY@@YAKXZ
- 311 GET PICK VECTOR Z[%F%?GetPickVectorZ@@YAKXZ
- 312 GET PICK DISTANCE[%F%?GetPickDistance@@YAKXZ
- 313 SET SHADING OFF%L%?SetShadingOff@@YAXH@Z%Object Number
- 314 SHOW OBJECT BOUNDS%LL%?ShowBoundsEx@@YAXHH@Z%Object Number, Box Only Flag
- 315 EFFECT EXIST[%LL%?GetEffectExist@@YAHH@Z%Effect Number
- 316 PERFORM CHECKLIST FOR EFFECT ERRORS%L%?PerformChecklistForEffectErrors@@YAXH@Z%Effect Number
- 317 DELETE OBJECTS%LL%?Deletes@@YAXHH@Z%From, To
- 318 LOAD OBJECT%SLL%?Load@@YAXKHH@Z%Filename, Object Number, DBPro Mode
- 319 OFFSET LIMB%LLFFFL%?OffsetLimb@@YAXHHMMMH@Z%Object Number, Limb Number, X, Y, Z, Bounds Flag
- 320 SCALE LIMB%LLFFFL%?ScaleLimb@@YAXHHMMMH@Z%Object Number, Limb Number, XSize, YSize, ZSize, Bounds Flag
- 321 ROTATE LIMB%LLFFFL%?RotateLimb@@YAXHHMMMH@Z%Object Number, Limb Number, XAngle, YAngle, ZAngle, Bounds Flag
-